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Thread: [Deck] MonoU OmniTell

  1. #1601

    Re: [DTB] MonoU OmniTell

    Hello All just to give a tournament update on how i did this past weekend. I audibled to mono blue omnishow instead of the usual splash of red because of all the wastelands decks that were there. My record was 2-2-1 i dropped in the 6th since i couldnt top 8 and wanted to go to the mayweather pacquio fight... in hindsight i should have just played magic.
    the list i registered was the following:
    MD:
    4x show and tell
    4x omniscience
    4x ponder
    4x gitaxian probe
    4x brainstorm
    4x force of will
    4x preordain
    4x cunning wish
    3x dig through time
    2x spell pierce
    2x emrakul, the aeons torn
    2x spell pierce
    1x flusterstorm
    1x impulse
    7x island
    4x polluted delta
    4x scalding tarn
    2x city of traitors
    1x ancient tomb
    1x boseiju, who shelters all
    SB:
    2x defense grid
    1x boseiju, who shelters all
    1x dig through time
    1x eladamri's call
    1x firemind's foresight
    1x flusterstorm
    1x grafdigger's cage
    1x noxious revival
    1x pact of negation
    1x release the ants
    1x rushing river
    1x surgical extraction
    1x trickbind
    1x wipe away

    Round 1- Miracles (kyoto list) 1-1 Draw
    Game one Mull to 6 kept a decent opener w on piece combo a cantrips... could find my other pieces of combo.. grinded me out w clique
    Game two Mull to 6 comboed turn 3... put venser into play... i put trigger on the stack wished for trickbind
    Game 3 draw as we had 6 minutes after game 2

    Round 2- TES 2-0 Win
    Game 1- comboed off turn 3
    Game 2- comboed off turn 5

    Round 3- Tezzerator 1-2 Loss
    Game 1- Comboed late as drawing poorly.
    Game 2- mulligan has chalice on 1 and leyline of void in play lost
    Game 3- made a big misplay where i should have wished for surgical extraction but didnt and ultimately cost me the game.

    Round 4- Merfolk 2-0 win
    Game 1- comboed off turn 4
    Game 2- comboed off turn 4 again

    Round 5- Elves 1-2 loss
    Game 1- comboed off turn 2
    Game 2- didnt draw last combo piece in time... was one turn late
    Game 3- got cabal therapy and lost on stupid misplay with brainstorm in hand.

    Round 6 I dropped cause I wanted to go watch Pacman and mayweather... but really after watching fight should have just stayed to get more reps w deck.... overall I feel had I played better I could have easily made top 8.... deck was extremely powerful and felt i couldnt lose once omniscience was in play.

    Thanks to everyone who gave me advice over the last week.... I appreciate it.

  2. #1602

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Adan View Post
    The red splash is good, a lot of people seem to like it. Red Elemental Blast/Pyroblast is very good when you are facing a meta with a lit of controlish decks and disposes Meddling Mages. A lot of people also argue that Young Pyromancer is a good SB option against Miracles and the mirror.

    On the other hand, the black splash gives you edge against decks splashing Meddling Mages and Death & Taxes.
    Massacre is great. And Toxic Deluge is also pretty nice to have.

    I personally like the black splash better, I also like how Lim-Dul's Vault enables instant-speed RtA-kills against CiP-Triggers and is basically Vampiric Tutor. Miracles basically has to counter it out of fear for Boseiju (which I didn't play, but certainly will in the future).

    Black doesn't have a creature like Young Pyromancer or Monastery Mentor, but I had the idea of jamming Gurmag Angler and/or Tasigur into the SB against Miracles. They can't be hit by Counterbalance and Angler kills in 4 swings while Tasigur is one turn slower but can potentially dig up nice stuff and/or fuels DTT.
    I tried red splash... it was fine... it really felt like win more against miracles. Im anxious to try the black spash... i feel like its good and that game against ur bad matches become much better.

