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Thread: Obligatory shitty card creation thread

  1. #1161

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Vicar in a tutu View Post
    Goblin Kin-Caller
    Creature - Goblin Shaman
    At the beginning of your upkeep, exile the top card of your library. You may play it this turn if it's a Goblin card.
    2/1
    His call echoes throughout every warren of the Nornglasts.
    Seems like you really wanted to use 'kinship' but backed off.

    With the whole 'cantrip math' thing in the other thread I find myself wondering how much card quality can offset card advantage:


    Taste of Madness
    Sorcery
    Draw four cards. Exile four cards from your hand.

  2. #1162
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    Re: Obligatory shitty card creation thread

    To continue the "reasons not to play blue":

    Censorship 1W
    Enchantment
    Players can't manipulate libraries (players can't shuffle, look, search or reveal cards from libraries).
    Players can't draw more than 1 card a turn.

    Kill fetches, BS, Jaces, and any form of tutor and card advantage. Extremely flavorful for white too, would fit right in D&T shell.

    Underworld Knight RB
    Creature - Knight
    Protection from white, first strike.
    Whenever a player draw a card, he or she lose 1 life.
    2/2

    Kill delver in combat, can't be StP, has an underworld dream permanent effect on him.

    Spin of Madness B
    Instant
    Target player discard a card. Fateseal 2.

    Reverse Ponder for black. Since discard's much worse than draw, card is made instant. Give black some reason to be a base color for decks.

    Some strong 1 mana "cantrips" for other colors:

    Verdant Growth G
    Sorcery
    Reveal the top card of your library. If it's a land, put it into play tapped. Else, draw a card.

    A sorta 1-mana explore, but give your opponent more information, put the land into play tapped, and require the revealed card to be a land instead than any card between hand + top card of library.

    Scrap Ideas R
    Instant
    Each player discard a card at random, then draw a card.

    Mix of disruption + it cycle itself if you have an empty hand.

  3. #1163
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Gheizen64 View Post
    Censorship 1W
    Enchantment
    Players can't manipulate libraries (players can't shuffle, look, search or reveal cards from libraries).
    Players can't draw more than 1 card a turn.
    This card is completely bonkers.

  4. #1164
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Gheizen64 View Post
    To continue the "reasons not to play blue":

    Censorship 1W
    Enchantment
    Players can't manipulate libraries (players can't shuffle, look, search or reveal cards from libraries).
    Players can't draw more than 1 card a turn.
    This is a Chains on steroids. Completely busted, for two mana???

  5. #1165

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Gheizen64 View Post
    To continue the "reasons not to play blue":

    Censorship 1W
    Enchantment
    Players can't manipulate libraries (players can't shuffle, look, search or reveal cards from libraries).
    Players can't draw more than 1 card a turn.

    Underworld Knight RB
    Creature - Knight
    Protection from white, first strike.
    Whenever a player draw a card, he or she lose 1 life.
    2/2
    Love the enchantment, might even give it flash. It's a specific hate card that can miss multiple "fair" decks. That it hates blue and combo isn't a reason it shouldn't be printed/conceived. It also misses cards like Ponder or Bob, so there's wiggle room for creative deck builders.

    Like the Underworld Knight, would want something like haste included. Just a lil edge to make it over the top. Allowing it to hit the turn it came into play, or if it were a deathtouch included, slightly higher power. As written, it looks like an uncommon, I'd be interested to see it as a rare. Well done though.

  6. #1166

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Gheizen64 View Post
    To continue the "reasons not to play blue":

    Censorship 1W
    Enchantment
    Players can't manipulate libraries (players can't shuffle, look, search or reveal cards from libraries).
    Players can't draw more than 1 card a turn

    ....
    "Can't manipulate libraries" is ill-defined. For example, if someone tries to search their library under Aven Mindcensor and this, what happens? Or if someone tries to use Noxious Revival, or Scroll Rack or Mirror of Fate and does Shared Fate work and what about dredge...

    Instant
    Target player discard a card. Fateseal 2.

    Reverse Ponder for black. Since discard's much worse than draw, card is made instant. Give black some reason to be a base color for decks.
    Black doesn't get instant-speed discard any more. That's been moved to blue's part of the color pie with cards like Vendillion Clique. More seriously, instant speed discard cast during the draw step is obnoxious.

  7. #1167
    Sushi or Meat and Eggs
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    Re: Obligatory shitty card creation thread

    Blood Bazaar 2B
    Enchantment M
    Whenever a player would draw a card, that player reveals that card. If it is a non-land card exile it. Each player may then bid life, with the player that would have drawn the card starting the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and places the exiled card into his or her hand.

  8. #1168
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    Re: Obligatory shitty card creation thread

    He should place it in front of him face up able to play the card. I don't think a player is able to put another player's card into his hand. Other than that, I like it.

