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Thread: [Deck] U/G Infect

  1. #161
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    Re: [Primer/Deck] U/G Infect

    Quote Originally Posted by Neffy View Post
    Congratz to Poxy14 with the results. How are 19 lands treating you? I often experience floods with my 20 lands but I have not yet had the balls to cut one.
    thanks neffy! my meta just dont play lands.dec, but if it shows up in large number, i would have to copy your teferi's response : ), i purely loaded up on chalices, dnts and combos..that's why i didnt bother to bring in any removal with me vs crit, since i think i can outrace any fair given one good chance. before piloting this deck i was a RUGDelver pilot, for years ive played with just 6 real lands, no manadorks..this however gave me the confidence to run 19 (1 more than rug) and with nobles too to help me.
    i once tried 9 fetches, 3 trops, 1 forest just to fuel up BImmense.. but i think the 4 trops is already ok and will stabilize whatever we want to play.
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  2. #162

    Re: [Primer/Deck] U/G Infect

    Nice result, and thanks for the report. Fortunate that you avoided all those Chalices, with only 2 removal for it. :-)
    How did Surgical help you, exactly? I see no mention of it in any of your games.

  3. #163

    Re: [Primer/Deck] U/G Infect

    Quote Originally Posted by Neffy View Post
    Regarding Reality Ripple vs. Marit Lage, I think its just a cute card as we have other very effective spells against it.
    Ripple is for countering any removal spell/effect on our creature, or phasing out a troublesome permanent such as Chalice, or Needle on Inkmoth.
    Marit Lage token is just splash damage.

  4. #164
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    Re: [Primer/Deck] U/G Infect

    Quote Originally Posted by M+1 View Post
    Nice result, and thanks for the report. Fortunate that you avoided all those Chalices, with only 2 removal for it. :-)
    How did Surgical help you, exactly? I see no mention of it in any of your games.
    i actually have 3 vs chalice (kgrip, naturalize, nature's claim) reality ripple can also act as a partial removal upon targetting an artifact, it once connected vs platinum angel (MUD) with 12 infect counters on the player, during one of my playtests with cotv on 3 for grips/invis....and it was sweet!

    surgical was awesome for me, i hit belcher by getting a lone rite flame to slow his ramp somehow...it was key vs miracles, last tourney (5th place) i once hit STP, brainstorm, i like hitting random stuffs too like ponders, show, abrupts.. just about anything annoying : )
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  5. #165
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    Re: [Primer/Deck] U/G Infect

    Quote Originally Posted by poxy14 View Post

    sideboards (15)
    2 surgicals - really helped me vs any random combo decks
    1 tormod’s crypt
    2 needles
    1 krosan grip
    1 naturalize
    1 nature’s claim
    1 force of will
    1 flusterstorm
    1 negate
    1 spellskite
    1 hydroblast
    1 spell pierce
    congrats, nice to see infect doing so well, in your meta full of combo it is the best deck of choice:)
    why did you play tormods crypt over bojuka bog in SB?

  6. #166
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    Re: [Primer/Deck] U/G Infect

    @datanaga: thanks man! i saw it this way vs gydecks...instead of holding up mana to crop rot for bog...i would rather spend it countering spells with a crypt on a standby..very clever players would know we carry a one-of bog and would try to disrupt croprot for them to execute their gameplan. i love playing crypt when im on rugdelver..im just a fan of zero spells like surgicals and crypts that enables us to leave us mana still..very efficient.
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  7. #167
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    Re: [Primer/Deck] U/G Infect

    Any reason on why people don't use 4 Gitaxian Probe here? The card is so strong in these decks, it feels like cheating... Information and better card quality at the cost of little life, for such a fast deck.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  8. #168

    Re: [Primer/Deck] U/G Infect

    @poxy14
    congratz on your finish and thanks for all the good advices


    After finishing my maindeck i am going to think about my sideboard.

    Like i have said before my meta consists of MUD, UWR Patriot, Grixis Delver, D&T, Stiflenought, Elves, Burn, Merfolk, Miracles.

