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Thread: Miracle Control

  1. #7981
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    Re: [DTB] Miracle Control

    Quote Originally Posted by presquepartout View Post
    It can't be right to side out a Terminus. I'd cut STP before touching my Terminus. I played some post-board testing games against Grixis Control, and I was playing the following list:
    I haven't actually played against the deck so I don't know what to expect. But I take out the 4th Terminus because I MD a Supreme Verdict. It really all depends on what I see out of the deck G1 and whether or not I feel comfortable with the 4 Terminuses G1 (in other words, am I always thinking, "There better fucking be a Terminus on top.")

  2. #7982
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    Re: [DTB] Miracle Control

    As much as I like the idea of 4 Snapcaster, don't you feel only 1 Entreat is too dangerous? The back-up plans of Jace ult and Snappy beats seem dubious.

  3. #7983

    Re: [DTB] Miracle Control

    Quote Originally Posted by RogueMTG View Post
    As much as I like the idea of 4 Snapcaster, don't you feel only 1 Entreat is too dangerous? The back-up plans of Jace ult and Snappy beats seem dubious.
    The whole concept of control is to stabilize and to control. Win condition is the least of your concern. If you can control the board state, you can pretty much win with anything.

    The reason for running multiple Entreat really is for time constraint. Most of us can struggle finishing game 2 or game 3. Entreat's closing speed is as good as and sometimes faster than Mentor.

  4. #7984

    Re: [DTB] Miracle Control

    hi, i would say my opinion. i've played and won an event in Italy with Miracle with Mentor MD like the GP Kyoto. it was the first time i played miracle in a tounrament, but the deck performed very well.

    the main things that i find out are 2:
    1) Mentor can keep under control the board event if you don't see remuvals, thing that Angels can't do in early game, and sometimes even in late.
    2) For the oppo is very hard find a good side in/out, because if they keep the remuvals could died by Jace or other spells like CB...here there is a report made by guy who did top8 and played against me on round 5 and than in top8, as you can read, it was hard for him find the right side against me.
    http://www.mtgthesource.com/forums/s...onder-Miracles

  5. #7985

    Re: [DTB] Miracle Control

    Quote Originally Posted by B88 View Post
    hi, i would say my opinion. i've played and won an event in Italy with Miracle with Mentor MD like the GP Kyoto. it was the first time i played miracle in a tounrament, but the deck performed very well.

    the main things that i find out are 2:
    1) Mentor can keep under control the board event if you don't see remuvals, thing that Angels can't do in early game, and sometimes even in late.
    2) For the oppo is very hard find a good side in/out, because if they keep the remuvals could died by Jace or other spells like CB...here there is a report made by guy who did top8 and played against me on round 5 and than in top8, as you can read, it was hard for him find the right side against me.
    http://www.mtgthesource.com/forums/s...onder-Miracles
    The reasoning of B88 is right in my opinion... but i will still play Entreat maindeck
    both cards basically reads: two turns, you win the game... don't get tricked by the cc of Mentor, it basically costs 4 or 5 like entreat for win the game, one makes you tap 3 sorcery speed and 1 or 2 at instant speed, the other one basically makes you tap 5 at instant speed, but in topdeck mode Entreat is simply superior, for mentor to work properly you better have 2 or 3 cards in hand,and entreat plays better in a deck that's packing terminus.
    Having Mentor sb also gives your opponents an hard time sideboarding, even playing 1 if they keep in hate for creatures they're drawing dead until you cast mentor, if they're not keeping it in they're concedeing to it.
    Mentor is a little better in the midgame, entreat is better in the late... where we want to go usually...
    only my two cents

  6. #7986
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    The whole concept of control is to stabilize and to control. Win condition is the least of your concern. If you can control the board state, you can pretty much win with anything.

