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Thread: Fate Reforged Thread

  1. #301
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    Re: Fate Reforged Thread

    Anybody think this looks interesting?

    Mastery of the Unseen
    1W
    Enchantment
    Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

    3W: Manifest the top card of your library.

    Seems like a pretty decent tool for combating Miracles, especially for something like Maverick. Possibly also good in Miracles?
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

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  2. #302
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    Re: Fate Reforged Thread

    Quote Originally Posted by Richard Cheese View Post
    Anybody think this looks interesting?

    Mastery of the Unseen
    1W
    Enchantment
    Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

    3W: Manifest the top card of your library.

    Seems like a pretty decent tool for combating Miracles, especially for something like Maverick. Possibly also good in Miracles?
    I know everyone is in love with treasure cruise right now, but this seems insane with Standstill, Sensei's Divining Top, and Dreadnought.
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  3. #303
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    Re: Fate Reforged Thread

    That card is so overpowered. If you resolve that, you never have to cast another Spell against Control as long as the game goes on. It's basically a White Bitterblossom, with marginal upsides.
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  4. #304
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    Re: Fate Reforged Thread

    Quote Originally Posted by Richard Cheese View Post
    Anybody think this looks interesting?

    Mastery of the Unseen
    1W
    Enchantment
    Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

    3W: Manifest the top card of your library.

    Seems like a pretty decent tool for combating Miracles, especially for something like Maverick. Possibly also good in Miracles?
    So, assuming you never turn anything face up, which is a logical assumption, it's basically a repeatable engine that charges 4cc for a 2/2.

    That is not a unique snowflake. From Sacred Mesa to Luminarch Ascension, there are dozens of white creature generators that do the same thing better.
    Quote Originally Posted by sdematt View Post
    tits.

  5. #305
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    Re: Fate Reforged Thread

    Quote Originally Posted by iamajellydonut View Post
    So, assuming you never turn anything face up, which is a logical assumption, it's basically a repeatable engine that charges 4cc for a 2/2.

    That is not a unique snowflake. From Sacred Mesa to Luminarch Ascension, there are dozens of white creature generators that do the same thing better.
    Except those can't make a 12/12 trampler for 1.
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    Quote Originally Posted by Richard Cheese View Post
    His graveyard was a fucking encyclopedia of countermagic.

  6. #306
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    Re: Fate Reforged Thread

    Quote Originally Posted by iamajellydonut View Post
    What if it never changes zones.

    I'm just waiting for the FAQ. However they determine it to work, it's going to be a load of contrived bullshit. There's a reason why "instants with morph", aside from that it's a dumb fucking idea, was unanimously considered to be a terrible YMtC concept.
    Oh good, Break Open. I was talking about Angelic Renewal specifically, but thank you for reminding me that this horribad card is a thing.

    I expect they'll append something to the current rules for face-down creatures; there is something in there for turning face-down spells face-up, but I understand that to mean spells on the stack, not spells under an already-in-play 2/2.
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    Re: Fate Reforged Thread

    Quote Originally Posted by .dk View Post
    Except those can't make a 12/12 trampler for 1.
    He was speaking with regards to beating combo and being combo. If you're speaking with regards to making a 12/12 trampler (which would be for 5cc plus manipulation via Mastery of the Unseen), then use whatever fukken Manifest enabler you want.
    Quote Originally Posted by sdematt View Post
    tits.

  8. #308
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    Re: Fate Reforged Thread

    Holy shit. Humble Defector.

    Humble Defector - 1R
    Creature -Human Rogue
    T: Draw two cards. Target opponent gains control of ~. Activate this ability only during your turn.


    Edit: And two cards that do the exact same thing...
    http://mythicspoiler.com/frf/cards/f...snurturing.jpg
    http://mythicspoiler.com/frf/cards/fierceinvocation.jpg
    Quote Originally Posted by sdematt View Post
    tits.

  9. #309
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    Re: Fate Reforged Thread

    Does humble defector work with instant untap effects? Or am I imagining it?

    (I mean you never let his ability resolve, so you won't actually draw the two cards till everything resolves, but can't you keep untapping him, and then tapping him over and over?)

  10. #310
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    Re: Fate Reforged Thread

    Quote Originally Posted by iamajellydonut View Post
    Holy shit. Humble Defector.

    Humble Defector - 1R
    Creature -Human Rogue
    T: Draw two cards. Target opponent gains control of ~. Activate this ability only during your turn.


    Edit: And two cards that do the exact same thing...
    http://mythicspoiler.com/frf/cards/f...snurturing.jpg
    http://mythicspoiler.com/frf/cards/fierceinvocation.jpg
    Well, almost the same thing - the red one costs more and puts two counters, not just one. But yeah.

    Defector is probably a lot better than I think it is; I think my brain is poisoned by all these Jeskai Ascendency lists that are showing up everywhere because that was the first deck I thought of for that turd. I mean, sure a dedicated deck could do tricks with like untapping it with its ability on the stack, but it'd need to have a handful of other cromulent tricks up its butt to make it a worthwhile venture. Unless you're geeking out about homeward_path.deck or something equally malfeasant.
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    Creature type - 'Fuck you mooooooom'
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  11. #311
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    Re: Fate Reforged Thread

    Humble Defector + Homeward Path
    Question is if it's really worth to run that "combo"?