  3. #1603
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Adan View Post
    [...]
    Black doesn't have a creature like Young Pyromancer or Monastery Mentor, but I had the idea of jamming Gurmag Angler and/or Tasigur into the SB against Miracles. They can't be hit by Counterbalance and Angler kills in 4 swings while Tasigur is one turn slower but can potentially dig up nice stuff and/or fuels DTT.
    Right now I'm running Pack Rat as the sideboard creature. It's great against Miracles but slightly weaker against the mirror because you want to keep a full hand to stop them from comboing. But it still works if you're careful.

    In theory, I don't like Angler and Tasigur against Miracles, because they are weak to a Jace bounce.

    Edit:
    How often do you use Pact of Negation? I'm thinking about cutting it for Misdirection or Mindbreak Trap (depending on the metagame). I hate the fact that it is often impossible to use Pact defensively due to the upkeep cost. Also, if you use Pact, you have to go for the RtA win for the same reason, which could be an Issue.

    My current Ub sideboard for reference (no Trickbind because I run Lim-Dûl's Vault):

    2 Boseiju, Who Shelters All
    2 Engineered Explosives
    2 Pack Rat
    1 Spell Pierce
    1 Swan Song
    1 Eladamri's Call
    1 Firemind's Foresight
    1 Release the Ants
    1 Noxious Revival
    1 Wipe Away
    1 Hurkyl's Recall
    1 Pact of Negation
    Last edited by Baum; 05-04-2015 at 01:57 PM.

  4. #1604

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Baum View Post
    Right now I'm running Pack Rat as the sideboard creature. It's great against Miracles but slightly weaker against the mirror because you want to keep a full hand to stop them from comboing. But it still works if you're careful.

    In theory, I don't like Angler and Tasigur against Miracles, because they are weak to a Jace bounce.

    Edit:
    How often do you use Pact of Negation? I'm thinking about cutting it for Misdirection or Mindbreak Trap (depending on the metagame). I hate the fact that it is often impossible to use Pact defensively due to the upkeep cost. Also, if you use Pact, you have to go for the RtA win for the same reason, which could be an Issue.

    My current Ub sideboard for reference (no Trickbind because I run Lim-Dûl's Vault):

    2 Boseiju, Who Shelters All
    2 Engineered Explosives
    2 Pack Rat
    1 Spell Pierce
    1 Swan Song
    1 Eladamri's Call
    1 Firemind's Foresight
    1 Release the Ants
    1 Noxious Revival
    1 Wipe Away
    1 Hurkyl's Recall
    1 Pact of Negation

    I am on the fence about pact as well... i never seem to use it or never want to wish for it.

  5. #1605
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Baum View Post
    Right now I'm running Pack Rat as the sideboard creature. It's great against Miracles but slightly weaker against the mirror because you want to keep a full hand to stop them from comboing. But it still works if you're careful.

    In theory, I don't like Angler and Tasigur against Miracles, because they are weak to a Jace bounce.
    In the other hand, if they tap down early for Jace bounce, it gives you a window to combo as it bottle-necks their mana for all their 1-mana counters and especially Counterspell. And Jace is relatively easy to hit with Spell Pierce.

    Edit:
    How often do you use Pact of Negation? I'm thinking about cutting it for Misdirection or Mindbreak Trap (depending on the metagame). I hate the fact that it is often impossible to use Pact defensively due to the upkeep cost. Also, if you use Pact, you have to go for the RtA win for the same reason, which could be an Issue.
    Yeah, I realized that Pact of Negation was the shittiest card in my whole 75 when I played Milano last Saturday. Finished 6-2 and got 16th. I exchanged PoN for Flusterstorm for a 8-man-sideevent I played on Sunday, went 2-1.

    I don't understand Spell Pierce, Swan Song, Engineered Explosives and Pact of Negation. When you are running black, you definitely want to splash Massacre. Spell Pierce and Swan Song are terrible wishtargets in my opinion, Flusterstorm is the superior card. I also think you should find room for Slaughter Pact or something.

