Page 339 of 645 FirstFirst ... 239289329335336337338339340341342343349389439 ... LastLast
Results 6,761 to 6,780 of 12895

Thread: Miracle Control

  1. #6761
    We are lost. We can never go home.
    Einherjer's Avatar
    Join Date

    May 2011
    Location

    Noricum
    Posts

    1,475

    Re: [DTB] Miracle Control

    You picked a sweet spot, Sir, as this is one of the things that is still not really set in stone for the time being.

    I think the up- and downsides of both variants are quite clear, but let me bring up one point that is my main argument for 4 Balance, as of now:

    Having four Counterbalance allows you to deploy them early vs an unknown opponent. So what does this mean? Well, that if we kept a hand that just outright sucks vs some of kind combo, we still have Balance. We can hardly overpower Storm/Show in the first game without Balance, as we cannot pack as much disruption in the MB. So we need Balance. If we have less Balance we will have to fight these decks on their terms, and lose more often than not.

    Additionally, Balance is absolutely crucial in the mirror, having one less is a fucking nightmare, even if the card you have instead is insane, in the postboard games you always want to be the player with 4 Balance in the deck. (scrolling down to see whether you actually do have a copy in the SB, which you do. Nice. :))

    Preboard decks have way less answers to it, even thought BUG has 4 Decay it's Delver that gets crippled under Balance as well. Postboard they're ready, and we don't have them any more, more often than not.

    To me, this card is a mainboard-match-turner that is outstandingly important to have vs UNKNOWN opponents. Playing 3, however, isn't bad, though. It's an option, though an inferior one, as I feel.

    Greetings
    My articles here, here, here and here | My current list | Follow me on Twitter | Questions I answered.

  2. #6762
    Site Contributor
    Quasim0ff's Avatar
    Join Date

    Apr 2013
    Posts

    1,433

    Re: [DTB] Miracle Control

    Quote Originally Posted by Einherjer View Post
    You picked a sweet spot, Sir, as this is one of the things that is still not really set in stone for the time being.

    I think the up- and downsides of both variants are quite clear, but let me bring up one point that is my main argument for 4 Balance, as of now:

    Having four Counterbalance allows you to deploy them early vs an unknown opponent. So what does this mean? Well, that if we kept a hand that just outright sucks vs some of kind combo, we still have Balance. We can hardly overpower Storm/Show in the first game without Balance, as we cannot pack as much disruption in the MB. So we need Balance. If we have less Balance we will have to fight these decks on their terms, and lose more often than not.

    Additionally, Balance is absolutely crucial in the mirror, having one less is a fucking nightmare, even if the card you have instead is insane, in the postboard games you always want to be the player with 4 Balance in the deck. (scrolling down to see whether you actually do have a copy in the SB, which you do. Nice. :))

    Preboard decks have way less answers to it, even thought BUG has 4 Decay it's Delver that gets crippled under Balance as well. Postboard they're ready, and we don't have them any more, more often than not.

    To me, this card is a mainboard-match-turner that is outstandingly important to have vs UNKNOWN opponents. Playing 3, however, isn't bad, though. It's an option, though an inferior one, as I feel.

    Greetings
    While I do agree with the rationalle behind CB being oustanding, I actually disagree with it being so insane. Vs the Stifle/Wasteland Delver deck's I'll actually much rather have REB, and I would so too in the mirror, honestly (being able to t2, on the draw, to counter cb is just better than having your own, I feel like.
    TIt also hits Jace, which as you've mentioned, is basically the best card in the mirror (doesn't get terminus'd away G2).

    Vs an open field, I find the first REB to be averagely better than the 4th CB.

    It might be that I'm biased due to my local meta (which isn't actually all that blue - Few delver, very little control, 3 BUG lists, some DnT, some Storm, some Elves etc - a generic meta, I think?), but I actually don't think that's the case in the first place.

    *This MIGHT look like I discourage 4 CB maindeck - I DON'T. I just don't want to start out with 4 "bad" cards, vs all the abrupt decay that's current here locally.

