I haven't seen any Pox lists recently running rituals, isn't their only fast mana usually Mox Diamond? If your opponent opens with Land, Mox, Mox, Liliana, +1, now they have zero cards left to your 6-7. That doesn't seem great for them unless that last card is a Loam.
Edit: It looks like mono-black Pox lists do run rituals, while GB Loam Pox lists don't. :themoreyouknow:
hey guys, just a quick question. In which matchup aside from Ominitell,ANT/TES and any other storm variant do we want to bring in both (or at least 1) Ethersworn Canonists?
thx
Grixis everywhere.
How would you side? Pyroclasm is now back?
Last edited by Poron; 06-14-2015 at 07:52 AM.
Perhaps running some number of Izzet Staticaster in your sideboard would help some. Also, depending on your meta, it's probably worth deciding on some split between bolts/swords (3/3 or 2/3) in the maindeck to help deal with the early planeswalkers and increasing the removal count for Young Pyromancer.
Pyroclasm is a great option. And I wouldn't side out FoWs (at least not more than two). Sometimes you just need to stop an early walker.
If you can afford it, Moat does wonders.
Supreme Verdict is also a valid card.
I couldn't give you a SB plan because like Ein I don't believe in set plans for a given archetype—I'll SB differently depending on what I see G1. But I'll probably bring in my Moat, RiP, Pyroclasm, 1 or 2 REBs, Wear//Tear, and Pithing Needle while taking out 1 Terminus, 1 Jace, 1 Spell Pierce, 1 Karakas (if they're on Angler and not Tasigur), 1 or 2 Snapcaster, 1 or 2 Fow, and maybe 1 DTT.
Bolt? Are you posting in the right deck? Jeskai Stoneblade hasn't been DTB for months.
Please don't play Bolt in Miracles. While we are okay going 1-for-1 with just about every other deck (since most of our other cards are at least 2-for-1), Bolt is not the 1-for-1 card that we want to be playing.
Hey guys, I split the top 4 of a local 1k yesterday! Of the 6 rounds (including R1 of the Top8) I played Grixis 3 times and won them all, that deck seems fold if you get CB into play.
List was:
//Lands (21)
2 Arid Mesa
4 Flooded Strand
4 Island
2 Plains
1 Polluted Delta
3 Scalding Tarn
3 Tundra
2 Volcanic Island
//Spells
4 Brainstorm
1 Council's Judgment
4 Counterbalance
2 Counterspell
1 Dig Through Time
2 Entreat the Angels
4 Force of Will
2 Jace, the Mind Sculptor
4 Ponder
4 Sensei's Divining Top
4 Swords to Plowshares
4 Terminus
//Creatures
3 Snapcaster Mage
//Sideboard
SB: 2 Pyroblast
SB: 1 Red Elemental Blast
SB: 2 Spell Pierce
SB: 1 Flusterstorm
SB: 1 Wear // Tear
SB: 1 Council's Judgment
SB: 2 Vendilion Clique
SB: 1 Engineered Explosives
SB: 2 Ethersworn Canonist
SB: 2 Monastery Mentor
I was previously on the main deck V. Clique plan, I don't think I'll be going back, the deck is so smooth without. If anything I would love to wedge in the 4th Snapcaster or second Dig Through Time.
Matchups went like this:
R1: GB Chains of Mephistopheles Brew (1-0-1 Win) - Forgot to write name, sorry opponent :(.
G1 (W): I scratch out a 45 minute game 1 win. We're both tearing through cards because of his Anvil of Bogardan, but I see a lot more because of Jace. This sets me up to have a timely Counterspell for Chains, then get a big attack phase terminus to hit multiple Worm Harvest tokens and Mishra's Factories. Eventually I lock him out of retrace and Life from the Loam with Counterbalance, floating a 5 (FoW) and a 2 (CB#2). An Entreat for 4 with CS backup gets the job done.
In >> Judgement, Wear//Tear, EE | Out << Both Jace and a FoW
G2 (D): He tries to go full aggro with Mishra's Factories (Crop rotation for more factories) but I have the double STP double Snapcaster draw. Game falls back into a grind and we run out of time.
R2: Grixis Control (2-0 Win) - Jeff
G1 (W): I terminus away Pyromancer and tokens once or twice and find a spot to land a protected Counterbalance. He packs it in after CB reveals a 1 and 2 on top.
In >> Wear/Tear, EE, Blasts, Mentor | Out<< Jace, Entreats, Plains, FoW
G2 (W): I get an earlyish Mentor but he has has Bolt for it. Eventually game 1 repeats, I terminus his board and bait a counter war over a Dig on his end step which lets me resolve Counterbalance on my turn, after that he doesn't get to play magic and snapcaster beats seals the deal.