    This is the board i thought about:

    2x Spellskite
    2x Hydroblast
    1x Bojuka Bog
    1x Tower of the Magistrate
    1x Karakas
    1x Sylvan library
    1x Krosan Grip
    1x Flusterstorm
    2x Submerge
    2x Nature's Claim
    1x Force of Will

    What do you think of this sideboard in the meta i have listed above? Do you think i should play a second Krosan Grip instead of a second Nature's Claim because if i need an artefact removal against, for example Chalice. Krip would be much better.

    What would you change? Help is appreciated

  9. #169
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    Re: [Primer/Deck] U/G Infect

    @gui: i agree with you that gprobes are very good in this deck as it sequence good lines of plays..but the deck needs more diggers to find explosive pcs we need on the shortest possible time. ponder presents as our 5th brainstorm that allows us to shuffle to..i tried sylvan once over the lone ponder and it is just too slow.

    @deckerator: if there are no bug/rug in ur meta i will just drop the submerges..if you are talking bout the elves matchup, we're so favorable over this! drop an inkmoth or blighted..dnt be afraid to trade ur glisteners as it can lower their crit count, try bluffing with them too on an attacking glistener..just counter glimpse and fow them natorders away..brainstorm for invi berserk combo as fast as u could and it can get u there..

    on the mud matchup, good player shld set cotv to 3 to avoid explosive starts with invigorates and removal via kgrips..ive punished mud with a streak of 8 straight wins! coz often times they set it to 1.. still we can land blighted or inkmoths..i carry variables (see decklist) to avoid any sort of lock. if ur meta is infested with burn..grixis tempo..uwr patriot..load more hydroblasts.. wild defiance can be of help too together with the ever reliable spellskite..u might want to carry some chill too.
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  10. #170

    Re: [Primer/Deck] U/G Infect

    Thanks. No i dont remember to have BUG or RUG in my meta. For that reason i will change the 2x Submerge with 2x chill or 1x chill and 1x Wild Defiance?
    Most of my meta is with red. You mean i should add some more hydroblast but for what? I could drop a Karakas too.
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  11. #171

    Re: [Primer/Deck] U/G Infect

    So here are some arguments for not playing Berserk.

    - Does rarely anything by itself
    - Can't protect creatures

    Also having a hand full of pump and no creatures is really bad.

    The argument for playing Berserk is for the turn 2 kill, which should be avoided unless the planets are all aligned perfectly, and you have complete information and/or enough protection. We can't play infect as a combo deck, then why should we play Berserk? I know that it can kill creatures and force through trample damage, but this happens rarely.

    Why not go for a more tempo plan like RUG Delver and play atleast 1 wasteland along with 2 haven, 4 vines and some stifles or more counter magic? You still have the turn 2 kill with double invigorate + exalted or invigorate + immense.

  12. #172

    Re: [Primer/Deck] U/G Infect

    Quote Originally Posted by echofish View Post
    So here are some arguments for not playing Berserk.

    - Does rarely anything by itself
    - Can't protect creatures

    Also having a hand full of pump and no creatures is really bad.

    The argument for playing Berserk is for the turn 2 kill, which should be avoided unless the planets are all aligned perfectly, and you have complete information and/or enough protection. We can't play infect as a combo deck, then why should we play Berserk? I know that it can kill creatures and force through trample damage, but this happens rarely.

    Why not go for a more tempo plan like RUG Delver and play atleast 1 wasteland along with 2 haven, 4 vines and some stifles or more counter magic? You still have the turn 2 kill with double invigorate + exalted or invigorate + immense.
    I like berserk. You sometimes will have perfect information. You play gitaxian probe. Against fast combo, you may need to go all in and try to be faster. It also acts as a mini pump spell; converting 2 to 4 with hierarch is relevant.

  13. #173
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    Re: [Primer/Deck] U/G Infect

    @deckerator: for variance, if u think youre already loaded up on red hate..try inserting a needle or 2 if u are planning to drop karakas..it's really helpful and can stop annoying things like mazes..wastes..forgemasters..sensei..griselbrand..sneak attack..grim lava..lotv and other pw... i win games via gprobes and needles too by just seeing same fetches..i"ll name fetch! try it.

