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Thread: [Deck] UWR Delver

  1. #1061

    Re: [Deck] UWR Delver

    http://sales.starcitygames.com//deck...p?DeckID=82006

    This deck made top 8 of the Premier IQ. Maindeck is pretty stock but the sideboard is interesting. No Meddling Mages and 2 Surgical, 2 Kor Firewalker, and 1 Rough/Tumble. Seems like an interesting way to go, but I really like my Meddling Mages. Thoughts?

  2. #1062
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    goblinsplayer's Avatar
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    Re: [Deck] UWR Delver

    Quote Originally Posted by iPhone7 View Post
    http://sales.starcitygames.com//deck...p?DeckID=82006

    This deck made top 8 of the Premier IQ. Maindeck is pretty stock but the sideboard is interesting. No Meddling Mages and 2 Surgical, 2 Kor Firewalker, and 1 Rough/Tumble. Seems like an interesting way to go, but I really like my Meddling Mages. Thoughts?
    Lol, this sideboard is just bad. Rough/Tumble is such a nombo with true name.

  3. #1063

    Re: [Deck] UWR Delver

    Meddling Mage seems too good now with all these Omnitell decks. Seems weird to not run them.

  4. #1064
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    Re: [Deck] UWR Delver

    Quote Originally Posted by goblinsplayer View Post
    Lol, this sideboard is just bad. Rough/Tumble is such a nombo with true name.
    I don't think you're looking to resolve Rough in the same games you have a TNN on the table?

  5. #1065
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    Re: [Deck] UWR Delver

    Quote Originally Posted by Meekrab View Post
    I don't think you're looking to resolve Rough in the same games you have a TNN on the table?
    I don't think you're ever looking to resolve a Rough, period, especially between 4 Plows, 4 Bolts, and a Jitte.

  6. #1066

    Re: [Deck] UWR Delver

    Quote Originally Posted by KevinH View Post
    I don't think you're ever looking to resolve a Rough, period, especially between 4 Plows, 4 Bolts, and a Jitte.
    I can kind of see the appeal of rough. Being able to kill your opponent's stuff and keep beating down with a flipped Delver or Batterskull. It's also a good answer to dredge since it can kill their zombies and then something of yours to get rid of their bridges. It may still be unnecessary but those are some good scenarios. I have a local Legacy event this Sunday, so I'll try it in the board and report back.

  7. #1067

    Re: [Deck] UWR Delver

    So I didn't actually make it to the local legacy event this weekend, but when trying to find a home in the sideboard for Rough/Tumble I was unimpressed. All of the other cards in my sideboard are just much better than the card. Unlike in RUG Delver where at a certain point all of their threats survive, we only have a germ token and a flipped Delver. It seems too narrow and I don't think I will play it.

  8. #1068
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    Re: [Deck] UWR Delver

    I guess UWR is the best (only?) delver deck to fit DTT. I think it's better than Gitaxian Probe or Stifle.
    Trying this out:

    9 Blue fetchlands
    4 Tundra
    3 Volcanic Island
    4 Wasteland

    4 Delver
    4 SFM
    2 TNN
    1 Batterskull
    1 Jitte

    4 BS
    4 Ponder
    2 DTT
    4 FoW
    4 Daze
    3 Spell Pierce
    3 StP
    4 Bolt


    I thinking about cutting the third Plowshares to put a third DTT.
    3 maindeck TNNs are very good against fair decks but they're terrible against combo. The same applies to 3 Plowshares.
    That's because 3 DTT would be correct. You can tutor TNN/plowshares or whatever you need.
    Instant card selection + card advantage.. can't be bad
    Kamus

    Legacy Decks: Grixis Delver, Canadian Threshold, Patriot, UR Delver, Team America, Shardless BUG, Junk, Miracles, Jeskai Stoneblade, Esper Stoneblade, Deathblade, Bant, Grixis Control, ANT, Reanimator, Sneak & Show, Infect, Food Chain
    Modern Decks: Infect, UR Delver, Grixis Delver, Jeskai Geist, Jund, Abzan, Blue Moon, Grixis Control, Esper Control, RUG Control, BUG Control, Jeskai Nahiri

  9. #1069
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    Re: [Deck] UWR Delver

    Quote Originally Posted by iPhone7 View Post
    I can kind of see the appeal of rough. Being able to kill your opponent's stuff and keep beating down with a flipped Delver or Batterskull. It's also a good answer to dredge since it can kill their zombies and then something of yours to get rid of their bridges. It may still be unnecessary but those are some good scenarios. I have a local Legacy event this Sunday, so I'll try it in the board and report back.
    I don't think those two corner-case situations make it good enough to play. I'd much rather just play the one-sided card from Commander or Grim Lavamancer if you're really having trouble with creatures, and there are much, better cards to beat Dredge with.