  12. #312
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    Re: Fate Reforged Thread

    Quote Originally Posted by joven View Post
    Humble Defector + Homeward Path
    Question is if it's really worth to run that "combo"?
    It works pretty well with multiple Defectors. , tap two Defectors, draw 4? Yeah, I would take that. Note that Defector can be fetched with Imperial Recruiter.

    Are there any other good combos with Homeward Path?

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    Re: Fate Reforged Thread

    Quote Originally Posted by joven View Post
    Humble Defector + Homeward Path
    Question is if it's really worth to run that "combo"?
    The Johnny in me just peed a little.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: Fate Reforged Thread

    Quote Originally Posted by TsumiBand View Post
    Oh good, Break Open. I was talking about Angelic Renewal specifically, but thank you for reminding me that this horribad card is a thing.

    I expect they'll append something to the current rules for face-down creatures; there is something in there for turning face-down spells face-up, but I understand that to mean spells on the stack, not spells under an already-in-play 2/2.
    Based on conversations with Judge friends, they issued rules notes on manifesting Instants and Sorceries recently; if a card is turned face up after being manifested it checks to see if it's in the right zone, so Instants and Sorceries go the graveyard and have no effect because they weren't cast and can't be on the battlefield. Creatures, Artifacts, Enchantments, and Planeswalkers remain in play.

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    Re: Fate Reforged Thread

    Quote Originally Posted by btm10 View Post
    they issued rules notes on manifesting Instants and Sorceries recently; if a card is turned face up after being manifested it checks to see if it's in the right zone, so Instants and Sorceries go the graveyard and have no effect because they weren't cast and can't be on the battlefield.
    Manifest was a great fucking idea. -_-
    Quote Originally Posted by sdematt View Post
    tits.

  16. #316

    Re: Fate Reforged Thread

    Quote Originally Posted by Cire View Post
    Does humble defector work with instant untap effects? Or am I imagining it?

    (I mean you never let his ability resolve, so you won't actually draw the two cards till everything resolves, but can't you keep untapping him, and then tapping him over and over?)
    Yes, since the transfer of control is part of the effect.

    Defector might be for Zedruu the Greathearted EDH.

    That said, he seems not terrible on his own since he can chump block and then activate.

  17. #317

    Re: Fate Reforged Thread

    Quote Originally Posted by Barook View Post
    It works pretty well with multiple Defectors. , tap two Defectors, draw 4? Yeah, I would take that. Note that Defector can be fetched with Imperial Recruiter.

    Are there any other good combos with Homeward Path?
    Puca's Mischief, or Perplexing Chimera maybe Gilded Drake?

    Edit: Treacherous Pit-Dweller
    Last edited by Jander78; 01-06-2015 at 03:43 PM. Reason: Fixed card spelling

  18. #318
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    Re: Fate Reforged Thread

    Quote Originally Posted by iamajellydonut View Post
    So, assuming you never turn anything face up, which is a logical assumption, it's basically a repeatable engine that charges 4cc for a 2/2.

    That is not a unique snowflake. From Sacred Mesa to Luminarch Ascension, there are dozens of white creature generators that do the same thing better.
    Why would you assume you're never turning anything face up? Keep Teeg face down until there's a miracle trigger on the stack. Get a Goyf or Knight through Counterbalance. With Sylvan or Top in play this can also help you power through the top of your library, turning dead draws like lands, and StP into a clock. It also gives any creature on top pseudo-haste to help kill Jaces. There's just a lot of potential there that the average token generator doesn't have.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

    "Notions of chance and fate are the preoccupation of men engaged in rash undertakings."

  19. #319
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    Re: Fate Reforged Thread

    Quote Originally Posted by rufus View Post
    Gilded Drake would give you the Drake back, but also the creature you stole to your opponent.

    Quote Originally Posted by rufus View Post
    That said, he seems not terrible on his own since he can chump block and then activate.
    Doesn't activating it remove it from combat after it changed control?

  20. #320
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    Re: Fate Reforged Thread

    Quote Originally Posted by .dk View Post
    Except those can't make a 12/12 trampler for 1.
    Neither does this. It takes a minimum 7 mana to get there (1 + 2 + 4.) Further it's weak to any legacy kill spell in the process and you have to set it up with top, jace, or brainstorm (or be inherently lucky.) So you're likely paying 8 mana for said trampler across multiple turns, all while getting beaten to death by a batterskull that costed 4 mana.

    The only thing that makes this better than the Cleric God or Luminarch is that it doesn't cost 4 mana to start off and it doesn't take 4 turns to get going. I could see it played potentially. However, unlike bitterblossom it's at most a 2-of IMO, as the mana reqs are too high. Bitterblossom is 2 mana and makes evasive dudes for free, and it sees no play.
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

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