    The reason for running multiple Entreat really is for time constraint. Most of us can struggle finishing game 2 or game 3. Entreat's closing speed is as good as and sometimes faster than Mentor.
    I was commenting on @presquepartout's list with 4 Snapcasters and a single lonely Entreat, not trying to compare Entreat to Mentor or anything like that. I was just pointing out that having only one copy of a card that needs to resolve for you to end the game in a reasonable amount of time would make me uncomfortable. I was just curious how it was working out for him.


    ...Because on your other point, IMO, the win-con does matter quite a bit. Entreat is a huge positive to the deck when compared to other control strategies, the fact that the win con is so explosive means you can win games even if you do end up falling behind on board. So yes, your goal is to control the board, and plenty of games are won on the back of wizard beats, but I for sure prefer being able to win anyway when that strategy doesn't pan out.

    I have had a number of instances where something happens to my first set of tokens (Verdict, EE, Toxic Deluge, what have you) and win anyway off the back of the second copy. Not having another "oops I win" in your pocket seems like it will lose/draw games while you try to ramp up a Jace or beat down with a 2/1.

    As a specific example, a few weeks ago I won a grindy game against Tezzeret. I was staring down an enemy Jace + Tezzeret + newly summoned Thopter/Sword combo with nothing but lands and a Top in play. My first army of angels had eaten a Toxic Deluge a few turns prior. I still won despite the board state because I was able to make 9 more hasty angel tokens.

    So, as much as I like the idea of bumping snappy up to 4, removing the powerhouse win-con #2 option to do it I think would lose me games in the long run... but maybe I'm off base here.
    Last edited by RogueMTG; 06-15-2015 at 05:52 PM.

  7. #7987

    Re: [DTB] Miracle Control

    Quote Originally Posted by Gros View Post
    The reasoning of B88 is right in my opinion... but i will still play Entreat maindeck
    both cards basically reads: two turns, you win the game... don't get tricked by the cc of Mentor, it basically costs 4 or 5 like entreat for win the game, one makes you tap 3 sorcery speed and 1 or 2 at instant speed, the other one basically makes you tap 5 at instant speed, but in topdeck mode Entreat is simply superior, for mentor to work properly you better have 2 or 3 cards in hand,and entreat plays better in a deck that's packing terminus.
    Having Mentor sb also gives your opponents an hard time sideboarding, even playing 1 if they keep in hate for creatures they're drawing dead until you cast mentor, if they're not keeping it in they're concedeing to it.
    Mentor is a little better in the midgame, entreat is better in the late... where we want to go usually...
    only my two cents
    When people make statements like this, I want to agree in a vacuum. However, Cavern makes the comparison complicated. I will assume all the Mentor lists contain Cavern. Hence,
    un-counterable mentor vs the opportunity cost of running Cavern (Need W Mana asap but Cavern is mocking you) is an footnote that needs to be mentioned in this context. Also, just because you run Cavern, that does not mean you will always want to name Human/Monk in the SB games and you'll always have it when you want to play Mentor.

    My take is that if you're convinced of running Cavern in your 75. Mentor is just the next logical step.

  8. #7988

    Re: [DTB] Miracle Control

    How do you guys would board vs. the mentor deck from GP Kyoto? I guess the plan is basically to lock them down with CB and then win from there, but i'm not sure if i should keep in some removals ( Terminuses) or if I should board in mentor, in the first case i guess we're basically losing until we don't resolve a counterbalance, in the second case it seems to me that we are playing an underpowered version of the deck for the "Mentor Mirror" because they're basically playing twice our mentors and the first who resolve that is greatly advantaged IMHO...

    in my previous experience i thought of this two plans:

    -4 STP, -1/2 Plains, -4 Terminus,
    +2 Reb, +Wear/Tear, +Council's Judgment, +Engineered Explosives, +2 Monastery mentor, +2 Vendilion/ Flusterstorm

    or:

    -4 STP, -1/2 PLains -1/2 Terminus
    +2 Reb, +Wear/Tear, +Council's Judgment, +Engineered Explosives, +2/3 Vendilion/ Flusterstorm

    playing this decklists:

