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Thread: [DTK] Dragons of Tarkir spoiler thread

  1. #201
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by iamajellydonut View Post
    Isn't it basically just an overcosted True-Name Nemesis?
    Yes. Although it sucks that we compare all 3cc creatures to TNN (and MM now, maybe, I guess).

  2. #202
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by T-101 View Post
    I guess Lemnear should throw Atarka into the heap of "new, and possibly sweet GSZ/NO targets."
    maybe better than regal force^^ the big dragon queen got a nice artwork!
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  3. #203
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Shorecrasher returns to the battlefield FACE DOWN. You have to pay 5 mana to get it back. No thanks, mate.
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
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  4. #204

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by T-101 View Post
    I guess Lemnear should throw Atarka into the heap of "new, and possibly sweet GSZ/NO targets."
    yes but Atarka is in a different universe in terms of quality compared to the green fight dragon or the gruul beast.

    Just sad that the damage can't go to a player if you wish to.

    5 damage divided as you choose is pretty good utility and a 8/8 flying trample is a "solid" clock.

  5. #205
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Cire View Post
    Yes. Although it sucks that we compare all 3cc creatures to TNN (and MM now, maybe, I guess).
    Correction: I compare all 3cc blue creatures that are deliberately designed to be resilient to True-Name Nemesis.

    The best card will always be the best card. It's been this way for almost twenty-two years. There's no reason True-Name Nemesis should be treated as a vile anomaly.
    Quote Originally Posted by sdematt View Post
    tits.

  6. #206

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Quizzlemanizzle View Post
    yes but Atarka is in a different universe in terms of quality compared to the green fight dragon or the gruul beast.

    Just sad that the damage can't go to a player if you wish to.

    5 damage divided as you choose is pretty good utility and a 8/8 flying trample is a "solid" clock.
    I'm not a NO connoisseur, but Arc Lightning for 8 vs creatures + evasive Fatty does seem pretty appealing.

  7. #207
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    Re: [DTK] Dragons of Tarkir spoiler thread

    I kinda like Blood Chain Fanatic, actually. That is the 3/3 orc for 1bb with this text:

    Sacrifice another Warrior: Target player loses X life and you gain X life, where X is the sacrificed Warrior's power. It is an aggressively costed dude, and you can do some pretty nifty stuff with that ability, which also aggressively costed.

    Unnatural Selection is a card.
    Phyrexian Dreadnought
    Wall of Blood
    Moltensteel Dragon


    Or whatever. There are a lot of good warriors anyway.
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
    "Politicians are like diapers. They should be changed often and for the same reason."
    "Governing is too important to be left to people as silly as politicians."
    "Politicians were mostly people who'd had too little morals and ethics to stay lawyers."

  8. #208

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Finn View Post
    ...
    Sacrifice another Warrior: Target player loses X life and you gain X life, where X is the sacrificed Warrior's power. It is an aggressively costed dude, and you can do some pretty nifty stuff with that ability, which also aggressively costed.
    ...
    There's a in that activation cost which makes it much weaker.

  9. #209
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by T-101 View Post
    I'm not a NO connoisseur, but Arc Lightning for 8 vs creatures + evasive Fatty does seem pretty appealing.
    Only in the situation where you don't have creatures on the board, which begs how NO is cast reliably and why it is better then Progenitus. Or if you have creatures on the board and you could just Hoof them for 20+.

    What typical boardstate is this card better than current options?
    Matt Bevenour in real life

  10. #210
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by rufus View Post
    There's a in that activation cost which makes it much weaker.
    Drain-Fling the rest of your army of free would be a tad bid strong.

    The better question is what to color to run to complement it?

    Some notable growable warriors in the 1-3cc range are:

    Champion of Lambholt
    Chief of the Edge
    Countryside Crusher
    Goblin Piledriver
    Hero of Leina Tower
    Seeker of the Way
    Tymaret, the Murder King
    Varolz, the Scar-Striped

    Pump spells/equipment can do the rest.

