thanks neffy! my meta just dont play lands.dec, but if it shows up in large number, i would have to copy your teferi's response : ), i purely loaded up on chalices, dnts and combos..that's why i didnt bother to bring in any removal with me vs crit, since i think i can outrace any fair given one good chance. before piloting this deck i was a RUGDelver pilot, for years ive played with just 6 real lands, no manadorks..this however gave me the confidence to run 19 (1 more than rug) and with nobles too to help me.
i once tried 9 fetches, 3 trops, 1 forest just to fuel up BImmense.. but i think the 4 trops is already ok and will stabilize whatever we want to play.
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Nice result, and thanks for the report. Fortunate that you avoided all those Chalices, with only 2 removal for it. :-)
How did Surgical help you, exactly? I see no mention of it in any of your games.
i actually have 3 vs chalice (kgrip, naturalize, nature's claim) reality ripple can also act as a partial removal upon targetting an artifact, it once connected vs platinum angel (MUD) with 12 infect counters on the player, during one of my playtests with cotv on 3 for grips/invis....and it was sweet!
surgical was awesome for me, i hit belcher by getting a lone rite flame to slow his ramp somehow...it was key vs miracles, last tourney (5th place) i once hit STP, brainstorm, i like hitting random stuffs too like ponders, show, abrupts.. just about anything annoying : )
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@datanaga: thanks man! i saw it this way vs gydecks...instead of holding up mana to crop rot for bog...i would rather spend it countering spells with a crypt on a standby..very clever players would know we carry a one-of bog and would try to disrupt croprot for them to execute their gameplan. i love playing crypt when im on rugdelver..im just a fan of zero spells like surgicals and crypts that enables us to leave us mana still..very efficient.
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Any reason on why people don't use 4 Gitaxian Probe here? The card is so strong in these decks, it feels like cheating... Information and better card quality at the cost of little life, for such a fast deck.
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
@poxy14
congratz on your finish and thanks for all the good advices
After finishing my maindeck i am going to think about my sideboard.
Like i have said before my meta consists of MUD, UWR Patriot, Grixis Delver, D&T, Stiflenought, Elves, Burn, Merfolk, Miracles.
This is the board i thought about:
2x Spellskite
2x Hydroblast
1x Bojuka Bog
1x Tower of the Magistrate
1x Karakas
1x Sylvan library
1x Krosan Grip
1x Flusterstorm
2x Submerge
2x Nature's Claim
1x Force of Will
What do you think of this sideboard in the meta i have listed above? Do you think i should play a second Krosan Grip instead of a second Nature's Claim because if i need an artefact removal against, for example Chalice. Krip would be much better.
What would you change? Help is appreciated![]()
@gui: i agree with you that gprobes are very good in this deck as it sequence good lines of plays..but the deck needs more diggers to find explosive pcs we need on the shortest possible time. ponder presents as our 5th brainstorm that allows us to shuffle to..i tried sylvan once over the lone ponder and it is just too slow.
@deckerator: if there are no bug/rug in ur meta i will just drop the submerges..if you are talking bout the elves matchup, we're so favorable over this! drop an inkmoth or blighted..dnt be afraid to trade ur glisteners as it can lower their crit count, try bluffing with them too on an attacking glistener..just counter glimpse and fow them natorders away..brainstorm for invi berserk combo as fast as u could and it can get u there..
on the mud matchup, good player shld set cotv to 3 to avoid explosive starts with invigorates and removal via kgrips..ive punished mud with a streak of 8 straight wins! coz often times they set it to 1.. still we can land blighted or inkmoths..i carry variables (see decklist) to avoid any sort of lock. if ur meta is infested with burn..grixis tempo..uwr patriot..load more hydroblasts.. wild defiance can be of help too together with the ever reliable spellskite..u might want to carry some chill too.
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Thanks. No i dont remember to have BUG or RUG in my meta. For that reason i will change the 2x Submerge with 2x chill or 1x chill and 1x Wild Defiance?
Most of my meta is with red. You mean i should add some more hydroblast but for what? I could drop a Karakas too.