    4 Flooded Strand
    4 Misty Rainforest
    3 Tundra
    3 Volcanic Island
    3 Island
    2 Plains
    1 Arid mesa

    3 Snapcaster Mage

    4 Brainstorm
    4 Ponder
    4 Sensei's Divining Top
    4 Swords to Plowshares
    2 Pyroblast
    1 Counterspell
    4 Counterbalance
    2 Jace, the Mind Sculptor
    4 Force of Will
    4 Terminus
    2 Entreat the Angels
    2 Dig Through Time

    SB:
    1 Red Elemental Blast
    1 Pyroblast
    1 Rest in Peace
    1 Containment Priest
    2 Ethersworn canonist
    2 Monastery Mentor
    2 Flusterstorm
    2 Vendilion Clique
    1 Engineered Explosives
    1 Council's Judgment
    1 Wear/Tear

    Does anybody have any experience in this matchup?

  9. #7989
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    Re: [DTB] Miracle Control

    What's the plan to fight Boseiju? Yuta Takahashi played two Wasteland at GP Kyoto, apparently to good effect, it just feels so weird.

    Otherwise we have to let SnT resolve then fight the stack after that with Pyros, Clique and countermagic?

  10. #7990
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Dissection View Post
    What's the plan to fight Boseiju? Yuta Takahashi played two Wasteland at GP Kyoto, apparently to good effect, it just feels so weird.

    Otherwise we have to let SnT resolve then fight the stack after that with Pyros, Clique and countermagic?
    Yeah, that's how it's done. That just requires for you, almost, to have CB, as he otherwise can just do everything on the stack, with more cards being relevant than you do.

  11. #7991
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    Yeah, that's how it's done. That just requires for you, almost, to have CB, as he otherwise can just do everything on the stack, with more cards being relevant than you do.
    Seems tough, but definitely doable, cheers. Might consider upping the Flusterstorm count to 3 to fight in this situation then. I think every Omni list will have 2 Boseiju after board now so it will happen a lot.

    I assume people have tried Meddling Mage in the board, any success with that?

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    Re: [DTB] Miracle Control

    Quote Originally Posted by Dissection View Post
    Seems tough, but definitely doable, cheers. Might consider upping the Flusterstorm count to 3 to fight in this situation then. I think every Omni list will have 2 Boseiju after board now so it will happen a lot.

    I assume people have tried Meddling Mage in the board, any success with that?
    Considering Omnitell is a spell based combo deck, permanent based hate is pretty good. Just put MM on SnT and make sure their Wishes dont resolve and you should be golden.

  13. #7993
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    Considering Omnitell is a spell based combo deck, permanent based hate is pretty good. Just put MM on SnT and make sure their Wishes don't resolve and you should be golden.
    That's the plan! I just wonder if Meddling Mage is worth the sideboard slot, though. It does get Pyroblasted too.

  14. #7994
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Dissection View Post
    That's the plan! I just wonder if Meddling Mage is worth the sideboard slot, though. It does get Pyroblasted too.
    If they are playing the red splash, chances are they don't have that many Boseiju's and then you just need to watch out for Pyromannen.

    MM is also excellent versus storm. Just stick it and say Abrupt Decay and your CB is safe forever.

  15. #7995
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Gros View Post
    How do you guys would board vs. the mentor deck from GP Kyoto? I guess the plan is basically to lock them down with CB and then win from there, but i'm not sure if i should keep in some removals ( Terminuses) or if I should board in mentor, in the first case i guess we're basically losing until we don't resolve a counterbalance, in the second case it seems to me that we are playing an underpowered version of the deck for the "Mentor Mirror" because they're basically playing twice our mentors and the first who resolve that is greatly advantaged IMHO...

    in my previous experience i thought of this two plans:

    -4 STP, -1/2 Plains, -4 Terminus,
    +2 Reb, +Wear/Tear, +Council's Judgment, +Engineered Explosives, +2 Monastery mentor, +2 Vendilion/ Flusterstorm

    or:

    -4 STP, -1/2 PLains -1/2 Terminus
    +2 Reb, +Wear/Tear, +Council's Judgment, +Engineered Explosives, +2/3 Vendilion/ Flusterstorm

    playing this decklists:

