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Thread: [Primer] R/G Lands

  1. #341
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Lio View Post
    Question is: is the lands deck worth playing in meta full of delvers, stoneblades, lot of miracles and significant amount of combo decks? What is the plan against Miracles and how is the matchup? It's a deck I am most concerned with.
    Delver and stoneblade are great matchups. Miracles is fine so long as you don't get stuck behind Jace or a counterbalance with top and a 2 CMC card floating. Combo is beatable but not pleasant.

    My plan against Miracles is to play the mana denial game with Rishadan Port and try to sneak a Choke into play. Use Krosan Grip to blow up Counterbalance and leave some number of Punishing Fire to kill their creatures and Jace. Primeval Titan also comes in (I'm considering a s/b Cavern of Souls).

  2. #342
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    Re: [Deck] R/G Combo Lands

    @ Lio: (almost everything) what barcode said, depending on which type of Miracles I also board Sphere-effects in.

    @ barcode: regarding P-time and CoS: wouldn't Boseiju be easier vs. Miracles? Only one SB-slot, instead of two. Granted, P-time is also damage.

    @ Crimhead: welcome and good luck!
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  3. #343
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    @ barcode: regarding P-time and CoS: wouldn't Boseiju be easier vs. Miracles? Only one SB-slot, instead of two. Granted, P-time is also damage.
    I already play Primeval Titan. For me Cavern would be the same as Boseiju. Boseiju suffers the same problem as many other sideboard cards people want which rely on the graveyard: They are hosed by Relic of Progenitus and Rest in Peace.

    edit: I understand Boseiju can be useful to REALLY make sure that K-Grip is uncountered but you have to get a really savvy Miracles player to leave a 3 on top all the time. I worry that paying 2 life every time for Loam is really bad value.
    Last edited by barcode; 06-14-2015 at 06:57 PM.

  4. #344
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    I already play Primeval Titan. For me Cavern would be the same as Boseiju. Boseiju suffers the same problem as many other sideboard cards people want which rely on the graveyard: They are hosed by Relic of Progenitus and Rest in Peace.

    edit: I understand Boseiju can be useful to REALLY make sure that K-Grip is uncountered but you have to get a really savvy Miracles player to leave a 3 on top all the time. I worry that paying 2 life every time for Loam is really bad value.
    Well, this makes sense, both your choice and your given scenario. However, you could of course bait the Miracles-player (unless he's really savvy 😄), then play K-Grip.
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  5. #345
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    [...]
    depending on which type of Miracles I also board Sphere-effects in.
    [...]
    Could you tell us a bit more about that please?

  6. #346
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Darkgobs View Post
    Could you tell us a bit more about that please?

    Instead of bringing it to you straight, I would recommand start reading this article.

    As you can read, both versions are light on lands (the Ponder-version also being light on creatures), so attacking their manabase seems reasonable. Filtering for land usually means searching for lands (21-23), so Wasteland, Port, and Quarter, together with Sphere-effects (and Choke) can do the trick. All in all, it's a hard MU, but I found this being a strategy I can live with.

    I must admit that I do not check the Miracles-thread on a daily basis, and so don't know how much of this is still relevant.

    EDIT: I understand there is more to it than just attacking their lands 😊
    Last edited by Chatto; 06-15-2015 at 11:27 AM.
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    Re: [Deck] R/G Combo Lands

    @ Chatto: thank you for your answer and the article! =)

  8. #348

    Re: [Deck] R/G Combo Lands

    Hey everyone! Ive been reading this forum for a while and finally signed up to post. I built R/G lands with lots of proxies along the way, and have read the lions share of this thread in the process.

    I grabbed this bad boy two weeks ago just in time to play at SCG Indy:



    Anyone else playing in Indianapolis this weekend (june 21st)? My build is pretty close to the list David Long played, and my big lack is more sphere effects for the sideboard. Id like a trinisphere, but a local MUD player just bought them up, and I dont have time to get anything shipped to me at this point. Ah well.

