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  1. #3021
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by bryanzoll View Post
    Umm...in what format and where did you read this? It's not posted on Wizards Ban / Restricted lists.
    http://magic.wizards.com/en/articles...ent-2015-01-19

  2. #3022

    Re: [Deck] Turbo Eldrazi

    I never cared for Cruise in this deck, so I'm entirely indifferent in that regard. If anything, this might hurt us a bit if it indeed leads to an increase in deck variety, as we are both a more controlling and more metagamed deck than the Legacy average, I'd say, so we have more to lose with a widening metagame. The influence this has on where the Delver and Stoneforge decks will move to now and what happens to the maindeck Pyroblasts will impact our card (and even color) choices a whole lot, but I doubt it has a big impact on the viability of the strategy as a whole. As usual, we just have to adapt to what we actually need to beat at any given moment. The variety in tools this shell has is insane.

  3. #3023
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    Re: [Deck] Turbo Eldrazi

    Well the jig is up, treasure cruise exits Friday 1/23. Does this mean that wastelands will be on the rise again? It also probably means the disappearance of pyroblasts/REBs main deck right?

  4. #3024
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by bryanzoll View Post
    Umm...in what format and where did you read this? It's not posted on Wizards Ban / Restricted lists.
    It is banned. This is great news for Post! Wasteland will be back in force but honestly I'd rather plan on fighting through a steady stream of wasteland than have to hedge against denial AND pure aggro. As long as the format doesn't break towards omni when the dust settles, this is a great ban for us, IMO.

  5. #3025
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TimHarding View Post
    It is banned. This is great news for Post! Wasteland will be back in force but honestly I'd rather plan on fighting through a steady stream of wasteland than have to hedge against denial AND pure aggro. As long as the format doesn't break towards omni when the dust settles, this is a great ban for us, IMO.
    Exactly my thoughts.

    Prepare for SneakyShow, Omni, and Storm to start dominating again. Also expect a rise of U/W miracles with digx3-4 main.

  6. #3026
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Exactly my thoughts.

    Prepare for SneakyShow, Omni, and Storm to start dominating again. Also expect a rise of U/W miracles with digx3-4 main.
    I could also see BUG picking up in numbers.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  7. #3027
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    Re: [Deck] Turbo Eldrazi

    well prior to the banlist changing things up massively, this was close to what I was looking at anyhow, which is both good for the old and new meta.

    // Lands
    1 [WWK] Eye of Ugin
    1 [AVR] Cavern of Souls
    1 [WWK] Bojuka Bog
    1 [LG] Karakas
    4 [FNM] Cloudpost
    4 [ZEN] Misty Rainforest
    2 [TSP] Vesuva
    4 [SOM] Glimmerpost
    1 [IA] Glacial Chasm
    4 [R] Tropical Island
    1 [DDF] Island (3)

    // Creatures
    4 [M12] Primeval Titan
    1 [ROE] Emrakul, the Aeons Torn
    1 [ROE] Kozilek, Butcher of Truth
    2 [JU] Krosan Wayfarer

    // Spells
    4 [CHK] Sensei's Divining Top
    3 [UL] Crop Rotation
    1 [FRF] Ugin, the Spirit Dragon
    4 [ZEN] Expedition Map
    2 [KTK] Dig Through Time
    3 [GP] Repeal
    2 [MR] Sylvan Scrying
    2 [AQ] Candelabra of Tawnos
    1 [NPH] Karn Liberated
    2 [SH] Mox Diamond
    4 [MM] Brainstorm

    // Sideboard
    SB: 4 [MBS] Phyrexian Revoker
    SB: 3 [NPH] Surgical Extraction
    SB: 3 [MR] Chalice of the Void
    SB: 3 [JGC] Flusterstorm
    SB: 2 [EX] Sphere of Resistance

    The sideboard balance can swap plenty. Tabernacle, sphere/chalice values and something strong against omni might be worth considering.