    4 Flooded Strand
    4 Misty Rainforest
    3 Tundra
    3 Volcanic Island
    3 Island
    2 Plains
    1 Arid mesa

    3 Snapcaster Mage

    4 Brainstorm
    4 Ponder
    4 Sensei's Divining Top
    4 Swords to Plowshares
    2 Pyroblast
    1 Counterspell
    4 Counterbalance
    2 Jace, the Mind Sculptor
    4 Force of Will
    4 Terminus
    2 Entreat the Angels
    2 Dig Through Time

    SB:
    1 Red Elemental Blast
    1 Pyroblast
    1 Rest in Peace
    1 Containment Priest
    2 Ethersworn canonist
    2 Monastery Mentor
    2 Flusterstorm
    2 Vendilion Clique
    1 Engineered Explosives
    1 Council's Judgment
    1 Wear/Tear

    Does anybody have any experience in this matchup?
    I never understood why people board out Terminus in the mirror if you expect them to have creatures post-board. In my Legacy 18-man last week, I faced two mirrors and I kept in at least 2-3 Terminus for both matches, and I won both mirrors 2-0.

    With your list, if you're playing an exact mirror, I would board like so:

    -1 Ponder
    -1 FoW
    -1 Dig
    -1 Entreat
    -1 Terminus
    -2 Swords
    -1 Snapcaster

    +1 Pyrob
    +1 REB
    +2 Mentor
    +1 Wear/Tear
    +2 V Clique
    +1 Council's Judgment (because sometimes you'll come across a pesky permanent and want that extra removal—a topdeck CJ saved my ass in the mirror when he had a Jace on 9)

    This board plan is also valid for a Legends Miracles list. If you're playing against a different list that isn't creature heavy, I would board differently. I am not a fan of EE because why do half the job a Terminus can do? EE is not Pernicious Deed, and that's why I don't play it in my SB. My board wipe should be able to wipe the entire board or else I'm not playing it.

  16. #7996
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    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    I never understood why people board out Terminus in the mirror if you expect them to have creatures post-board. In my Legacy 18-man last week, I faced two mirrors and I kept in at least 2-3 Terminus for both matches, and I won both mirrors 2-0.

    With your list, if you're playing an exact mirror, I would board like so:

    -1 Ponder
    -1 FoW
    -1 Dig
    -1 Entreat
    -1 Terminus
    -2 Swords
    -1 Snapcaster

    +1 Pyrob
    +1 REB
    +2 Mentor
    +1 Wear/Tear
    +2 V Clique
    +1 Council's Judgment (because sometimes you'll come across a pesky permanent and want that extra removal—a topdeck CJ saved my ass in the mirror when he had a Jace on 9)

    This board plan is also valid for a Legends Miracles list. If you're playing against a different list that isn't creature heavy, I would board differently. I am not a fan of EE because why do half the job a Terminus can do? EE is not Pernicious Deed, and that's why I don't play it in my SB. My board wipe should be able to wipe the entire board or else I'm not playing it.
    Why don't you board plains in the mirror? I'd much rather have Ponder than Plains, that's for sure...

  17. #7997

    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    Why don't you board plains in the mirror? I'd much rather have Ponder than Plains, that's for sure...
    He also boards out Snapcaster and Dig (and Ponder/FoW) while keeping Swords. I think we have found ourselves a new Poron.

  18. #7998
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Bragi View Post
    He also boards out Snapcaster and Dig (and Ponder/FoW) while keeping Swords. I think we have found ourselves a new Poron.
    I think you need to calm down, first of all. We're discussing the motion towards creatures. Not the standard 3 snap, 2 clique configuration, where REB killed everything.

  19. #7999

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    I never understood why people board out Terminus in the mirror if you expect them to have creatures post-board. In my Legacy 18-man last week, I faced two mirrors and I kept in at least 2-3 Terminus for both matches, and I won both mirrors 2-0.