    Ill post a tourney report when I get home from the event.

  9. #349
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by GrimoirePath View Post
    Hey everyone! Ive been reading this forum for a while and finally signed up to post. I built R/G lands with lots of proxies along the way, and have read the lions share of this thread in the process.

    I grabbed this bad boy two weeks ago just in time to play at SCG Indy:



    Anyone else playing in Indianapolis this weekend (june 21st)? My build is pretty close to the list David Long played, and my big lack is more sphere effects for the sideboard. Id like a trinisphere, but a local MUD player just bought them up, and I dont have time to get anything shipped to me at this point. Ah well.

    Ill post a tourney report when I get home from the event.

    Hi GrimoirePath, welcome! I seem to have problems seeing your picture, but if I should guess: it's a Tabernacle?

    Talking about MUD: yesterday I had a little get-together with friends, playtesting for GP Lille. So I was playing against MUD, and got my ass kicked... G1: Chalice on two, G2: Blood Moon... I also made a HUGE mistake by not using Ghost Quarter on my OWN land, leaving me with K-Grip in my hand... Just one of those days...
    "Be it ever so crumbled, there's no place like home."

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    That actually sounds erotic.
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  10. #350

    Re: [Deck] R/G Combo Lands

    It is indeed a picture of my Tabernacle. English, good shape, and under five hundred bucks. I played my deck without it at a twelve person LGS tourney, and saw several games where it would have been so choice (games i lost). Im super stoked to finally have the capstone to the deck.

    Do you ever try boarding in boseiju against mud for the chalice on two?

  11. #351
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    Re: [Deck] R/G Combo Lands

    I have not done that no, but as a play I can see the advantage. I think if you did that though the line would be that you would Dredge until you have three targets you need (or some number of Wasteland) and then use it then. I would not want to play 2 life against MUD without really getting the max I can put of the deal. They can hit hard.

    I feel overall though, I think I am going to go back to the EE main with Ruins I was playing a couple of months back. Buried Ruins this time. I think it's a great balance against some of the harder matches and it opens up some sideboard options.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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  12. #352

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    I have not done that no, but as a play I can see the advantage. I think if you did that though the line would be that you would Dredge until you have three targets you need (or some number of Wasteland) and then use it then. I would not want to play 2 life against MUD without really getting the max I can put of the deal. They can hit hard.

    I feel overall though, I think I am going to go back to the EE main with Ruins I was playing a couple of months back. Buried Ruins this time. I think it's a great balance against some of the harder matches and it opens up some sideboard options.
    Hi Dice, Would you mind sharing that decklist? Really interested in all kinds of R/G Lands decklists =)

    Can't get enough of this awesome legacy deck :D

  13. #353
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by DML View Post
    Hi Dice, Would you mind sharing that decklist? Really interested in all kinds of R/G Lands decklists =)

    Can't get enough of this awesome legacy deck :D
    Last time I ran the artifact build I ran this:

    Instants [8]
    4 Crop Rotation
    4 Punishing Fire

    Sorceries [8]
    4 Gamble
    4 Life from the Loam

    Enchantments [4]
    4 Exploration

    Artifacts [6]
    1 Engineered Explosives
    1 Zuran Orb
    4 Mox Diamond

    Lands [34]
    1 Academy Ruins
    1 Bojuka Bog
    1 Glacial Chasm
    1 Karakas
    1 The Tabernacle at Pendrell Vale
    1 Tropical Island
    1 Verdant Catacombs
    1 Windswept Heath
    1 Wooded Foothills
    2 Maze of Ith
    2 Taiga
    3 Dark Depths
    3 Tranquil Thicket
    4 Grove of the Burnwillows
    4 Rishadan Port
    4 Thespian's Stage
    4 Wasteland

    Sideboard
    1 Bojuka Bog
    1 Dark Depths
    1 Karakas
    1 Ancient Grudge
    3 Krosan Grip
    4 Sphere of Resistance
    1 Thorn of Amethyst
    2 Choke
    1 Primeval Titan
    This time I am going to drop the Blue, add in Buried Ruins and likely running my current Sideboard. I am just testing things out, I really do not like running the deck without Manabond so its kind of a take it or leave it situation. Will see how it goes.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  14. #354
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    Re: [Deck] R/G Combo Lands

    I've posted before that I've had 2 Primeval Titans in my sideboard and I cut them today plus the second Chalice of the Void to try out three Goblin Rabblemaster.

