Page 354 of 645 FirstFirst ... 254304344350351352353354355356357358364404454 ... LastLast
Results 7,061 to 7,080 of 12895

Thread: Miracle Control

  1. #7061
    Site Contributor
    Quasim0ff's Avatar
    Join Date

    Apr 2013
    Posts

    1,433

    Re: [DTB] Miracle Control

    Quote Originally Posted by TheArchitect View Post
    This is not true... Omnitell is still a great matchup. Game one is loseable since we have 9-10 bad white cards, but game 2 our deck is 100% counters, cantrips, or intereactive threats. Boseiju + S&T + Emrakul is the only one of their 3 card combos that we cannot still counter (regardless of Boseiju) and that we can just beat with Jace, Venser, Karakas, or Council Judgment. Don't get me wrong Boseiju is good, but if they get a S&T off, and put omni or dream halls into play, you can still counter anything else they cast.

    MUD is also a positive matchup. They draw hands that are complete duds a good portion of the time, and unlike every other fair deck, miracles can actually efficiently answer everything that do and cares little about their "stax" type cards. Dont worry too much about triosphere only worry about chalice if its turn 1 on the play and your hand is all 1 drops. Honeslty those cards do not do much against miracles. Jace is key in this matchup. Always be sculpting towards a game where you get to cast jace on a board with 1 or less creatures out and you will do well.
    How do you think counters match up vs Boseiju? If you think you can ever beat uncounterable SnT + Anything, you are mistaken.

  2. #7062

    Re: [DTB] Miracle Control

    Confinement Priest and Meddling Mage for Cunning Wish makes us win like 90%

    in that matchup we just need many SB slots and no creature hate in the deck at all.

    Meddling mage is also sweer for Abrupt Decay and Infernal Tutor

  3. #7063
    Member
    GoblinZ's Avatar
    Join Date

    Dec 2010
    Location

    Beijing/Shenzhen
    Posts

    370

    Re: [DTB] Miracle Control

    Thanks a lot!

    Actually boseiju is very hard to beat based on my own experience(I used to play sneakshow a lot), if they resolve snt into omniscience, they would cast dtt and fow for free which is nearly impossible for miracle to come back. Because omnitell is designed around the concept of consistency, with bunch of cantrips and tutor like dtt, it is not very difficult for them to assemble the boseiju+snt.

    For mud, I know trinisphere does not matter too much, what I worry about is their big mana spell like sundering titan. Our countertop lock does not affect their big threat at all and since we don't disrupt their manabase and often win the game too slow, they have quite a lot of time to play their threat one by one. Swords may be shut down by chalice and terminus more often only trades one for one. Also some sb cards dedicated to artifact is not perfect at all in this mu, since if they resolve a sundering titan through cavern of souls, we are really hard to recover.

    Beating down as soon as possible seems valid but in fact is very rare to happen in my opinion, I think any player familiar with legacy knows that most of time miracle plays a really long game for winning. Only some snapcaster mage and clique are not enough for us to race with the combo.

    I personally really hate to be lost to mud for I dislike mud a lot. I always saw mud topped 8 in SCG IQ recently, which may encourage more people to play mud, therefore it may seem urgent for us to give more respect to that deck. Besides, for those who will go to GP Kyoto, I think omnitel with boseiju should be seriously taken into consideration because omnitel is omnipresent in Japan as far as I know.
    Team Blood, Beijing.
    Currently play: Sneaky Show/ Lands

  4. #7064
    Member
    GoblinZ's Avatar
    Join Date

    Dec 2010
    Location

    Beijing/Shenzhen
    Posts

    370

    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post
    Confinement Priest and Meddling Mage for Cunning Wish makes us win like 90%

    in that matchup we just need many SB slots and no creature hate in the deck at all.

    Meddling mage is also sweer for Abrupt Decay and Infernal Tutor
    ha, I forget about meddling mage, which seems great.
    Team Blood, Beijing.
    Currently play: Sneaky Show/ Lands

  5. #7065
    Member

    Join Date

    Jan 2014
    Location

    Berlin, Germany
    Posts

    159

    Re: [DTB] Miracle Control

    Hello,

    GoblinZ
    Our countertop lock does not affect their big threat at all
    Thats 100% true. For things that cost 8 you actually have Dig through time as Option for your Cb. For Threats like Hellkite, Trikelion or Wurmcoilengine we get Terminus which actually
    cost 6 Mana for the Cb. Even for the 4 Mana things we have Jace as Option for the CB.
    So against mud our Cb is not entirly dead as you may think but yes it is not as effective as it is in other matchups.

