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Thread: [Deck] Goblins

  1. #8221
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    Re: [Deck] Goblins

    Quote Originally Posted by ScatmanX View Post
    R4 Golddigger (Raystar here. Really nice to meet you man)
    G1 - T1 Lackey eats FoW. T2 Lackey doesn't. I win shortly after.
    G2 - Get to a point when I pass the turn with this game estate: I have 2 lands, Matron an MWM Tokens into play, and Vial @2. My hand has Thalia, Matron Wear/Tear and something else. He has 2 lands + a Fetch and a Top. I pass. He E.Tutors. I decide not to respond with Thalia or Wear Tear. He gets Moat. I let he play a land and Moat. EoT I Vial Thalia. Then Tear his Moat. Don't know if he had FoW or not, but he couldn't cast it. I tick vial to 3, draw a land, Matron for and Cast Chieftain, and he goes to 1. This made my day.
    That was a total beating :) I don't think that the version of Gold Digger I was playing can cope with your horde....I think we played another 4 games after R4 and I didn't even get close to winning :)

  2. #8222
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    Re: [Deck] Goblins

    Quote Originally Posted by Chatto View Post
    Pretty fun list, ScatmanX! Pretty surprises to see Mogg Fanatic these days. No Warchief or Piledriver; you never missed them? How well did Wasteland perform?
    Wasteland was just useless, but that's because mainly of the matchups. I only want them for Groove. Dnt I prefer not to use them cuz I prefer having the land.
    Nonetheless I'll keep using at least 3. Will try to squeeze 2 Ports there too because their uses are quite different.

    I didn't miss Warchief with 23 mana sources in a monored md list.
    As to Piledriver i always evaluate if I'd tutor for him whenever I Matron for something. I wouldn't have here, but not saying I wouldn't ever. Also they are always good to have against combo.
    That said, I don't think this version needs it. 4 Chieftains with 25+ creatures can do the job.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  3. #8223
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    Re: [Deck] Goblins

    Quote Originally Posted by ScatmanX View Post
    Wasteland was just useless, but that's because mainly of the matchups. I only want them for Groove. Dnt I prefer not to use them cuz I prefer having the land.
    Nonetheless I'll keep using at least 3. Will try to squeeze 2 Ports there too because their uses are quite different.

    I didn't miss Warchief with 23 mana sources in a monored md list.
    As to Piledriver i always evaluate if I'd tutor for him whenever I Matron for something. I wouldn't have here, but not saying I wouldn't ever. Also they are always good to have against combo.
    That said, I don't think this version needs it. 4 Chieftains with 25+ creatures can do the job.
    Thanks for the insight!

    Another question: have we ever considered Birthing Pod? It's slow, it's clunky but it can get you the creature-card you need. Only problem is it's cmc.

    Just a random thought, after a party
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    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
    Quote Originally Posted by Lord_Mcdonalds View Post
    That actually sounds erotic.
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  4. #8224
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    Re: [Deck] Goblins

    Have tested Pod, but never in tournament. My conclusions though were that it is extremely slow, hard to cast, you lose way to much life (or it is even slower), and if you don't have a combo kill, then it's just not worth the space there. And putting one in our deck just make it too inconsistent.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  5. #8225

    7-2 and on to day 2 at SCG Indianapolis!

  6. #8226

    Re: [Deck] Goblins

    Quote Originally Posted by B-rad View Post
    7-2 and on to day 2 at SCG Indianapolis!
    Nice work! Are you using Gobolords' said list? What did you play against?

  7. #8227

    No I'm using a classic rgw list with 4 ports and 4 wastes and Thalia in the board.

    Lost to sneak and show and Omnitel.

    Beat Lands, Shardless, Rug, painter, weird Nivmagus combo deck, D&T, and Reanimator,

    Pretty sure I was only Goblin deck in the room of 600 players.

    Sorry this is sloppy I'm on my phone

  8. #8228
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    Re: [Deck] Goblins

    Quote Originally Posted by B-rad View Post
    No I'm using a classic rgw list with 4 ports and 4 wastes and Thalia in the board.