  10. #1070

    Re: [Deck] UWR Delver

    Hi all,

    So I'm trying to figure out a build for a local meta that's pretty diverse with a lean towards fair (maybe 60%)

    Combo that exists are things like ant, sneak & show, omni, couple reanimater, elves, and 1 mud

    Fair leans towards white heavy with d&t and maverick leading the pack and 1 R/U delver., and RUG I want to shore up the build a bit to be good against maverick & d&t and also the RU. I'm running 20 land (4 tundra, 3 volc), 2 grim main and 1 SOFI main with 3 pierce and 3 ponder and normal build otherwise.

    Current sideboard
    3 meddling Mage
    2 containment priest
    2 RIP
    1 pyroblast
    1 red elemental blast
    1 fluster storm
    1 ether sworn canonist
    1 sword of feast and famine
    1 sulfur elemental
    2 sudden demise

    Current considerations:
    1. I'm considering dropping a tundra for a plains to be able to not get wasted off white for stoneforge and stp and reduce my exposure to price since all fair decks are playing wastelands in this meta
    2. Is sudden demise correct here? I'm considering dropping one for a cursed totem but kind of want sweepers and seems like it'll be pretty good vs elves and d&t but there's no guarantee I'll even be able to get to enough land to be able to get knight or scavenging ooze off the table so trying to figure out what would be good for maverick that's also flexible for other fair match ups? The rest of the sideboard is open to suggestion as well.

    Thoughts? And thanks in advance!

  11. #1071

    Re: [Deck] UWR Delver

    Having 2 Grim Lavamancers is a good start against DT/Maverick and UR Delver. Against those decks getting your own Jitte out and operational early is key. Wear/Tear or Council's Judgement can help against their own Jitte. I would probably rather have those in general than Sudden Demise. Your deck is a little more aggro anyway with no DTT and Grims main.

    The Sulfer Elemental is certainly a meta call if your area is full of DT and Mav.

    I go back and forth on the basics, currently I dont run any, and when I did it was mostly fine and provided good protection against Blood Moon and Loam Wastelock, neither of which are all that uncommon. But it is true that if you open with a Plains and have to fetch a Volcanic and then get it Wastelanded and are just sitting there with a Plains it is super awkward.

  12. #1072
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    Re: [Deck] UWR Delver

    Dear UWR Delver players!

    Some time back I saw an UWR Delver build on coverage (SCG as far as I remember) which boarded into Counterbalance+Top - would you mind pointing me to some decklists or explain this particular build (deck-construction-wise) to me?

    Thank you in advance,
    Philip

  13. #1073

    Re: [Deck] UWR Delver

    Quote Originally Posted by ThE_jOkEr View Post
    Dear UWR Delver players!

    Some time back I saw an UWR Delver build on coverage (SCG as far as I remember) which boarded into Counterbalance+Top - would you mind pointing me to some decklists or explain this particular build (deck-construction-wise) to me?

    Thank you in advance,
    Philip
    Bob Huang played this at GP NJ (placed 10th): http://sales.starcitygames.com//deck...p?DeckID=76128

    I think he mentions this build in his latest video on channelfireball, and that it was supposed to fight UR DelverCruise decks. But I might be wrong.

    I think he played against his friend who was on a similar list, but one Top in the main, in the later rounds of the GP. There should be video coverage from this on youtube.

    EDIT: Woho, first post!

  14. #1074

    Re: [Deck] UWR Delver

    evening everyone.

    i currently own 9 U/x fetches
    2 arid mesas
    3 tundra
    2 volcanic
    x of each basic
    4 wastelands

    what would be the best configuration for a manabase with these cards? or do i really need to wait until i get a hold of a third volcanic? ive been bouncing back between stoneblade and miracles but i wanted to try delver out.

  15. #1075
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    Re: [Deck] UWR Delver

    Quote Originally Posted by nwrobinson View Post
    evening everyone.

    i currently own 9 U/x fetches
    2 arid mesas
    3 tundra
    2 volcanic
    x of each basic
    4 wastelands

    what would be the best configuration for a manabase with these cards? or do i really need to wait until i get a hold of a third volcanic? ive been bouncing back between stoneblade and miracles but i wanted to try delver out.
    The weird thing about UWR Delver is that you get in situations where you have 5+ land in play quite a lot for a delver deck, because of Batterskull. That makes it especially tough to play with just 3 Tundra and 2 Volcanic as your fetchable lands - you can't cheat by replacing them with extra fetches like you probably could in RUG or UR. So I would think with that set of cards, you might be better off adding both basic Island and Plains, accepting all the disadvantages listed earlier in the thread of doing this but getting some situational advantages too. Then you really need 4 of those U/x fetches to be Flooded Strands, also, and you could add one Arid Mesa.

    Alternatively, adding 2 or 3 Probe to justify cutting the land count to 19 might help account for the missing duals better than a basic Plains.

