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Thread: [Deck] 12 Post

  1. #3301

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Kinda. It makes my weeklies extremely entertaining. The experience lends me to believe that this deck doesn't have bad matchups, just more experience needed in them.

    I would take it as a bit of a compliment that he takes a deck that he enjoys playing that is not "tier 1" to local tournaments and is so successful with it that other regulars meta for him.

    It used to happen to me when I was able to play more regularly and we had a tight group of players locally. However I did not come close to enjoying the level of success that Rock has. Think of it as a batter sitting on a pitchers change up, rather then a fastball

  2. #3302

    Re: [Deck] Turbo Eldrazi

    I'm not upset about being the owner of a nice new Candelabra at all! It was merely a joke meant to poke a little bit of fun at the ever fluctuating nature of Rock Lee's list. :)

    Obviously the list changes based on testing, and Candelabra will have some place in the deck for people who want to run them at least as a 1-of indefinitely. I wanted to build this list for a while and some recent acquisitions have finally enabled me to build it!

    And re: netdecking, If I wanted to purely netdeck something to give me the highest % chance of winning in a tournament, I'd probably netdeck a Delver list of some kind instead! Instead I build the decks that are personally the most fun to play for my style of play.

  3. #3303

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by sauce View Post
    That's me and my list btw... I was just about to post about my tournament but you beat me to it.
    http://sales.starcitygames.com//deck...p?DeckID=81090

    Rd1 Bant Infect 2-0 (start the day off w/ a bad matchup)
    Rd2 MUD 2-0 (2nd bad matchup in a row)
    Rd3 Elves 2-1 (3rd bad matchup in a row)
    Rd4 Tinfins 0-2 (Dude hits yahtzee after I blow him out w/ Crop rotation getting Bog, lost a good matchup)
    Rd5 Miracles 2-0 (Joe Losett)
    Rd6 RUG Delver 2-0
    Rd7 Manaless Dredge 2-0
    Rd8 BUG Delver (the end boss of this deck) 1-2
    I got hymned and double fow'd in every game I lost vs BUG for t8. We couldn't draw in, I was in 9th he was in 10th.

    Deck is decent but a lot of bad matchups right now it seems...
    Congrats Alex! Other than Miracles, that gauntlet of matches is pretty atrocious for the deck. That makes your record all the more impressive.

    I'm loving your list, but I had a couple questions.

    Did you ever miss not having more Repeals? I consider them as Insectile bounces first and foremost, and everything else they can bounce is just gravy. And they rarely seem bad in multiples.

    How were the Wurmcoil Engine and Thragtusk? Are they there mostly as a hedge against Liliana?

    How was Carpet of Flowers? I have always been a strong proponent of the card, and I usually run a pair in the sideboard these days to weaken the mana denial component of Delver decks. It seems that with your Wurmcoil/Thragtusk they would be even better, giving you more threats to pour the extra mana into.

    Congrats again! Good to see that you're still rocking this deck.

  4. #3304
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Still on the lookout for good white cards to consider/evaluate. Wondering if I should go 2 seal of primordium, 1 seal of cleansing. And ideally would like to replace the swan song / Fluster storms, but feel that Ethersworn cannonist might be too narrow.
    A card that may be worth consideration is Restoration Angel. It is great against Delver decks of all varieties, kills planeswalkers by surprise, and can potentially protect Primeval Titan. Also it is phenomenal when paired with Glen Elendra Archmage or Thragtusk. White also gives us access to Rest in Peace, which is nice in matchups we wouldn't want Moment's Peace (not sure if any of those exist...).

  5. #3305
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    Re: [Deck] Turbo Eldrazi

    Lost to my thursday weekly to Enchantress (in 2, matchup was a blowout. Good pilot, full combo build) and Belcher (went to 3 games, game 1 involved 7 turns of not drawing a terminus, brainstorm, top, crop, titan, Ugin or moment's peace)

  6. #3306
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    Re: [Deck] Turbo Eldrazi

    Did some testing with Rock Lee's list last night, only two changes concerning the lands: -1 Mikokoro, -1 Chasm, +1 Cavern, +1 Glimmerpost. I have been surprised how good the deck plays despite the 3rd color!
    Fair MUs are even better now, so I guess the sideboard will be checked for some new options offered by white to fight combo MUs. Candelabra and needle would be nice, especially needle to handle PWs (tested against Narset, and her ultimate is a nightmare).

    Right now Bant Post seems to be the way to go.

  7. #3307
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    Re: [Deck] Turbo Eldrazi

    Here is my list from EE2, went 6-3 on the day for 63rd.