  11. #211
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    Re: [DTK] Dragons of Tarkir spoiler thread

    more cards

    Sarkhan Unbroken 2GUR
    +1: Draw a card, then add 1 mana of any color to your mana pool
    -2: put a 4/4 red flying dragon onto the battlefield
    -8: Search library for any amount of dragons and put them onto the battlefield

    Dragonlord Ojutai 3WU
    Flying
    Has Hexproof as long as it is untapped
    Whenever deals combat damage look at the top 3 cards of your library and put on into your hand and the rest on the bottom of your library
    5/4

    And I think from Modern Masters:

    Lilian Heretical Healer 1BB
    Lifelink
    Whenever another nontoken creature you control dies, exile ~ and return her to battlefield transformed. If you do put a 2/2 black zombie token onto the battlefield
    2/3
    Liliana, defiant necromancer
    +2 each player discards a card
    -X reanimate non-legend with converted mana cost X or less from your graveyard
    -8: Emblem with "whenever a creature dies, return it to battlefield under your control at the beggining of next end step
    (3)

  12. #212
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    Re: [DTK] Dragons of Tarkir spoiler thread

    This card seems ridic....



    this is the card my gsz / no brew has been waiting for!

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    why cards are so expensive...hoarders

  13. #213

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Tammit67 View Post
    Only in the situation where you don't have creatures on the board, which begs how NO is cast reliably and why it is better then Progenitus. Or if you have creatures on the board and you could just Hoof them for 20+.

    What typical boardstate is this card better than current options?
    Prog and Hoof are awesome game ender targets, no doubt. Hoof wins for Elves, and Progenitus wins for non-Elves as a default mainboard choice.

    Also, I misread Atarka; it only shoots for 5, not 8.

    Where Atarka would be strong is against specific problem cards, or lots of small things (it can kill Peacekeeper/a bunch of opposing Elves/2 Delvers/2 Deathrites/Jace + a creature sometimes/Liliana + a creature sometimes/other things that I can't think of).

    I agree that Prog and Hoof are likely just better most of the time, but being that Ruric Thar can see play sometimes, Atarka doesn't seem out of the realm of possibility.

  14. #214
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Cire View Post
    And I think from Modern Masters:

    Lilian Heretical Healer 1BB
    Lifelink
    Whenever another nontoken creature you control dies, exile ~ and return her to battlefield transformed. If you do put a 2/2 black zombie token onto the battlefield
    2/3
    Liliana, defiant necromancer
    +2 each player discards a card
    -X reanimate non-legend with converted mana cost X or less from your graveyard
    -8: Emblem with "whenever a creature dies, return it to battlefield under your control at the beggining of next end step
    (3)
    That will be from Origins.

  15. #215
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    Re: [DTK] Dragons of Tarkir spoiler thread

    It's worth noting that enemy fetches are basically at 0% chance now with "Battle for Zendikar" announced as the next October set.

  16. #216
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Sarkhan Unbroken seems good. I hesitate to say the +1 ability is basically the whole card, but kinda yeah, it is a silly good + ability even on a 5cmc permanent. The - is clearly great for creating a blocker - a flying one at that. No Delver whittling at its loyalty (I heard that was a drawback, somewhere).

    Really both planeswalkers spoiled so far look pretty intriguing, can't wait to never own any :/
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  17. #217

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by TsumiBand View Post
    Sarkhan Unbroken seems good. I hesitate to say the +1 ability is basically the whole card, but kinda yeah, it is a silly good + ability even on a 5cmc permanent. The - is clearly great for creating a blocker - a flying one at that. No Delver whittling at its loyalty (I heard that was a drawback, somewhere).

    Really both planeswalkers spoiled so far look pretty intriguing, can't wait to never own any :/
    He's pretty good, but hard to cheat into play, and, in legacy, at 5cc he's competing with cards that win the game immediately like Ad Nauseam.

  18. #218
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    Re: [DTK] Dragons of Tarkir spoiler thread



    Hrngggggg
    Quote Originally Posted by sdematt View Post
    tits.

  19. #219

    Re: [DTK] Dragons of Tarkir spoiler thread

    I know this card is "bad", but I really like the design of the ability.



    Savage Ventmaw 4RG

    Flying

    Whenever Savage Ventmaw attacks, add RRRGGG to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.

    4/4
    I'm almost certain this card will see zero competitive Legacy play, but perhaps this ability (critters that add mana on attack) could eventually show up on a Modern/Legacy worthy card. Great ability for Green/Red and a good way to push mana acceleration in a "fair" way.

  20. #220
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    Quote Originally Posted by iamajellydonut View Post
    Hrngggggg
    I know, right?

    Does Elves play this card?

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