Depending on the situation both can be the case. Because sometimes an extra turn is more worth than 3 additional cards and sometimes you just need the draw but not the extra phases and
Landdrop. So saying one of the card effects is inferior to the other is just to easy. If you want to evaluate this you have to look into example siuations and compare them against each other.
What I assume is that in Legeacy there are more siuations were you want 3 cards more than siuations were an complete turn is needed instead of the card advantage. Also since we
are talking about a limited resource game drawing 3 is an actual win condition which canīt be said for the extra turn in legacy. The reason for this is that you donīt have the same
amount of options you get with the Vintage Mana Artifacts and Lands.
We just have to take a look at Vintage to find out what is more powerful.
As I mentioned before, you can't draw parallels. There is a big difference between tapping out for your extra turn so you can only profit from an extra swing with your creatures (Temporal Mastery example) or pay only 1U and still have plenty of mana in addition to do stuff (enables by mana-artifacts and Tolarian Academy to follow up with Tinker, Dark Confidant, Demonic, Will, Draw7, etc).
There are worlds between the profit of an extra turn
www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!
Join us at Facebook!
This is plain wrong. As I allready tried to explain Vintage is totaly different from Legacy when you try to evaluate the usefullness of addtional turns. The reason is the different Manabase andAdryan
We just have to take a look at Vintage to find out what is more powerful.
Options you get with it. Remember wer play a limited resource game and untapping an workshop is plainly more powerfull as untapping a random dualland. So most of the time you find
you wanting a timewalk in Vintage.
This is not the case for Legeacy were you donīt have the Mana Base of Vintage ans since this is different you canīt compare the formats regarding the powerlevel of an addtional turn.
Extra turns are highly situational since they depend on your current board state to be actually good instead of being a glorified Explore.
3 extra cards are almost always useful and thus more powerful in a vacuum, but cheap extra turns are nothing to sneeze at. I actually could see a few Delve Timewalks work alongside TC in some kind of UWR deck with YP and Mentor where extra turn could easily result in massive extra damage/lethal.
Considering the fact that Treasure Cruise exists, that WOTC doesn't really test for Legacy, and that Fate Reforged was the last set of the block to be finalized for design and development I think there's at least the possibility that there could be a delve tutor variant showing up still.
Not in the BUG colors, so no.
Considering Concentrate and Diabolic Tutor, a Delve Tutor foror
wouldn't seem unrealistic.
www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!
Join us at Facebook!
Originally Posted by Adryan:
"Maybe we need something to come off the banlist that hurts Delver decks. I would suggest Vampiric Tutor."
How about we unban Imperial Seal and reprint it? Or print a new version where you have to reveal the card you get? Vampiric Tutor is an instant, and that makes it too strong. At sorcery speed it may be okay to have in the meta. Especially if you reveal, so the opponent gets to prepare for what's coming.
Completely different point:
I just love how the Crucible of the Spirit Dragon cannot be used to cast Ugin, the Spirit Dragon.
All i want from this set is that they ban Treasure Cruise. It's so stupid when aggressive decks can reload their hand. Also very powerful cards decrease the skill in the game, another of many reasons to ban it...
Last edited by Nina; 01-05-2015 at 02:16 AM.
"is not easy
for me
u r a champion, it is easier" - some cockatrice guy
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!
Join us at Facebook!
Not sure which deck could use it as tech.
GSZ-able Figure of Destiny-type of card. Too bad the first two stages are unimpressive. Note that the third ability can be repeated, unlike Figure's "ultimate" which doesn't change results.
A 4/5 body for potentially? Not too sure what's the best way to abuse his ability since you need to look for ways to reduce "bad" cards in your GY, and even then, there's still a rest risk that the top of your library gives you something terrible.
There are currently 1 users browsing this thread. (0 members and 1 guests)