    @echofish..berserk is just way too good for this deck..u can chain berserks if u are on a manual mode without any pump...i once killed an attacking canonist by beserking it and blasted my way on my turn..with lots of cheap flyers around like delvers, avengers, cliqs, affinity flyers..strix, i consider blighteds as our only creature with evade..if become immense wasnt printed i might be sporting 3 main...before khans i have 1 more in the sb to battle combo.. coz i want to draw em fast on the early turns. berserk is just way too impt in this deck.
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  14. #174
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    Re: [Primer/Deck] U/G Infect

    The 3 vines config.

    lately it's been doin wonders for me dropping 1 copy of this very impt spell.. i consider this a counterspell for removal and a pump spell vs fair.. i boarded em out on every matchup vs combo..pumping crits with vines and spending that 1 impt open mana is inviting trouble if it's countered. so i really seldom use them unless ofcourse with a probe lead to blast away viruses. though in a heavy bug/rug/ burn meta this shld be 4.
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  15. #175

    Re: [Primer/Deck] U/G Infect

    Quote Originally Posted by poxy14 View Post
    The 3 vines config.

    lately it's been doin wonders for me dropping 1 copy of this very impt spell.. i consider this a counterspell for removal and a pump spell vs fair.. i boarded em out on every matchup vs combo..pumping crits with vines and spending that 1 impt open mana is inviting trouble if it's countered. so i really seldom use them unless ofcourse with a probe lead to blast away viruses. though in a heavy bug/rug/ burn meta this shld be 4.
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  16. #176
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    Re: [Primer/Deck] U/G Infect

    @gabuts007: thanks man! i was so frustrated losing game1 in the finals..short of just 1 pump on a perfect probe with the snt player having no counterspell..im real glad i made it through for our split prize haha! grats on making it to the top8 too with darkmav!
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  17. #177

    Re: [Primer/Deck] U/G Infect

    How many Become Immenses can the deck support? I haven't been testing a lot lately but I was thinking of running more Become Immenses than 1 to make a quick aggro deck instead of a more controllish build. I think the max is 2 but did someone try more than 2?

  18. #178

    Re: [Primer/Deck] U/G Infect

    I found the following sideboard tech at the first page last year.
    Is this the way we should board? Instead of boarding out stifle, what would you board out?

    UR Delver

    +1 Krosan Grip (I bring this in for Blood Moon and go up to 2 if I see it. Also good against Needle)
    +1 Spellskite
    +2 Blue Elemental Blast
    +1 Sylvan Library
    +1 Flusterstorm

    -3 Force of Will
    -2 Crop Rotation
    -1 Glistener Elf


    RUG Delver

    +1 Krosan Grip (I bring this in for Blood Moon and go up to 2 if I see it. Also good against Needle)
    +2 Submerge
    +1 Spellskite
    +2 Blue Elemental Blast
    +1 Flusterstorm

    -3 Force of Will
    -2 Crop Rotation
    -1 Glistener Elf
    -1 Ponder


    BUG Delver

    +2 Submerge
    +1 Flusterstorm
    +1 Sylvan Library

    -1 Crop Rotation
    -3 Force of Will

    UWR Delver

    +2 Krosan Grip
    +1 Nature's Claim
    +1 Spellskite
    +2 Blue Elemental Blast
    +1 Flusterstorm

    -3 Force of Will
    -2 Crop Rotation
    -1 Ponder
    -1 Gitaxian Probe

    UWR Miracles


    +2 Krosan Grip
    +2 Blue Elemental Blast
    +1 Sylvan Library

    -3 Daze
    -1 Ponder
    -1 Force of Will

    Elves

    +2 Submerge
    +2 Grafdiggers Cage
    +1 Force of Will

    -3 Gitaxian Probe
    -2 Crop Rotation


    Sneak and Show

    +1 Krosan Grip
    +1 Force of Will
    +2 Blue Elemental Blast
    +1 Flusterstorm

    -2 Crop Rotation
    -1 Ponder
    -2 Vines of Vastwood


    Burn

    +1 Force of Will
    +2 Blue Elemental Blast
    +1 Spellskite

    -3 Gitaxian Probe
    -1 Stifle

    Infect

    +1 Sylvan Library
    +1 Spellskite
    +1 Nature's Claim

    -3 Force of Will (on play)
    -3 Daze (on draw)