    1 Emrakul, the Aeons Torn
    1 Wurmcoil Engine
    1 Trinket Mage
    4 Primeval Titan

    1 Ugin the Spirit Dragon
    2 Candelabra of Tawnos
    2 Expedition Map
    2 Sensei's Divining Top
    2 Pithing Needle
    1 Engineered Explosives
    3 Crop Rotation
    3 Repeal
    4 Brainstorm
    2 Show and Tell
    2 Ponder
    3 Force of Will
    1 Fact or Fiction

    4 Cloudpost
    4 Glimmerpost
    2 Vesuva
    4 Tropical Island
    4 Misty Rainforest
    1 Island
    1 Forest
    1 Glacial Chasm
    1 Bojuka Bog
    1 Karakas
    1 Eye of Ugin
    1 Cavern of Souls

    *~* Sideboard *~*
    1 Ugin, the Spirit Dragon
    2 Flusterstorm
    2 Trinisphere
    1 Wurmcoil Engine
    2 Blue Elemental Blast
    2 Relic of Progenitus
    1 Graffdigger's Cage
    1 The Tabernacle at Pendrell Vale
    1 Swan Song
    1 Venser, Shaper Savant
    1 Krosan Grip

    There's nothing real innovative here, but it's been very consistent for me. The latest build I've been testing has the following changes.

    *~*Mainboard*~*
    -1 Fact or Fiction
    -1 Engineered Explosives
    +1 Intuition
    +1 Noxious Revival

    *~* Sideboard *~*
    -1 Relic of Progenitus
    +1 Engineered Explosives

    I've been impressed with the amount of different lines that noxious revival can play. It's original intention was to be the 3rd intuition target.

  8. #3308

    Re: [Deck] Turbo Eldrazi

    Machooga do you have a brief rundown of your matches - who you beat, who you lost to?

  9. #3309
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    Re: [Deck] Turbo Eldrazi

    maCHOOga, were you the Post player facing Death & Taxes R1? I saw a Post player playing Wurmcoil against Death & Taxes and during one game, use -X from Ugin for two consecutive turns (pretty savage). Just curious if that was you, I was the Affinity player mulliganing to three cards against Reanimator (game 1! and then to five game 2) LOL.

  10. #3310
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MGB View Post
    Machooga do you have a brief rundown of your matches - who you beat, who you lost to?
    Sure, I've very bad are writing these things down....go go gadget memory.

    Round 1: Loss - Death & Taxes
    This was a mangara build and each game turn 1 consisted of an Aether Vial. Got to game 3, but wasn't able to turn the corner fast enough to win.

    Round 2: Win - MUD/12post?
    My opponent was playing Candelbra(s)? The power of Force of Will shown. Won in three games.

    Round 3: Win - MUD w Post.
    I won in two games. Game 2 involved my opponent being at -29 life and an Ugin ultimate.

    Round 4: Loss - Burn
    This was my same opponent I beat @ 1 life at the last legacy open. Chaining wurmcoils allowed me to win game 2. I lost in game 3 to a sulfuric vortex.

    Round 5: Loss - Elves
    My opponent had literal unbeatable hands. Game 1 double natural order, Game 2 double cradle to beat my tabernacle & trinisphere.

    Round 6: Win - U/W Miracles
    Round 7: Win - Lands
    Round 8: Win - Lands
    Round 9: Win - Turbo depths

    Quote Originally Posted by Shawon View Post
    maCHOOga, were you the Post player facing Death & Taxes R1? I saw a Post player playing Wurmcoil against Death & Taxes and during one game, use -X from Ugin for two consecutive turns (pretty savage). Just curious if that was you, I was the Affinity player mulliganing to three cards against Reanimator (game 1! and then to five game 2) LOL.
    Yup. That was me. :-D

  11. #3311

    Re: [Deck] Turbo Eldrazi

    I was just screwing around with Rock Lee's list when i randomly thought: why not jam stoneforge mystic and batterskull in here? Its a nice 2 mana card that can use up extra mana as the game progresses. This is a list I brewed up for shits and giggles, but the stoneforge idea might help shore up some of the worse matchups--its a nice removal magnet that lets titan live longer in the white matchups; helps gain life with bskull if they dont have an immediate answer; and it's an early clock versus combo. Also: strapping a batterskull onto a titan is just so damn hilarious (bonus points for putting 2 on a titan)

    4 Cloudpost
    4 Glimmerpost
    3 Tropical Island
    3 Tundra
    1 Savannah
    4 Flooded Strand
    4 Misty Rainforest
    1 Maze of Ith
    1 Eye of Ugin
    1 Karakas

    3 Knight of the Reliquary
    4 Primeval Titan
    4 Stoneforge Mystic
    1 Emrakul, the Aeons Torn
    2 Batterskull

    4 Swords to Plowshares
    3 Crop Rotation
    4 Brainstorm
    3 Show and Tell
    4 Sensei's Divining Top
    2 Engineered Explosives

    Mana should probably be adjusted a bit to include a basic plains/island. Ugin could potentially go in, but I don't have one and he seems like just another win condition. Terminus might be worthwhile in the ee slots, but I dont like the added variance/reliance on brainstorm.