  3. #6763
    Greatness awaits!
    Lemnear's Avatar
    Join Date

    Oct 2010
    Location

    Berlin, Germany
    Posts

    6,997

    Re: [DTB] Miracle Control

    I feel you overestimate your opponents ability to find Decays against active Counterbalances as a reason to cut those down to three. Mind that you can find a second one in cases of need much faster than your opponent a Decay thanks to SDT
    www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!

    Join us at Facebook!

    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  4. #6764

    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    While I do agree with the rationalle behind CB being oustanding, I actually disagree with it being so insane. Vs the Stifle/Wasteland Delver deck's I'll actually much rather have REB, and I would so too in the mirror, honestly (being able to t2, on the draw, to counter cb is just better than having your own, I feel like.
    TIt also hits Jace, which as you've mentioned, is basically the best card in the mirror (doesn't get terminus'd away G2).

    Vs an open field, I find the first REB to be averagely better than the 4th CB.

    It might be that I'm biased due to my local meta (which isn't actually all that blue - Few delver, very little control, 3 BUG lists, some DnT, some Storm, some Elves etc - a generic meta, I think?), but I actually don't think that's the case in the first place.

    *This MIGHT look like I discourage 4 CB maindeck - I DON'T. I just don't want to start out with 4 "bad" cards, vs all the abrupt decay that's current here locally.
    If you play a couple of games vs RUG-Delver you will find that not only is CB great but Reb is a liability because of wasteland. I agree however that CB is not that great vs Patriot which has a flat CMC-curve and TNN which we want to blast on the stack.

  5. #6765
    Member

    Join Date

    Nov 2014
    Location

    Drammenn Norway
    Posts

    34

    Re: [DTB] Miracle Control

    Quote Originally Posted by Lemnear View Post
    I feel you overestimate your opponents ability to find Decays against active Counterbalances as a reason to cut those down to three. Mind that you can find a second one in cases of need much faster than your opponent a Decay thanks to SDT


    Games VS Local shardlessBUG players postboard, i notice more and more of the local lads have noticed that i cut the CB's postboards. Because of that maybe board out 2-3 Abrupts since CB is the only target (if they not target Sdt to get a window.)

    What do you guys think about next leveing them? and keep my CB's in?

  6. #6766

    Re: [DTB] Miracle Control

    @21 Lands
    Einherjer's land count is completely fine, my manabase is greedier (i play 3 islands, 1 plains, 4 tundra, 3 volcanic, 10 fetch) and i don't have any problems against Delver decks. People who are worried about playing only 21 lands, should do some math. The difference between 21 and 22 isn't that big.
    TheRiedl on Magic Online

    About Magic Online:

    I can play legacy whenever I want. Cardboard has no value. Data has no value. My time and enjoyment has high value to me. More legacy = more fun. Buy in.

    Quote Originally Posted by Einherjer View Post
    When Obilivion Ring is said to be an equivalent counterpiece to Red Elemental Blast in regards to Show and Tell and Jace, you know all is lost.

  7. #6767

    Re: [DTB] Miracle Control

    @drocker23: Thank you for your feedback. I could have built a completly new list, but I only publish lists that I'd take to a GP tomorrow. There is no reason to build a flashy cool new build, that isn't better than everything else. On alll of your other posts, I can't help but wonder whether you've played Miracles already? And if so, if you have won a match of Legacy already? These points of critique are so far-fetched from reality that I can't really respond to them. I mean... like really? Getting manascrewed by Delver all the time? Maybe you should practice the MU.

    To summarize my points were:

    1) I thought you were gonna build a new list, you didn't. But I liked that a slot was found for DTT and that CJ made it back into the main.
    2) I have concerns about getting mana screwed against the Stifle/Wasteland decks with a low land count of 21 lands.
    3) I don't believe the sideboard you presented was diverse enough for large tournaments like a Starcity Open.
    4) In a Legacy meta, no matter if Delver decks are good or bad they are almost always have the highest number of people playing them.
    5) If Stifle makes a large comeback, which I believe it will, it's going to be tough to resolve our Miracle spells in clutch situations.

    How are these "so far-fetched from reality" as you so elequently put it?

