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Thread: [Deck] Jund

  1. #1641
    MTGO Name: Adelorenzi
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    Re: [Deck] Jund

    Hey guys,

    So I messed up. After testing Jund for a really long time I went to the SCG LA side event on Saturday, went 1-3 in the grinder (beat death and taxes, lost to grixis delver, lost to dredge, lost to BG loam pox), and then I panicked at the last second the night before the big event and switched to Punishing Nic Fit. Needless to say, it didn't go well. Wish I had a tournament report but I don't.

  2. #1642

    Re: [Deck] Jund

    What? We were all depending on you! What am I supposed to do at the next FNM?!

    (lol, only joking :-)

  3. #1643
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    Re: [Deck] Jund

    Quote Originally Posted by ironclad8690 View Post
    Hey guys,

    So I messed up. After testing Jund for a really long time I went to the SCG LA side event on Saturday, went 1-3 in the grinder (beat death and taxes, lost to grixis delver, lost to dredge, lost to BG loam pox), and then I panicked at the last second the night before the big event and switched to Punishing Nic Fit. Needless to say, it didn't go well. Wish I had a tournament report but I don't.
    That's so funny. I didn't know you were Ironclad.

    So I took Punishing Jund after playing Dark Maverick for years as a Meta call and was very much expecting a heavy Delver/Miracles/Elves meta. I ended with a 6-2 finish to 16th place with $100.00 and a playmat for my efforts. It was heavy, heavy combo, with my losses being first round Omnitell and fourth round ANT. I imported put 2 Scavenging Ooze in my main (from maverick) as a meta call because he is very good against Goyf, Goose, Deathrite, Punishing Fire, Keeping decks off delve, etc. I went down a goyf, because he is essentially replacing the goyf and went down on a Lily, because I feel 4 is too much. I played Omni in the final round and won due to Slaughter Games, so that is a definite keep. I last minute replaced Chains with it, but after my poor showing against Storm, I am putting it back in. I will probably replace Null Rod with it, because I feel pithing needle already does a lot of what Null Rod does, but we are already so heavily favored again equipment decks it really not necessary. Although, I'm not sure how the MUD match-up is and I brought it in-case I ran into that deck (which I didn't of course). All in All I am really happy with the deck and will probably be playing it for a while. I feel like we are weaker to Storm (obvisously) than Maverick, but also graveyard based strategies. Which was another reason why I am included 2 Scooze. This is definitely a first step in tweaking the deck to my fancy, but I thought I would share. Below is my list:

    http://sales.starcitygames.com//deck...p?DeckID=80345

  4. #1644
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    Re: [Deck] Jund

    I was just thinking. Null Rod keeps storm from using L.E.D. and Petal. So it maybe better than pithing needle. The only thing I can see pithing needle being better is against Sneak Attack. How is our MUD matchup? I'm not sure. What are your thoughts?

  5. #1645
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    Re: [Deck] Jund

    Quote Originally Posted by DudeItsCorey View Post
    That's so funny. I didn't know you were Ironclad.

    So I took Punishing Jund after playing Dark Maverick for years as a Meta call and was very much expecting a heavy Delver/Miracles/Elves meta. I ended with a 6-2 finish to 16th place with $100.00 and a playmat for my efforts. It was heavy, heavy combo, with my losses being first round Omnitell and fourth round ANT. I imported put 2 Scavenging Ooze in my main (from maverick) as a meta call because he is very good against Goyf, Goose, Deathrite, Punishing Fire, Keeping decks off delve, etc. I went down a goyf, because he is essentially replacing the goyf and went down on a Lily, because I feel 4 is too much. I played Omni in the final round and won due to Slaughter Games, so that is a definite keep. I last minute replaced Chains with it, but after my poor showing against Storm, I am putting it back in. I will probably replace Null Rod with it, because I feel pithing needle already does a lot of what Null Rod does, but we are already so heavily favored again equipment decks it really not necessary. Although, I'm not sure how the MUD match-up is and I brought it in-case I ran into that deck (which I didn't of course). All in All I am really happy with the deck and will probably be playing it for a while. I feel like we are weaker to Storm (obvisously) than Maverick, but also graveyard based strategies. Which was another reason why I am included 2 Scooze. This is definitely a first step in tweaking the deck to my fancy, but I thought I would share. Below is my list:

    http://sales.starcitygames.com//deck...p?DeckID=80345
    Why did you cut down on the lightning bolts?