  12. #3312
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by somethingdotdotdot View Post
    I was just screwing around with Rock Lee's list when i randomly thought: why not jam stoneforge mystic and batterskull in here? Its a nice 2 mana card that can use up extra mana as the game progresses. This is a list I brewed up for shits and giggles, but the stoneforge idea might help shore up some of the worse matchups--its a nice removal magnet that lets titan live longer in the white matchups; helps gain life with bskull if they dont have an immediate answer; and it's an early clock versus combo. Also: strapping a batterskull onto a titan is just so damn hilarious (bonus points for putting 2 on a titan)

    4 Cloudpost
    4 Glimmerpost
    3 Tropical Island
    3 Tundra
    1 Savannah
    4 Flooded Strand
    4 Misty Rainforest
    1 Maze of Ith
    1 Eye of Ugin
    1 Karakas

    3 Knight of the Reliquary
    4 Primeval Titan
    4 Stoneforge Mystic
    1 Emrakul, the Aeons Torn
    2 Batterskull

    4 Swords to Plowshares
    3 Crop Rotation
    4 Brainstorm
    3 Show and Tell
    4 Sensei's Divining Top
    2 Engineered Explosives

    Mana should probably be adjusted a bit to include a basic plains/island. Ugin could potentially go in, but I don't have one and he seems like just another win condition. Terminus might be worthwhile in the ee slots, but I dont like the added variance/reliance on brainstorm.
    The idea is interesting for sure. I would probably run feast and famine over double batterskull since you can untap titan'd lands you just tutored and just win.

  13. #3313

    Re: [Deck] Turbo Eldrazi

    SoFaF is probably a good idea--it helps out all of those pesky BGx matchups as well as doing work versus combo.

  14. #3314
    Freedom is just as essential as air
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by somethingdotdotdot View Post
    SoFaF is probably a good idea--it helps out all of those pesky BGx matchups as well as doing work versus combo.
    Sideboard maybe, especially since Primeval Titan is probably one of the best creatures in the game to pick up that sword.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  15. #3315

    Re: [Deck] Turbo Eldrazi

    Well him and emrakul. There's nothing quite like strapping a batterskull+swords onto a hardcast emrakul. Because annihilator 6 just isnt good enough w/o lifelink+vigilance.

  16. #3316
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    Re: [Deck] Turbo Eldrazi

    Tried sfm. and it just walked into all the creature hate fair decks run.

    I prefer the control route over tempo. I think fixing mana is enough of a disadvantage to deal with.

  17. #3317
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    Re: [Deck] Turbo Eldrazi

    I guess SFM needs some counter to work in a proper way. We have no way to protect it AND it doesn't support our game plan... e.g. Krosan Wayfarer ramped, while SFM "just" gets us an equipment we normally don't play.

  18. #3318
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Tried sfm. and it just walked into all the creature hate fair decks run.

    I prefer the control route over tempo. I think fixing mana is enough of a disadvantage to deal with.
    How is/did Dragonlord Dromoka testing going?
    "Let go your earthly tether. Enter the void, empty, and become wind."

  19. #3319

    Re: [Deck] Turbo Eldrazi

    My testing with Ugin got me thinking a lot more about Haven of the Spirit Dragon. In a Loam-based shell, you would be able to dredge into Ugin and recur him indefinitely (subject to graveyard hate). The problem with Loam, of course, is that it doesn't play nicely with Eldrazi graveyard triggers. The interaction seems powerful enough, however, that it's got me brewing. In essence, I ended up borrowing a lot of elements from Lands, although with recurrable finishers that take advantage of 12 Post's massive mana advantage. This is still a very rough draft, but I'd love some constructive criticism on how to make this work.


    2 Ugin, the Spirit Dragon

    1 Steel Hellkite
    1 Sundering Titan

    4 Mox Diamond
    1 Engineered Explosives
    1 Crucible of Worlds
    1 Zuran Orb
    1 Candelabra of Tawnos
    4 Exploration
    4 Life from the Loam
    2 Intuition

    1 Karakas
    1 The Tabernacle at Pendrell Vale
    4 Cloudpost
    3 Glimmerpost
    1 Academy Ruins
    2 Tolaria West
    3 Tranquil Thicket
    1 Dark Depths
    1 Riftstone Portal
    4 Maze of Ith
    4 Tropical Island
    4 Misty Rainforest
    4 Wasteland
    1 Haven of the Spirit Dragon
    3 Thespian's Stage
    1 Forest


    Sideboard

    1 Eye of Ugin
    3 Pithing Needle
    1 Emrakul, the Aeons Torn
    4 Chalice of the Void
    3 Flusterstorm
    1 Sacred Ground
    1 Vesuva
    1 Bojuka Bog
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  20. #3320

    Re: [Deck] Turbo Eldrazi

    I was trying out a list with Ancient Stirrings. Ancient Stirrings was decent for digging for posts, or answers like Engineered Explosives or Ugin but it really would have been much better as an instant because I would not want to Ancient Stirrings to leave up Green to Crop Rotate versus Wasteland and did not have enough blue cards for force after board so not sure I will stick with Ancient Stirrings.

    @MaCHOOga
    Interesting running maindeck Force without Treasure Cruise. Is 16 blue cards enough for Forces?

    I like Force less without Treasure Cruise to make up for the card disadvantage or is there lots of combo in your meta? There is a decent amount of combo at my local store.

    Guess you didn't like Fact or Fiction?

    @somethingdotdotdot
    Stoneforge seems interesting. You can actually play Batterskull pretty easily with Cloudposts.

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