  8. #6768

    Re: [DTB] Miracle Control

    All these things u list are not even problems. I have been running that Ovino sideboard since then and it's one of the best sideboards I ever played(still w 2 RIP). If u are concerned about Stifle, flusterstorm helps tremendously in those mu's. Playing around wasteland is not a huge deal here.

  9. #6769

    Re: [DTB] Miracle Control

    lol...

    Ein's already flown to a 4000+ GP in the US and Top 8-ed, then attended a SCG and Top 16-ed. He has a strong set of strong beliefs and he obviously knows what he's doing. I am not sure what more can you ask him to do to convince you at this point. Of course people disagree, I prefer 22 personally. Why not just agree to disagree? It's not the end of the world really.

  10. #6770

    Re: [DTB] Miracle Control

    Quote Originally Posted by Madsk View Post
    Games VS Local shardlessBUG players postboard, i notice more and more of the local lads have noticed that i cut the CB's postboards. Because of that maybe board out 2-3 Abrupts since CB is the only target (if they not target Sdt to get a window.)

    What do you guys think about next leveing them? and keep my CB's in?
    Haha, I always wonder why BUG players never try and next level me by boarding out Decay. You have to make sure they don't deduce that you're leaving in Counterbalance, though. If you pause too much, or go back into your deck than it's a tossup what happens from there.

    Quote Originally Posted by Adryan View Post
    @21 Lands
    Einherjer's land count is completely fine, my manabase is greedier (i play 3 islands, 1 plains, 4 tundra, 3 volcanic, 10 fetch) and i don't have any problems against Delver decks. People who are worried about playing only 21 lands, should do some math. The difference between 21 and 22 isn't that big.
    Neither is the difference between 20 and 21. :-o

    Quote Originally Posted by drocker23 View Post
    2) I have concerns about getting mana screwed against the Stifle/Wasteland decks with a low land count of 21 lands.
    3) I don't believe the sideboard you presented was diverse enough for large tournaments like a Starcity Open.
    5) If Stifle makes a large comeback, which I believe it will, it's going to be tough to resolve our Miracle spells in clutch situations.

    How are these "so far-fetched from reality" as you so elequently put it?
    I'm going to be putting Spell Pierce back in my maindeck over the 2 Red Blasts. As bad as late-game Spell Pierce is, the work it does against Stifle, Hymn, combo, etc early on makes it worth it in my mind. If people are boarding in Flusterstorm against RUG and BUG, maindeck Pierce seems good enough.

    The sideboard he made is what you do when you expect to go to large tournaments. You've got that one completely backwards. You need to weight your decks for the top tables, not Nic-Fit and Co.

  11. #6771

    Re: [DTB] Miracle Control

    Quote Originally Posted by Cipher View Post

    The sideboard he made is what you do when you expect to go to large tournaments. You've got that one completely backwards. You need to weight your decks for the top tables, not Nic-Fit and Co.

    This ^^^ is VERY well said. When you are going to a unknown/large meta you need as many general answers and as little few bullets as possible. Any SB card that cannot be brought in against multiple decks is a wasted slot.

    I modify my SB b/c I know my meta is really really heavy in fair grindy decks and at any one event there will probably be at least 2 full-on graveyard based decks (dredge, lands, etc). If I were to attend an SCG I could never run the same SB I run at my local store.

    @ein: as a previously dedicated lossett build player, who after playing URW stoneblade for a couple months, has gone to your full on ponder list, I'm shocked by how differently the deck plays. Not getting into better or worse, just the overall game plan and approach feels much different. Less grindy more combo-like.

  12. #6772
    Member
    YamiJoey's Avatar
    Join Date

    Mar 2013
    Location

    Bury, Manchester, England
    Posts

    715

    Re: [DTB] Miracle Control

    Quote Originally Posted by Ltj999 View Post
    @ein: as a previously dedicated lossett build player, who after playing URW stoneblade for a couple months, has gone to your full on ponder list, I'm shocked by how differently the deck plays. Not getting into better or worse, just the overall game plan and approach feels much different. Less grindy more combo-like.
    This, I feel, is the main reason Ein's version is better. Joe plays a fair deck, Ein plays an unfair deck. We are still fairer than Storm, but "You can't play Spells" on turn three is a very unreasonable combo, and so is "I mulled to five but made a T1 Top, so here's 16 power of Angels". The deck just does more powerful things, and is much more consistent. Joe plays a grindy deck very well, Ein plays a deck that grinds as well, has more trump cards in the mirror (because I could not give two shits about Clique or Venser in Game 1) and does its broken things more often.