  8. #3028
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    well prior to the banlist changing things up massively, this was close to what I was looking at anyhow, which is both good for the old and new meta.

    // Lands
    1 [WWK] Eye of Ugin
    1 [AVR] Cavern of Souls
    1 [WWK] Bojuka Bog
    1 [LG] Karakas
    4 [FNM] Cloudpost
    4 [ZEN] Misty Rainforest
    2 [TSP] Vesuva
    4 [SOM] Glimmerpost
    1 [IA] Glacial Chasm
    4 [R] Tropical Island
    1 [DDF] Island (3)

    // Creatures
    4 [M12] Primeval Titan
    1 [ROE] Emrakul, the Aeons Torn
    1 [ROE] Kozilek, Butcher of Truth
    2 [JU] Krosan Wayfarer

    // Spells
    4 [CHK] Sensei's Divining Top
    3 [UL] Crop Rotation
    1 [FRF] Ugin, the Spirit Dragon
    4 [ZEN] Expedition Map
    2 [KTK] Dig Through Time
    3 [GP] Repeal
    2 [MR] Sylvan Scrying
    2 [AQ] Candelabra of Tawnos
    1 [NPH] Karn Liberated
    2 [SH] Mox Diamond
    4 [MM] Brainstorm

    // Sideboard
    SB: 4 [MBS] Phyrexian Revoker
    SB: 3 [NPH] Surgical Extraction
    SB: 3 [MR] Chalice of the Void
    SB: 3 [JGC] Flusterstorm
    SB: 2 [EX] Sphere of Resistance

    The sideboard balance can swap plenty. Tabernacle, sphere/chalice values and something strong against omni might be worth considering.
    This looks really good! I'll put the MB together and give it some testing @my weekly

  9. #3029

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    well prior to the banlist changing things up massively, this was close to what I was looking at anyhow, which is both good for the old and new meta.

    // Lands
    1 [WWK] Eye of Ugin
    1 [AVR] Cavern of Souls
    1 [WWK] Bojuka Bog
    1 [LG] Karakas
    4 [FNM] Cloudpost
    4 [ZEN] Misty Rainforest
    2 [TSP] Vesuva
    4 [SOM] Glimmerpost
    1 [IA] Glacial Chasm
    4 [R] Tropical Island
    1 [DDF] Island (3)

    // Creatures
    4 [M12] Primeval Titan
    1 [ROE] Emrakul, the Aeons Torn
    1 [ROE] Kozilek, Butcher of Truth
    2 [JU] Krosan Wayfarer

    // Spells
    4 [CHK] Sensei's Divining Top
    3 [UL] Crop Rotation
    1 [FRF] Ugin, the Spirit Dragon
    4 [ZEN] Expedition Map
    2 [KTK] Dig Through Time
    3 [GP] Repeal
    2 [MR] Sylvan Scrying
    2 [AQ] Candelabra of Tawnos
    1 [NPH] Karn Liberated
    2 [SH] Mox Diamond
    4 [MM] Brainstorm

    // Sideboard
    SB: 4 [MBS] Phyrexian Revoker
    SB: 3 [NPH] Surgical Extraction
    SB: 3 [MR] Chalice of the Void
    SB: 3 [JGC] Flusterstorm
    SB: 2 [EX] Sphere of Resistance

    The sideboard balance can swap plenty. Tabernacle, sphere/chalice values and something strong against omni might be worth considering.
    Looks interesting.
    No Show and Tell? How do you not die to Burn?
    How is Mox Diamond is it worth the discard of a land with no Loam to get it back?
    Krosan Wayfarer seems good in your opening hand but less good to top deck. Is it worth the risk of drawing it later on an empty hand?

  10. #3030
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Kirika View Post
    Looks interesting.
    No Show and Tell? How do you not die to Burn?
    How is Mox Diamond is it worth the discard of a land with no Loam to get it back?
    Krosan Wayfarer seems good in your opening hand but less good to top deck. Is it worth the risk of drawing it later on an empty hand?
    I guess Mox Diamond is a good choice, because it ramps, does mana fixing AND supports Dig Through Time : you can delve the discarded land OR the Mox if you didn't discard a land because you are already in mid- or late-game.

