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Thread: Miracle Control

  1. #7881

    Re: [DTB] Miracle Control

    Quote Originally Posted by mort- View Post
    To get back to the point of Grixis Control:

    Also: Stoneforge + Batterskull is insane here.
    Until you do it too early and it gets Thoughtseized away.

    From my phone. I do my best, dammit!

  2. #7882
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Secretly.A.Bee View Post
    Until you do it too early and it gets Thoughtseized away.

    From my phone. I do my best, dammit!
    Isn't that the problem with every card? The reasonable point against SFM / Skull is Cabal Therapy and the guarantee that he will always hit with his blind cast.
    With this being a negative point, the positives are that they have to counter it via CS / FoW, so your own Redblast / Flusterstorm get better, it can roll up the game even if you're really far behind, allows you to stabilize at a relative low life total and the most important one - they have no out for it once resolved.

  3. #7883

    Re: [DTB] Miracle Control

    Quote Originally Posted by mort- View Post
    Isn't that the problem with every card? The reasonable point against SFM / Skull is Cabal Therapy and the guarantee that he will always hit with his blind cast.
    With this being a negative point, the positives are that they have to counter it via CS / FoW, so your own Redblast / Flusterstorm get better, it can roll up the game even if you're really far behind, allows you to stabilize at a relative low life total and the most important one - they have no out for it once resolved.
    Perhaps, but I feel that specifically with SFM into batterskull it is a big problem. Often it sits in your hand for a turn, and if they know you are on this plan, all they have to do is wait for you to mess up this way.

    From my phone. I do my best, dammit!

  4. #7884
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    Re: [DTB] Miracle Control

    Poron: I use Venser because it's fantastic against Stoneforge Mystic, Liliana of the Veil, and Show and Tell. It is expensive sure, but I think the ability to deal with basically anything more than justifies the cost. Venser is easily my favorite card in the deck (note that I didn't say best). Some people would probably call it a pet card, but I couldn't imagine not wanting to play with it. Frequently control players want to minimize the number of creatures in their decks or go fully creatureless like Reid. I have felt that way many times with other decks. Not here, not now. I believe that the blue creatures available to Miracles are incredibly good, and my goal right now is to see how many I can get away with playing. At the 5K in Columbus I top 8'd with seven, and last night I bumped it up to eight for the first time, and was happy with the couple matches I played.

  5. #7885

    Re: [DTB] Miracle Control

    I find it useless against Show and Tell and Stoneforge Mystic.. In 1 case they win I stamt speed in the other case they play it again for more value and card advantage, they they just play the artifact manually..

    I find it great against Planeswalkers generally, but I see only Jace and Liliana. For Jace we have 2 Reb Md.. it's just about Liliana and fog effect imho.

    Anyway 2x Karakas and 2x Cavern of Souls are a great idea

    Legendary creatures are great because they can chump block and be bounced for the fog effect

  6. #7886
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    Re: [DTB] Miracle Control

    Poron, are you absolutely serious or just a very clever troll? One can think of the playability of Venser what he wants, but saying that this card is useless vs Stoneforge Mystic and Show and Tell is a display of a complete lack of understanding for the deck itself and Legacy in general, earlier displayed by your idea of Null Rod. I'd most kindly ask you to think twice before posting, because your posts discourage any serious discussion if it all comes down to things like "Let's play Null Rod" or "Venser is bad vs Show and Tell". Thank you.

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  7. #7887

    Re: [DTB] Miracle Control

    Quote Originally Posted by mort- View Post
    To get back to the point of Grixis Control:

    I kind of like boarding out Snapcasters and Dig against them to bring in RIP. The deck isn't half as good when it can't rely on it's draw engine or double Therapy.
    Also: Stoneforge + Batterskull is insane here.
    The problem is that Grixis still runs Daze/Pierce. You cannot reliably jam RiP into play on turn 2. If you leave it in your hand, that's a huge risk as well. Also, some versions run 0 Therapy MD, 2 MD, up to 4 MD.

    I find that Canonists recently have been very attractive for various reasons.

  8. #7888
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    Re: [DTB] Miracle Control

    what do you guys think of playing a couple of Ethersworn canonist in the SB? And do you think in the current meta it's worth it to play 1-2 blasts main?

    Thx

  9. #7889

    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    The problem is that Grixis still runs Daze/Pierce. You cannot reliably jam RiP into play on turn 2. If you leave it in your hand, that's a huge risk as well. Also, some versions run 0 Therapy MD, 2 MD, up to 4 MD.

    I find that Canonists recently have been very attractive for various reasons.
    Are you talking about Grixis as one collective, mainly of Grixis Delver and Grixis Control, or only Grixis Control? Pretty sure mort- was just talking about Grixis Control. I've never seen that deck run Daze. Spell Pierce sure. But Daze is only in the delver deck, not the Pyromancer control deck.

    Using Canonists against Grixis is an interesting proposition. Could you elaborate on your "various reasons" for it?