    It's why I'm playing Preordane over Dig. Dig is not an unfair card, so I will play a card that finds my unfair shit. REB is unfair, because Counterspell is definitely good enough as a protection strategy, and a 1-mana Counterspell that can also be a Swords to Plowshares or - erm - whatever "destroy target Jace, the Mind Sculptor" is called, is definitely as good. (But obviously it is situational, so I only play the one.)

    Dig is powerful, but I don't think it's powerful enough for me to justify it.

    Maybe I should just concede that I'm no longer a control player and play some CounterTop/Doomsday monstrosity.
    Quote Originally Posted by useL View Post
    Quote Originally Posted by twndomn View Post
    If you pay me or give me some benefits, I might consider writing reports.
    Can I pay you for not posting in this thread?
    The conspiracy goes deeper than you might think.

    Quote Originally Posted by Einherjer View Post
    That's.... that's not how deckbuilding works.

  13. #6773

    Re: [DTB] Miracle Control

    Quote Originally Posted by YamiJoey View Post
    This, I feel, is the main reason Ein's version is better. Joe plays a fair deck, Ein plays an unfair deck. We are still fairer than Storm, but "You can't play Spells" on turn three is a very unreasonable combo, and so is "I mulled to five but made a T1 Top, so here's 16 power of Angels". The deck just does more powerful things, and is much more consistent. Joe plays a grindy deck very well, Ein plays a deck that grinds as well, has more trump cards in the mirror (because I could not give two shits about Clique or Venser in Game 1) and does its broken things more often.

    It's why I'm playing Preordane over Dig. Dig is not an unfair card, so I will play a card that finds my unfair shit. REB is unfair, because Counterspell is definitely good enough as a protection strategy, and a 1-mana Counterspell that can also be a Swords to Plowshares or - erm - whatever "destroy target Jace, the Mind Sculptor" is called, is definitely as good. (But obviously it is situational, so I only play the one.)

    Dig is powerful, but I don't think it's powerful enough for me to justify it.

    Maybe I should just concede that I'm no longer a control player and play some CounterTop/Doomsday monstrosity.
    this is one of the worst comments i have read in a long time. Fair and unfair things? are you kidding me?
    Joe's list has much more upside and requires much more skill (experience) than the ponder list. the ponder list is much more straight forward whereas the legendary built can get little edges with every instant/flash creature.
    However the ponder list is obviously much more consistent and easier to pickup.
    In the end it all comes down to philosophy.

  14. #6774
    Member
    Koplinchen's Avatar
    Join Date

    Dec 2010
    Location

    Prague
    Posts

    125

    Re: [DTB] Miracle Control

    Quote Originally Posted by decan View Post
    this is one of the worst comments i have read in a long time. Fair and unfair things? are you kidding me?
    Joe's list has much more upside and requires much more skill (experience) than the ponder list. the ponder list is much more straight forward whereas the legendary built can get little edges with every instant/flash creature.
    However the ponder list is obviously much more consistent and easier to pickup.
    In the end it all comes down to philosophy.
    I have to disagree as I think it is a very good comment. Joes list is doing sweet firnge things (Venser+Karakas) - Philipp's list has only the best cards and has the highest chance to do whatever you want to do. (finding top, cb, angels...)

  15. #6775
    Member
    YamiJoey's Avatar
    Join Date

    Mar 2013
    Location

    Bury, Manchester, England
    Posts

    715

    Re: [DTB] Miracle Control

    I play this deck - which was Ein's opening 60 for a while - basically like a combo deck. You cast draw Spells such as Top, Ponder, and Brainstorm, until you find your unfair cards, Entreat, Counterbalance, in some MU's Terminus. In the meantime you play disruption, Swords to Plowshares, Counterspell, until you find that combo, then you use protection, Force of Will, Counterspell, to ensure your combo lands and stays around for the duration it takes to win the game. We also play Jace, which acts as a draw Spell and a win condition if the game goes longer.

