Page 90 of 138 FirstFirst ... 4080868788899091929394100 ... LastLast
Results 1,781 to 1,800 of 2748

Thread: [Deck] MonoU OmniTell

  1. #1781

    Re: [DTB] MonoU OmniTell

    Does trickbind really merit a spot in the sideboard?

    When you have access to trickbind you also have access to an attempted instant speed kill via firemind's
    cunning wish, impulse, brainstorm,

    if you find a copy of cunning wish or emrakul off impulse you can win.

  2. #1782

    Re: Burning OmniTell?

    Quote Originally Posted by ryscott85 View Post
    Let me clarify the question. What is the advantage of using cunning wish over burning wish in the new(er) dig through time builds? It's my understanding that the concensus was to use the mono blue version over the u/r, u/b, u/b/r versions as it helped make the deck, "wasteland proof"(despite its sol lands) however; the "mono blue" version now plays Volcanic Islands anyway.
    5 mana for show is pretty slow, and the turn set up of burning wish pass show feels so bad. They have so much time to prepare. Although you did get to do overmaster into show. ultimately it wasn't impressive, the lotus petals felt needed for the red the openers became really clunky.

  3. #1783
    explosive
    Adan's Avatar
    Join Date

    Feb 2006
    Location

    Germany - RLP
    Posts

    855

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Rekk View Post
    Does trickbind really merit a spot in the sideboard?

    When you have access to trickbind you also have access to an attempted instant speed kill via firemind's
    cunning wish, impulse, brainstorm,

    if you find a copy of cunning wish or emrakul off impulse you can win.
    Yes, and when you don't and lose your win-and-in, you will tilt and think "had I only added Trickbind into my 75!"

    It's a statistical issue, it will happen that Impulse/Brainstorm will crap out on you. When I go off, I want to win 100% against anything. I was grinding sideevents in Utrecht all day every day and one of my opponents (Junk Blade) boarded in Oblivion Rings. I wanted to Release the Ants him in response to the trigger, but noticed that he was gazing at my graveyard quite often, implying he had Surgical Extraction which can potentially mess up the Clash of Release the Ants, so I just went for Trickbind instead.

    Quote Originally Posted by ryscott85 View Post
    Let me clarify the question. What is the advantage of using cunning wish over burning wish in the new(er) dig through time builds? It's my understanding that the concensus was to use the mono blue version over the u/r, u/b, u/b/r versions as it helped make the deck, "wasteland proof"(despite its sol lands) however; the "mono blue" version now plays Volcanic Islands anyway.
    By the end of the day it all boils down to being able to interact at instant-speed. The Burning-Wish-based builds that you describe act at sorcery-speed, making themselves vulnerable to any CiP trigger along the lines of Oblivion Ring, Clique, Venser, Ashen Rider, the list goes on and you have no way to interact with that other than BWish for Thoughtseize.

    With such a build, you will most likely lose to any conventional OmniShow stock-list because when they fire off Show and Tell, you can't do anything during their turn whereas on your own turn, they can still Cunning Wish for counters, Wipe Away for your Omniscience or - in fringe cases - kill you in response to anything (assuming a sufficient amount of hits by RtA or that funny False Cure/Beacon of Immortality SB tech, but since I was talking about stock lists we'll leave that one away).

    Furthermore Burning Wish is a resourceful card as is Cunning Wish, but compared to each other, Burning Wish can't access the probably most unfair card that makes OmniShow so good at the moment: Dig Through Time. I tend to side out one copy of Dig Through Time in matchups that I expect to be grindy, to squeeze even more value out of Cunning Wish, especially since postboard games usually go at a slower pace.

    This has always been an issue, Burning Wish was never able to get you a proper cardadvantage spell to get back into the game after getting Duress'd and double Cabal Therapy'd.

    The current lists are - to my feeling - the best ones to play grindy games and offer you the safest kills.
    Team SPOD
    <Der_imaginäre_Freund> props:
    Adan for being the NQG God (drawer)

  4. #1784

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Rekk View Post
    Does trickbind really merit a spot in the sideboard?

    When you have access to trickbind you also have access to an attempted instant speed kill via firemind's
    cunning wish, impulse, brainstorm,

    if you find a copy of cunning wish or emrakul off impulse you can win.
    I was able to trickbind a Flickerwisp's ETB trigger after resolving a Show and Tell -> Omni vs D&T in GP Vegas. Felt real good and won me the match. It's so good.

  5. #1785

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Adan View Post
    Yes, and when you don't and lose your win-and-in, you will tilt and think "had I only added Trickbind into my 75!"

