Mogg War Marshal doesn't do much in this match. Neither does Ringleader. You don't win this match through card advantage after all. You win through controlling their manabase and being faster. Gempalm is an easy cut too, but you can keep one in just in case you find yourself with enough gobbos to kill a Titan.
And to think I was planning to write a long summary ;-)
It's almost poetic.Come to shaving at once together with the spirit token. However, search the chiefs and the last was suicide the lightning building nurses. Kurenko + chief of the mating technique wins flipping through a moment in Game2 mulligan. Knowledge opponent swirling death rituals are baked in tar fire.
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Jap = a slur, offensive to many
Please say Japanese from now on.
List?
Also, keep in mind that twelvepost lists have evolved over time and may look very different from past lists/other current builds. Some versions don't play all the artifacts like Expedition Map and maindeck Needle.
I generally keep in the things that interact with them as well as the cards that do the best job of putting them on a clock. With four copies of Magus of the Moon I would likely adjust my approach to the matchup, as resolving that card should do a pretty good job of winning the game. This may in turn affect both mulligan and sideboarding strategy. I will have to think this one further through as I haven't played the matchup with the card.
Please, we all know gempalm is for Kozilek ;)
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JRW that's pure gold! At a first glance most of this doesn't seem to make sense at all. But then you start to understand more and more of the weird pictures and apparent metaphors Google Translate created from the Japanese text. Most likely there are not many Trekkies (Star Trek geeks, for those who don't know) among you guys but I was instantly reminded of the Next Generation episode 'Darmok'
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"Minato narrow wins muscle to reduce the opponent's forces in"
"strategy attack from the sky in the soul that regrets"
But my favourite part is "Kurenko + chief of the mating technique wins". I would loooove to know what went wrong translating that part!
JRW, thanks for making my day!
Magus of the Moon is the real deal guys.
5-0 vs Turbo-eldrazi, 4-0 vs Shardless BUG, 4-1 vs Esper Deathblade.
Multiple thoughtseizes are pretty irritating (got 2 Magus' stripped out of my hand against the game I lost against Deathblade) but to the surprise of probably no one, in every game where I resolved Magus those decks were just completely locked out.
Hey esper decks...
Last edited by Stevestamopz; 04-22-2015 at 01:50 AM.
Magus doesn't seem super effective against Omnitell though, which seems to be very popular at the moment.
You're running them in the main? How do you feel about it cutting off colored sideboard cards?
Yeah, it's definitely rubbish against Omnitell, and if Omnitell becomes the deck to beat, the sideboard will probably go back to 3 Ashen Riders + 3-4 Red Blasts and I imagine that the white splash will be coming back in for Ethersworn Canonists. That or I'll go back to playing Death and Taxes :(
Oh and the 4 Magus' are in the board. It cuts off tin-street hooligan which is kinda lame, so I have a 1 of ancient grudge as a hedge, but Magus is usually just game over for the decks that I bring it in against anyway.
Looking to try something new tonight to get my mind on the right track for tuning the deck. If anyone has anything they think I should try out (because of it being legitimately good, not because it's cute), let me know. Right now I'm leaning towards trying a singleton Sudden Demise and Blood Moon sb to see if they have merit.
Also, I've been really impressed with Relic of Progenitus lately. Landing one versus Dig Through Time control decks really helps, especially as it can also stopl their Snappys. One mana is a very low cost for that effect when the card also cantrips, and DTT decks tend to be much slower than those of the Treasure Cruise era, meaning we have a lot more time to get Relic online. I just need to figure out how to properly adjust my build for the aggrocontrol decks. I have a lot of cards to bring in there and few that are actively bad, which might imply that some of those slots could be used more effectively elsewhere. Granted none of the cards I bring in versus them are there specifically because of them, but it's still something I'm looking to figure out.
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Oh, yeah, thanks! I actually discussed that card with a friend a couple of weeks ago. Thanks for reminding me! I'll make sure to find one and see how it does. Not sure where it fits with the rest of the deck atm, but I suppose I can just play it to start with and figure out the specifics afterwards. I'm pretty interested in seeing how it does against Shardless BUG too, as I can see it often being a two for one removal spell. Cleaning up the leftovers on their side of the board can really help.
The issue I have with the card is that it feels like it's never the best card for a matchups, but rather a generally good card that you want in most matchups, which makes it less than ideal for the sideboard. Something tells me this might actually be more of a maindeck card, but figuring out how to fit it isn't going to be easy. It took me years to fit Cabal Therapy in a way that I was happy with.
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No probs. My intuition tells me that it probably won't be as good as Tin-Street or the Scrapper, but there is certainly something wonderful about using 1 card to blow up both a batterskull and stoneforge mystic or killing a deathrite and a shardless agent/baleful strix.
I would be inclined to first try it out in the sideboard in the same way as I have the 1 ancient-grudge, but that also reflects my reluctance in general to play non-goblins in the mainboard.
Right now I'm leaning towards replacing the maindeck Pyrokinesis with it. Having it md gives me more opportunities to test the card as I will see it more often. My guess is that this would make the matchup versus Elves and non-sfm delver decks a bit worse, but improve the matchup versus DnT, Shardless Bug, blade decks, and even combo decks to a lesser extent.
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If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
I had a similar idea a while ago, only the focus was on getting sharpshooter into play faster via chrome mox etc rather than giving it haste with chieftain/warchief. Sharpshooter wins a lot of matches on its own, would be neat to try that route, kinda like how stompy lists jam full sets of cards that hose certain strategies. (chalice, blood moon etc.)
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The problem with that line of thought is that Chalice and Blood Moon hose a much wider spectrum of strategies. Sharpshooter isn't exciting when your opponent's creatures either
a) Don't exist or
b) Are large or
c) Are untargetable
It also dies to a much wider range of playable cards because it's a creature.
The "lots of small dorks" matchups should already be reasonable with free Tarfires and Gempalms (plus the 1 Sharpshooter which you can tutor for anyway), it doesn't seem like a good idea to max out on a card that's almost a blank against a significant amount of the field.
If you want to move in on pingers then I think the Japanese guy has the right idea with a more diverse range (Sparksmith and Lightning Crafter) because they perform similarly to Sharpshooter when you need them to do that while also covering slightly different angles.
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