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Thread: [Deck] BUG "Shardless" Control

  1. #1041

    Re: [Deck] BUG "Shardless" Control

    Quote Originally Posted by Thorhammer View Post
    You really hate burn don't ya...
    that is the bored before dig was band so i may change it up now that broken shot is done

  2. #1042
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    Re: [Deck] BUG "Shardless" Control

    Quote Originally Posted by tons of fun View Post
    that is the bored before dig was band so i may change it up now that broken shot is done
    How do you manage to play 1x of sword of the meek without a way to tutor it? Is the power of foundry alone (even without the sword) worth the card?
    Ignorance is strength

  3. #1043

    Re: [Deck] BUG "Shardless" Control

    Quote Originally Posted by kingtk3 View Post
    How do you manage to play 1x of sword of the meek without a way to tutor it? Is the power of foundry alone (even without the sword) worth the card?
    the one of sword has doone work without the foundry and the foundry has done work with out the sword the sword has won me alot lust being on a true name making a 4/3 plus i with this build i can usually get through like 60 -80 % of the deck and its greats for the long grind fest of a game that some decks especial late game and its on stand still u get the thopter sword on line and it shuts then out pretty fast

  4. #1044

    Re: [Deck] BUG "Shardless" Control

    i am playing a rather standard version, tuned to beat fair decks (stoneblade, deathblade, lands, Gold-digger, miracle and some delver-builds). My meta is allmost combo-free!! :-) great time to play my pet-deck!!


    my deck:
    4 goyf
    4 DRS
    4 Agent
    1 Tasigur

    2 Jace
    2 Liliana

    4 Visions
    4 BS
    1 DTT
    3 FoW
    2 TS
    4 Abrupt Decay
    1 Pulse
    1 Deluge
    1 Sylavn Lybrary

    4 Delta
    4 Rainforest
    2 Catacombs
    4 US
    2 Bayou
    2 Tropical Island
    2 Tar-pit
    2 Wasteland

    SB
    2 Clique
    1 Fow
    2 Ts
    2 Scavenging Ooze
    2 Cage
    1 Jitte
    2 Disfigure
    1 Gorgary charm
    1 Deluge
    1 Krosan Grip


    Things i liket hear some thought:

    1. what form of disruption (fow or discard) is better suited for a fair meta? i used to play a version w/o Fow and 6 discard (3TS/3Hymn). or is a mix like 3 Fow and 2 TS optimal. let me know your thoughts on the disruption package..

    2. The distribution of vision/DTT: i am unwilling to cut visions, cause as long as i am playing (rather cluncky) agents i like to maximise thire output. on the other hand a one-off DTT is super random and could be cuted. what split would you run and why in my meta?

    3. tasigur is a strong card!! it is not just one more threat, but also a CA engine in the late game. together with DRS/DTT and his own delve it is easy to clear the grave form weak cards to get strong cards back from him. from turn 5 on, he is just a must-answer-card! have onyone made comparable observations? or is not sold on him...

    4. the SB is a mess!! anything is wellcom!

    i hope you can read my english
    Tom from switzerland

  5. #1045

    Re: [Deck] BUG "Shardless" Control

    Quote Originally Posted by Lim-Dul View Post
    i am playing a rather standard version, tuned to beat fair decks (stoneblade, deathblade, lands, Gold-digger, miracle and some delver-builds). My meta is allmost combo-free!! :-) great time to play my pet-deck!!


    my deck:
    4 goyf
    4 DRS
    4 Agent
    1 Tasigur

    2 Jace
    2 Liliana

    4 Visions
    4 BS
    1 DTT
    3 FoW
    2 TS
    4 Abrupt Decay
    1 Pulse
    1 Deluge
    1 Sylavn Lybrary

    4 Delta
    4 Rainforest
    2 Catacombs
    4 US
    2 Bayou
    2 Tropical Island
    2 Tar-pit
    2 Wasteland

    SB
    2 Clique
    1 Fow
    2 Ts
    2 Scavenging Ooze
    2 Cage
    1 Jitte
    2 Disfigure
    1 Gorgary charm
    1 Deluge
    1 Krosan Grip


    Things i liket hear some thought:

    1. what form of disruption (fow or discard) is better suited for a fair meta? i used to play a version w/o Fow and 6 discard (3TS/3Hymn). or is a mix like 3 Fow and 2 TS optimal. let me know your thoughts on the disruption package..