    Lost to sneak and show and Omnitel.

    Beat Lands, Shardless, Rug, painter, weird Nivmagus combo deck, D&T, and Reanimator,

    Pretty sure I was only Goblin deck in the room of 600 players.

    Sorry this is sloppy I'm on my phone
    Classic vial-goblins is the only way... congrats Brad! Keep us updated.

  9. #8229
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    Re: [Deck] Goblins

    Quote Originally Posted by B-rad View Post
    7-2 and on to day 2 at SCG Indianapolis!
    Congrats! Looking forward to your report!
    "Be it ever so crumbled, there's no place like home."

    RGCL (GQ)


    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
    Quote Originally Posted by Lord_Mcdonalds View Post
    That actually sounds erotic.
    Youtube-playlist dedicated to RGCL

  10. #8230
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    Re: [Deck] Goblins

    Brad on camera right now!

    COME ON BRAD.

    http://www.twitch.tv/scglive/

  11. #8231
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    Re: [Deck] Goblins

    Quote Originally Posted by B-rad View Post
    7-2 and on to day 2 at SCG Indianapolis!
    Sweet!
    Good luck dude!
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  12. #8232
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    Re: [Deck] Goblins

    Quote Originally Posted by Stevestamopz View Post
    Brad on camera right now!

    COME ON BRAD.

    http://www.twitch.tv/scglive/

    Damn... Just missed it!
    "Be it ever so crumbled, there's no place like home."

    RGCL (GQ)


    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
    Quote Originally Posted by Lord_Mcdonalds View Post
    That actually sounds erotic.
    Youtube-playlist dedicated to RGCL

  13. #8233

    10-5 for 38th place

  14. #8234
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    Re: [Deck] Goblins

    Quote Originally Posted by B-rad View Post
    10-5 for 38th place
    Awesome resolt. Please share with us your list and may be some report.

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  16. #8236
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    Re: [Deck] Goblins

    Congrats! Lookin forward to your report!

    Also, check your MU here... I'm at work, so I have to wait till tonight: two of my favorate decks battling each other!
    "Be it ever so crumbled, there's no place like home."

    RGCL (GQ)


    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
    Quote Originally Posted by Lord_Mcdonalds View Post
    That actually sounds erotic.
    Youtube-playlist dedicated to RGCL

  17. #8237
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    Re: [Deck] Goblins

    Quote Originally Posted by Goblin Massage Parlor View Post
    Thanks for finding the Decklist GMP.

    Looking at Brad's deck, I love how there are no chieftain's or goblin kings in the 75. The +1+1 effect seems like it would be good, but the reality is Chieftain/King actually do very little in practice.

    If you won't take my word for it (and why should you), think about this quote from Jim Davis himself;
    "While I admire Ced's dedication to trying to advance the deck, I really hated the version he made with no Piledrivers or Warchiefs. I talked with him about how Piledriver and Warchief are your absolute best cards in your worst matchups, and how the anthem effect of Chieftan really isn't necessary. You are either trying to A. grind out the game and draw a million cards with Ringleaders against the fair decks, or B. trying to kill as fast as possible while disrupting with Ports and Wastelands vs the unfair decks; Goblin Chieftain excels at neither of these things, while Piledriver kills quickly and Warchief making your spells cheaper does both. Instigator is just a disaster; it's actually difficult to cast on turn two, is ten times harder to get to connect than Lackey, and total overkill if it actually does hit."

    I'm curious to know what the argument is for playing stingscourger/prospector in the maindeck over playing a 4th piledriver and a 2nd Tin Street Hooligan. I feel like there's no point trying to beat the Reanimator/Sneak and Show/Dredge decks game 1, because you will have to get exceptionally lucky to do so anyway.

  18. #8238
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    Re: [Deck] Goblins

    Quote Originally Posted by Stevestamopz View Post
    Thanks for finding the Decklist GMP.

    Looking at Brad's deck, I love how there are no chieftain's or goblin kings in the 75. The +1+1 effect seems like it would be good, but the reality is Chieftain/King actually do very little in practice.