    Quote Originally Posted by index View Post
    what do you guys think of playing a couple of Ethersworn canonist in the SB? And do you think in the current meta it's worth it to play 1-2 blasts main?

    Thx
    Canonist is a pretty good meta choice. Really helps against Omni and another tool against ANT, the other tier one combo deck. As for two md blasts, I think it's a mistake not to play two in the md with all the Dig decks running around. Having a way to one-for-one counter that card is pretty important to not get too far behind.
    Quote Originally Posted by Lysandros View Post
    I'm a crusty "old" player who would play nothing but Vintage, Legacy and 93/94 if I could, so I'm probably biased...but I'll never understand the draw to Modern. It's the Communist Soviet Union of MtG formats.
    In regards to Legacy:
    Quote Originally Posted by GrimoirePath View Post
    I dont know, I guess I like the anarchistic, outlaw format that allows everything and can thrive with or without the papal blessing.

  10. #7890
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    Re: [DTB] Miracle Control

    hm ok, but the next question is do we need to stock up to 3 volc if we play 2 blasts main? and the second is, do we need a whole playset of it? ( 2 Main 2 SB )

    thx

  11. #7891
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    Re: [DTB] Miracle Control

    Quote Originally Posted by index View Post
    hm ok, but the next question is do we need to stock up to 3 volc if we play 2 blasts main? and the second is, do we need a whole playset of it? ( 2 Main 2 SB )

    thx
    Yes, if you decide to run 2 blasts main, you need to play 3 volcanics.

    Also yes, 4 between md/sb is fine in this meta.

  12. #7892
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Dragonslayer_90 View Post
    Are you talking about Grixis as one collective, mainly of Grixis Delver and Grixis Control, or only Grixis Control? Pretty sure mort- was just talking about Grixis Control. I've never seen that deck run Daze. Spell Pierce sure. But Daze is only in the delver deck, not the Pyromancer control deck.
    Yeah, I was talking mainly about Grixis Control in which slamming it turn 2 is pretty good. Most of the time they'll have to force it which is a trade I'm willing to make.
    Are you also Dragonslayer90 on Modo? We might have played yesterday or the day before.

    Edit:

    On the Blasts main.. personally I don't like it. The problem I see is that, when you run into BUG, they can't counter a Hymn or Liliana, which is why I like Pierce more.

  13. #7893

    Re: [DTB] Miracle Control

    Liliana and hymn are not really a big part of the metagame right now because of DTT... So REB is not only great because it's awesome vs the the 2 best decks but also because the decks where it's bad is mostly hated out by these anyways.

  14. #7894

    Re: [DTB] Miracle Control

    Quote Originally Posted by mort- View Post
    Yeah, I was talking mainly about Grixis Control in which slamming it turn 2 is pretty good. Most of the time they'll have to force it which is a trade I'm willing to make.
    Are you also Dragonslayer90 on Modo? We might have played yesterday or the day before.

    Edit:

    On the Blasts main.. personally I don't like it. The problem I see is that, when you run into BUG, they can't counter a Hymn or Liliana, which is why I like Pierce more.
    If you side in Rest in Peace and siding out out snaps and digs, is RIP powerful enough to merit such a plan? I get that it shuts down there engine, but I'm usually hesitant to side out snap and dig in most matchups even when I'm bringing in gy hate like rip or relic since these cards are really helpful in most matchups, especially grindy ones. I guess it helps you have Stoneforge in your list if you are who I think you are on Modo. I think maybe siding out dig might be good but less hesitant to side out snap even when bringing in RIP.

    How do you play stoneforge in the Grixis matchup considering they have discard and such?

    Yes, I'm Dragonslayer_90 on modo too. If you are who I think you are I think I haven't beaten you in a match yet. I hope I don't seem bad to you. I'm still learning some things about playing the Miracles mirror :P Who are you on modo and will you be going to Prague Eternal and/or Lille? If so I'd love too meet you and talk about Miracles and Legacy. Feel free to private message me on here this will to discuss these things further.

    EDIT:

    Quote Originally Posted by Mackan View Post
    Liliana and hymn are not really a big part of the metagame right now because of DTT... So REB is not only great because it's awesome vs the the 2 best decks but also because the decks where it's bad is mostly hated out by these anyways.
    I concur with this but I think you already know that lol. BUG decks seem like worse versions of the fair Dig decks for the same reason they were bad in the Treasure Cruise meta. Sure they are still playable, but why play them when there are better options.
    Quote Originally Posted by Lysandros View Post
    I'm a crusty "old" player who would play nothing but Vintage, Legacy and 93/94 if I could, so I'm probably biased...but I'll never understand the draw to Modern. It's the Communist Soviet Union of MtG formats.
    In regards to Legacy:
    Quote Originally Posted by GrimoirePath View Post
    I dont know, I guess I like the anarchistic, outlaw format that allows everything and can thrive with or without the papal blessing.