    With your list, if you're playing an exact mirror, I would board like so:

    -1 Ponder
    -1 FoW
    -1 Dig
    -1 Entreat
    -1 Terminus
    -2 Swords
    -1 Snapcaster

    +1 Pyrob
    +1 REB
    +2 Mentor
    +1 Wear/Tear
    +2 V Clique
    +1 Council's Judgment (because sometimes you'll come across a pesky permanent and want that extra removal—a topdeck CJ saved my ass in the mirror when he had a Jace on 9)

    This board plan is also valid for a Legends Miracles list. If you're playing against a different list that isn't creature heavy, I would board differently. I am not a fan of EE because why do half the job a Terminus can do? EE is not Pernicious Deed, and that's why I don't play it in my SB. My board wipe should be able to wipe the entire board or else I'm not playing it.
    Why do we need to keep in Plows? The only creature that doesn't die to Reb is mentor that usually leaves behind 1 or 2 tokens. .. i'd prefer to cut 1 plains and the other 2 plows and keep in FoW Snapcaster and Dig...

  20. #8000
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    Why don't you board plains in the mirror? I'd much rather have Ponder than Plains, that's for sure...
    My mistake, I do board out a Plains. But I don't think 4 Ponder in G2 is where you want to be (I play a 3-Ponder list myself so I guess my personal preference is leaking)

    Quote Originally Posted by Gros View Post
    Why do we need to keep in Plows? The only creature that doesn't die to Reb is mentor that usually leaves behind 1 or 2 tokens. .. i'd prefer to cut 1 plains and the other 2 plows and keep in FoW Snapcaster and Dig...
    Because they might board into more creatures so you would often just want more spot removal, plus it frees up your REB effects for noncreature spells if you need it. Don't just board for what you see, you also need to plan for what might come in on their side. And yea I suppose I would keep in a FoW, now looking back at my board plan from last week in the mirror. :shrug: Keep in mind I only play 2 Snaps so I'm not used to seeing more than 1 every couple games. Maybe you're heavily reliant on him and want to see him every game and that's your play style.

    Quote Originally Posted by Bragi View Post
    He also boards out Snapcaster and Dig (and Ponder/FoW) while keeping Swords. I think we have found ourselves a new Poron.
    Ha you're funny. I wonder how I went 2-0 (2-0, 2-0) in both Miracles mirrors I played last week:

    Quote Originally Posted by CutthroatCasual View Post
    18 player Legacy tournament report! I don't remember a lot but I'll do my best.

    $10 entry, 4 rounds of swiss, cut to Top 8.

    My list:

    1 Arid Mesa
    4 Brainstorm
    1 Council's Judgment
    4 Counterbalance
    1 Counterspell
    1 Dig Through Time
    2 Entreat the Angels
    4 Flooded Strand
    4 Force of Will
    4 Island
    3 Jace, the Mind Sculptor
    1 Karakas
    2 Plains
    3 Ponder
    4 Scalding Tarn
    4 Sensei's Divining Top
    2 Snapcaster Mage
    2 Spell Pierce
    1 Supreme Verdict
    3 Swords to Plowshares
    4 Terminus
    3 Tundra
    2 Volcanic Island

    Sideboard:
    1 Blood Moon
    1 Containment Priest
    1 Ethersworn Canonist
    2 Flusterstorm
    1 Moat
    1 Pithing Needle
    1 Pyroclasm
    2 Red Elemental Blast
    1 Rest in Peace
    2 Vendilion Clique
    1 Venser, Shaper Savant
    1 Wear / Tear

    Round 4: Mentor Miracles

    Round 4 we both know the other is on Miracles because we sat next to each other round 1. I go second, I open CB and Spell Pierce, hold up blue mana, he tries to jam CB turn 2 (he did not make a T1 play), I spell Pierce. I drop CB turn 2, and the next 30 minutes are us going back and forth with him trying to resolve threats and I just keep flipping stuff with CB, he bounces it on his turn 4 with a Venser, I play it back down my turn 4, but not before I Terminus the Venser away. Eventually I get a Top down, and a Jace. He REBs the Jace at one point (probably), he also tries to land a Mentor somewhere in there, I Counterspell it; basically, the mirror went as you'd expect. I get another Jace up to 11 and he concedes.