  11. #3031

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    Well the jig is up, treasure cruise exits Friday 1/23. Does this mean that wastelands will be on the rise again? It also probably means the disappearance of pyroblasts/REBs main deck right?
    Main deck Pyroblast showed up before Treasure Cruise was printed in Miracles. It really depends how much blue there is. If there is a ton of blue. Main deck Pyrobast is a thing.

  12. #3032
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    Re: [Deck] Turbo Eldrazi

    I really like the idea of Krosan Wayfarer. Besides the whole ramp aspect, it's nice to have a pseudo Crop Rotation that helps remedy one of the most obnoxious problems the deck can face: Glacial Chasm, Eye of Ugin or Bojuka Bog rotting away in your hand. Don't know how I feel about Mox Diamond (even though it does fuel Dig Through Time) or the lack of Show and Tell, but it definitely merits testing.

    Omni is still an absolute pain in the ass. If they have Cunning Wish backup, even Venser, Shaper Savant won't save you. I'm wondering if Trinisphere is the best thing to bring in against them, as if nothing else it probably buys you at least a single turn since they likely won't be able to tutor the same turn they Show and Tell.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  13. #3033
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    Re: [Deck] Turbo Eldrazi

    Hi, on my yesterday's tournament appeared more discard decks to test and they done good job in this tournament lot of junds and bugs i lost with them all games :)) so maybe three baloths will come again to my side .. Krosan wayfarer is nice more tricky , maybe explore could do same work for late game with drawing new card is maybe better.

    still have problem agains delvers i want to test two trickbinds or two carpets (still using classic build with needles) what is better if anybody have any experience with those cards so advice, thanks . i'm very busy with my work so playing legacy just one per week no online ..

  14. #3034
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    I really like the idea of Krosan Wayfarer. Besides the whole ramp aspect, it's nice to have a pseudo Crop Rotation that helps remedy one of the most obnoxious problems the deck can face: Glacial Chasm, Eye of Ugin or Bojuka Bog rotting away in your hand. Don't know how I feel about Mox Diamond (even though it does fuel Dig Through Time) or the lack of Show and Tell, but it definitely merits testing.

    Omni is still an absolute pain in the ass. If they have Cunning Wish backup, even Venser, Shaper Savant won't save you. I'm wondering if Trinisphere is the best thing to bring in against them, as if nothing else it probably buys you at least a single turn since they likely won't be able to tutor the same turn they Show and Tell.
    Mox diamond can also be used to accelerate a turn 1 chalice of the void, similar to how MUD jams it on turn 1. It also lets you do colored mana under a bloodmoon easily. It seems a lot harder to use in this deck, because you want all your lands in play. It does however, combo well with Titania. :-D

    I used to play Omnitell. The way the deck looses is taxing and prison effects with an effective clock. I think that's why the matchup is a royal pain in the arse. We don't put the deck on a clock. Trinisphere seems like the best way to slow them down. If they show and tell, instead of venser you put in trinisphere. That makes them either have to have 5-6 mana (cunning wish + bounce spell) to deal with trinisphere or it buys you a turn(s). This deck is very unpredictable, show and tell is a liability, as you can resolve it and loose on the spot. :( Meddling mage is also a solid card naming their wish (either cunning or burning).

  15. #3035
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    Re: [Deck] Turbo Eldrazi

    Went 2-1 at my LGS last night. Loosing to storm....again lol. Sometimes you just get stormed out on turn 1 after you mulligan to 6.

    Regardless, I finally got the soft lock against Sneak and Show of Karakas + Venser + Cavern (on Wizard). I was really impressed with how strong it is. Along those lines, has anyone tried Vendillion Clique? Or is that too slow to matter?