  6. #7066

    Re: [DTB] Miracle Control

    Quote Originally Posted by GoblinZ View Post
    How to beat mud and omnitel maindecking boseiju? Just because I can always see mud shows up in my local store now, so I don't want to build a deck which is a prey to mud.
    I don't really know how to beat MUD, and I'm unsure how TheArchitect finds it to be a good matchup. It seems that the 12post variety is the most common these days, which makes it comparable to 12 post, making it quite bad imo. Whenever I've played against MUD, if I won the match it's because their deck really pooped on them or they played quite badly. However, if the pilot plays their deck well and they don't have a below average draw, I find myself losing pretty hard. However, I've never actively tested the MU because it's always been under the radar for quite some time. By all means test out TheArchitect's advice. I wouldn't have a hard time believing that he's right.

    Now for Omnitell, a MU I know more about: When a Show and Tell deck is including Boseiju in their game plan, the traditional response is to start countering their cantrips. Yes, that means even Force of Willing a Brainstorm if need be. The fact that you are facing Boseiju Game One is rough since, if you are playing Ein's list (what type of list are you playing or planning on playing btw? That would help in us giving you advice), you are quite counterlight Game One with only Four Force and One Counterspell. This means assembling counter top becomes more important so you can mostly shut down their cantrips (can never shut down Dig most likely unless you get your own Dig on top). Postboard, you will more able to enact this gameplan as you bring in ALL the counters and some threats like Vendilion Clique to clock them faster. I hope this helps. Let me know if you have any questions about what I said or anything else really. Also, please let us know what type of Miracles list you are playing as that can affect how you play MUs.
    Quote Originally Posted by Lysandros View Post
    I'm a crusty "old" player who would play nothing but Vintage, Legacy and 93/94 if I could, so I'm probably biased...but I'll never understand the draw to Modern. It's the Communist Soviet Union of MtG formats.
    In regards to Legacy:
    Quote Originally Posted by GrimoirePath View Post
    I dont know, I guess I like the anarchistic, outlaw format that allows everything and can thrive with or without the papal blessing.

  7. #7067

    Re: [DTB] Miracle Control

    With MUD and Miracles being my first and second deck in changing order I can say that I have tested the matchup. (I play either a 10/11-Post variant or at least one with Thran Dynamo. My Miracles-build includes 4 Ponder.) It is not close. The matchup is certainly in the order of 65:35 in favor of MUD. As a Miracles-player you have to counter or remove literally everything: Chalice, Metalworker, Wurmcoil Engine, Sundering Titan, Ugin, Kuldotha, Colossus, Steel Hellkite. Sadly, Trinisphere and Lodstone Golem are hindering you. In my experience, Council's Judgement is stellar in this matchup, as are Force and Plow and Counterspell. If you win, it's normally with Jace.

  8. #7068
    Cabal Therapist
    TheArchitect's Avatar
    Join Date

    Oct 2010
    Location

    Colchester, VT
    Posts

    600

    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    How do you think counters match up vs Boseiju? If you think you can ever beat uncounterable SnT + Anything, you are mistaken.
    Counters are still awesome. The actual card Show and Tell does not beat us. If they are not putting in grisselbrand we can still interact successfully. G2 we are less likely to be able to answer their (often only a 1of) Emrakul, but counters can interact with the other aspects of their combo. If they put in omniscience and start casting dig, REB their omniscience or counter their dig. Once Omn or Dream halls are in play the boseiju does nothing. They still need to cheatcast more cards to win, and we can counter all of those. If you count snapcaster and CB, we should have 2-3x more counters than they do post board. If they did not have Boseiju, omnitell would be one of our best matchups. 2-3 cards don't suddenly make any matchup unwinnable...



    ...Unless those 2 cards are Eye of Ugin and Emrakul. MUD is nothing like Turbo Eldrazi. We lose to Turbo Eldrazi because they can consistently fishbowl finding/hardcasting emrkul by turn 7ish. MUD cant do that. All it does play a bunch of taxing effects we dont care about that much and big threats we have counter/remove. As you mentioned, sundering titan or also Ugin/Karn are the scariest of them, but a resolved wurmcoil, steel hellkite or lodestone are effectively the same a tarmogoyf to miracles. Snaps, Jace, FoW, Coutnerspell more amazing than usual in this matchup. Removal is obviously nice to find too.

    I would sideboard like this vs MUD:
    -4 CB
    -4 Ponder
    +2 Clique (bring in all 3 if you have them)
    +1 Disenchant
    +1 EE
    +1 Verdict (debatable)
    +1 Counterspell
    +1 Entreat
    +1 Needle

    I know I have done nothing but rave about ponder the last few pages, but chalice/trisphere decks are basically the only time its bad. Too often it will just sit in your hand. As dragonslayer mentioned, CB isnt actually useless and I would not mind seeing one game 1. Its simply worse than the SB cards.