    The two matches I lost were always due to Ethersworn Canonist and your build looks somewhat naked against it.
    Team SPOD
    <Der_imaginäre_Freund> props:
    Adan for being the NQG God (drawer)

  6. #1606

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Adan View Post
    In the other hand, if they tap down early for Jace bounce, it gives you a window to combo as it bottle-necks their mana for all their 1-mana counters and especially Counterspell. And Jace is relatively easy to hit with Spell Pierce.



    Yeah, I realized that Pact of Negation was the shittiest card in my whole 75 when I played Milano last Saturday. Finished 6-2 and got 16th. I exchanged PoN for Flusterstorm for a 8-man-sideevent I played on Sunday, went 2-1.



    I don't understand Spell Pierce, Swan Song, Engineered Explosives and Pact of Negation. When you are running black, you definitely want to splash Massacre. Spell Pierce and Swan Song are terrible wishtargets in my opinion, Flusterstorm is the superior card. I also think you should find room for Slaughter Pact or something.

    The two matches I lost were always due to Ethersworn Canonist and your build looks somewhat naked against it.
    I was brainstorming earlier about Swan Song being a pretty nice card vs Sneak n Show. It basicly hits everything in their deck that is relevant, and from what I heard it isn't a fantastic match up.
    I haven't played it or anything, so I'll have to find that out. Flusterstorm is generally probably better though.
    Quote Originally Posted by Koby View Post
    Man IDK, I don't write this bullshit. We all know WotC has some primo grass in its R&D Lair.

  7. #1607
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Adan View Post
    [...]
    I don't understand Spell Pierce, Swan Song, Engineered Explosives and Pact of Negation. When you are running black, you definitely want to splash Massacre. Spell Pierce and Swan Song are terrible wishtargets in my opinion, Flusterstorm is the superior card. I also think you should find room for Slaughter Pact or something.

    The two matches I lost were always due to Ethersworn Canonist and your build looks somewhat naked against it.
    Spell Pierce and Swan Song aren't really Wish targets. I board them in against combo decks, Miracles and decks where i want to cut a couple of my maindeck Flusterstorms (e.g Lands). Spell Pierce also comes in against Delver and MUD.

    The Engineered Explosives are a test. All the relevant hatebears are CMC 2 anyway, so they get blown up. EE also hits stuff like Thorn of Amethyst and Spheres (Lands and MUD are relevant in my metagame) and Counterbalance (though I only board in one against them). It can also slow down Elves if necessary.
    There might come up situations where I die because I can't play and activate Explosives in the same turn. As I said: Right now it's just a test and I might switch back to Massacre.

  8. #1608
    explosive
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by TraxDaMax View Post
    I was brainstorming earlier about Swan Song being a pretty nice card vs Sneak n Show. It basicly hits everything in their deck that is relevant, and from what I heard it isn't a fantastic match up.
    I haven't played it or anything, so I'll have to find that out. Flusterstorm is generally probably better though.
    It is fantastic. If you can Show and Tell into Omniscience and resolve Emrakul, they are always dead, no matter how many cards they draw with Griselbrand. In that case their only out would be to put in Sneak Attack and sneak in a blocker for Emrakul, but they will still lose their boardposition while everything's 4free on your side.
    Griselbrand is basically the only relevant card they have. And if you are clever, you can bait 2 Griselbrand activations, then fetch up Emrakul with Wish --> Call and then smash him nevertheless.

    Oh, and Thoughtseize is a great card in this pseudo-mirror. Probably the best card to have.

    Quote Originally Posted by Baum View Post
    Spell Pierce and Swan Song aren't really Wish targets. I board them in against combo decks, Miracles and decks where i want to cut a couple of my maindeck Flusterstorms (e.g Lands). Spell Pierce also comes in against Delver and MUD.
    Ah well, I think you should play Spell Pierces in the mainboard in general as it is the more flexible card. In Milano I was able to hit a couple of SDTs, Aether Vials, Counterbalances and Liliana of the Veil, and that always won me games on the long run. Run 3 Pierces main and add one Flusterstorm to your SB and you should be fine.

