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I've started a Twitter (@Miracle_Dude) series called #FridayLegacyDecklists, where I post new Legacy decklists every Friday. Additionally I'll post these lists in the respective deckthreads here on TheSource as well, with the hashtag #FLD. I will not have the time to go into detail in advance, but if you have any questions just let me know :)
#FLD
4 Volcanic Island
3 Tundra
4 Scalding Tarn
4 Flooded Strand
1 Arid Mesa
4 Treasure Cruise
4 Lightning Bolt
4 Gitaxian Probe
4 Ponder
4 Brainstorm
4 Young Pyromancer
4 Monastery Mentor
3 Cavern of Souls
4 Force of Will
2 Thought Scour
1 Temporal Trespass
1 Counterspell
2 Pyroblast
2 Umezawa's Jitte
1 Island
SB: 2 Pyroblast
SB: 2 Blue Elemental Blast
SB: 2 Grafdigger's Cage
SB: 2 Flusterstorm
SB: 2 Wear // Tear
SB: 3 Containment Priest
SB: 2 Meddling Mage
Greetings
Just went 4-2 today at a legacy monthly at Mythic Games. (Great store by the way, if you have a chance, definitely visit) It was good enough to make top 16 for some amount of store credit. There were 38 players. Anyways, here's the list that I ran.
4 Delver
4 Stoneforge
2 TNN
1 Batterskull
1 Jitte
4 Brainstorm
4 Ponder
4 Treasure Cruise
4 Force of Will
3 Daze
2 Spell Pierce
3 Forked Bolt
4 Lightning Bolt
4 Strand
4 Scalding
1 Mesa
3 Tundra
4 Volc
4 Wasteland
SB:
3 REB
3 Meddling Mage
2 Containment Priest
1 SOFAI
2 STP
1 Council's Judgement
2 Flusterstorm
1 Wear/Tear
I know the list may seem a bit weird, but I think these are good changes for the current shape the metagame is in. For instance, you may have noticed the STPs had been moved to the board and replaced with forked bolts. Due to a significant decrease in goyf decks, and an increase in young pyromancer decks, STP has been somewhat unnecessary to me currently and I would just rather have had the occasional 2 for 1 that forked bolt provides. 3 Daze might be weird also, but I think daze is somewhat bad right now, since it makes our cruises weaker and does not do too much work against combo decks. People play around it anyways, so we get the benefit of daze without running the full set. The matches were, in respective order,
Maverick 0-2
Grixis Delver 2-0
UR Delver 1-2
UR Delver 2-0
MUD 2-0
Elves 2-0
Overall, forked bolt did lots of work, being pretty much lightning bolts 5-7 that kill two creatures sometimes. My two losses, I think, were due to variance, since I just got ran over by nut draws in maverick and in the UR Delver match, I landed a true name and did not manage to find a single removal spell or a threat afterwards and got run over by pyromancer and his tokens game 3. Coming out of the tournament, I might take out the council's judgement in the sideboard, as I felt it was not necessary and double white was a pain.
Got 21st in the open in Philadelphia with the same list I posted above except with -1 council's judgement and +1 wear/tear in the board. The deck felt fine without stp in the main and one of the 4 matches i lost, i played like garbage, but otherwise, the deck performed well.
Kamus
Legacy Decks: Grixis Delver, Canadian Threshold, Patriot, UR Delver, Team America, Shardless BUG, Junk, Miracles, Jeskai Stoneblade, Esper Stoneblade, Deathblade, Bant, Grixis Control, ANT, Reanimator, Sneak & Show, Infect, Food Chain
Modern Decks: Infect, UR Delver, Grixis Delver, Jeskai Geist, Jund, Abzan, Blue Moon, Grixis Control, Esper Control, RUG Control, BUG Control, Jeskai Nahiri
I'm currently running the following list:
LANDS
4 Scalding Tarn
4 Flooded Strand
4 Tundra
4 Wasteland
3 Volcanic Island
1 Arid Mesa
CREATURES
4 Delver of Secrets
4 Stoneforge Mystic
2 True-Name Nemesis
INSTANTS/SORCERIES
4 Brainstorm
4 Lightning Bolt
4 Force of Will
4 Daze
4 Ponder
3 Treasure Cruise
3 Swords to Plowshares
2 Spell Pierce
ARTIFACTS
1 Batterskull
1 Umezawa's Jitte
SIDEBOARD
1 True-Name Nemesis
1 Wear / Tear
2 Rest in Peace
2 Pithing Needle
2 Pyroblast
1 Red Elemental Blast
3 Meddling Mage
1 Grafdigger's Cage
2 Electrickery
I have been locked out a few times by Blood Moons, Wasteland, and others. I'm curious if people have had similar problems in their matches. Has anyone else been running any basic lands in their list and how has it been working?
Nonbasic hate is impossible to completely deal with in a 3-color delver deck, since it is a fundamental weakness of the strategy. If you really want basics, the island might be fine, but I didn't like it very much and I found myself not fetching for it often, since our deck wants to cast spells in various colors early. The plains is absolutely awful, and the mountain is not even worth considering. In your sideboard, what is your reason for still playing rip? Priest just seems better.
Have you played the matchup against MUD?
I personally have a lot of difficulties because chalice and Trinisphere blocking my game.
In addition to this, they are forced to leave the main deck in a minimum of 3x Swords to Plowshares to control Metalworker
Now they have on their side Ugin....Ugin exile can also True Name...and this is another problem...
Some advice to improve this bad matchup?
On paper, it looks really bad, but to be honest, it really isn't. I've played against it like 4 times but won all 4, so I don't know if it's really not that bad or if I'm getting lucky. You just have to take advantage of the immense amount of variance their deck has. If their deck has the nuts hand, and you can't do anything, then that's okay because the deck just goes nuts sometimes. Use your wastelands effectively and keep counterspell-heavy hands. Countering a spell that they invested alot into, like chalice or 3ball will usually win you the game, and in terms of sideboarding, we don't have that many tools, so just swap out some bolts for wear/tears. Maindeck spell pierce helps alot also.
Welp. There goes Treasure Cruise.
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