R3: 12-Post MUD (1-2 Lose) - Colton
G1 (L): I kill a metalworker and a Lodestone Golem, but eventually he lands Trinisphere and an Ugin, the Spirit Dragon. I quickly pack-em in for game 2.
I believe I sideboard totally wrong, taking out some number of Terminus and Entreats for Wear/Tear, Judgement, Mentors and Cliques. I think I should have kept all Terminuses in, too many creature based threats.
G2 (W): I have an EOT Wear for his Trinisphere which lets me set up Top and Swords his Wurmcoil. I Clique him on his Draw step. He has double Ugin, Sundering Titan and lands. I have FoW, blue card, Mentor and Judgement in hand. I take one Ugin, planning to FoW the Titan. This prompts him to drop the second Ugin and shoot me for 3. I untap and judgement it, then FoW the Titan on his turn. I follow up with Mentor and a second Top. Draw With Top -> Play Top -> Repeat for maximum mentor shenanigans gets the win.
G3 (L): I trade resources to stop his lock pieces, then he hard casts some Eldrazi :(.
R4: Grixis Delver (2-0 Win) - Ed D.
G1 (W): He has an early Pyromancer, I have a CB but no top. He goes for a Deathrite Shaman, I know the top cards are lands from a cantrip, so I fetch them away trying to hit it blind. He says "Cut him right to the terminus..." and boom, there it is. Shaman resolves, untap, Terminus his board away. Cantrip again finds Top and he scoops them up once CB counters the next threat.
I board the same as against Grixis control earlier: In >> Wear/Tear, EE, Blasts, Mentor | Out<< Jace, Entreats, Plains, FoW
G2 (W): I believe I get a pretty early CB/Top lock on, he tries to get it by forcing a 2 coster to the top and then Pyroblasting, but I am able to save it. Details on this game are fuzzy, sorry.
R5: ID with other Ben
The ID puts me to 3-1-1 and in as the 8th seed.
Top 8 Vs Grixis Control (2-1 Win) - Eli K.
G1 (W): I open lands and miracles... mulligan to 6. My six is a keepable one lander with cantrips, Top, STP and CB. We both open Ponders, mine finds the lands I need. This first game is very back and forth. I answer a couple of his first threats, he stops my first counterbalance but I was floating a second on top. He has the read and Clique's it away. A quick fetchland shuffle into Top activation finds it again, and the third CB sticks. He does a good job trying to play around CB by responding to EOT top activations when I'm short on mana and manages to find a FoW for my first Entreat. The second Entreat I am able to resolve with some back-up and the angels quickly put the game away.
Not sure why, but I decide to minimally sideboard against Eli, bringing in Wear//Tear and a few Blasts for Jaces/Plains, leaving Entreats in the deck and Mentors in the board.
G2 (L): I get punished hard for my decision to not increase my live openers, opening another lands and Miracles hand. My mull to 6 is a Zero lander... my 5 card hand is at least 2 lands and 3 Cantrips. Despite the brutal mulligans I am able to put up a bit of a fight as my cantrips find removal for his early plays, but I get out card advantaged pretty hard when I can't stop his EOT Fact or Fiction. I think I have an out when I am able to stack back to back Entreat the Angels on top of my deck which would leave me with 3-4 tokens which I am pretty sure he can't beat. Unfortunately he somehow has a sick read and uses his one of Recoil(!) on my basic Plains. This leaves me unable to cast entreat for lack of white mana. He sees the entreat in my hand with a cabal therapy and I die to a Tasigur.
I go back to my SB. I didn't see any targets in game 2 so I take Wear//Tear back out, get them Entreats out of there, get all my blasts in and the Mentors in.
G3 (W): I pull a sick opener with Top/CB/Counterspell/Ponder/Land. Turn 1 Ponder finds me double red blast. I badly waste a blast on his EOT brainstorm, this at least baits out a V. Clique which I hit with the second blast. I get down my Top but the first CB gets countered, luckily I am floating another on top and I eventually find a Mentor, while he manages to sneak a Snapcaster into play to rebuy a brainstorm. I eat snapcaster beats for a few turns while building up mana, then drop CB, save it with Counterspell, and on the following turn drop my maximum surprise factor Mentor.
He goes for a Bolt on my Mentor. I activate top, move an STP to the Top, go to reveal and he stops me, then fires a Kolaghan's Command, choosing 2 damage to mentor and destroy Top. I draw with Top, cast the STP on his Snapcaster to trigger my mentor (surviving the 2 damage), and then reveal the Top to counter the Bolt. He waits out a turn or two of me attacking and then scoops them up.
The remainder of the top 4 decides to split and go home. I picked up a mana drain and some cube/edh cards for my trouble.