    The Engineered Explosives are a test. All the relevant hatebears are CMC 2 anyway, so they get blown up. EE also hits stuff like Thorn of Amethyst and Spheres (Lands and MUD are relevant in my metagame) and Counterbalance (though I only board in one against them). It can also slow down Elves if necessary.
    There might come up situations where I die because I can't play and activate Explosives in the same turn. As I said: Right now it's just a test and I might switch back to Massacre.
    The only justification I can see to play EE is a metagame that is infested with decks running Chalice and Trinisphere. But against hatebears, you can simply run Toxic Deluge. It usually costs you only 1-2 life to swipe everything relevant. Massacre won me the game 3 against Lejay after I saw a Savannah in g2 because it was 4free.

    On the other hand, EE can also be great against Death & Taxes (although I also played against a GW build splashing Gaddock Teeg and SB Chokes and Krosan Grip, Teeg blanks Massacre as well as EE, so yeah).
    Team SPOD
    <Der_imaginäre_Freund> props:
    Adan for being the NQG God (drawer)

  9. #1609
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    Re: [DTB] MonoU OmniTell

    Yeah, I could see switching to MD Spell Pierces. Right now my MD disruption package is 4 FoW, 3 Thoughtseize, 2 Flusterstorm, 1 Boseiju.

    The problem with Toxic Deluge is that it costs 4 with Thalia in play. Otherwise I would probably use it. EE costs a total of 4 as well but it can be split over two turns.

    Another argument against Massacre is that D&T can actually play around it with some Hands by using Karakas, Canopy or Flagstones. Same goes for Shardless BUG with Meddling Mage.

  10. #1610

    Re: [DTB] MonoU OmniTell

    2 omnitell in top8 here in Italy (Ovino Milan) all of them with red splash

  11. #1611

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by bodea1981 View Post
    I am on the fence about pact as well... i never seem to use it or never want to wish for it.


    Hey so, i've been lurking for quite a while, so just wanna say thanks to everyone who has contributed -- decided tonight to add to the convo/share my decklist & experiences.

    First off, As far as PoN goes, i agree -- in hundreds of games i cant think of 1 time where i wished for it, or really wanted to side it in, and other cards are just more effective it seems like, but perhaps those who play 2 MD can convince me otherwise.

    This is the list that mine has evolved into over the past 2 months or so, and has been giving me way better results than the more traditional decklist was giving me.


    COMBO STUFF 13
    1 Emrakul, the Aeons Torn
    4 Show and Tell
    4 Omniscience
    4 Cunning Wish

    PERMISSION 8
    4 Force of Will
    2 Spell Pierce
    1 Flusterstorm
    1 Surgical Extraction

    DRAW 20
    4 Ponder
    4 Brainstorm
    4 Dig Through Time
    4 Preordain
    3 Gitaxian Probe
    1 Impulse

    LAND 19
    8 Island
    4 Polluted Delta
    3 Flooded Strand
    2 Crystal Vein
    1 Ancient Tomb
    1 Boseiju, Who Shelters All


    SIDEBOARD 15
    1 Firemind's Foresight
    1 Eladamri's Call
    1 Curfew
    1 Intuition
    ------
    1 Grafdigger's Cage
    1 Pithing Needle
    2 Leyline of Sanctity
    1 Back to Basics
    1 Pact of Negation
    1 Surgical Extraction
    1 Trickbind
    1 Wipe Away
    1 Sapphire Charm
    1 Echoing Truth

    ---Unfortunately i dont have the $$$$ for Duals, City of Traitors, or anything else right now, so i don't like testing with them as i want to know my deck as best as possible, and the Veins/Tomb definitely can change the way you play ---


    WIN-CON

    So i dont run RtA or Noxious, and rely strictly on Emrakul for the Win. Having 1 has been pretty effective, but once i get a 2nd copy i will test with the 2nd --


    The goal ultimate win is SnT - Omni - Emrakul, Turn 2, Attack , Wish- Curfew, Attack again ---- I like the fact that 1 Curfew replaces Nox/RtA and leaves me another SB slot, plus as i've read on this thread, the RtA win isnt always 100%. It has also been great in the mirror, and can be used in a ton of different situations.

