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Thread: [Deck] UWR Delver

  1. #1001
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    Re: [DTB] UWR Delver

    As far as changing your list configuration, you can do with one less land. I'd shave a fetch, assuming that you'll get all the duals at some point - wouldn't bother playing basics. 4 STP is probably too much - it's a huge liability a good chunk of the time, so if you're looking for cards to cut this is the first to go (aside from the Stifles, obviously). Bolt kills all the same stuff aside from Goyf and still goes to the face, so that's why you keep those and cut plows.

    You also have waaaaay too many Wear/Tear in your board.

  2. #1002

    Re: [DTB] UWR Delver

    I'll try this tomorrow: -1 Tarn, -1 Swords, -3 Stifle, +3 Probe, +2 Spell Pierce

    I am still pretty sure that Pierce is the worst card in that 60

    wear//tear is a concession to my meta which has chalice of the void everywhere, but I'll look in to cutting one

  3. #1003
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    Re: [DTB] UWR Delver

    Quote Originally Posted by h2o View Post
    I'll try this tomorrow: -1 Tarn, -1 Swords, -3 Stifle, +3 Probe, +2 Spell Pierce

    I am still pretty sure that Pierce is the worst card in that 60

    wear//tear is a concession to my meta which has chalice of the void everywhere, but I'll look in to cutting one
    Why do you think Pierce is so bad?

  4. #1004

    Re: [DTB] UWR Delver

    doesn't stop turn 1 [insert scary thing here] on the draw

    can be played around once they hit 3 mana

    mediocre against deathrite shaman decks and awful against land-based decks, the combination of which are about 40-50% of my meta

  5. #1005

    Re: [DTB] UWR Delver

    Granted, those were my impressions of the card when I was playing UR Delver and UWR Stoneblade in the Treasure Cruise era. I only played with Pierce (and no Stifle) in UWR Delver the first 2 weeks I played the deck, and I didn't do very well. Of course that might have been due to other factors such as poor play or suboptimal sideboard.

    I acknowledge your experience with the deck and I'll definitely try out different configurations. Thanks for your help thus far.

  6. #1006
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    Re: [DTB] UWR Delver

    Quote Originally Posted by h2o View Post
    doesn't stop turn 1 [insert scary thing here] on the draw

    can be played around once they hit 3 mana

    mediocre against deathrite shaman decks and awful against land-based decks, the combination of which are about 40-50% of my meta
    Stifle doesn't stop anything T1 on the draw either :P

    Also, if they're waiting to hit 3 mana to play around your Spell Pierce, that's tempo right there. Often it's correct to cast a Spell Pierce into two open mana to force them to use up all their mana.

    As for your meta, I can't help you there - land decks are an atrocious matchup for this deck, play something else if you want to win :)

  7. #1007

    Re: [DTB] UWR Delver

    I don't think lands is an "atrocious" matchup for this deck. It's certainly not good but not more than 60-40. True name, wasteland, batterskull, and swords all give us main deck power, and then meddling mage and rest in peace are all stars.

  8. #1008

    Re: [DTB] UWR Delver

    What advantages does this deck have (if any) to Deathblade? I'm trying to find my way in Legacy and I'm really stuck trying to pick a deck. Thanks!

  9. #1009
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    Re: [DTB] UWR Delver

    Quote Originally Posted by Dutch253 View Post
    What advantages does this deck have (if any) to Deathblade? I'm trying to find my way in Legacy and I'm really stuck trying to pick a deck. Thanks!
    Deathblade is a more controlling deck that tries to go big with JTMS, Deathrite and sweepers. This deck is more of a tempo control deck with wastelands and sometimes a fast delver kill.

  10. #1010

    Re: [DTB] UWR Delver

    Quote Originally Posted by skyout View Post
    Deathblade is a more controlling deck that tries to go big with JTMS, Deathrite and sweepers. This deck is more of a tempo control deck with wastelands and sometimes a fast delver kill.
    So instead of Deathrite, Thoughtseize, Jace and Liliana we get Delver, Bolt, Stifle and ways to protect Delver?

