Played enchantress to 2-1-1 at a side event at SCG Indy
r1 played against a UR delver player who apparently didn't know that argothian has shroud/didn't want to play enough attention to a new card to read it thoroughly before letting it resolve, won games 1 & 2 fairly easily
r2 played against sneak and show in a very quick match loss
r3 played against MUD. g1 mulled to 4, opponent was knew so didn't know what forest->mirri's guile meant so he didn't board. game 2 i manage to grind out a win at one life through a chalice on 1, 2 trinispheres, and a lodestone golem. g3 he gets stuck on lands and i land a quick emrakul
R4 was an ID, but we played for fun. he was on belcher and i got g2 after he made some goblins, lost the other two games
had fun playing this for the first time, definitely glad i bothered to finish picking up the stuff for it right after i dropped from the main event
Guys, quick and small question, looking for a deck to recommend to a buddy.
How good would this deck be in a meta circling around Miracles / ANT-TES / Delver variants , with the odd Stoneblade or Reanimator?
Thanks.
Hi guys! Here's another local Legacy report from over the weekend. Keeping with tradition I ended up going 3-1 beating everything fair and losing to fast combo. Here is the list I played -
4x Enchantress’s Presence
4x Argothian Enchantress
3x Green Sun’s Zenith
4x Wild Growth
4x Utopia Sprawl
3x Rest in Peace
2x Helm of Obedience
1x Emrakul, The Aeon’s Torn
1x Enlightened Tutor
3x Elephant Grass
3x Mirri’s Guile
3x Solitary Confinement
2x Journey to Nowhere
1x Oblivion Ring
1x Exploration
4x Serra’s Sanctum
4x Windswept Heath
1x Plains
1x Savannah
1x Karakas
10x Forest
SB
4 Leyline of Sanctity
3 Humility
1 Rest in Peace
1 Elephant Grass
2 Eidolon of Rhetoric
1 Rule of Law
1 Gaddock Teeg
1 Reclamation Sage
1 Sigil of the Empty Throne
Round 1 vs Miracles (Won 2-0)
I like our Miracles matchup, only scared of counterbalance, and even that isn't terrible unless they keep it for 10+ turns and can set up the lock
Game 1: As with most games against Miracles he counters my first Enchantress affect, and then Terminus's my 2nd Argothian. Unfortunately for him Green Sun's and Argothians that shuffle back into the library poses problems.I eventually start drawing 3-4 cards a turn and hit Emrakul.
Game 2: I fought through counterbalance/top for awhile until I can hit Oblivion Ring on Counterbalance. He eventually Entreats for 5 Angels, and I am at 20. I have an amazing turn that starts with only 1 Argothian, few growth's, and a Rest in Peace on the board. I play a Growth and hit Presence, I play Presence and hit Guile, play Guile and hit Sanctum + Helm of Obedience, game!
Round 2 vs Miracles (Won 2-1)
Game 1: He can't kill me fast enough as I assemble Helm/RiP around turn 10 or so.
Game 2: He locks me out with Counterbalance/Top. He countered/terminused/judgement at least 4 Enchantress effects.
Game 3: Another long grindy game. I fought through counterbalance/top by casting Green Sun's for 4 (CC 5) to get Reclamation Sage and eventually assembled Emrakul.
Round 3 vs Punishing Jund (Won 2-0)
Game 1: I blow him out. He durdled around with Deahtrite into Tarmogoyf into Bloodbraid into Dark Confidant. Great aggro start but I Journey the Tarmogoyf, eat some damage and Helm/RiP him out as he doesn't do anything of note.
Game 2: This was a little bit closer as he Thoughtseizes turn 1 and casts Hymn turn 2. Lucky for me Hymn misses my Presence and he doesn't have much of a clock. He burns an Abrupt Decay on my Elephant Grass and I untap and tutor up Helm to go with my RiP in hand.
Round 4 vs Show & Tell/Hive Mind (Lost 0-2)
uggghhh
Game 1: He casts turn 2 Show and Tell into Hive Mind into Lotus Petal into Ponder into Pact of Negation saying go.
Game 2: I made a huge blunder by not bringing in Reclamation Sage. I didn't think it would be relevant as he kills me the same turn as he casts Show and Tell. BUT since I had so many dead cards I brought in Rule of Law/Eidolon to slow him down. So of course I land Eidolon, he puts Hive Mind into play, my turn I have a Green Suns but didn't bring in the Sage!!! I had to pass back as he plays Pact of Titan and I didn't have Utopia Sprawl to name red with
A horrible match-up but I still need to play smart and SB correctly to give myself a chance
Finished 3-1
This is about par for the course with Enchantress. Good games against non graveyard based combo. Show and Tell is the worse card for us to see unfortunately. I still love playing the deck and would be happy taking it to every tournament. The deck is good people.