    It's a statistical issue, it will happen that Impulse/Brainstorm will crap out on you. When I go off, I want to win 100% against anything. I was grinding sideevents in Utrecht all day every day and one of my opponents (Junk Blade) boarded in Oblivion Rings. I wanted to Release the Ants him in response to the trigger, but noticed that he was gazing at my graveyard quite often, implying he had Surgical Extraction which can potentially mess up the Clash of Release the Ants, so I just went for Trickbind instead.
    You could've gone for RtA, no need to worry.

    "If you win the clash, the spell moves from the stack to your hand as part of its resolution. It never hits the graveyard. If you don't win the clash, the spell is put into the graveyard from the stack as normal." Source: Gatherer RtA

    Edit: Ah, I understand. You're right. The shuffle effect may cause problems.

  6. #1786
    explosive
    Adan's Avatar
    Join Date

    Feb 2006
    Location

    Germany - RLP
    Posts

    855

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Jandrosaurus View Post
    I was able to trickbind a Flickerwisp's ETB trigger after resolving a Show and Tell -> Omni vs D&T in GP Vegas. Felt real good and won me the match. It's so good.
    I don't think it makes much of a difference whether you trickbind Flickerwisp or just machine-gun him to death with RtA in response to the trigger. It does make a huge difference when there's a Thalia on board, though, this is certainly the situation where I want Trickbind in my 75.

    Quote Originally Posted by Ogh!
    You could've gone for RtA, no need to worry.

    "If you win the clash, the spell moves from the stack to your hand as part of its resolution. It never hits the graveyard. If you don't win the clash, the spell is put into the graveyard from the stack as normal." Source: Gatherer RtA

    Edit: Ah, I understand. You're right. The shuffle effect may cause problems.
    Precisely.
    Team SPOD
    <Der_imaginäre_Freund> props:
    Adan for being the NQG God (drawer)

  7. #1787

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Adan View Post
    I don't think it makes much of a difference whether you trickbind Flickerwisp or just machine-gun him to death with RtA in response to the trigger. It does make a huge difference when there's a Thalia on board, though, this is certainly the situation where I want Trickbind in my 75.
    I am running the older Enter the Infinite build, so countering the ETB was necessary at the time in order to resolve EtT. Because of this limitation, I'm going to be changing to a more streamlined list that ditches EtT and relies on Emrakul as the primary wincon and Ants as a secondary wincon (using Impulse/Brainstorm/Firemind's to manipulate the top of the deck for Ants).

  8. #1788
    itsJulian.com - Legacy Videos
    Julian23's Avatar
    Join Date

    Apr 2007
    Location

    Munich / Germany
    Posts

    3,141

    Re: [DTB] MonoU OmniTell

    Streaming the Legacy Daily Event with #OmniTell! Join us over at http://twitch.tv/itsJulian
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  9. #1789
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,232

    Re: [DTB] MonoU OmniTell

    I see people running a REB and 1 blast.

    Why not just use two blast. Blast can target and cast even if it doesn't work at the end. This can help fuel pyros.

    I have never dealt with anyone naming REB/blast with meddling mage and cabal therapy unless they peaked at your hand and that is the only card they need to deal with.

  10. #1790
    itsJulian.com - Legacy Videos
    Julian23's Avatar
    Join Date

    Apr 2007
    Location

    Munich / Germany
    Posts

    3,141

    Re: [DTB] MonoU OmniTell

    People peeking at your and casting Cabal Therapy happens pretty much all the time; especially now where the combination of those two cards is more common than anytime ever before.

    However, I also agree that double Pyroblast might be the right call.
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  11. #1791

    Re: [DTB] MonoU OmniTell

    Went 3-1 in local FNM Legacy with the Ur build.

    R1: vs D&T, win 2-1. Lost G1 to T2 Thalia followed up with Mystic + SoFI clock, getting Omni with no Thalia mana into the table was too slow. G2 he had randomly kept in some swords which hit my boarded in pyromancer, but I managed to kill his Thalias and go for it. G3 opponent had very bad draws. He did not see any sideboard cards in the whole match.
    R2: vs Miracles, lose 0-2. I had never played against Miracles before with any deck. I was unfamiliar with what they are running in MD and played right into Pyroblast G1 and also I made some really terrible plays. G2 we did not have a lot of time, so I had to gamble everything in the extra turns and failed miserably by being Clique-locked out of my combo.
    R3: vs Reanimator, win 2-1. I probed him a lot, and he thoughtseized me a lot. I was much better at Brainstorming in response to setup combo and leave blue cards for FoW than he was. G2 loss was due to turn 2 Iona on blue from the play (T2 Careful Study -> I let it resolve because it's not Entomb but he nevertheless blindly hits Iona, Lotus Petal, Reanimate, I Spell Pierce, he plays second Lotus Petal, second Reanimate).
    R4: vs Storm, win 2-0. Both wins with turn 3 SnT->Emrakul. G2 opponent had mulled to 5.