    Sideboard strategy:

    -2 Terminus
    -1 StP
    -1 Spell Pierce
    -1 Plains

    +2 REB
    +1 Pyroclasm
    +1 W//T
    +1 Moat

    I bring in the Pyroclasm because I know he has x/2s, and is most definitely playing Clique. Moat also seems strong here. G2 he leads off with a Top that resolves, in response I play my own. He tries to jam T2 CB, I FoW pitching Jace. He tries to jam a T3 CB, I have Counterspell in hand. I land my own CB on turn 4, and the game goes pretty much the same as G1. At one point he has a Meddling Mage (through a Cavern of Souls no less) on the field that I kill with a Pyroclasm the next turn, allowing me to keep plus'ing my Jace. I think he conceded to 2 Angel tokens. I actually didn't bring in Clique here, I'm not sure why, but there was a reason. I think because he relied less on Miracles and more on creature beats, so I didn't expect to need to Clique away Miracles all that much. Plus, I could care less if he kept in Terminus/drew it.

    Round MVP: Counterbalance. This is the card that determines who wins the mirror. Resolve this, and keep your opponent from resolving theirs, and you're almost guaranteed to win.

    Round 4 result: 2-0 // 2-1-1

    6 and better make Top 8, so I'm in!

    Quarterfinals: Miracles

    Hoh boy, here we go again. G1 I dominate the board, he tries to FoW one of my plays after I revealed a FoW on top with CB, so I flip it again. This misplay sets him back so far, but I still have to fight to establish board dominance. I have Jace on the field but he countered an Entreat for 3, then he REBs the Jace at 11 and I didn't have a Top to get it. I eventually get another Jace down and he cannot answer it. This time, since I see no creatures from him so my board strategy is a bit different.

    Sideboard strategy:

    -3 Terminus
    -1 StP
    -1 Spell Pierce
    -1 Supreme Verdict
    -1 Plains

    +2 REB
    +2 V Clique
    +1 W//T
    +2 Flusterstorm

    G2 is back and forth, I open the god hand: CB, Top, Island, Fetch, Fetch, some other cards. I get to stick a T1 Top, as well as the follow up CB. At one point he has a Jace at 7, then flips an Entreat that I Clique away. He follows up with a Keranos(!) that I end up Council's Judgmenting away the very next turn (my topdecks were amazing). I get to pressure his Jace with V Clique, and he's forced to start Brainstorming. He flashes in his own Clique that resolves through my CB and trades with my Clique (I could have avoided this if I tapped my mana correctly—I had StP in hand, but I was left with 2 Volcs untapped. Bad me.) Because I lost Clique, I'm forced to keep pressuring with Jace. I eventually find an Entreat and have 3 Angels on the field. He spins Top, the concedes.

    Round MVP: Counterbalance. This is the card that determines who wins the mirror. Resolve this, and keep your opponent from resolving theirs, and you're almost guaranteed to win.

    Quarterfinal result: 2-0

    Top 4 splits prizes for $30 store credit (it was 12AM when my game finished—TO told us we were the last ones by like 30-45 minutes. Whoops.) All in all, a great showing. I wish I could have had a better G2 against Mono U Omnitell but it happens (drawing 3 lands in a row is never fun).

    This was a great result for me as I felt very comfortable playing my deck, only going to time in round 1, though every other game took pretty much the entirety of the allotted time (which is expected). I'm getting better at the deck, and I feel myself getting better (set up a couple of "blind" flips to CB using Ponder and Brainstorm). But man, that quarterfinal match was a huge grind as my opponent kept casting out after out after out. But I was able to keep him from controlling the game (aside from the time he had a Jace up to 9, but even then I had a Clique in hand from my opener so I wasn't really sweating.

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