    Maybe I am just lucky but I have never lost a round to Omnitell or MUD. I would much rather play against either of those decks than a stifle deck or Shardless.

  9. #7069

    Re: [DTB] Miracle Control

    vs MUD
    If MUD gets an explosive opening hand, you're dead. Let it be turn 1 Chalice/3Sphere or any other artifact ridiculousness. If you want to beat MUD, you could, you just have to dedicate SB slot to it, but lots of people refuse to do that, that's the beauty of Legacy in my opinion. When the opening is not as explosive, make the best trade you can. Don't be trigger happy to get rid of stuff like Monolith. Chalice/Sundering Titan/Staff of Nin/Planeswalker(s) are the real must counters. Everything else can be done via creature removal. EE and Council are pretty good, do consider them if they're not in your 75.

    This is the MU where I would argue Clique doing better than Snapcaster. Clique doesn't suffer from 3Sphere, can kill a Lonestone golem, actually gets rid of the big CMC artifact threat. If you actually get to a point where you can flashback a CMC 1 or a disenchant via Snapcaster, MUD most likely had a crappy start and you're most likely to win anyway.

    vs Omni
    Sneak and Show runs Blood Moon SB, at least you don't need to worry about that in Omni. The best way to fight Omni is Clique. Often I see miracle players leaving Clique for CB flip, way too passive. If you trade ok against Omni after a counter war, it's still possible for Omni to stick Omni itself into play, but no threat to play for free and not enough gold-fishing left. At that point, it's a race to try to find removal like disenchant.

    In Legacy you have deck specialists, if that's the only deck he plays, the skill level might be the determining factor.

  10. #7070

    Re: [DTB] Miracle Control

    Against MUD Moat or Humility could stand a chance

  11. #7071

    Re: [DTB] Miracle Control

    Quote Originally Posted by 13reaper666 View Post
    Against MUD Moat or Humility could stand a chance
    Moat does not stop Forgemaster -> Spine (now your Moat's gone), does not interact with Staff of Domination + Metalworker.

    The problem is still
    Cavern naming construct -> Metalworker -> threats (at least you can try to get rid of Metalworker to disrupt)
    or
    Cavern naming golem -> Sundering Titan -> threats when you have no lands

    Humility is great, except it cannot save itself from eye of Ugin -> Ulamog in the 12 Post, making Humility a bit narrow.

  12. #7072

    Re: [DTB] Miracle Control

    I been running into Boseju Omni Tell which runs 3-4 Boseju online. Boseju to cast Show and Tell an Omni and then Cast Emrakul. Is it worth running Meddling Mages to name Show and Tell, or Blood moons or Wasteland?

  13. #7073

    Re: [DTB] Miracle Control

    Quote Originally Posted by Arianeira View Post
    I been running into Boseju Omni Tell which runs 3-4 Boseju online. Boseju to cast Show and Tell an Omni and then Cast Emrakul. Is it worth running Meddling Mages to name Show and Tell, or Blood moons or Wasteland?
    No, there is no need to pollute the deck with bad cards. You just need to aggressively find Clique.

  14. #7074

    Re: [DTB] Miracle Control

    Quote Originally Posted by haxorz View Post
    No, there is no need to pollute the deck with bad cards. You just need to aggressively find Clique.
    Except that Vendilion Clique is a 3/1 that cycles 1 card from their hand. If you clique them and they have a redundant hand you loose. I played clique into a hand with reanimate and exhume last time I played. Sometimes cards isn't as strong as advertised.

    Meddling mage is a strong sideboard card and we very rarely keep terminus in against decks that Meddling Mage is strong against. Problem is that you need a few in your board to make a difference, maybe 3.

  15. #7075

    Re: [DTB] Miracle Control

    Quote Originally Posted by useL View Post
    Except that Vendilion Clique is a 3/1 that cycles 1 card from their hand. If you clique them and they have a redundant hand you loose. I played clique into a hand with reanimate and exhume last time I played. Sometimes cards isn't as strong as advertised.

    Meddling mage is a strong sideboard card and we very rarely keep terminus in against decks that Meddling Mage is strong against. Problem is that you need a few in your board to make a difference, maybe 3.
    He's responding to Omni-tell MU, and now you want to jam Reanimator MU into discussion for no good reasons. Please don't tell us you intend to replace your Clique SB with Meddling Mage. Unless it's for your LGS meta, there's no good reasons for Ponder Miracle players to deviate from Ein's latest SB when you're against a wide field.

  16. #7076
    Member
    YamiJoey's Avatar
    Join Date

    Mar 2013
    Location

    Bury, Manchester, England
    Posts

    715

    Re: [DTB] Miracle Control

    Force of Will is bad. I Forced my opponent's Burning Wish, but they Forced back and I lost. Considering cutting it for a Nevermore.
    Quote Originally Posted by useL View Post
    Quote Originally Posted by twndomn View Post
    If you pay me or give me some benefits, I might consider writing reports.
    Can I pay you for not posting in this thread?
    The conspiracy goes deeper than you might think.