    And if you want a laugh, i've actually Wished for a Swan Song and countered my own brainstorm, so i could win after a BacktoBasics lockdown, so yeah LOL.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    SnT-Emrakul

    Like all of us, what we dont want to do is straight SnT-Emrakul, but unfortunately thats the way it goes sometimes ---

    So i was wondering if we could compile a list of other decks where this option ISNT as bad as it seems.

    Through playtesting theres definitely some decks that dont have an answer for it at all, so i think it would be good to know i.e Traditionally UR Delver/ShardlessBUG as well as others,
    don't run removal, aside from lilly , but certain board states in any matchup can give you enough info to know hes safe (probe, surgical, mana available etc.,) --

    I think this would be helpful to have accessible to look at so it can get better ingrained because decklists are constantly evolving and it can be difficult to keep track of what's what.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    MD SURGICAL EXTRACTION

    This started as just an idea, stemming from the black splashing with Thoughtseize.

    Now, i haven't tested Thoughtseize, and it definitely seems better, but doing so means adding the Black and opening ourselves up to Wasteland hate and again ($$$ For DUALS)

    Surgicals benefits at the very least are checkout opponents hand...and see if we can go off.

    but it can also remove 4 threats while doing so, be it Counterspells, Hatebears, Goyfs, Combo pieces or whatever pertinent from their library.

    So yes, you are reliant on the spell hitting the graveyard, but the fact that you can even target a Fetchland can stricken a mana base so we can go off, or hit a cantrip so they have less answers can really give us the time we need to assemble and go off.

    Many times i've had 2 SnT in hand game one, bait counter with first, pass turn -- hit surgical on their end step, remove counters/see that i can go, and Win next turn.

    All these things considered, and a bunch of playtesting has me convinced that a 3/1 split of Probe/Surgical is really stellar for Mono-U.
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    IMPULSE

    - I'm still on the fence with this, and have periodically put an ETI or 4th Probe, in it's place.

    It's definitely great to grab with FF, and can help keep putting junk at the bottom with DTT and Preordains as well as grabbing what you need, but im not sure if it's benefits there outweigh the ETI,4th Probe, or a prospective 2nd Emrakul.

    I Think with a gun to my head i'd probably exchange it for another Emrakul, but yeah $$$ is tight and dont have a 2nd one right now.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    SIDEBOARD CHOICES


    Already talked about Curfew, so i guess ill defend the other oddity there which is:

    Back to Basics.

    When i first put this in the Sideboard, it was just a placeholder until i got other cards, but the effectiveness of it has convinced me that it needs to stay.

    There are greedy mana-bases all over the Meta, and Back to Basics becomes a must-counter, and if it resolves pretty much seals the game, atleast in my experience.

    I absolutely love it and has proven effective early,mid and late game, and is pretty much always sided in aside from a few matchups.

    We aren't a crazy glass cannon turn 1/2 type deck, although sometimes yes it works out that way, as we often win with less than 10 life, so to me having a card that adds to their must-counter list, helps greatly in those matchups.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    CONCERNS



    PACT OF NEGATION

    like i was saying up top, it hasn't really felt like a necessity but it's still just hanging out in my SB, so i'm not really sure what to do with it.

    INTUITION

    Feels clunky, and is pretty much still in my SB because of like 2 times where it was useful, but i feel like the only place it should be, if anywhere, is MD.


    2ND SURGICAL

    Even with 1 MD, i have found it useful to wish for one in G1, but i'm not entirely sure if it doesn't have a better replacement in the SB.



    DAZE // MISDIRECTION // SPELL PIERCE // 2ND FLUSTER // STIFLE


    Daze - it can be awesome cuz Wish-Daze, is only costing 3 mana, which can be really nice and surprising as no1 really expects us to be playing it, and has definitely helped in mana-restrictive counter wars.

