If I don't draw Pyromancer, my standard plan is to wish for Wipe Away before the combo turn with Boseiju backup if possible. Then you can juste bounce their Omniscience and go on with your life. Otherwise just what Lans89 said. Always keep Omniscience in your hand so they can't go oft too easily.
The mirrormatch can be mindboggling. So first of all, you need to have Omniscience under any circumstance. The player without Omniscience will lose indefinitely. However, once both players have Omniscience, it all revolves around who has more instants (roughly any amount of Cunning Wish, Dig Through Time and Countermagic).
You also have to factor in whether you play Spell Pierce or Flusterstorm as Flusterstorm is absolutely insane in the mirrormatch whereas Spell Pierce is rather mediocre in a long outdrawn game. There are also some lists that play a Fork-spell where conventional lists would play Impulse. These fork-spells can do insane things in the mirrormatch as well.
Then you also have to think which mirror-breakers the lists might play in their sideboard (I've seen lists playing Iona, Shield of Emeria, then there are lists that play "stack-emptiers" such as Flusterstorm, Mindbreak Trap or Time Stop in their SB to access with CWish).
In postboard games, things can get even more weird depending on the splashes. Thoughtseize is a very strong card in the mirror, but so is Pyroblast/REB. I'm not a huge fan of Young Pyromancer, but its presence does apply pressure and forces you to act.
I think the black splash could do the same easily (Pack Rat, Gurmag Angler?).
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
I tested Pack Rat in Thema UB version quite a bit. It is OK in the mirror, but there will be some games where you can't copy it because your cards in hand are too valuable.
Brad Nelson play omnitell now?good second last sunday at starcity
taking as a starting point a standard list of this deck such examples to brad nelson list:
Creatures [2]
2 Emrakul, the Aeons Torn
Instants [20]
1 Impulse
1 Intuition
3 Cunning Wish
3 Spell Pierce
4 Brainstorm
4 Dig Through Time
4 Force of Will
Sorceries [16]
4 Gitaxian Probe
4 Ponder
4 Preordain
4 Show and Tell
Enchantments [4]
4 Omniscience
Lands [18]
1 Scalding Tarn
2 City of Traitors
2 Volcanic Island
4 Misty Rainforest
4 Polluted Delta
5 Island
Side:
2 Young Pyromancer
1 Eladamri's Call
1 Electrickery
1 Fact or Fiction
1 Firemind's Foresight
1 Flusterstorm
2 Lightning Bolt
1 Pyroblast
1 Red Elemental Blast
1 Release the Ants
1 Surgical Extraction
1 Wipe Away
1 Pyroclasm
What do you side-IN/OUT in the most important metch up like: Miracles, Grixys, ANT, Team America?
I think this is one of the most important points of the game
from your list (sudden shock is better)
miracles Out - 1 emrakul, impulse, intuition, 2 spell pierce. In - 2 Young Pyro, 1 pyroclasm, 1 pyroblast, 1 REB
Grixis Out - 1 impulse, 1 intuition, 1 probe, In - 1 pyro, 1 electrickery, 1 flusterstorm
ANT - Out - 1 intuition, 1 emrakul, In - 1 flusterstorm, 1 surgical
Team america - Have fun with this one. Out - 1 intuition, 1 probe, 1 emmy. In - 1 fluster, 1 REB, 1 Pyro
what you think of the dilemma between 3 or 4 main dig in?
of course it is one of the first targets of those who wish to play 3 main and one side
Indeed brad nelson in its list of side play FoF to have a similar target with wish
another question is about the use of Boseiju in side or main or both, of course it depends very much on the meta, but other than that what do you think? you would use against deck with wasteland as grixys, team america, canadian or you remove them?
What about the Mono Blue version? What is the best list? I'll try to use this list, but I'm starting to play Omnitell for few weeks, I need some advices, I'm a noobie. My meta here is full of aggro tribal decks (goblins, merfolks, ...), Death and Taxes, Reanimate, Burn and Delver (all variations).
Here is the list:
1 Emrakul, the Aeons Torn
4 Force of Will
4 Cunning Wish
1 Impulse
3 Dig Through Time
4 Brainstorm
4 Preordain
4 Gitaxian Probe
4 Show and Tell
4 Ponder
4 Omniscience
7 Island
3 Ancient Tomb
1 Crystal Vein
4 Flooded Strand
4 Polluted Delta
3 Spell Pierce
1 Intuition
SB: 1 Firemind's Foresight
SB: 1 Surgical Extraction
SB: 1 Sapphire Charm
SB: 1 Release the Ants
SB: 1 Noxious Revival
SB: 1 Eladamri's Call
SB: 1 Trickbind
SB: 1 Slaughter Pact
SB: 1 Rushing River
SB: 2 Boseiju, Who Shelters All
SB: 1 Dig Through Time
SB: 1 Pact of Negation
SB: 2 Grafdigger's Cag
I never said I don't use it. I'm just saying it's not as effective as you say since that deck packs wastelands and stifles.
Rug's boarding plan is simple. Out 4 bolts. In 2 pyroblasts, 1 ancient grudge, 1 whatever they usually have against combo.
That is enough to stop you. Without grid to bait counters, its a hard matchup like BUG
I just had the sickest play.