    Quote Originally Posted by Einherjer View Post
    That's.... that's not how deckbuilding works.

  17. #7077

    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    He's responding to Omni-tell MU, and now you want to jam Reanimator MU into discussion for no good reasons. Please don't tell us you intend to replace your Clique SB with Meddling Mage. Unless it's for your LGS meta, there's no good reasons for Ponder Miracle players to deviate from Ein's latest SB when you're against a wide field.
    It is the same idea, read the lines before. If you clique your opponent and he has two of the cards he needs your clique will not work as intended. Clique is not a solution for every situation and can not be used as a catch all card. Secondly, can we please have a discussion regarding cards and sideboards and looking a bit wider than just one 75 card pile? I play 1 clique main and 1 side, I have room for meddling mages.

  18. #7078
    Cabal Therapist
    TheArchitect's Avatar
    Join Date

    Oct 2010
    Location

    Colchester, VT
    Posts

    600

    Re: [DTB] Miracle Control

    Quote Originally Posted by Arianeira View Post
    I been running into Boseju Omni Tell which runs 3-4 Boseju online. Boseju to cast Show and Tell an Omni and then Cast Emrakul. Is it worth running Meddling Mages to name Show and Tell, or Blood moons or Wasteland?
    Meddling mage is fine actually. I have run 2-3 in Miracles before and he was great. He is very good against basically any combo deck. I would not just cut clique for him though, clique is also very important for dealing with control and Lily decks. 2 MM, 2 Clique would probably be fine.

    Again, having stuff like Karakas, Jace, Venser, CJ, etc helps too. The last time an opponent went boseju>S&T>Emrakul, I put in an island, untapped and cast turn 3 jace and it was gg.

  19. #7079
    Member

    Join Date

    Jan 2014
    Location

    Berlin, Germany
    Posts

    159

    Re: [DTB] Miracle Control

    UseL
    It is the same idea, read the lines before. If you clique your opponent and he has two of the cards he needs your clique will not work as intended. Clique is not a solution for every situation and can not be used as a catch all card.
    And that is the reason to play Karakas in your 75. If they have mutiple cards you just clique them twice in 1 round. Or if you donīt have the mana at end of their turn and at the end of their drawstep in the next round.

    Trust me Karakas is just such a great untility land that you want to play at least 1 of it in your deck if it uses white Mana.

    If you compare Meddling Mage to Cilque you will see he can be romved better than the Clique because you canīt boucne him with karakas and actually most of the time you need 2 of them to be safe from removal.
    The reason is in times of A. Decay you donīt want to play a card with cmc 2 with out significant protection.
    Also he canīt be cast at instant spead and sometimes this can cause you a loss.

    So in comparrsion to Clique the Mage is not as flexible as the Clique. Also he is a Sorcery speed answer which is far worse than an Instant Speed answer.

    Clique is not a solution for every situation and can not be used as a catch all card.
    It acatually is for the a great percentage of the time a catch all because it attacks the hand of the opponent.

    All in all Clique is more flexible and saver than Mage and therefore the better choice in the Sideboard and Mainboard.

  20. #7080
    Site Contributor
    Quasim0ff's Avatar
    Join Date

    Apr 2013
    Posts

    1,433

    Re: [DTB] Miracle Control

    Quote Originally Posted by Teveshszat View Post
    And that is the reason to play Karakas in your 75. If they have mutiple cards you just clique them twice in 1 round. Or if you donīt have the mana at end of their turn and at the end of their drawstep in the next round.

    Trust me Karakas is just such a great untility land that you want to play at least 1 of it in your deck if it uses white Mana.

    If you compare Meddling Mage to Cilque you will see he can be romved better than the Clique because you canīt boucne him with karakas and actually most of the time you need 2 of them to be safe from removal.
    The reason is in times of A. Decay you donīt want to play a card with cmc 2 with out significant protection.
    Also he canīt be cast at instant spead and sometimes this can cause you a loss.

    So in comparrsion to Clique the Mage is not as flexible as the Clique. Also he is a Sorcery speed answer which is far worse than an Instant Speed answer.



    It acatually is for the a great percentage of the time a catch all because it attacks the hand of the opponent.

    All in all Clique is more flexible and saver than Mage and therefore the better choice in the Sideboard and Mainboard.
    MM is, however, much better vs SnT with Boseiju than Clique is, often. If you are 7 lands vs SnT, you likely already won anyhow. Also, as mentioned - Going long against a deck with 20 cantrips is usually not that good...

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)