  6. #1646
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    Re: [Deck] Jund

    Great job! I am still crying over ONE Lightning Bolt, but congratulations :)

    Null Rod is pretty bonkers vs. Storm. Great idea.

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    Re: [Deck] Jund

    Quote Originally Posted by skyout View Post
    Why did you cut down on the lightning bolts?
    Between 4 Punishing Fires, 4 Abrupt Decays, 3 Lilianas I felt I had removal covered. I wasn't even going to include it until I was told to have a miser as a "extra reach" contingency. I really don't know what else I would cut to add more.

    I had a conversation with someone over Lightning Bolt. The consensus is that it's in Punishing Jund to be a turn one removal against Delver. The problem is that most delver decks run daze, so if you're on the play (where it would be relevant) if you're just running it into Daze and you're going to have a bad time. Now with Abrupt decay being uncounterable, Turn 1 thoughtseize to remove the daze (or eat it), or if you're on the play, turn 1 Deathrite into turn 2 punishing fire (having 1 extra mana with Deathrite) you're still getting the same outcome. You may take 1 or 3 damage, but one swing from Delver isn't going to kill me.

    With Elves, which is another reason to run 1 drop removal, I'm boarding into Golgari Charms and Toxic Deluge, so I'm not too worried about it.

  8. #1648
    MTGO Name: Adelorenzi
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    Re: [Deck] Jund

    Quote Originally Posted by DudeItsCorey View Post
    Between 4 Punishing Fires, 4 Abrupt Decays, 3 Lilianas I felt I had removal covered. I wasn't even going to include it until I was told to have a miser as a "extra reach" contingency. I really don't know what else I would cut to add more.

    I had a conversation with someone over Lightning Bolt. The consensus is that it's in Punishing Jund to be a turn one removal against Delver. The problem is that most delver decks run daze, so if you're on the play (where it would be relevant) if you're just running it into Daze and you're going to have a bad time. Now with Abrupt decay being uncounterable, Turn 1 thoughtseize to remove the daze (or eat it), or if you're on the play, turn 1 Deathrite into turn 2 punishing fire (having 1 extra mana with Deathrite) you're still getting the same outcome. You may take 1 or 3 damage, but one swing from Delver isn't going to kill me.

    With Elves, which is another reason to run 1 drop removal, I'm boarding into Golgari Charms and Toxic Deluge, so I'm not too worried about it.
    I think that conversation was with me lol.

    Yeah, the thing I like about lightning bolt is that it makes it easier to play around daze in the event that you don't have Abrupt Decay (corner case, but still). I have gotten punishing fire dazed so many times that after a while I just wanted more ways to not worry about that. Also, Thalia tax is annoying to me vs D&T and Maverick (3 mana punishing fire makes me wanna puke).

  9. #1649

    Re: [Deck] Jund

    I lowered my bolt count for a tournament one time, and D&T messed me up pretty bad. Like flat out pounded the dog shit out of me, no answer to T1 Mom + Thalia taxing my ass. I couldn't handle all the critters. Plus Serra Avenger is a 3/3 which is relevant. So it might be because I'm traumatized lol, but I will never trim the bolt count in Jund EVER again.
    Quote Originally Posted by Megadeus View Post
    UR Delver man forcing you to play it out then asking for the ID after he got his dick smashed seems scummy.

  10. #1650
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    Re: [Deck] Jund

    Quote Originally Posted by jake556 View Post
    I lowered my bolt count for a tournament one time, and D&T messed me up pretty bad. Like flat out pounded the dog shit out of me, no answer to T1 Mom + Thalia taxing my ass. I couldn't handle all the critters. Plus Serra Avenger is a 3/3 which is relevant. So it might be because I'm traumatized lol, but I will never trim the bolt count in Jund EVER again.
    Funny, I found D&T to be one of our best match-ups. This is why Toxic Deluge is better than Engineered Plague. Best Panic/Reset button made in black. Under Gaddock Teeg and can hit things like Progenitus, Emerkul, Blightsteel, etc. Also, Golgari Charm does work against D&T. Also, with mother of runes I will end step Punishing Fire and then on my main phase punishing fire Mom. Punishing fire, to me, seems like the best anti-mom card out there. Also, the -x/-x sweepers mentioned above.