    2. The distribution of vision/DTT: i am unwilling to cut visions, cause as long as i am playing (rather cluncky) agents i like to maximise thire output. on the other hand a one-off DTT is super random and could be cuted. what split would you run and why in my meta?

    3. tasigur is a strong card!! it is not just one more threat, but also a CA engine in the late game. together with DRS/DTT and his own delve it is easy to clear the grave form weak cards to get strong cards back from him. from turn 5 on, he is just a must-answer-card! have onyone made comparable observations? or is not sold on him...

    4. the SB is a mess!! anything is wellcom!

    i hope you can read my english
    Tom from switzerland
    Tasigur is indeed strong I have found in my testings. Immune to bolt and abrupt decay is good. Unfortunately Karakas and Jace bounce are hard removal for him so don't just jam 4 of..

  6. #1046
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    Re: [Deck] BUG "Shardless" Control

    Quote Originally Posted by tons of fun View Post
    that is the bored before dig was band so i may change it up now that broken shot is done
    Dig was banned? What is this nonsense?

  7. #1047

    Re: [Deck] BUG "Shardless" Control

    He must have had Treasure Cruise in mind.

  8. #1048

    Re: [Deck] BUG "Shardless" Control

    Quote Originally Posted by Lim-Dul View Post
    1. what form of disruption (fow or discard) is better suited for a fair meta? i used to play a version w/o Fow and 6 discard (3TS/3Hymn). or is a mix like 3 Fow and 2 TS optimal. let me know your thoughts on the disruption package..
    If no one is playing combo, sideboard all of the Forces. Assuming youre right about your meta, you're going to be boarding them out anyway, so you might as well preboard for the matchups you say youll have.

    Or you could just play combo yourself and slay everyone that's preparing for all of the fair decks...

  9. #1049

    Re: [Deck] BUG "Shardless" Control

    i would assume this question would fall more into this thread then team americas, but has anyone put anymore thought into running the counter top engine? i have been testing it and it seems to work relativly well with a 2 top/3 cb split.

  10. #1050

    Re: [Deck] BUG "Shardless" Control

    I've seen people discuss it in person before, but I haven't seen anyone try. My thinking is, what's the point? What matchup/matchups does it help with that wouldn't be more efficiently dealt with by other cards?

  11. #1051

    Re: [Deck] BUG "Shardless" Control

    well im just testing it right now. i currently play elves and i want to move to a bug variant. my friend used to play bug delver and says this version with counter top looks better and from personal experience the burn match up seems so be a very bad match up for bug decks but with counter/top its much easier. it just seems like a good idea to have counter/top lock with a goyf/drs beat down. if decay is the main fear of running it that is just another decay not at goyf/drs/lili

    now again, i do not play this deck (yet) and i want to build the best version i can so i am trying to get all the info/opinions on the deck i can

  12. #1052
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    Re: [Deck] BUG "Shardless" Control

    I would advise against CB/Top in Shardless BUG for a number of reasons:

    1. The CB/Top engine is slightly clunky and shardless is already pretty clunky and durdly, and adding more of that will create some issues, ranging from manabase to bad cascades etc.

    2. There is no good Miracle spells in the BUG colours, and frankly, Miracles.dec is just a better CB/Top deck.

    3. Top and CB are CA engines that likes a deck to be reactive and spend as much mana as possible on the opponents turn. The reverse is true for shardless as we want to tap out for stuff almost every turn. We also cannot play any counterspells other than FoW due to Agent.

    4. CB/Top is actually a little weaker now post Treasure Cruise as Abrupt Decay sees more play now.

    This is how I think about it anyway. You can definetely play CB/Top in BUG but I don't think that shardless bug is the right home for it.