  15. #7895

    Re: [DTB] Miracle Control

    Quote Originally Posted by Einherjer View Post
    Poron, are you absolutely serious or just a very clever troll? One can think of the playability of Venser what he wants, but saying that this card is useless vs Stoneforge Mystic and Show and Tell is a display of a complete lack of understanding for the deck itself and Legacy in general, earlier displayed by your idea of Null Rod. I'd most kindly ask you to think twice before posting, because your posts discourage any serious discussion if it all comes down to things like "Let's play Null Rod" or "Venser is bad vs Show and Tell". Thank you.

    Greetings
    I must just be the bad player I appear.

    This said: in which moment do you like to have Venser vs Show and Tell?

    Serious questions, please, give me a serious answer.

  16. #7896

    Re: [DTB] Miracle Control

    It's what you put into play with show and tell, bouncing whatever they drop in off it.

    From my phone. I do my best, dammit!

  17. #7897
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post
    I must just be the bad player I appear.

    This said: in which moment do you like to have Venser vs Show and Tell?

    Serious questions, please, give me a serious answer.
    You want your Venser in hand when they try SnT. It either can act as "bounce SnT while on stack if cast with Boseiju" or you can put it in with SnT. The way this works is that both cards enter play and then you chose which card to bounce with your Venser trigger. So he singlehandly kills the Emrakul plan. If he put in Omniscience, he has to combo of in response to the Venser trigger, so he can just use instants.
    This is incredible useful if their plan was to cast Emrakul after SnT resolves via Omniscience and also if he cast SnT via Boseiju, as you can concentrate your countermagic to counter his Dig / Cunning Wish while the Venser trigger shuts of his sorcery speed cantrips.


    On Blast vs. Pierce: I think in a known meta the choice is a lot more easy. I've currently chosen Pierce because, while BUG might not be that good at the moment, I'm testing for GP Lille and assume that the chance of running into BUG there are a lot higher than a local / online Meta. If BUG is out of the equation, I'd probably chose Blasts, although I still don't like them, as I don't like dead cards (in MUs like Elves / DNT) in my deck.

    As for the Stoneforge, I usually play them pretty agressive, forcing them to have something. If they have not spent a Therapy there's a bit of a gamble. You might have the read on your opponent just not having it OR if he's waiting for his engine to get running. The nice thing is, it's such an important card for them in the matchup, but I don't really care about it. Therapies aren't actually that much of an issue. The first one will strike before a Forger resolves most of the time (and it won't be named as nobody expects it). Bolt is actually more dangerous, but even then... I'm fine with a killed SFM. It's kind of hard to explain. The SFM plan gives this deck a - in this meta - really reliabe plan C that wins against some decks on its own. So they have to do everything to stop your plan C (which they can only FoW btw, allowing you to trade even better) while you don't care that much about it's wellbeing because you have plan A and B.
    While I can understand that boarding out Snapcaster / Dig might seem strange, I want every card in my deck to do something at (possibly) every stage of the game without me making carddisadvantage if possible. So I'll attack the decks engine as efficient as possible while none of my cards are affected.
    Another plus to the white cards is that they are.. well.. white. They can't blast it, they can't flusterstorm it, which makes resolving them a lot more easier.

    My sample size is currently very small (about 60 games played against various decks), but if you'd like I can upload my MU statistics and also my list. As it is, I'm incredibly happy as to how it performs.

  18. #7898

    Re: [DTB] Miracle Control

    Quote Originally Posted by Secretly.A.Bee View Post
    It's what you put into play with show and tell, bouncing whatever they drop in off it.

    From my phone. I do my best, dammit!
    Do you all realize that, if not countered they win with a single Cunning Wish at that point?

    Against Miracle which has no clock at all, do they rush in SnT without Omniscience in hand?

    Wear/Tear for W or Reb blasts is as good as that. It stops them from playing sorcery speed things

    Moreover, Vendilion Clique played with SnT shuts them off of the Emrakul plan in case thay have both in hand.

    Really, I prefer
    Canonist
    Meddling Mage
    Red Blasts
    Cliques

    all more than Venser in this matchup

  19. #7899
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    Re: [DTB] Miracle Control

    Quote Originally Posted by mort- View Post
    You want your Venser in hand when they try SnT. It either can act as "bounce SnT while on stack if cast with Boseiju" or you can put it in with SnT. The way this works is that both cards enter play and then you chose which card to bounce with your Venser trigger. So he singlehandly kills the Emrakul plan. If he put in Omniscience, he has to combo of in response to the Venser trigger, so he can just use instants.
    This is incredible useful if their plan was to cast Emrakul after SnT resolves via Omniscience and also if he cast SnT via Boseiju, as you can concentrate your countermagic to counter his Dig / Cunning Wish while the Venser trigger shuts of his sorcery speed cantrips.
    Can Venser, Shaper Savant target Emrakul, the Aeons Torn that has protection from colored spells?
    ---
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  20. #7900

    Re: [DTB] Miracle Control

    Quote Originally Posted by Chronatog View Post
    Can Venser, Shaper Savant target Emrakul, the Aeons Torn that has protection from colored spells?
    Venser isn't a spell, its an ability from a permanent. so it should work, iirc.

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