    Play of the day:
    Reanimator MU, game 3, turn 3(?) (opponent on draw)

    Opponent Thoughtseizes me. I have 1 mana available. I know he has Griselbrand + Exhume + Reanimate in hand, but no discard outlet due to Probing him earlier so Thoughtseize is his topdeck.

    In my hand:
    Show and Tell
    Omniscience (Pondered into hand but ran out of mana to cast SnT)
    Gitaxian Probe
    Brainstorm
    C.Wish

    I respond Brainstorm -> draw Island, Spell Pierce, Dig Through Time. Setup top of library: Omni + SnT. I let Seize resolve, opponent takes out Dig (I had enough Delve to resolve it). My turn. Draw SnT. Island. Probe with life to see the Griselbrand + Exhume + Reanimate. Draw Omni. Cast SnT, opponent has no choice but to let it resolve. I put Omni, he puts Griselbrand. I attempt to C.Wish (I have only 1 card in hand), opponent responds with Draw 7 and goes to 9 life. Opponent attempts to FoW and goes to 8 life. I cast my last card which is Spell Pierce (opponent has only 1 mana open). Opponent responds with draw 7. I notify him that he is now at 1 life. He has a FoW but can not do it. C.Wish resolves. I take Sudden Shock and win with it thanks to my opponent dealing 19 to himself (2 fetchlands + Seize + FoW + double Griselbrand activation).

  12. #1792

    Re: [DTB] MonoU OmniTell

    Hey guys, why is everyone suddenly splashing red for Young Pyromancer of all things?

  13. #1793

    Re: [DTB] MonoU OmniTell

    because Meddling Mage on SNT is pretty much devastating without REBs and YP

  14. #1794
    Folk Punk Pirate
    spirit of the wretch's Avatar
    Join Date

    Oct 2007
    Location

    Mannheim, Germany
    Posts

    3,951

    Re: [DTB] MonoU OmniTell

    Because honestly I think I win more post-board games off the pyromage than the Combo. He is really that good.
    Sneaky Pirates of Doom - Not really a Legacy Team anymore.

  15. #1795

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by spirit of the wretch View Post
    Because honestly I think I win more post-board games off the pyromage than the Combo. He is really that good.
    exactly

    Youg is amazing against mirror and miracles.

    and with red splash we have L. Bolt Reb Pyroblast and hrough the breach to reset the board.




    i honestly love Red splash but last tournament 2 wasteland against my vulcanic cost me Top 8 :( i prefer they wasteland my boseju that volcanis island

  16. #1796

    Re: [DTB] MonoU OmniTell

    Red Splash is good but the Volcanic Island are almost unplayable against Lands, RUG Delver and Death & Taxes.

  17. #1797
    itsJulian.com - Legacy Videos
    Julian23's Avatar
    Join Date

    Apr 2007
    Location

    Munich / Germany
    Posts

    3,141

    Re: [DTB] MonoU OmniTell

    Am I the only one who's always felt like the Storm matchup was kinda shaky?
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  18. #1798

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Julian23 View Post
    Am I the only one who's always felt like the Storm matchup was kinda shaky?
    It should be imo, I consider Storm slightly favoured due to speed, discard being better interaction vs. combo than counters and no meaningful SB on Omnitell side, once it gets to lategame Dig pulls it's weight and makes things more complicated

  19. #1799
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,232

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by kuroko16 View Post
    exactly

    Youg is amazing against mirror and miracles.

    and with red splash we have L. Bolt Reb Pyroblast and hrough the breach to reset the board.




    i honestly love Red splash but last tournament 2 wasteland against my vulcanic cost me Top 8 :( i prefer they wasteland my boseju that volcanis island
    You just can't fetch as you please. Against mirror and miracles yes you can and that's when you want you want red the most

    In decks with wasteland. You really need islands only. Except in a counter war with rug that's when you fetch it. In that occasion you only need 1 red on that comboing turn

  20. #1800

    Re: [DTB] MonoU OmniTell

    When playing UB, I recommend packing one swamp in order to be sure to be able to cast massacre against Death and Taxes.
    Other than that, splashing this deck has the sole purpose of solving bad matchups. If your splash is not helping you in the matchup, then it's not worth doing.
    You don't solve canadian with reb effetcs (well, they help); if you are worried about canadian wastelands, you just overload them with low-cost threats (pyromancer/grid) in G2 and it's pretty much about it.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)