    The Rabblemasters were merely okay. They do provide a threat which is capable of ending the game all on their own fairly quickly (one damage then six, then eight, then ten.) but it's pretty fragile. It doesn't necessarily provide the "over the top" threat like Primeval Titan is. However, Rabblemaster costs three mana, not six.

    I continue to have trouble with Omnishow.

  15. #355

    Re: [Deck] R/G Combo Lands

    Why isnt Ghost Quarter played in RG lands?

  16. #356

    Re: [Deck] R/G Combo Lands

    Plenty of people play it, especially when miracles is popular.

    http://www.mtggoldfish.com/deck/294509#online

    Here is a recent list, in this case it looks like he cut a fetch/taiga for it which is fairly normal. Some people would probably choose to move bojuka bog or karakas to the side instead but it's all just tweaking your lands until you are comfortable. I like having access to my bullets game one since I'm a forgetful idiot who crop rotates for cards that are in my board so I rarely move things like that to the side and instead find room elsewhere.

  17. #357
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    I've posted before that I've had 2 Primeval Titans in my sideboard and I cut them today plus the second Chalice of the Void to try out three Goblin Rabblemaster.

    The Rabblemasters were merely okay. They do provide a threat which is capable of ending the game all on their own fairly quickly (one damage then six, then eight, then ten.) but it's pretty fragile. It doesn't necessarily provide the "over the top" threat like Primeval Titan is. However, Rabblemaster costs three mana, not six.

    I continue to have trouble with Omnishow.
    Tried Rabblemaster a couple of months ago, but found it's aggresive 'must attack'-clausule in conflict with the whole deck.

    I have six Sphere-effects and tested against Omnitell: only taxing will do so much. You really need a fast clock. Rabblemaster in theory should work alongside them, never tested that idea.
    "Be it ever so crumbled, there's no place like home."

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    Welcome aboard, in her dark name we do dedicate this performance.
    Quote Originally Posted by Lord_Mcdonalds View Post
    That actually sounds erotic.
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  18. #358
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    Tried Rabblemaster a couple of months ago, but found it's aggresive 'must attack'-clausule in conflict with the whole deck.

    I have six Sphere-effects and tested against Omnitell: only taxing will do so much. You really need a fast clock. Rabblemaster in theory should work alongside them, never tested that idea.
    I added REBs to the board (1 to start, now 2) but I might just change them to Trinispheres. They have more application across matchups, I think.

    Rabblemaster is pretty fast and I was able to use it to crush the mirror.

  19. #359

    Re: [Deck] R/G Combo Lands

    Got my butt kicked with RG lands in Indy on sunday. I accept full responsibility for shitty play. I just need to run the deck a LOT more against various archetypes to know what my strategy should be in each game. I found punishing fire to be kind of in the way in a lot of hands, but thats likely just due to what i played against.

    I need to know when to race for Lage and when to establish a prison. I also need to more proactively seek G. chasm.

  20. #360
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    I added REBs to the board (1 to start, now 2) but I might just change them to Trinispheres. They have more application across matchups, I think.

    Rabblemaster is pretty fast and I was able to use it to crush the mirror.
    I think the best SB plan for Omni is Trinisphere + Choke. Don't play either of them until they go for a Show and Tell. When they SnT, put in Trinisphere. Unless they're at 6 mana (unlikely due to ports etc) they have to pass the turn. You can then play Choke without fear of FoW thanks to 3sphere. This should lock them out.

    Sometimes they probe you and see this plan, but it buys you a lot of time in that case then as they have to get to 6 mana.

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