Journey to Nowhere was good in Round 3 and was terrible in the other rounds obviously. Not sure it will be MD still. I just played against match-ups where it was irrelevant. That's what I enjoy about Legacy, so many different decks to play against.
How have Eidolon of Rhetoric and Rule of Law been performing in the board? Have you been able to reliably win the game before they answer it and kill you? Also, what does Sigil come in for, control matches I guess?
3 Humility just seems mean. I love it.
I feel like the Miracles matchup comes down to how many counterspells they cars by turn 5. Suppression Field murders them.
Consider switching Journey to Nowhere for some number of Banishing Light or Song of the Dryads maybe?
And hell yeah the deck is good.
Hi all! In the past 6 months I have sold out of legacy blue staples. In doing so I miss playing legacy---stupid I know. I was looking at picking this up for the rare occasions I get to play and came up with the following list:
4 Argothian Enchantress
4 Enchantress's Presence
4 Kruphix's Insight
4 Sterling Grove
1 Slyvan Library
1 Suppression Field
1 Oblivion Ring
2 Solitary Confinement
4 Elephant Grass
1 Sphere of Safety
4 Utopia Sprawl
4 Wild Growth
3 Rest in Peace
1 Helm of Obedience
1 Sigil of the Empty Throne
1 Exploration
1 Karakas
1 Bayou
1 Savannah
4 Serra's Sanctum
3 Plains
4 Windswept Heath
6 Forest
Sideboard:
4 tidehollow sculler
2 Engineered Plague
4 Brain Maggot
2 Stony Silence
3 krosan grip
The idea was to have as many "card filtering cards in the main and to make the sideboard very anti combo and miracles. The main can stall with all the stupid delivers. Please let me
Know what you all think.
Played in a 5 round weekly on Sunday. Went 3-2 with both losses being to elves in rounds 2 and 5. The SB options against elves all seem so devastating, but none of them are really fast enough. Anyways, a quick tournament report.
R1 vs dredge 2-0. My opponent was very new to the deck, and missed lots of bridge triggers, and also didn't see a lot of cabal therapy action. Won the first game with angel tokens, and the 2nd with a concession to RiP.
R2 vs elves 0-2. My opponent is on the play and goes off T3. Game 2 I keep a very respectable 7 and am dead on turn 3 again. Perhaps I should have mulled deep looking for grafdiggers cage, although it ended up not mattering since he had a very good glimpse hand that let him draw his whole library and hit me for lethal with gigantic craterhoof.
R3 vs RUG delver 2-1. He takes g1 with a T1 delver that flips off a upkeep brainstorm into multiple bolts when my life total was low enough. I side in the helm rip combo for games 2 and 3 and combo him out in game 2. Game 3 was officially the grind. RIP and elephant grass stave off a largish contingent of mongeese and mongoyfs, and the unluckiest delver in the world, which absolutely just doesn't want to flip. Anyway, I win this one with sigil making a largish army of angels.
R4 vs BUG nic fit 2-1. This was a great match. I find that being on the replenish plan MD helps a lot in various pernicious deed MUs, which I face surprisingly frequently. Anyway, G1 he grinds me down over the course of ~30 minutes, and just when I think I can stabilize he uses eternal witness to recur deed and blow my board to swing in for lethal. Game 2 my opponent misplays and forgets to flashback cabal therapy naming replenish before blowing deed. I get to replenish with an eidolon in the GY. He scoops in order to move to game 3 with enough time to finish the match. G3 I kept a very good hand with multiple redundant enchantress effects. On t5 of turns I replenish into a solid lock, and my opponent concedes to the emrakul in my hand that I can cast next turn. He didn't have to scoop, and I'm grateful that he did.
R5 vs elves 0-2. On the draw I die on turn 3, on the play I end up facing down a ruric thar on T3, with no chance of successfully establishing a solitary lock in time before I'm dead.
I was your round 3 opponent. The Delver of Secrets flips we're pretty unfortunate, though I probably should have been attacking into you with my Nimble Mongoose. I was afraid of you getting the combo against me, so I was holding up answers for it instead of attacking. I would say the best card in that matchup was your Rest in Peace and Elephant Grass. It really kept me from being able to build up a critical mass of damage. The nail in the coffin was the Suppression Field followed by the Solitary Confinement. I had enough burn to get you, but just not able to string enough damage together before getting killed by angels.
So, gentlemen, any thoughts on this?
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For what it's worth, I think she's better than Sigarda, Host of Herons if you're going full prison with Sigil of the Empty Throne and want a GSZ finisher, but yeah. Otherwise, I'd probably double up on Eidolon of Blossoms before running her seriously.
Still, it's worth a test I think.
