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Thread: Magic Origins

  1. #161

    Re: Magic Origins

    Quote Originally Posted by Barook View Post
    Interesting effect, although in what Legacy deck would it fit in?
    It could work a bit like a second rate mono-color Engineered Explosives with potential against cc-less tokens, flipped delvers, Chrome Mox, and true-name nemesis.

  2. #162
    get outta here, humanity.
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    Re: Magic Origins

    Quote Originally Posted by bruizar View Post
    except selkie doesn't double as a grapeshot
    I'm sure you'd have an equally shitty time if you tried to shove Grapeshot into a URx Delver build.
    Quote Originally Posted by sdematt View Post
    tits.

  3. #163
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    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    I'm sure you'd have an equally shitty time if you tried to shove Grapeshot into a URx Delver build.
    Regardless of how you choose to do it, sleve up Deliver and your going to have a shitty time.

    When Chandra was spoiled (Around a week back) there was a few people who thought about using her in Modern Storm. She can deal 5 damage herself and that's not a small thing.

    What do people think of this? I mean its unlikely to see a lot of play, but it is interesting space to work in and I like where it is going. Lets you fetch and save a creature, not sure how often that is worth a non dual, ETB Taped non basic.

    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  4. #164
    bruizar
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    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    I'm sure you'd have an equally shitty time if you tried to shove Grapeshot into a URx Delver build.
    Probably right. Its a shitty card and I wont defend it further, though I wouldn't be surprised to see it in a combo sideboard.

    So, any bets on dual lands this set?

    Quote Originally Posted by Dice_Box View Post
    Regardless of how you choose to do it, sleve up Deliver and your going to have a shitty time.

    When Chandra was spoiled (Around a week back) there was a few people who thought about using her in Modern Storm. She can deal 5 damage herself and that's not a small thing.

    What do people think of this? I mean its unlikely to see a lot of play, but it is interesting space to work in and I like where it is going. Lets you fetch and save a creature, not sure how often that is worth a non dual, ETB Taped non basic.

    I absolutely love the card design and art. Obviously will play nicely with Snapcaster Mage.

  5. #165
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    Re: Magic Origins

    ^That card is most probably fake. Lots of red flags.

    Jeff Simpsom? Not to mention its using the wrong font for the artist name.
    Tapping for U should be in reminder text similar to shocklands or Murmuring Bosk.
    Full card name is used twice in the text box.

  6. #166
    bruizar
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    Re: Magic Origins

    Reserved Gilded Drakes just in case. if that thing is real, it will be the end of aggro strategies, MUD and reanimate would also be dead lol.

    EDIT:

    Confirmed fake

    1. Copyright text is in Beleren, should be Plantin.
    2. Collector number & set code look to be Arial, should be Gotham Medium
    3. No idea what the hell that is between the set and language codes, but it's not a dot or star
    4. The card itself is implausible; it has no upside, the drawback is the only thing about it.
    5. It has the subtype Island, the mana ability should be reminder text.
    6. Artist name misspelled (and the wrong artist).

    -Annorax

  7. #167

    Re: Magic Origins

    "4. The card itself is implausible; it has no upside, the drawback is the only thing about it."

    Is this guy on the Sally smoking some dank shit? This card is almost all upside; it's a fetchable Unsummon for cryin' out loud! Something beating you down under the protection of 3Sphere, Lodestone, or some other Stax effect? No problemo, just lay a fetch, crack it and PRESTO! Threat temporarily neutralized! Thalia getting Storm down? Well now that Delta drawn off of AN isn't so useless.

    Also I think this design is believable. Allied fetches are in Standard now, and a lot of folks are almost certain the enemy fetches will see reprints in the upcoming Battle for Zendikar. Fetchable lands with effects are an interesting design space that Wizards might want to explore, and you can never put it past them to not make the Blue fifth of a cycle head-and-shoulders above them.

    Food for thought: Origin's Chandra was spoiled about two months ago, yet everyone called it fake at the time because of the typical reasons (bad mockup), but the spoiler was right on point. This could be a similar case.