  9. #1169
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Cire View Post
    Blood Bazaar 2B
    Enchantment M
    Whenever a player would draw a card, that player reveals that card. If it is a non-land card exile it. Each player may then bid life, with the player that would have drawn the card starting the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and places the exiled card into his or her hand.
    that seems extremely fun for commander. :)

  10. #1170
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Bed Decks Palyer View Post
    He should place it in front of him face up able to play the card. I don't think a player is able to put another player's card into his hand. Other than that, I like it.
    Ah yes. . .

    fixed:

    Blood Bazaar 2B
    Enchantment M
    Whenever a player would draw a card, that player reveals that card. If it is a non-land card exile it. Each player may then bid life, with the player that would have drawn the card starting the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. Player's may cast cards exiled by Blood Bazaar as if they were in their hand if they had won the bid for that card.

  11. #1171
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    Re: Obligatory shitty card creation thread

    When we're at it, lets try more near-Un cards... :-D

    Hallucinations
    Enchantment - Aura

    Enchant player

    Enchanted player's creatures
    are Illusions and have flying.
    Cards in enchanted player's
    graveyard can't change zones.
    Enchanted player's library
    can't be enchanted.

  12. #1172

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Bed Decks Palyer View Post
    When we're at it, lets try more near-Un cards... :-D

    Hallucinations
    Enchantment - Aura

    Enchant player

    Enchanted player's creatures
    are Illusions and have flying.
    Cards in enchanted player's
    graveyard can't change zones.
    Enchanted player's library
    can't be enchanted.

    whatabout

    Hallucinations ?

    Enchant World

    All permanents except for basic lands are Illusions and gain - Whenever X becomes a target of a spell or ability sacrifice X

    "At least you gain one certainty once you hit the ground..."

  13. #1173
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    Re: Obligatory shitty card creation thread

    That's too elegant... :-D

    But I like it! Skulking Ghost world? Exactly what we needed... Now, where are my Erhnam Djinns?

  14. #1174

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by rufus View Post
    instant speed discard cast during the draw step is obnoxious.
    Obnoxious is very subjective. I find counterspells obnoxious. Critiques like this are not helpful as they are easily dismissed.

    Noted about V. Clique, reckon that's a mistake though along the lines of can do anything- magic! Instant speed discard that is not targeted should be fine, draw step or not. Adds "decision trees" and "interaction", those are good things right?

  15. #1175

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Cire View Post
    Ah yes. . .

    fixed:

    Blood Bazaar 2B
    Enchantment M
    Whenever a player would draw a card, that player reveals that card. If it is a non-land card exile it. Each player may then bid life, with the player that would have drawn the card starting the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. Player's may cast cards exiled by Blood Bazaar as if they were in their hand if they had won the bid for that card.
    I think templating it this way would be cleaner:
    If a player would draw a card, that player exiles that card instead. If a land card is exiled this way, its owner puts that card into his or her hand. ...
    As it stands, I'm not sure what happens if a land card is revealed.

    An alternative auction format might also be easier to describe ... and bloodier.
    Each player, in turn order may pay 1 life or pass until all players have passed after the last time life was paid this way. The last player to pay life for a card this way may play that card as if it were in his or her hand.

  16. #1176

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by ahg113 View Post
    Obnoxious is very subjective. I find counterspells obnoxious. Critiques like this are not helpful as they are easily dismissed.

    Noted about V. Clique, reckon that's a mistake though along the lines of can do anything- magic! Instant speed discard that is not targeted should be fine, draw step or not. Adds "decision trees" and "interaction", those are good things right?
    Sorry, I should have been clearer:

    Instant speed discard effects are (at least historically) unfriendly to new players both in terms of intrinsic mechanics, and because they can cause timing confusion - especially when cast during the draw step. Even if the rules would accommodate it pretty well, WoTC has avoided instant speed pure discard disruption for longer than it's hated on land destruction, so I don't think they'd print the card.

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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Cire View Post
    Ah yes. . .

    fixed:

    Blood Bazaar 2B
    Enchantment M
    Whenever a player would draw a card, that player reveals that card. If it is a non-land card exile it. Each player may then bid life, with the player that would have drawn the card starting the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. Player's may cast cards exiled by Blood Bazaar as if they were in their hand if they had won the bid for that card.
    How about:

    Whenever a player would draw a card, exile it instead. If it's a land card, return it to it's owner's hand. You may play non-land cards exiled by Blood Bazaar.

    Pay 1 Life: Gain control of Blood Bazaar. Any player may use this ability.


    All of the same effects; a little goofy, but much easier to grok and read. Can even fit in flavor text.
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  18. #1178

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by tescrin View Post
    How about:

    Whenever a player would draw a card, exile it instead. If it's a land card, return it to it's owner's hand. You may play non-land cards exiled by Blood Bazaar.

    Pay 1 Life: Gain control of Blood Bazaar. Any player may use this ability.


    All of the same effects; a little goofy, but much easier to grok and read. Can even fit in flavor text.
    Actually, this one gives the player who currently controls it the ability to cast any of the cards that have been exiled.

  19. #1179
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    Re: Obligatory shitty card creation thread

    How about an Ancient Stirrings variant?

    Divine Gift
    Sorcery
    Look at the top five cards of your library. You may reveal a white creature, equipment or Plains card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

  20. #1180
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Barook View Post
    How about an Ancient Stirrings variant?

    Divine Gift
    Sorcery
    Look at the top five cards of your library. You may reveal a white creature, equipment or Plains card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
    Maybe just make it "an aura or equipment card" - more narrow but seems more flavorful?

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