Cockatrice: Deckerator
(
) Reanimator
Shardless BUG
Death&Taxes
So here are some arguments for not playing Berserk.
- Does rarely anything by itself
- Can't protect creatures
Also having a hand full of pump and no creatures is really bad.
The argument for playing Berserk is for the turn 2 kill, which should be avoided unless the planets are all aligned perfectly, and you have complete information and/or enough protection. We can't play infect as a combo deck, then why should we play Berserk? I know that it can kill creatures and force through trample damage, but this happens rarely.
Why not go for a more tempo plan like RUG Delver and play atleast 1 wasteland along with 2 haven, 4 vines and some stifles or more counter magic? You still have the turn 2 kill with double invigorate + exalted or invigorate + immense.
@deckerator: for variance, if u think youre already loaded up on red hate..try inserting a needle or 2 if u are planning to drop karakas..it's really helpful and can stop annoying things like mazes..wastes..forgemasters..sensei..griselbrand..sneak attack..grim lava..lotv and other pw... i win games via gprobes and needles too by just seeing same fetches..i"ll name fetch! try it.
@echofish..berserk is just way too good for this deck..u can chain berserks if u are on a manual mode without any pump...i once killed an attacking canonist by beserking it and blasted my way on my turn..with lots of cheap flyers around like delvers, avengers, cliqs, affinity flyers..strix, i consider blighteds as our only creature with evade..if become immense wasnt printed i might be sporting 3 main...before khans i have 1 more in the sb to battle combo.. coz i want to draw em fast on the early turns. berserk is just way too impt in this deck.
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The 3 vines config.
lately it's been doin wonders for me dropping 1 copy of this very impt spell.. i consider this a counterspell for removal and a pump spell vs fair.. i boarded em out on every matchup vs combo..pumping crits with vines and spending that 1 impt open mana is inviting trouble if it's countered. so i really seldom use them unless ofcourse with a probe lead to blast away viruses. though in a heavy bug/rug/ burn meta this shld be 4.
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@gabuts007: thanks man! i was so frustrated losing game1 in the finals..short of just 1 pump on a perfect probe with the snt player having no counterspell..im real glad i made it through for our split prize haha! grats on making it to the top8 too with darkmav!
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How many Become Immenses can the deck support? I haven't been testing a lot lately but I was thinking of running more Become Immenses than 1 to make a quick aggro deck instead of a more controllish build. I think the max is 2 but did someone try more than 2?
I found the following sideboard tech at the first page last year.
Is this the way we should board? Instead of boarding out stifle, what would you board out?
UR Delver
+1 Krosan Grip (I bring this in for Blood Moon and go up to 2 if I see it. Also good against Needle)
+1 Spellskite
+2 Blue Elemental Blast
+1 Sylvan Library
+1 Flusterstorm
-3 Force of Will
-2 Crop Rotation
-1 Glistener Elf
RUG Delver
+1 Krosan Grip (I bring this in for Blood Moon and go up to 2 if I see it. Also good against Needle)