    I don't see how you can play Legacy and not understand the concept of a fair deck against an unfair deck. Ein's build plays a higher amount of CB's, and more ways of finding them. That is objectively more unfair than making a 3/1 for 3.
    Quote Originally Posted by useL View Post
    Quote Originally Posted by twndomn View Post
    If you pay me or give me some benefits, I might consider writing reports.
    Can I pay you for not posting in this thread?
    The conspiracy goes deeper than you might think.

    Quote Originally Posted by Einherjer View Post
    That's.... that's not how deckbuilding works.

  16. #6776

    Re: [DTB] Miracle Control

    Quote Originally Posted by YamiJoey View Post
    I play this deck - which was Ein's opening 60 for a while - basically like a combo deck. You cast draw Spells such as Top, Ponder, and Brainstorm, until you find your unfair cards, Entreat, Counterbalance, in some MU's Terminus. In the meantime you play disruption, Swords to Plowshares, Counterspell, until you find that combo, then you use protection, Force of Will, Counterspell, to ensure your combo lands and stays around for the duration it takes to win the game. We also play Jace, which acts as a draw Spell and a win condition if the game goes longer.

    I don't see how you can play Legacy and not understand the concept of a fair deck against an unfair deck. Ein's build plays a higher amount of CB's, and more ways of finding them. That is objectively more unfair than making a 3/1 for 3.
    Using fair/unfair is just too blurry, it's misleading. The concept of fair/unfair in the context of miracle builds is not definitive. I would describe as this:

    Ponder Snapcaster build is more consistent at finding pieces. Let the pieces be the land you need at a particular moment, the CB-T piece, the finisher. As a result, you get a more combo feel to it.

    Legend build has more standalone strong card choices. Clique in a vacuum, in any decks, is a decent card choice. Any Blue decks can play Clique in respond to opponent's SFM activation, doesn't have to be Miracles. You don't need Karakas for that. If I have to attempt to read Joe's mind, he certainly believes Red Blast effect card is diverse and individually more powerful than StP, as evident in running only 2 StP as supposed to 4. Of course, this can sometimes lead to clunky draws and you wish you were on Ponder build.

    Please don't use fair/unfair, solid/not as solid adjectives anymore. It's just... not expressive enough.

  17. #6777

    Re: [DTB] Miracle Control

    obviously you fanboys are all on the ponder bandwagon.
    there is not a single unfair card in miracles. what makes miracles less fair is the combination of good spells in the right situation.
    i stongly encourage people to ponder (haha) over the deck and all the cards you could be playing and not just copy and paste a list. Unfortunately i have to mention: I despise people (you know who you are, ponder fanboys) trying to force their opinion upon others. Different lists work for different people.
    On another note: i do strongly believe that karakas+venser are about 9.672 times as good as council's judgment.

    @tomas: are you still going to write a report about scgrich and gpnj? I am still wondering how you picked up your two draws in richmond.
    @twndomn: well said....

  18. #6778
    Greatness awaits!
    Lemnear's Avatar
    Join Date

    Oct 2010
    Location

    Berlin, Germany
    Posts

    6,997

    Re: [DTB] Miracle Control

    Isn't "unfair" basically just a term for people to describe decks which doesn't let them execute their own gameplan of smashing with creatures?

    Terminus is as "unfair" as Belcher.dec in the casual hive mind, lets not forget that. Using the word within a single archetype to discuss simply decklists is irritating. It's like arguing if Ad Nauseam or PIF is "more unfair" without any context
    www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!

    Join us at Facebook!