    Misdirection -- I liked the idea of it against discard after SB, cut it just feels terrible going wish - misdirection/exiling a cantrip or whatever G1. Still not completely out of the question but as of right now its been cut.

    Spell Pierce/Flusterstorm -- It's definitely relatively easy to wish for either and cast, or to prep for an upcoming counter-war, so this has become more of a which to MD and which to SB type situation , like do i keep x2 spell pierce and 1x fluster MD or x3 spellpierce and x2 flusters SB. I definitely dont feel like going under 2 spell pierce MD is correct.

    Stilfe - Becomes really versatile and great to have in addition to trickbind, attacking mana bases, as well as a target for FF. I have really loved in it in use against a variety of decks.


    So I'm thinking...

    SIDEBOARD 15
    1 Firemind's Foresight
    1 Eladamri's Call
    1 Curfew
    ------
    1 Grafdigger's Cage
    1 Pithing Needle
    2 Leyline of Sanctity
    1 Back to Basics
    1 Pact of Negation
    1 Surgical Extraction
    1 Trickbind
    1 Wipe Away
    1 Sapphire Charm
    1 Echoing Truth

    (-1) - Intuition
    (-1) - Pact of Negation
    (-1) - Surgical
    (+1) - Stifle
    (+1) - Spell Pierce
    (+1) - Ratchet Bomb


    I also haven't had the chance to try out Defense Grid, I only own 1 so i'm not sure if it's even viable as 1-of, perhaps theres something you guys think i could drop to try it out with?

    Also, is Ratchet Bomb viable for Mono U ? Seems on first glance like it would be, as like EE it can get rid of a shit-ton of problems in one fell swoop, maybe Truth could be swapped for it instead of the 2nd surgical?

    Thanks for Reading, and thanks again to everyone who has contributed before me, i have a big local tourney (25+ competitive) coming up this wednesday, that i'll be sure to give the rundown of after i go undefeated. lol
    Cheers

  12. #1612
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by kuroko16 View Post
    2 omnitell in top8 here in Italy (Ovino Milan) all of them with red splash
    Where can I find the decklists from Ovino Spring? Thank u.
    Team Blood, Beijing.
    Currently play: Sneaky Show/ Lands

  13. #1613
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by GoblinZ View Post
    Where can I find the decklists from Ovino Spring? Thank u.
    http://www.metagame.it/liste-mazzi-l...ring-2015.html

  14. #1614

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by GoblinZ View Post
    Where can I find the decklists from Ovino Spring? Thank u.
    Main_Legacy@Ovino_Spring - 208 Players



    6 Island
    4 Misty Rainforest
    4 Scalding Tarn
    1 Boseiju, Who Shelters All
    1 Ancient Tomb
    2 Volcanic Island
    1 City of Traitors
    2 Emrakul, the Aeons Torn
    4 Force of Will
    4 Brainstorm
    4 Preordain
    4 Ponder
    4 Omniscience
    3 Cunning Wish
    3 Dig Through Time
    2 Flusterstorm
    2 Spell Pierce
    1 Impulse
    4 Gitaxian Probe
    4 Show and Tell
    60
    SIDEBOARD
    1 Dig Through Time
    1 Boseiju, Who Shelters All
    1 Pyroblast
    3 Young Pyromancer
    2 Sudden Shock
    1 Wipe Away
    1 Hurkyl's Recall
    1 Mindbreak Trap
    1 Firemind's Foresight
    1 Eladamri's Call
    1 Through the Breach
    1 Release the Ants





    4 Flooded Strand
    4 Polluted Delta
    5 Island
    2 Volcanic Island
    2 City of Traitors
    1 Ancient Tomb
    3 Gitaxian Probe
    4 Brainstorm
    4 Ponder
    3 Preordain
    2 Emrakul, the Aeons Torn
    4 Force of Will
    4 Show and Tell
    4 Omniscience
    4 Dig Through Time
    4 Cunning Wish
    2 Spell Pierce
    1 Flusterstorm
    1 Intuition
    1 Impulse
    1 Boseiju, Who Shelters All
    60
    SIDEBOARD
    2 Young Pyromancer
    2 Pyroblast
    1 Red Elemental Blast
    1 Lightning Bolt
    1 Boseiju, Who Shelters All
    1 Surgical Extraction
    1 Trickbind
    1 Release the Ants
    1 Wipe Away
    1 Eladamri's Call
    1 Through the Breach
    1 Firemind's Foresight
    1 Iona, Shield of Emeria





    red splash for both of them

    opinion?