+2 Submerge
+1 Spellskite
+2 Blue Elemental Blast
+1 Flusterstorm
-3 Force of Will
-2 Crop Rotation
-1 Glistener Elf
-1 Ponder
BUG Delver
+2 Submerge
+1 Flusterstorm
+1 Sylvan Library
-1 Crop Rotation
-3 Force of Will
UWR Delver
+2 Krosan Grip
+1 Nature's Claim
+1 Spellskite
+2 Blue Elemental Blast
+1 Flusterstorm
-3 Force of Will
-2 Crop Rotation
-1 Ponder
-1 Gitaxian Probe
UWR Miracles
+2 Krosan Grip
+2 Blue Elemental Blast
+1 Sylvan Library
-3 Daze
-1 Ponder
-1 Force of Will
Elves
+2 Submerge
+2 Grafdiggers Cage
+1 Force of Will
-3 Gitaxian Probe
-2 Crop Rotation
Sneak and Show
+1 Krosan Grip
+1 Force of Will
+2 Blue Elemental Blast
+1 Flusterstorm
-2 Crop Rotation
-1 Ponder
-2 Vines of Vastwood
Burn
+1 Force of Will
+2 Blue Elemental Blast
+1 Spellskite
-3 Gitaxian Probe
-1 Stifle
Infect
+1 Sylvan Library
+1 Spellskite
+1 Nature's Claim
-3 Force of Will (on play)
-3 Daze (on draw)
Lands
+1 Nature's Claim
+1 Krosan Grip (side the 3rd if you see Chalice or Sphere)
+1 Karakas
+1 Bojuka Bog
+1 Sylvan Library
+1 Force of Will
+1 Submerge (on draw)
-3 Gitaxian Probe
-3 Daze
-1 Spell Pierce (on draw)
Death and Taxes
+2 Krosan Grip
+1 Nature's Claim
+1 Karakas
+1 Sylvan Library
on play
-3 Force of Will
-2 Gitaxian Probe
on draw
-3 Daze
-1 Spell Pierce
-1 Force of Will
Deathblade
+2 Krosan Grip
+1 Nature's Claim
+1 Sylvan Library
-2 Crop Rotation
-2 Force of Will
Esper Stoneblade
+2 Krosan Grip
+1 Nature's Claim
+1 Sylvan Library
-2 Crop Rotation
-2 Force of Will
Shardless BUG
+2 Submerge
+1 Sylvan Library
-3 Force of Will
ANT
+2 Blue Elemental Blast
+1 Force of Will
+1 Flusterstorm
+2 Grafdigger's Cage
+1 Bojuka Bog
-4 Inkmoth Nexus
-3 Vines of Vastwood
Belcher
+2 Blue Elemental Blast
+1 Force of Will
+1 Flusterstorm
+1 Spellskite
-2 Crop Rotation
-3 Gitaxian Probe
Dredge
+2 Krosan Grip
+1 Nature's Claim
+1 Bojuka Bog
+2 Grafdigger's Cage
on play
-3 Force of Will
-1 Stifle
-2 Daze
on draw
-3 Daze
-1 Stifle
-2 Force of Will
Merfolk
+2 Krosan Grip (if you think they have Jitte)
on play
-1 Stifle
-1 Force of Will
on draw
-1 Stifle
-1 Daze
OmniTell
+1 Force of Will
+1 Flusterstorm
-2 Crop Rotation
Jund
+1 Bojuka Bog (if Punishing Fire)
+1 Spellskite
+1 Blue Elemental Blast (if Bloodbraid Elf)
+1 Sylvan Library
+2 Submerge
-3 Gitaxian Probe
-3 Force of Will
Imperial Painter
+2 Blue Elemental Blast
+2 Krosan Grip
+1 Nature's Claim
+1 Force of Will
on play
-3 Gitaxian Probe
-2 Crop Rotation
-1 Daze
on draw
-3 Daze
-2 Crop Rotation
-1 Gitaxian Probe
Reanimator
+1 Force of Will
+1 Flusterstorm
+2 Grafdigger's Cage
+1 Bojuka Bog
+1 Karakas
-4 Inkmoth Nexus
-1 Ponder
-1 Vines of Vastwood
MUD
+2 Krosan Grip
+1 Nature's Claim
+1 Force of Will
+1 Bojuka Bog
-1 Stifle
-3 Gitaxian Probe
-1 Vines of Vastwood
Nic Fit
+2 Krosan Grip
+1 Nature's Claim
+1 Spellskite
+1 Sylvan Library
+2 Grafdigger's Cage
+2 Submerge
+1 Bojuka Bog
-3 Force of Will
-3 Gitaxian Probe
-3 Daze
-1 Ponder
Mono Black Pox
+1 Sylvan Library
+1 Flusterstorm
+1 Nature's Claim
+1 Krosan Grip
-1 Stifle
-3 Gitaxian Probe
If we mostly agree on the sideboarding listed above, I will add it to the primer.
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I don't exactly like blue elemental blast against miracles. The rest of the mus I don't know well enough to comment.
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