    Lands

    +1 Nature's Claim
    +1 Krosan Grip (side the 3rd if you see Chalice or Sphere)
    +1 Karakas
    +1 Bojuka Bog
    +1 Sylvan Library
    +1 Force of Will
    +1 Submerge (on draw)

    -3 Gitaxian Probe
    -3 Daze
    -1 Spell Pierce (on draw)

    Death and Taxes


    +2 Krosan Grip
    +1 Nature's Claim
    +1 Karakas
    +1 Sylvan Library

    on play
    -3 Force of Will
    -2 Gitaxian Probe

    on draw
    -3 Daze
    -1 Spell Pierce
    -1 Force of Will

    Deathblade

    +2 Krosan Grip
    +1 Nature's Claim
    +1 Sylvan Library

    -2 Crop Rotation
    -2 Force of Will

    Esper Stoneblade

    +2 Krosan Grip
    +1 Nature's Claim
    +1 Sylvan Library

    -2 Crop Rotation
    -2 Force of Will

    Shardless BUG

    +2 Submerge
    +1 Sylvan Library

    -3 Force of Will

    ANT

    +2 Blue Elemental Blast
    +1 Force of Will
    +1 Flusterstorm
    +2 Grafdigger's Cage
    +1 Bojuka Bog

    -4 Inkmoth Nexus
    -3 Vines of Vastwood

    Belcher

    +2 Blue Elemental Blast
    +1 Force of Will
    +1 Flusterstorm
    +1 Spellskite

    -2 Crop Rotation
    -3 Gitaxian Probe

    Dredge

    +2 Krosan Grip
    +1 Nature's Claim
    +1 Bojuka Bog
    +2 Grafdigger's Cage

    on play
    -3 Force of Will
    -1 Stifle
    -2 Daze

    on draw
    -3 Daze
    -1 Stifle
    -2 Force of Will

    Merfolk

    +2 Krosan Grip (if you think they have Jitte)

    on play
    -1 Stifle
    -1 Force of Will
    on draw
    -1 Stifle
    -1 Daze

    OmniTell

    +1 Force of Will
    +1 Flusterstorm

    -2 Crop Rotation

    Jund

    +1 Bojuka Bog (if Punishing Fire)
    +1 Spellskite
    +1 Blue Elemental Blast (if Bloodbraid Elf)
    +1 Sylvan Library
    +2 Submerge

    -3 Gitaxian Probe
    -3 Force of Will

    Imperial Painter

    +2 Blue Elemental Blast
    +2 Krosan Grip
    +1 Nature's Claim
    +1 Force of Will

    on play
    -3 Gitaxian Probe
    -2 Crop Rotation
    -1 Daze

    on draw
    -3 Daze
    -2 Crop Rotation
    -1 Gitaxian Probe

    Reanimator

    +1 Force of Will
    +1 Flusterstorm
    +2 Grafdigger's Cage
    +1 Bojuka Bog
    +1 Karakas

    -4 Inkmoth Nexus
    -1 Ponder
    -1 Vines of Vastwood

    MUD

    +2 Krosan Grip
    +1 Nature's Claim
    +1 Force of Will
    +1 Bojuka Bog

    -1 Stifle
    -3 Gitaxian Probe
    -1 Vines of Vastwood

    Nic Fit

    +2 Krosan Grip
    +1 Nature's Claim
    +1 Spellskite
    +1 Sylvan Library
    +2 Grafdigger's Cage
    +2 Submerge
    +1 Bojuka Bog

    -3 Force of Will
    -3 Gitaxian Probe
    -3 Daze
    -1 Ponder

    Mono Black Pox

    +1 Sylvan Library
    +1 Flusterstorm
    +1 Nature's Claim
    +1 Krosan Grip

    -1 Stifle
    -3 Gitaxian Probe

  19. #179

    Re: [Primer/Deck] U/G Infect

    If we mostly agree on the sideboarding listed above, I will add it to the primer.
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  20. #180

    Re: [Primer/Deck] U/G Infect

    I don't exactly like blue elemental blast against miracles. The rest of the mus I don't know well enough to comment.

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