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    Re: Magic Origins

    Yea sorry, I have found it is confirmed fake. But fuck this is a space to play in. Really, I hope they Wizards does something in this space.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  9. #169
    It's not easy being green

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    Re: Magic Origins

    Preferably something that is not an Island. Like, I don't know, good green lands that actually do something?

  10. #170

    Re: Magic Origins

    I'm not into blue fetches grabbing that thing, but in general, why are the cards from WotC shittier than the ones from the shitty card creation thread and from fakes?

  11. #171

    Re: Magic Origins

    Quote Originally Posted by LOLWut View Post
    I'm not into blue fetches grabbing that thing, but in general, why are the cards from WotC shittier than the ones from the shitty card creation thread and from fakes?
    Got to make people chase dem rares.

  12. #172
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    Re: Magic Origins

    Quote Originally Posted by LOLWut View Post
    I'm not into blue fetches grabbing that thing, but in general, why are the cards from WotC shittier than the ones from the shitty card creation thread and from fakes?
    because those are made by people who care about more then just selling crap to the kitchen table casuals?

  13. #173

    Re: Magic Origins

    Quote Originally Posted by Zombie View Post
    Preferably something that is not an Island. Like, I don't know, good green lands that actually do something?
    No good green lands?




  14. #174

    Re: Magic Origins

    Quote Originally Posted by KIP_NZ View Post
    No good green lands?...
    I think he meant special non-basic forests so that they could be fetched. More like Dryad Arbor or Murmuring Bosk.

  15. #175
    The green Ancestral
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    Re: Magic Origins

    Displacement Wave XUU
    Sorcery
    Return all nonland permanents with converted mana cost X or less to their owners' hands.

    Quote Originally Posted by Barook View Post
    Interesting effect, although in what Legacy deck would it fit in?
    12-Post/Turbo Eldrazi

  16. #176
    It's not easy being green

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    Re: Magic Origins

    Quote Originally Posted by KIP_NZ View Post
    No good green lands?
    These are far back in the past. If you'd note:

    Quote Originally Posted by Dice_Box View Post
    Really, I hope Wizards does something in this space.
    Quote Originally Posted by Zombie View Post
    Preferably something that is not an Island. Like, I don't know, good green lands that actually do something?

    The point is to get new interesting cards, not that good green lands don't exist.

    Quote Originally Posted by rufus View Post
    I think he meant special non-basic forests so that they could be fetched. More like Dryad Arbor or Murmuring Bosk.
    Almost, but a bit off. Ideally I'd want lands that do not produce blue. If fetchable, make them monocolored.

    The idea came from seeing that land and a bit in one recent article by Ross Merriam. He noted that far from wanting less lands, ramp decks actually want more so the ramp actually matters. This of course leads to nasty manafloods that make you brick games, which you need mana sinks to mitigate. The best kind of sink is obviously a land because you have to play a lot of them. Couple that with green's color pie shares traditionally being about ramping with mana generators and all manner of shenanigans related to lands - hell, their draw spells typically can only ever find creatures and lands (thanks WotC -_-). It would make so much sense to have a part of green's card share just be lands that do stuff. It would emphasize the color's unique character and help give an alternate angle at consistency across formats.

  17. #177
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    Re: Magic Origins

    Quote Originally Posted by mrjumbo03 View Post
    ^That card is most probably fake. Lots of red flags.
    Surprised no one pointed out the red flag of "legendary land".
    Quote Originally Posted by sdematt View Post
    tits.

  18. #178
    bruizar
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    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    Surprised no one pointed out the red flag of "legendary land".
    Why is that a red flag?

  19. #179
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    Re: Magic Origins

    Quote Originally Posted by bruizar View Post
    Why is that a red flag?
    Because it has been repeatedly been stated by Wizards and reflected in their design that legendary lands are unhealthy and unfun.

    Fuck if I agree with it, but it's their policy.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    Because it has been repeatedly been stated by Wizards and reflected in their design that legendary lands are unhealthy and unfun.

    Fuck if I agree with it, but it's their policy.
    They have said this, but Nykthos has shown they are willing to do it anyway.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

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