Seems like you really wanted to use 'kinship' but backed off.
With the whole 'cantrip math' thing in the other thread I find myself wondering how much card quality can offset card advantage:
Taste of Madness
Sorcery
Draw four cards. Exile four cards from your hand.
To continue the "reasons not to play blue":
Censorship 1W
Enchantment
Players can't manipulate libraries (players can't shuffle, look, search or reveal cards from libraries).
Players can't draw more than 1 card a turn.
Kill fetches, BS, Jaces, and any form of tutor and card advantage. Extremely flavorful for white too, would fit right in D&T shell.
Underworld Knight RB
Creature - Knight
Protection from white, first strike.
Whenever a player draw a card, he or she lose 1 life.
2/2
Kill delver in combat, can't be StP, has an underworld dream permanent effect on him.
Spin of Madness B
Instant
Target player discard a card. Fateseal 2.
Reverse Ponder for black. Since discard's much worse than draw, card is made instant. Give black some reason to be a base color for decks.
Some strong 1 mana "cantrips" for other colors:
Verdant Growth G
Sorcery
Reveal the top card of your library. If it's a land, put it into play tapped. Else, draw a card.
A sorta 1-mana explore, but give your opponent more information, put the land into play tapped, and require the revealed card to be a land instead than any card between hand + top card of library.
Scrap Ideas R
Instant
Each player discard a card at random, then draw a card.
Mix of disruption + it cycle itself if you have an empty hand.
Love the enchantment, might even give it flash. It's a specific hate card that can miss multiple "fair" decks. That it hates blue and combo isn't a reason it shouldn't be printed/conceived. It also misses cards like Ponder or Bob, so there's wiggle room for creative deck builders.
Like the Underworld Knight, would want something like haste included. Just a lil edge to make it over the top. Allowing it to hit the turn it came into play, or if it were a deathtouch included, slightly higher power. As written, it looks like an uncommon, I'd be interested to see it as a rare. Well done though.
"Can't manipulate libraries" is ill-defined. For example, if someone tries to search their library under Aven Mindcensor and this, what happens? Or if someone tries to use Noxious Revival, or Scroll Rack or Mirror of Fate and does Shared Fate work and what about dredge...
Black doesn't get instant-speed discard any more. That's been moved to blue's part of the color pie with cards like Vendillion Clique. More seriously, instant speed discard cast during the draw step is obnoxious.Instant
Target player discard a card. Fateseal 2.
Reverse Ponder for black. Since discard's much worse than draw, card is made instant. Give black some reason to be a base color for decks.
Blood Bazaar 2B
Enchantment M
Whenever a player would draw a card, that player reveals that card. If it is a non-land card exile it. Each player may then bid life, with the player that would have drawn the card starting the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and places the exiled card into his or her hand.
He should place it in front of him face up able to play the card. I don't think a player is able to put another player's card into his hand. Other than that, I like it.
Ah yes. . .
fixed:
Blood Bazaar 2B
Enchantment M
Whenever a player would draw a card, that player reveals that card. If it is a non-land card exile it. Each player may then bid life, with the player that would have drawn the card starting the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. Player's may cast cards exiled by Blood Bazaar as if they were in their hand if they had won the bid for that card.
When we're at it, lets try more near-Un cards... :-D
Hallucinations
Enchantment - Aura
Enchant player
Enchanted player's creatures
are Illusions and have flying.
Cards in enchanted player's
graveyard can't change zones.
Enchanted player's library
can't be enchanted.
That's too elegant... :-D
But I like it! Skulking Ghost world? Exactly what we needed... Now, where are my Erhnam Djinns?
Obnoxious is very subjective. I find counterspells obnoxious. Critiques like this are not helpful as they are easily dismissed.
Noted about V. Clique, reckon that's a mistake though along the lines ofcan do anything- magic! Instant speed discard that is not targeted should be fine, draw step or not. Adds "decision trees" and "interaction", those are good things right?
I think templating it this way would be cleaner:
As it stands, I'm not sure what happens if a land card is revealed.If a player would draw a card, that player exiles that card instead. If a land card is exiled this way, its owner puts that card into his or her hand. ...
An alternative auction format might also be easier to describe ... and bloodier.
Each player, in turn order may pay 1 life or pass until all players have passed after the last time life was paid this way. The last player to pay life for a card this way may play that card as if it were in his or her hand.
Sorry, I should have been clearer:
Instant speed discard effects are (at least historically) unfriendly to new players both in terms of intrinsic mechanics, and because they can cause timing confusion - especially when cast during the draw step. Even if the rules would accommodate it pretty well, WoTC has avoided instant speed pure discard disruption for longer than it's hated on land destruction, so I don't think they'd print the card.
How about:
Whenever a player would draw a card, exile it instead. If it's a land card, return it to it's owner's hand. You may play non-land cards exiled by Blood Bazaar.
Pay 1 Life: Gain control of Blood Bazaar. Any player may use this ability.
All of the same effects; a little goofy, but much easier to grok and read. Can even fit in flavor text.
How about an Ancient Stirrings variant?
Divine Gift
Sorcery
Look at the top five cards of your library. You may reveal a white creature, equipment or Plains card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
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