  13. #1053

    Re: [Deck] BUG "Shardless" Control

    well thats why i said i dont know if this was the right thread or if delver would be the better conversion since the version with counter top doesnt run shardless/strix/av but since this is the only bug "control" thread i figured id start here

  14. #1054
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    Re: [Deck] BUG "Shardless" Control

    Quote Originally Posted by jim111589 View Post
    well thats why i said i dont know if this was the right thread or if delver would be the better conversion since the version with counter top doesnt run shardless/strix/av but since this is the only bug "control" thread i figured id start here
    Isn't there a real BUG Control thread out there somewhere? I remember lurking there about a year ago, but maybe it's no longer there? There is a bug landstill thread, but there really should be one for bug control.

  15. #1055
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    Re: [Deck] BUG "Shardless" Control

    Quote Originally Posted by tons of fun View Post
    the one of sword has doone work without the foundry and the foundry has done work with out the sword the sword has won me alot lust being on a true name making a 4/3 plus i with this build i can usually get through like 60 -80 % of the deck and its greats for the long grind fest of a game that some decks especial late game and its on stand still u get the thopter sword on line and it shuts then out pretty fast
    Quote Originally Posted by jim111589 View Post
    well thats why i said i dont know if this was the right thread or if delver would be the better conversion since the version with counter top doesnt run shardless/strix/av but since this is the only bug "control" thread i figured id start here


    I hate to be a dick, @tons of fun and @jim111589, since you are actively contributing some innovative thoughts and good questions to the thread, but would you please clean up your grammar and capitalization? It makes it easier to read your posts. Thank you.
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  16. #1056

    Re: [Deck] BUG "Shardless" Control

    Grammar is a thing.... :-)

    A woman, without her man, is nothing.

    A woman: without her, man is nothing.

  17. #1057

    Re: [Deck] BUG "Shardless" Control

    So I'm taking Shardless to a weekly legacy night at my lgs tomorrow for the first time (unknown meta) and since I haven't tested with the MM SB package, I'm taking a 75 very close to Lejay's old list with a few minor changes. I'm trying one DTT in the ponder slot (which might be a Tasigur, but I like the extra blue card) and 4 TS side instead of the one Duress. Wish me luck! Will be back with a short write-up if anyone wants it!
    Current Legacy Decks:
    Shardless BUG

    Retired:
    UWr Miracles
    RUG/BUG Delver
    Ad Nauseam Tendrils


  18. #1058
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    Re: [Deck] BUG "Shardless" Control

    Quote Originally Posted by TheHeff View Post
    So I'm taking Shardless to a weekly legacy night at my lgs tomorrow for the first time (unknown meta) and since I haven't tested with the MM SB package, I'm taking a 75 very close to Lejay's old list with a few minor changes. I'm trying one DTT in the ponder slot (which might be a Tasigur, but I like the extra blue card) and 4 TS side instead of the one Duress. Wish me luck! Will be back with a short write-up if anyone wants it!
    GLHF!

    Write-ups are nice, always nice to hear other peoples thoughts about things.

  19. #1059
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    Quote Originally Posted by TheHeff View Post
    So I'm taking Shardless to a weekly legacy night at my lgs tomorrow for the first time (unknown meta) and since I haven't tested with the MM SB package, I'm taking a 75 very close to Lejay's old list with a few minor changes. I'm trying one DTT in the ponder slot (which might be a Tasigur, but I like the extra blue card) and 4 TS side instead of the one Duress. Wish me luck! Will be back with a short write-up if anyone wants it!
    I wouldn't cut ponder for dtt. Ponder was a land originally.
    Duress is meant to be sided in vs tempo thresh (and burn but that's less important) and seize will be worse.
    If you really want to test dtt and 4 seize then cut a jace or sylvan library and it won't affect the sb tables.
    Last edited by Lejay; 02-06-2015 at 01:09 PM.
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  20. #1060

    Re: [Deck] BUG "Shardless" Control

    Quote Originally Posted by Kyle View Post

    I hate to be a dick, @tons of fun and @jim111589, since you are actively contributing some innovative thoughts and good questions to the thread, but would you please clean up your grammar and capitalization? It makes it easier to read your posts. Thank you.
    i is are not the best typer but i is will try. lol no but serious i am not the best typist but ill try to clean it up

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