    I also moved back to 2x Candelabras. It definitely seems to run smoother with 2 sticks.

    Also, against RUG delver, I cast show and tell with 4 mana available to bait a counterspell. It got FoW'ed, pitching daze. I was literally going to use it as a terri-bad explore. It this correct to do if you have a hand of basically lands & a repeal?

  16. #3036
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    Re: [Deck] Turbo Eldrazi

    Got some play in at my weekly. There were literally like, five Miracles decks and somehow I ended up not playing any of them.

    It might speak more to my personal play style, but I came in not feeling great about Mox Diamond and I came out feeling the same way. There was one neat instance where I dropped six cards out of my hand on turn 1, but for the most part, I just don't want to discard lands out of my hand unless it's like, a fetch or a Trop. A hand of something like two lands and a Mox is also super uncomfortable, especially without a Brainstorm to back it up. I'm aware of the things it enables, like early Chalice of the Void on one or an early Sphere effect. And yes, it makes casting Dig Through Time considerably easier. Still don't feel great about the card right now. Maybe I just need more practice.

    Krosan Wayfarer is no joke. That card also played out like I thought it would, and it enabled me to steal a game against Infect - otherwise not a great matchup - by jamming a turn 3 Primeval Titan.

    At least in my meta, the sideboard likely needs tweaking, but presumably that just requires me to not be an idiot ;)

    Can't wait for Ugin to drop in price and become legal.

    EDIT: Saw maCHOOga's question.

    Quote Originally Posted by maCHOOga View Post
    Also, against RUG delver, I cast show and tell with 4 mana available to bait a counterspell. It got FoW'ed, pitching daze. I was literally going to use it as a terri-bad explore. It this correct to do if you have a hand of basically lands & a repeal?
    Hard to say without knowing all factors, but I feel like the answer might be no. Unless you were immediately going to lose and needed to resolve the Repeal to buy you time, it probably wasn't a good idea. I have baited Show and Tell many a time to force out a counterspell, but usually it's because I need to resolve something like Crop Rotation to keep me alive or because my current board state is so awful that I need a different land and/or a shuffle effect. I mean, in your scenario it's great that you pulled out both a soft and a hard counter, but what do you do next? Unless you can make something big happen - or just, you know, not die - it probably wasn't worth it. My two cents.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  17. #3037
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    Re: [Deck] Turbo Eldrazi

    That awkward moment when you show and tell to bait a counter, it resolves, and you have nothing to put in

  18. #3038
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    Re: [Deck] Turbo Eldrazi

    For those who don't like the Moxes... Perhaps 1-2 Grim Monolith?

  19. #3039
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by PilotChick View Post
    That awkward moment when you show and tell to bait a counter, it resolves, and you have nothing to put in
    ...Or they put in Omniscience, Emrakul or Blightsteel and you loose. Been there...done that. :-)

  20. #3040
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    I really like the idea of Krosan Wayfarer. Besides the whole ramp aspect, it's nice to have a pseudo Crop Rotation that helps remedy one of the most obnoxious problems the deck can face: Glacial Chasm, Eye of Ugin or Bojuka Bog rotting away in your hand. Don't know how I feel about Mox Diamond (even though it does fuel Dig Through Time) or the lack of Show and Tell, but it definitely merits testing.

    Omni is still an absolute pain in the ass. If they have Cunning Wish backup, even Venser, Shaper Savant won't save you. I'm wondering if Trinisphere is the best thing to bring in against them, as if nothing else it probably buys you at least a single turn since they likely won't be able to tutor the same turn they Show and Tell.
    Trinisphere (and to lesser extent Lodestone Golem) is one of the best cards that I play against Omni-Show (specifically off their Show and Tell) when I play MUD-Post. However, that will only stall 1-2 turns at best unless a Prison strategy makes things worse, or you just KO them before they find enough mana to push through Emrakul, which is how they have to win through Trinisphere.
    "Let go your earthly tether. Enter the void, empty, and become wind."

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