On a somewhat related note, moving to Philly has left me in a local meta flooded with Miracles, so I may be playing Enchantress more regularly now. I've been doing some aggressive gauntlet testing (20 games each, preboard and post) with the following list and it seems good so far. RUG Delver is the only matchup that's fully tested, and it came out to exactly 50/50. More testing may move the needle one way or another, but this is basically what I expected. I'm going to need to find opponents for some of these decks because I'm not proficient with them, but I have good partners for Delver and midrange decks so that's where I'm starting.
4 Argothian Enchantress
4 Enchantress's Presence
2 Eidolon of Blossoms
3 Green Sun's Zenith
2 Replenish
4 Wild Growth
4 Utopia Sprawl
3 Elephant Grass
3 Sterling Grove
3 Mirri's Guile
2 Rest in Peace
2 Solitary Confinement
1 Oblivion Ring
1 Sphere of Safety
1 Emrakul, the Aeons Torn
1 Sigil of the Empty Throne
7 Forest
2 Plains
4 Windswept Heath
1 Savannah
2 Serra's Sanctum
2 Nykthos, Shrine to Nyx
1 Verdant Catacombs
1 Taiga
Sideboard
1 Carpet of Flowers
1 Blood Moon
4 Chalice of the Void
2 Suppression Field
1 Stony Silence
2 Choke
1 Oblivion Ring
2 Swords to Plowshares
1 Rest in Peace
I'd like to get an MD Blood Moon in, and I think the cut is probably Oblivion Ring, though it is a good utility Enchantment. I'm also torn on cutting the 5th Fetch for Karakas and the SB RiP for a third Swords.
I have 3 questions for you. I'm sorry if you have addressed these questions in this forum in the past, but some of your tech is novel to me.
1) Is having RIP and replenish both mainboard ever problematic for you? Related to that question why play 2 RiP MD if you aren't on the helm plan? Do you anticipate lots of Loam, or dredge and other GY centric strategies?
2) Why have you decided to forgo helm of obedience entirely?
3) I'm curious about the chalices in the SB. Which MUs are they for and what do you set them at.
Also, good luck at EE2. I had plans to go but everything fell through this weekend.
No problem.
I wanted at least one Rest in Peace main as a Grove target and the second is probably a holdover from the last time I aas running RiP/Helm. I haven't experienced much tension between RiP and Replenish, but there is a bit of dyssynergy between them.1) Is having RIP and replenish both mainboard ever problematic for you? Related to that question why play 2 RiP MD if you aren't on the helm plan? Do you anticipate lots of Loam, or dredge and other GY centric strategies?
There are several reasons: dissynergy between Helm and sideboard cards like Suppresion Field and Stony Silence, Helm being both untutorable and unprotected by Sterling Grove, Helm being easily hit by opposing sideboard cards like Pithing Needle, Null Rod, Revoker, and Grip, and Helm being weak on its own and un-Replenishable. Emrakul accounts for well over half of my wins at this point so I want my secondary wincon to be as robust as possible.2) Why have you decided to forgo helm of obedience entirely?
I'm trying them against combo, mostly ANT/TES and Omni/Sneak. Against the Storm decks they get set to 0 (if I don't have Stony Silence) and 1 (if I do). They get set to 1 against the Show and Tell decks, and 3 if I can survive that long. I'll post about how the plan works out once I test the matchups.3) I'm curious about the chalices in the SB. Which MUs are they for and what do you set them at.
Thanks! I don't think I'll be able to make the Legacy portion, and I'll probably play BUG Delver if I make it, but thanks. I'm not fully back into the swing with Enchantress and the list just isn't tested enough for me to bring it to a big event right now. The biggest thing I can say about this list is that the games I've played againat RUG and BUG Delver have convinced me that running fewer than 2 Eidolon of Blossoms is almost certainly wrong. The ability to draw off of GSZ has dramatically improved its functioning in the deck and had made the Confinememt lock much more stable.Also, good luck at EE2. I had plans to go but everything fell through this weekend.
EDIT: Dear god. Genesis Hydra. Will post a list soon.
Last edited by btm10; 03-10-2015 at 09:57 PM.
I think you should play this x4 and use it for kill instead of Sigil/Emrakul.Myth Realized
Enchantment
Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
2W: Put a lore counter on Myth Realized.
W: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it.
Regards,
Dihensoeur.
While I am open to brewing with anything, and Sigil would be one of the first things to go for an alternate win-con I don't think I could ever be convinced to take Emrakul out of the deck. Emrakul does everything you could ever want. It can't be countered, it reshuffles the graveyard, it goes infinite with Karakas, and it gives us something meaty to put in vs. Show and Tell.
What an interesting card though. My initial thoughts are that it's a bit awkward since to me the best time you could drop this is turn one but then you're not playing a wild growth effect turn one. I've recently taken exploration out of my build but maybe they work well together since you can get a second land and play this, especially if you're playing multiples.
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