    If you won't take my word for it (and why should you), think about this quote from Jim Davis himself;
    "While I admire Ced's dedication to trying to advance the deck, I really hated the version he made with no Piledrivers or Warchiefs. I talked with him about how Piledriver and Warchief are your absolute best cards in your worst matchups, and how the anthem effect of Chieftan really isn't necessary. You are either trying to A. grind out the game and draw a million cards with Ringleaders against the fair decks, or B. trying to kill as fast as possible while disrupting with Ports and Wastelands vs the unfair decks; Goblin Chieftain excels at neither of these things, while Piledriver kills quickly and Warchief making your spells cheaper does both. Instigator is just a disaster; it's actually difficult to cast on turn two, is ten times harder to get to connect than Lackey, and total overkill if it actually does hit."

    I'm curious to know what the argument is for playing stingscourger/prospector in the maindeck over playing a 4th piledriver and a 2nd Tin Street Hooligan. I feel like there's no point trying to beat the Reanimator/Sneak and Show/Dredge decks game 1, because you will have to get exceptionally lucky to do so anyway.
    Goblin Chieftain has a few advantages over Goblin Piledriver. As purely a way to race, Chieftain provides the extra power the turn it hits play. With Piledriver you have to wait a turn unless you already have a haste lord in play. Goblin Chieftain providing haste is also a very important upside in certain matchups. G1 versus elves for example one of the easiest ways for us to win the game is to get an active Goblin Sharpshooter. There is also the scenario where our opponent has a blocker. When you have piledriver, they can often trade with it. When they trade with chieftain, you still have the anthem effect for your other creatures. More importantly though, Chieftain provides an advantage even when it stays back, meaning your opponent will have to trade for something like a token rather than your most powerful creature. That being said, Piledriver has its advantages, mainly costing 2 and providing more damage in a pure racing scenario where you curve out and your opponent has no interraction (such as versus storm or sneak n show). I play one of each in my current list for maximum versatility.

    Quote Originally Posted by B-rad View Post
    10-5 for 38th place
    http://sales.starcitygames.com//deck...p?DeckID=79376

    Congratulations!

    Looking at your list it seems very straight forward, with few cute twists. I like that!
    My biggest question is with regards to your choice of curve-topper. I personally have long preferred Krenko, because of his ability to win games out of nowhere, especially versus decks like Shardless Bug that have few ways to deal with it. Both Krenko and SGC should win the game off of a Goblin Lackey on t2, although Krenko is vulnerable to Karakas or a topdecked removal spell (but then you still have an active lackey). I can see the argument for wanting more resistancy to removal. What is the reasoning behind your choice of SGC?

  19. #8239
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    Re: [Deck] Goblins

    I like the list: just pure and straight Goblins. Personally, I would like to know how the manadenial-package worked out. Wasteland I can understand; it can save you, just as it saved B-rad against Lands, but Port?
    "Be it ever so crumbled, there's no place like home."

    RGCL (GQ)


    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
    Quote Originally Posted by Lord_Mcdonalds View Post
    That actually sounds erotic.
    Youtube-playlist dedicated to RGCL

  20. #8240
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    Re: [Deck] Goblins

    Just got back from a tiny tournament, played against esper deathblade and rug delver twice using this 75: http://www.mtgvault.com/steve2112rush/decks/goblins/

    I went 3-0, 6-0 in games.

    I have barely posted here given how much love the Winstigator build is receiving, but can I please implore you to go back to the classic build? There is the obvious caveat that you need to tune your decks to your meta (hence the 2 tin street on my end), but I would take this 75 anywhere, anytime and feel confident in it.

    While this list is nothing unique (all the credit goes to Jim Davis), I feel it provides for the best avenues of winning against different decks; It allows you to combo-kill out of nowhere, it allows you to play control against decks with greedy manabases, and it allows you to play the long game against decks that cannot keep up on cards. One of the underrated skills in playing goblins (I feel at least) is being able to play the different modes of the deck at the right time, and knowing when it's time to switch. This 75 allows you to do that in my opinion.

    If anyone thinks I'm an idiot, or has any questions, please feel free to tell/ask me.

    cheers.

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