Last edited by RogueMTG; 06-14-2015 at 05:04 PM.
Thanks for the writeup! Since Grixis hasn't caught on yet in my meta, I need to play vicariously through people who have played it
No Blood Moon for MUD/12-post?
Blood Moon and Rest in Peace have each been in and out of my board a bunch, I expected to face a number of Mirror matches and wanted the Pierces to win the CB fight, but I think I ended up being the only Miracle in the room for the first time.
Also MUD/12-Post has been practically non-existent here since I've been playing again. If it becomes more of a thing I'll probably find some room.
I admit I haven't tried it, but I don't really like the theory--I don't want to be playing cards that start or become dead. I am going to be playing the long-game and am not often making moves early.
Similar reasoning is behind cutting cliques from the main deck... it's not good all the time. Every other card in the maindeck is good pretty much all the time.
I feel like having pierce and clique in the side for the matchups where those cards are key is good enough. Having main pierces is kind of like having main pyroblasts IMO, you're pre-boarded against your expected meta.
While I think spell pierce is a fine card, I'm not actually convinced that it's stronger than a REB effect right now. Most of the non-creatures you want to hit are blue anyway. Blast has the upside of hitting delvers, stopping Snapcasters cold, and not losing value as the game goes on. Frankly, being able to hit delvers is probably worth more than being able to hit all the non-blue non-creatures in the current meta, at least for maindeck considerations.
The reason I prefer Pierce over REB (which I have in the side) is because we're already favored against most other blue decks, so I'm okay letting my opponent resolve some random Snapcaster and countering what they want to flash back, then Terminus'ing away their board. Also, having REB in hand and facing a Turn 2 Hymn or Lili or Chalice of the Void or Trinisphere (not that big of a deal but still a thorn) is pretty feel bad. It also exposes me to Wasteland and I hate playing Mountain. It also stops an opponent's Top if they didn't land one turn 1. REB also doesn't stop an opponent's "cast Ad Nauseum, no mana floating, no cards in hand."
Sure, Pierce can get bad late-game, but sometimes your opponent taps out and it's live again. However, if REB is a dead card in a MU, it will stay dead.
Hi all,
I'd like to know if anybody by here is Joe Losset, as I was taking again Miracles and among all Miracles decks, Joe's one seems to me the one that fits my playstile and like more and would like to chat to him to just ask some side strategy questions.
I've read the last pages of this thread and the Philip Shronenger articles about HowToSide was very usefull - thanks for writing this.
The unique thing I'm trying from the last development of the deck is just adding wastelands v those boseijus... I'm liking alot the caverns - vensers plan vs mirrors...
It is ok if someone is acquainted with Joe's deck.
I know I will be blamed by my Storm friends by joining to the dark side...
Thanks in advance.
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Yes, I am advanced and you know it...
Suggestion: Play Magic as a Hobby. Competitiveness is uniquely usefull in this Era and just to evolve the human being to a certain extent...
Hydroblast/BEB is a valid SB card, but right now the meta is not red enough to make it super-useful. Oh, and they can Spell Pierce/Daze/FoW your BEB. What are you going to do now?
Just play Terminus and do your best to land a CB (if that means letting a TNN resolve, then so be it). They cannot deal with a resolve CB and once you've flipped a 1-drop to counter their cantrip, you've won.
Man, I don't know what's so wrong between you and me but: obviously BEB is so cheap that they "can't" Pierce/Daze it and if they spend a FoW on it, I am very happy.
But, yes, you're right. The meta is not red enough for it. 4Ponders list probably do better against Grixis because they can dig more for CB.
It can't be right to side out a Terminus. I'd cut STP before touching my Terminus. I played some post-board testing games against Grixis Control, and I was playing the following list:
4 Snapcaster
4 SDT
4 Counterbalance
4 Brainstorm
4 Ponder
4 STP
4 Terminus
4 FoW
2 Counterspell
1 Entreat the Angels
1 Council's Judgment
1 DTT
2 JTMS
Standard 21 lands
Sideboard:
3 REB
1 Pyroclasm
2 Flusterstorm
1 Blood Moon
2 RIP
1 Disenchant
1 Canonist
2 Vendilion Clique
2 Monastery Mentor
Against Grixis, I sideboarded
In: 3 REB, 1 Pyroclasm, 1 Flusterstorm, 2 Clique, 2 Mentor
Out: 2 Plains, 4 FoW, 2 STP, 1 ETA
Snapcaster was the best card in the deck against him, and allowed me to navigate the game to getting CB on a clear board. I probably should've found room for Disenchant, as he left Strix in, and brought in Null Rods. I only saw Mentor once, and it was a white, 3 cmc Hymn to Tourach.
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