I disagree with this statement. While Lodestone Golem can be very mediocre against certain matchups/boardstates, he can also win games against say Miracles or Combo. The thing with the Golem is, you have to know when it is good or not.
Splashing a color for MUD is in the current meta a wrong choice, because that forces you to drop the Cloudpost manabase. This manabase is currently the sole reason for MUD's performance and consistancy. Next to this it really creates value out of Ugin and makes it harder for oppenents to prevent Ugin from landing eventually. Lodestone Golem forces opponents to respond and thus trading resources which actually benefits creating a boardstate for Ugin (or Forgemaster). If Golem can't be answered the road to victory comes closer.
http://sales.starcitygames.com//deck...p?DeckID=85814 I placed top 16 at the Columbus IQ. I love MUD more and more when I play it. My 2 losses of the day were to junk that knight of reliquary'd for all 4 wastelands both games and I just couldn't establish a mana base, and my second loss was to brad nelson on omni show. Omni show is a terrible match up, trinisphere buys you a few turns, but not much else.
For those who are having trouble with Rg lands, they can't do anything with a pithing needle on stage and chalice for 2. I beat lands 2 different rounds. Game one is weird. But once you needle and chalice at 2, they have to burn all k-grips on everything else to stop you from winning, and they don't physically have enough grips to keep up. 1 of the games, I had 3 chalices out, all on 2.
9 rounds, beat 2 miracles, 2 rg lands, grixas walker control, shardless bug, and gw enchantress.
Coercive portal is worth its weight in gold
Stephen, the 9th place mud player was running welder mud before, and I talked him into post mud. Both of us agree that hands down coercive portal is required somewhere in the 75. It solves your top deck mode problem.
The main deck portal only gets boarded out if I'm against a deck that can kill me turn 1-2. Like combo elves, storm, belcher, omni-show, etc it would go out. The second portal in the board comes in against most tempo decks. They spend so many spells and resources hating on my lock pieces, that both our hands get low, and I slam a portal or 2, and I win that race, because they are out of cards to keep up. The 2 portal is especially important for anything with discard, bug, grixis, junk, etc.
Also, there is:
Spine of Ish Sah destroy's the equip.
Wurmcoil Engine races it.
Steel Hellkite races the equip and destroy's the token or just detroy's the equip.
Karn Liberated exiles the equip.
Ugin, the Spirit Dragon exiles the token for -0.
Phyrexian Revoker locks it to the battlefield, removing the token renders it useless until the Revoker is answered.
And the 3 big golem's tanks it.
So with standard solutions you can make it pretty far against Batterskull and friends. The only thing i find really scary against decks running white: Swords to Plowsares... i always find rest in resolving Chalice @ 1.
Thanks for your reply.
Question: In your next tournament, would you include more cards against Omni show, since it pops up more and more. For instance, x Thorn of Amethyst in sideboard?
Totally agree on Coercive Portal, in quite some matches card advantage is the road to victory.
Yes, I am considering my options against omni show that might also have a useful purpose in other matches too. Thorn of amethyst is being considered as well as uba mask, and even considering a second staff of domination in the sideboard to try and combo faster than them.
Anyone have any suggestions on sideboard tech against omni-show?
Preamptive smash the board with Chalice @ 1, Lodestone Golem, Trinisphere and co. This slows them down from starting the combo while giving us time to develop. Thorn of Amethyst or Sphere of Resistence are all options. All these effects stops Omniscience out of SnT from blowing up in your face. Hold back a Spine of Ish Sah or Kuldotha Forgemaster to take out the Emrakul if it show up under SnT while dropping those of that same SnT. Forgemaster will be active on your turn and at that point having a total of 3 artifacts shouldn't be that hard. If they drop Omniscience you can still find an answer with Forgemaster. Uba Mask or Ensnaring Bridge all are nice to. The diffucult part is getting all effects on the table to completely stop Omni. We do have the tools to fight, sequencing is key (and know when to mulligan).
Hi there, I'm new to this deck and format...I'm very interested in this deck cause I'm searching for the correct choice to build..
I have some questions for you, I hope you will answer me if possible:
- why I should play this list and what are best and worst mu?? How it is positioned in the modern meta?
- what is the best configuration of the deck today??
Thanks a lot for your answers and I hope to participate as soon as possible to the discussion
Of Maverick, NicFit and MUD, MUD is probably safest to play in the current meta. But DnT is probably the most efficient. Also Maverick is pretty solid and tweakable. NicFit is most difficult to play well. If you are new to the format it won't matter to much what you'll play. Learning how the rest of the format plays against like is your bigger worrie. Knowledge is power my friend, just pick a deck with the most appeal, don't worrie about winrate and play play play...
Congratz for placing quite high!
Thorn is quite strong. I tried it both on my stax list with 4 sphere of resistance, and a generic mud combo list, but hard to find spots in the sideboard.
Edit:
@meso94: The first post in this forum should help you a lot. And if you're really interested, read the rest of the 133 pages, as MUD can be built in many different ways and it will show you what are the weaknesses and strengths.
Uba Mask is nice indeed, although siding out staff of domination would be logical in this case I guess, since it destroys our own combo as well. What I don't like about it is the fact that Dig Through Time doesn't draw card but "selects" two cards... arghSo I guess they will search for an answer using Dig and Cunning Wish although it does stop the graveyard from filling up so quickly.
I'm probably going for Thorn of Amethyst (2 or 3), since it will also be good against Storm, Miracles and all these other decks filled with sorceries and instants![]()
@BlackhawkX9: When do you use the 25th land in your sideboard?
It will work if you have three artifacts in hand but since you're hand isn't gaining any cards anymore it's hard to achieve this if Uba lands. Anyway, this is just speculation. Staff is great that's for sure, so I guess Thorn is the way to go indeed. I'll put them in for GP Lille.
I bring in the wasteland and the crucible of worlds together against any deck that I'm concerned about getting wastelanded out, or against lands. Having the extra wasteland to answer their stage, depths, burnwillows, chasm, maze of ith, port, etc is really handy. I find myself bringing them in against most of the tri-colored mana bases that don't use death rite shaman. I was running 2 crucible for a bit, but that felt too clunky.
Tomorrow I will bring a super scrubby, crazy brew to a tournament. I will probably fail horrendously, but I don't care. I'm looking to validate certain thoughts I have about acceleration and mana bases in the context of MUD. Wish me luck :-)
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