  15. #1615

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by kuroko16 View Post
    Main_Legacy@Ovino_Spring - 208 Players



    6 Island
    4 Misty Rainforest
    4 Scalding Tarn
    1 Boseiju, Who Shelters All
    1 Ancient Tomb
    2 Volcanic Island
    1 City of Traitors
    2 Emrakul, the Aeons Torn
    4 Force of Will
    4 Brainstorm
    4 Preordain
    4 Ponder
    4 Omniscience
    3 Cunning Wish
    3 Dig Through Time
    2 Flusterstorm
    2 Spell Pierce
    1 Impulse
    4 Gitaxian Probe
    4 Show and Tell
    60
    SIDEBOARD
    1 Dig Through Time
    1 Boseiju, Who Shelters All
    1 Pyroblast
    3 Young Pyromancer
    2 Sudden Shock
    1 Wipe Away
    1 Hurkyl's Recall
    1 Mindbreak Trap
    1 Firemind's Foresight
    1 Eladamri's Call
    1 Through the Breach
    1 Release the Ants





    4 Flooded Strand
    4 Polluted Delta
    5 Island
    2 Volcanic Island
    2 City of Traitors
    1 Ancient Tomb
    3 Gitaxian Probe
    4 Brainstorm
    4 Ponder
    3 Preordain
    2 Emrakul, the Aeons Torn
    4 Force of Will
    4 Show and Tell
    4 Omniscience
    4 Dig Through Time
    4 Cunning Wish
    2 Spell Pierce
    1 Flusterstorm
    1 Intuition
    1 Impulse
    1 Boseiju, Who Shelters All
    60
    SIDEBOARD
    2 Young Pyromancer
    2 Pyroblast
    1 Red Elemental Blast
    1 Lightning Bolt
    1 Boseiju, Who Shelters All
    1 Surgical Extraction
    1 Trickbind
    1 Release the Ants
    1 Wipe Away
    1 Eladamri's Call
    1 Through the Breach
    1 Firemind's Foresight
    1 Iona, Shield of Emeria





    red splash for both of them

    opinion?
    They are basically the Kyoto GP lists and are fine... I do like the Iona in the board... thats very techie.

  16. #1616

    Re: [DTB] MonoU OmniTell

    What matchups does Young Pyromancer come in? What cards are taken out for it post board?

  17. #1617

    Re: [DTB] MonoU OmniTell

    Hello guys! Always wanted to hardcast Emrakul så i think this is the deck for me :) But i have some questions. First of all I think i want to play with the black splash because I already got the UGS. But its hard to decide whaat build to go. Any suggestions? I have read the thread but have not come to any conclusion...

    My second question (call me dumb but i dont see it...) is how can you cast RtA without EtI?

    I hope this post isnt to bad...

    And ofc i can skip the bsplash and just go mono.

    Have a nice day!

  18. #1618
    Brisbane Legacy regular
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    Re: [DTB] MonoU OmniTell

    You can use Omniscience on top with RtA because it's unlikely they will have a CMC 10 card in their deck. So you don't necessarily need Emrakul.

    Regarding the Black splash, I have had a lot of success with Thoughtseize x 4, Massacre x 2, and Swamp x 1 from the sideboard, with a single Sea and 7-10 fetchlands in main. 10 fetchlands is too much damage, so currently reduced to 7. Others, such as Kei, have been playing Thoughtseize x 4 main with good results. So you can experiment with what works better for you.