This guy plays flickerwisp on a response to show and tell omni.
I cunning wish in response. Get FF. FF gets me another cunning wish, a twincast, and a brainstorm. I then use cunning for ants, then twincast for cunning, getting call. I then brainstorm the emmy to the top for the win.
I don't know if impulse would have gotten me there. Never had a chance to see how deep i would have dug.
OK, then we agree. I never wanted to say that Boseiju is the best plan ever against Delver. But the matchup is bad and I think the land is one of our best shots without Grid. Resolving S&T with enough mana to win a counter war and to pay for soft counters is just unrealistic.
It's not, an no one plays Defense Grid so bringing in Ancient Grudge is terrible. Keeping Spell Snares is also terrible. So far I am undefeated against all kind of Delvers, BUG, RUG, Shardless BUG or Grixis/Grixis Pyromancer. Overall they are very easy to grind out (especially if you play Noxious Revival).
...which is exactly the play I intended to do a couple of pages before. It just didn't work in my particular case because my opponent was very likely to have Surgical Extraction to mess up the clash. And Twincast should be Split Decision.I just had the sickest play.
This guy plays flickerwisp on a response to show and tell omni.
I cunning wish in response. Get FF. FF gets me another cunning wish, a twincast, and a brainstorm. I then use cunning for ants, then twincast for cunning, getting call. I then brainstorm the emmy to the top for the win.
I don't know if impulse would have gotten me there. Never had a chance to see how deep i would have dug.
Okay, this is where our understandings about OmniShow completely diverge. For your list, the matchup is way harder as you play cards (like Thoughtseize and Lim-Dul's Vault) that demand you to fetch lands that can be hit by Wasteland. So either you risk getting hit by Wastelands or fetch basic Islands and risk that these spells clog up your hand. This is a problem that I often faced in Milano.
Furthermore, I'm still on a UB list. Conceptually, my UB list is actually monocolored in the maindeck with 18 lands and 4 Gitaxian Probe to support the somewhat greedy landcount of 18 lands. Boseiju is somewhat of a 19th land, but it's rather considered as a disruption spell dedicated for Miracles). Most of the time when I Gitaxian Probe'd my opponent, I often saw 1-2 Wastelands clogging up his hand, and BUG Delver sometimes even has some Abrupt Decays. This is also a point where you can consider spell-piercing a Brainstorm as they can't unclog their hand.
However, postboard I'll always swap the Boseiju and 4 Probes for the basic swamp in my SB, 3 Thoughtseize a Toxic Deluge (sometimes I just keep a singleton Probe, against BUG I usually side out 1 of 4 DTT so I can access it with CWish in the face of a very grindy game), so I basically switch to a 19 lands build that goes at a slower pace, instead of cycling through your deck with probes you pack more disruption in the form of Thoughtseize. You have to consider that there is no Delver build that can create cardadvantage by actually drawing cards (Shardless BUG can, but that's a different story, their clock is the slowest among BUG/RUG builds), so Thoughtseize is an absolutely excellent card as it gives you information and bottlenecks them at the same time (either you take their pressure or disruption). Furthermore Delverdecks are very bad at playing from the top.
You have to take into account that Delver decks need Mana, disruption and pressure, all at the same time. I had some Delver players keeping a hand with Delver, Land, double-Flusterstorm, a Pyroblast, Wasteland and Ponder. This looks nice, but they can only cast one of their blasts/flusters at a time if they don't draw lands.
In these matchups, Toxic Deluge is also pretty bonkers as it wipes everything for just 3 life (typically a lot of RUG Delver players will side out one or two Tarmogoyfs as they are clunky as hell and tapping down two mana often means not being able to counter multiple times with Pierce, REB/Pyro, Fluster or whatsoever). Either that, or it will most likely pull a Force of Will or Flusterstorm. In either case, both scenarios will bring you very close to winning the game.
Last edited by Adan; 06-10-2015 at 04:53 AM.
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
Hi.
This is my current decklist (a modification of my last perfect creation)
4 Polluted Delta
4 Flooded Strand
8 Island
3 City of Traitors
4 Brainstorm
4 Ponder
4 Preordain
4 Gitaxian Probe
1 Impulse
4 Cunning Wish
4 Dig Through Time
4 Show and Tell
4 Omniscience
2 Emrakul, the Aeons Torn
2 Spell Pierce
4 Force of Will
SB:
2 Boseiju, Who Shelters All
2 Pact of Negation
1 Flusterstorm
1 Intuition
1 Firemind's Foreseight
1 Eladamri's Call
1 Trickbind
1 Noxius Revival
1 Surgical Extraction
1 Slaughter Pact
1 Shappire Charm
1 Rushing River
1 Release the Ants
I don't like splashes. The only splash that for me seems me good is black splash to Massacre. I think that the deck is more consistent monoblue.
I removed the single Enter the Infinite for the second Emrakul, the Aeons Torn. And I play Spell Pierce and no Pact of Negation. I moved Pact of Negation to the sideboard vs RUG/Patriot/Hard counters decks. Spell pierce is good vs BUG, Miracles and Combo.
Removing the Enter the Infinite also removed the sideboard's Dream Halls.
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