  11. #1011
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    Re: [DTB] UWR Delver

    It's sort of a weird beast. We're not the best tempo deck, and we're certainly not the best control deck - what we do have is a way to put on early pressure that can be difficult to deal with given our protection, and once it's gone, they have to deal with the problem of Batterskull and/or TNN. And we DO NOT have Stifle, the card is garbage.

  12. #1012

    Re: [DTB] UWR Delver

    Quote Originally Posted by KevinH View Post
    It's sort of a weird beast. We're not the best tempo deck, and we're certainly not the best control deck - what we do have is a way to put on early pressure that can be difficult to deal with given our protection, and once it's gone, they have to deal with the problem of Batterskull and/or TNN. And we DO NOT have Stifle, the card is garbage.
    I thought Stifle/Wasteland was one of the best ways this deck can gain tempo over an opponent?

  13. #1013

    Re: [DTB] UWR Delver

    It's not been an effective strategy for any deck so far other than RUG Delver.

    From my phone. I do my best, dammit!

  14. #1014

    Re: [DTB] UWR Delver

    Quote Originally Posted by Dutch253 View Post
    So instead of Deathrite, Thoughtseize, Jace and Liliana we get Delver, Bolt, Stifle and ways to protect Delver?
    Delver, Bolt and Rest in Peace. Plus we get to use Wastelands much more effectively.

  15. #1015
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    Re: [DTB] UWR Delver

    So, is everyone still playing Lavamancer? Seems like the weakest card in the board and I'm trying to fit in Council's Judgment and V. Clique.

  16. #1016

    Re: [DTB] UWR Delver

    yeah

    it's mostly for Elves but it's also useful against Infect

  17. #1017
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    Re: [DTB] UWR Delver

    Quote Originally Posted by h2o View Post
    yeah

    it's mostly for Elves but it's also useful against Infect
    I get that it's good against Elves but isn't our deck already just insane against it anyways? We have 8 removal spells in addition to Jitte, Wasteland for their Cradles, and counters for their NO and Glimpses. It seems like overkill, where as Clique and Judgment seem like great 1-of utility cards.

    I'm asking because I just picked up a Jap foil Clique and am not sure whether or not I should get rid of my 2 Jap foil Lavamancers :P

  18. #1018

    Re: [DTB] UWR Delver

    I don't think it's better than a 55/45 against Elves. I lost to it last week. Sometimes they just play a bunch of dudes and we can't really deal w/ that without any wrath effects.

  19. #1019

    Re: [DTB] UWR Delver

    I might be in the minority or proven wrong through continued playing, but I still like Lavamancer. He is such a brutal early turn drop vs many aggro decks, and the extra reach is good in others. My current plan I have two Dig Through Time in the main, and a package of two Lavamancers and another package of two Rest in Peace in the board. I don't ever mix them, and play whichever two card package I feel works best for each matchup after boarding.
    I do like having a Clique in the deck too. My deliberation is whether to have 2 TNN and 1 Clique in the main, or 3 TNN main and 1 Clique in the board to replace a TNN with in more control/combo matchups.

  20. #1020
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    Re: [DTB] UWR Delver

    Quote Originally Posted by beez View Post
    I might be in the minority or proven wrong through continued playing, but I still like Lavamancer. He is such a brutal early turn drop vs many aggro decks, and the extra reach is good in others. My current plan I have two Dig Through Time in the main, and a package of two Lavamancers and another package of two Rest in Peace in the board. I don't ever mix them, and play whichever two card package I feel works best for each matchup after boarding.
    I do like having a Clique in the deck too. My deliberation is whether to have 2 TNN and 1 Clique in the main, or 3 TNN main and 1 Clique in the board to replace a TNN with in more control/combo matchups.
    I'm hesitant to include three 3-drops in the maindeck, but if I were to them it'd be the 2-1 split, not 3 TNNs. TNN is nothing more than Force fodder in enough matchups, whereas Clique is almost always good.
    Last edited by KevinH; 03-09-2015 at 07:14 PM.

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