    Some use Toxic Deluge instead of Massacre. I tested both, but every time I drew a Toxic Deluge it seemed that I didn't have enough life to activate it and win. But it does play around Gaddock Teeg because it's CMC 3, unlike massacre, which you won't be able to cast if Teeg is on the board (you'll have to Cunning Wish for Slaughter Pact/Bounce first). But I haven't seen Teeg around for a while (more common are D&T hatebears and Meddling Mage from UWx decks, and more recently Shardless BUG with sideboard Savannah for Meddling Mage, so watch out for that!), so I perceive the risk of having that situation arise as low.

    Thoughtseize from the sideboard improved your dreadful matchups of Storm and Reanimator to the point that, in my opinion, you're better than 50/50 postboard. You have more cantrips than either deck so you'll be able to find your disruption more consistently. Against Storm (Infernal Tutor) and Reanimator (Iona) you can use Surgical Extraction off Cunning Wish after discard (you might pick other cards, of course, depending on the game state, but that's what I would go for in a vacuum). Decks that play Thoughtseize main have an even more positive matchup against combo, but sacrifice a little more mana stability than the splash from the sideboard, and also take more damage, which can be relevant against the Delver decks if they get a fast start. Of course, you could use that Thoughtseize to take the Delver and slow their clock, so there is another application of it!

    Not too relevant (because it relates only to the Research//Development Laboratory Maniac kill I use with Enter the Infinite, and that is not the currently accepted "best kill"), even if you don't board in Thoughtseize, you can still Research for up to three to put in your library to draw before Maniac if you're worried about what might be in your opponent's hand (Sudden Shock, Wipe Away or Sudden Death, for example, which would kill/bounce your Maniac with the draw spell on the stack, causing you to lose the game. Well, it really wouldn't with Wipe Away because you'd just counter your own draw spell, recast Maniac, and go again. But with the others, it would be fatal.

    Targeted discard is incredibly powerful in this deck, as in any combo deck. If you also run Gitaxian Probe, you could test Cabal Therapy instead of Thoughtseize, but only if you're very confident in your ability to use it without Probe as a crutch and have a good knowledge of the format and each matchup and the cards your opponent had likely found and has in his or her hand. I'd prefer Thoughtseize, because although I'm very good with Therapy, I feel that there is such a diversification of hate that can affect this deck that you might benefit from the 100% certainty of hitting a relevant card Thoughtseize provides and Therapy lacks.

  19. #1619

    Re: [DTB] MonoU OmniTell

    I dont see the point on playing thoughtseize on the sb. I think Grafdigger's cage fits that role much better. It works aggainst reanimator, dredge, ANT and elves much better than discard does, the 4 of them really bad matchups.

    On another topic, im testing with 17 lands and 4 lotus petal MD (also, 2 lim duls vault, but im not pretty sold on that) and they are working GREAT.
    My point is that this deck was born con 19/20 lands, including 6 islands because of the MD dream halls, which was an alternate wincon which we should be able to hardcast efficiently.
    Since the impression of DTT and dream halls's repplacemente, i think its not longer necessary to have that many mana sources available, since we have CMC3 at the top of our curve.
    Im currently playing 8 fetchlands, 4 islands (acuatlly more than i need), 2 u seas (just for limduls and massacre), 3 sol lands and 4 petals.
    Petals have not only been great making turn 2 or even 1 combo possible, but exceptional for making those dead land draws into DTT accelerators (i've been casting turn 2 DTT with 1 petal really often)

  20. #1620
    Brisbane Legacy regular
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    Re: [DTB] MonoU OmniTell

    I really don't know how to respond to a statement that you don't see the point of playing Thoughtseize in the sideboard. It's targeted hand disruption that allows you to take from your opponent what they need to execute their combo. Grafdigger's Cage doesn't fit that role at all. If you want to play reactive hate, that's fine of course, but I'm much rather obtain perfect information and take the most threatening card in my opponent's hand away from them. I should add that Thoughtseize can also be used, judiciously of course, against control decks that seek to out-counter you. It allows you to see what you need to deal with and what to play around. Again, information and proactivity. I find it has been working well for me.

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