    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  19. #6779
    Member
    YamiJoey's Avatar
    Join Date

    Mar 2013
    Location

    Bury, Manchester, England
    Posts

    715

    Re: [DTB] Miracle Control

    It is true, and I suppose every deck is 'unfair' in its own way or else it wouldn't be a real Legacy deck, but we cast cards that are significantly more overpowered than a vast amount of decks in Legacy. Against Creature decks we play the single best removal Spell ever printed, but StP could well be considered fair. 1-mana Instant speed Final Judgment is not a fair and balanced Magic card if you are attempting to make any number of Creatures that do not win you the game the turn they enter the battlefield. Entreat the Angels is not a fair and balanced form for Serra Angel; if its Miracle Cost was its natural cost it would be the single most played 'Creature' in legacy, and probably get banned. (It is THAT good as an effect.) Counter/Top is an unfair combo. It is as good as Sneak Attack/Emrakul. You win the game 99% of the time you reach your next turn with it.

    That is what I mean by "Unfair". We are manipulating the cards we play in such a way as to make them more powerful than any effect that should be printed. When played as such; the deck is playing broken cards that should not be allowed in Magic. The tradeoff is the deck construction restrictions. Chalice of the Void is completely broken in Legacy. The reason it is not banned is because it forces you into a very specific set of rules for constructing your deck. If you could play Ponder, Brainstorm et al alongside it, the card would be banned immediately. We have similar restraints, though they are much less obvious. Sensei's Divining Top is probably the most underpowered card that sees legitimate play in major Magic the Gathering tournaments. It does nothing, costs a lot of mana doing it, and takes a long time to do that very nothing. But then you assemble one of your contraptions and suddenly all of your other Spells seem completely busted. We MUST play 4 Top, and Top is an incredibly low-impact card, that is pretty bad in multiples. The overpowered cards we play become significantly less powerful when we don't have it.

    Chalice is bad if you're on the draw and don't have a Sol Land.
    Tendrils, Ad Nauseum, PiF, Wish, all these cards are bad if you don't have the set-up.

    Tarmogoyf is still a 4/5 or 5/6 for 2.
    Thalia is still a 2/1 for 2 that wins all non-Goyf/cheated Creature combat, that disrupts Spells.
    Liliana is basically a 3-mana Raven's Crime with a downside, or an Edict, but she is still always that when you cast her.

    Fair decks play cards that do good things, and when combined do something powerful.
    Unfair decks play cards that are sort of awkward/bad, but when combined win you the game on the spot most of the time.

    EDIT: This is how I view Legacy at the moment, anyway. Shardless Sultai strays a line. Sometimes it plays 3-mana 2/2's with Thoughtseizes and shit, sometimes it casts multiple Ancestral Recalls. That deck is generally fair, with a sprinkle of unfair. The real problem is that your Ancestral is generally just drawing you more fair shit, so all you did was make a 2/2.
    Quote Originally Posted by useL View Post
    Quote Originally Posted by twndomn View Post
    If you pay me or give me some benefits, I might consider writing reports.
    Can I pay you for not posting in this thread?
    The conspiracy goes deeper than you might think.

    Quote Originally Posted by Einherjer View Post
    That's.... that's not how deckbuilding works.

  20. #6780

    Re: [DTB] Miracle Control

    Unfair and unfun are the words that destroyed Standard for me and made cards like Mana Leak too powerful to be ever reprinted in a Standard set. In every competitive game it is kind of hilarious to think that everyone should be having fun....

    I don't want to sound like a dick, but i never heard any really good player (i don't consider myself to be among them) say "Woah that Legend build with Karakas& Clique &Venser is such a great way to build Miracles, it's really good".- that's something to think about.

    If you're open minded and play a lot, you'll find out that the legend version is just an inferior way to build miracles. I really want it to be better, because it's more fun to play, because Venser is such a cool card and doing cool tricks is fun, but sadly it is not.
    TheRiedl on Magic Online

    About Magic Online:

    I can play legacy whenever I want. Cardboard has no value. Data has no value. My time and enjoyment has high value to me. More legacy = more fun. Buy in.

    Quote Originally Posted by Einherjer View Post
    When Obilivion Ring is said to be an equivalent counterpiece to Red Elemental Blast in regards to Show and Tell and Jace, you know all is lost.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)