  16. #1076
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    Re: [Deck] UWR Delver

    Imho the manabase of this archetype is:

    4 Tundra
    3 Volcanic
    4 Wasteland
    3 Flooded strand
    3 Scalding Tarn
    3 Arid Mesa

    If your meta are full of Wasteland playset:

    4 Tundra
    4 Volcanic
    4 Wasteland
    3 Flooded strand
    3 Scalding Tarn
    2 Arid Mesa

    Or:

    4 Tundra
    3 Volcanic
    1 Island
    4 Wasteland
    4 Flooded strand
    4 Scalding Tarn


    I play the 2nd choise because i want the red mana in my board.
    I don't like the probe.

  17. #1077
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    Re: [Deck] UWR Delver

    Hi to all, I don't know if maybe this deck interested in someone but Patriot gave me a lot of satisfaction at the time, I'm still holding a database of the various updates and write something here.

    By now it is clear that due to the decrease in effectiveness of tempo.deck if you should choose to play UWR you go on that Blade uses different cards .... but remaining totally IT, talking about Patriot pure (not Blade, not Pyromaner.deck ) reached the top 5 positions of the deck between the end of March and now show a skeleton quite square:


    Cantrip:

    1 Dig Through Time
    4 Brainstorm
    3.8 Ponder
    1.2 Gitaxian Probe (someone play 3, someone do not play, I personally do not play, even if this makes it more difficult certain choices)

    Counters:

    3.8 Force of Will
    4 Daze
    2.4 Spell Pierce

    Control:

    0.8 Stifle (only one list plays the fullset)
    3.8 Lightning Bolt
    3.2 Swords to Plowshares

    Creatures:

    2 True-Name Nemesis
    4 Stoneforge Mystic
    4 Delver of Secrets
    0.4 Grim Lavamancer

    Equip:

    1 Batterskull
    1 Umezawa's Jitte

    Lands:

    4 Tundra
    3.2 Volcanic Island
    4 Wasteland
    +
    If you play Gitaxian Probe, they play 19 lands, or 20 is the right number to get a good midgame, whereas the bunch is not Canadian and you can find to pay for 5 equip Batterskull on a creature.

    One fact concerning the lands.
    This is the normal manabase of this deck imho:

    4 Tundra
    3 Volcanic
    4 Wasteland
    3 Flooded Strand
    3 Scalding Tarn
    3 Arid Mesa

    With a dual Canadian in more than just the speech that the bunch requires more mana than his cousin, and with a fetch more for the same reason. About fetch I always put them in this combination because I want to diversify and have these available, but the only important thing is to be able to fetch for any dual.

    If the metagame is full of waste then it makes sense to play this other manabase, that gave me the strength I needed when there were too manadenial in my area:

    4 Tundra
    4 Volcanic
    4 Wasteland
    3 Flooded Strand
    3 Scalding Tarn
    2 Arid Mesa

    Or another, more safe, solution is this:

    4 Tundra
    3 Volcanic
    Island 1
    4 Wasteland
    4 Flooded Strand
    4 Scalding Tarn

    That, on the one hand assures us almost always double blue for Nemesis but on the other we could create some problems especially for white mana, that this deck requires virtually almost always (cast Stoneforge, Spiga, activated Stoneforge + important cards by side).


    SIDEBOARD;

    Sideboard by eliminating choices in 1x dictated by meta, are found equally card fixed, that also define here the skeleton of the side:

    2 Containment Priest
    1 Flusterstorm
    1 Grim Lavamancer
    2/3 Meddling Mage
    2 Pyroblast
    2 Rest in Peace
    1 True-Name Nemesis
    01/02 Wear // Tear

  18. #1078

    Re: [Deck] UWR Delver

    That would be a solid deck rounding a little up or down to your preference. I am liking a Lavamancer or two main a bit more for a deck that needs to be a little more aggressive than Jeskai Stoneblade that goes in on more Dig Through Time and Snapcaster Mages for more control.

  19. #1079
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    Re: [Deck] UWR Delver

    I'm thinking about trying the transformational Counterbalance/Top sideboard idea that Bob Huang played at GP New Jersey again.

    The meta in my area has a lot of Miracles which is a notoriously bad matchup for UWR Delver. Also in my area there area lot of relatively fair decks, especially delver, where that combo shines. What are people's thoughts on how this perform in the post Treasure Cruise era?

  20. #1080
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    Re: [Deck] UWR Delver

    Quote Originally Posted by skyout View Post
    I'm thinking about trying the transformational Counterbalance/Top sideboard idea that Bob Huang played at GP New Jersey again.

    The meta in my area has a lot of Miracles which is a notoriously bad matchup for UWR Delver. Also in my area there area lot of relatively fair decks, especially delver, where that combo shines. What are people's thoughts on how this perform in the post Treasure Cruise era?
    Patriot is a good deck, i'm happy to play it...but in the actual meta, with many BGx based, is very trouble.
    Post Treasure ban the meta is changed and Patriot is turn from "deck to beat" to "solid Delver deck".

    Imho Miracle is slightly over Patriot, not too over if we play without errors.
    I don't like the Countertop pack in this deck because we have very limited mana and no Stifle to defense it...
    In your meta SoFaI in sideboard is a good card,
    If the other Delver.decks are BGx, 1x misdirection maindeck is a good choise.

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