  11. #1651

    Re: [Deck] Jund

    Quote Originally Posted by DudeItsCorey View Post
    Funny, I found D&T to be one of our best match-ups. This is why Toxic Deluge is better than Engineered Plague. Best Panic/Reset button made in black. Under Gaddock Teeg and can hit things like Progenitus, Emerkul, Blightsteel, etc. Also, Golgari Charm does work against D&T. Also, with mother of runes I will end step Punishing Fire and then on my main phase punishing fire Mom. Punishing fire, to me, seems like the best anti-mom card out there. Also, the -x/-x sweepers mentioned above.
    This was Pre-Deluge, and paying at least 5-7 mana to kill mom doesn't give me a good feeling in the face of Wasteland, Thaila, Vial etc...
    Quote Originally Posted by Megadeus View Post
    UR Delver man forcing you to play it out then asking for the ID after he got his dick smashed seems scummy.

  12. #1652
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    Re: [Deck] Jund

    This is not a deck that struggles with DnT. I am pretty sure the first sweeper or Punishing Fire without a Rest in Peace (and even then) is pretty game.

    I was rarely ever able to fit in a Toxic Deluge (sadly). The card is fun.

  13. #1653

    Re: [Deck] Jund

    So I'm new to this deck ,coming from elves, and I'm wondering what the sideboard plan with reb/Pyro is. If they cone in do the bbe's come out? Do they come in agent blue bases combo and tnn decks only?

  14. #1654
    MTGO Name: Adelorenzi
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    Re: [Deck] Jund

    Quote Originally Posted by jim111589 View Post
    So I'm new to this deck ,coming from elves, and I'm wondering what the sideboard plan with reb/Pyro is. If they cone in do the bbe's come out? Do they come in agent blue bases combo and tnn decks only?
    You usually want them against delver decks as more 1 mana answers to delver (usually you can take out some hymns or thoughtseizes vs them), as well as vs tnn decks and shardless. Vs any combo deck with brainstorm it is more valuable than p fire or abrupt decay, so you dont need to worry about eating up extra slots.

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    Re: [Deck] Jund

    Quote Originally Posted by ironclad8690 View Post
    You usually want them against delver decks as more 1 mana answers to delver (usually you can take out some hymns or thoughtseizes vs them), as well as vs tnn decks and shardless. Vs any combo deck with brainstorm it is more valuable than p fire or abrupt decay, so you dont need to worry about eating up extra slots.
    I want to follow this up with how good it is against combo decks. Being able to stop them from scuplting their hand while also taking things with discard is a great way to help Jund beat decks like Storm.

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    Re: [Deck] Jund

    Quote Originally Posted by skyout View Post
    I want to follow this up with how good it is against combo decks. Being able to stop them from scuplting their hand while also taking things with discard is a great way to help Jund beat decks like Storm.
    Also, when you Hymn and they Force (which happens to protect their combo pieces) and you follow up with a REB, you just 4 for 2 them. Such a great feeling. Keep in mind that Pyroblast can be redirected/misdirected to one of your permanents (thus fizzling). REB can't. I learned that the hard way this last weekend and will now be running REB.

  17. #1657

    Re: [Deck] Jund

    Pop quiz:

    (assuming you have a second land in your starting seven)

    Turn 1 on the play - how do you choose between DRS or Thoughtseize, against which decks?

    Turn 1 on the draw - same question.

    [I would give you my suggestion on this but.... I have no idea, hence the question!]

  18. #1658
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    Re: [Deck] Jund

    If you fear combo, thoughtseize. If not, Drs. If Miracles and youre on the play, TS.

  19. #1659

    Re: [Deck] Jund

    Quote Originally Posted by sdematt View Post
    If you fear combo, thoughtseize. If not, Drs. If Miracles and youre on the play, TS.
    Hmmm.... but if I play DRS first turn, I could play spells worth 3 mana on my second turn. That's enough for the TS as well as a Hymn/Sylvan/Decay/Edict. Or even a turn 2 Lilly.

  20. #1660
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    Re: [Deck] Jund

    Or die on turn 1 against combo. If against Miracles, you want to take Top.

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