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Thread: [Primer] R/G Lands

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by autonom View Post
    Why isnt Ghost Quarter played in RG lands?
    Space and a meta shift.

    Ran my Frankenstein build tonight, EE was not bad, but I think Manabond would have been better in its place. Going to look and see what I can do.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    Space and a meta shift.
    It's really important for the Miracles matchup, I'd go to 61 cards before cutting it.

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    Space and a meta shift.

    Ran my Frankenstein build tonight, EE was not bad, but I think Manabond would have been better in its place. Going to look and see what I can do.
    So what were your observations? I would be inclined to think you could only do EE for two, unless having access to Mox D.
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    So what were your observations? I would be inclined to think you could only do EE for two, unless having access to Mox D.
    More or less the truth of it. Against Patriot it was fine. Dropped it on 0 and took out a Germ, then Fired the Sfm. Against DnT it proved to be both shockingly good and heartbreaking. I played the match twice. Got it online fast game on match one, Thalia and Sfm be gone. Game 3 it took out RIP. The next match I almost had it online, but it just took too much mana to pull it, play it and fire it.

    Most of the time, Punishing is better. Against non creature permanents it has a good effect, but normally nothing a Grip can't fix. It's also bound to never be on one because once your firing it, you can't afford to lose your Exploration. In that case it will be a min of 7 mana to trigger. (3 for Ruins, 2 to play, 2 to fire)

    I like Buried Ruins as a card. Let's you Dredge into Spheres and dig them up. Let's you play Orb too. I just really can not justify it without Intuition though. Grabbing a Loam, a Ruins and a target is just so much more effective then praying the stars align. Also, having to Loam it back each time you want to use it stinks. I mean it's doable, but not fun

    I think I felt like this the last time I tried this, but that was with Academy and I found having to draw the card to be the real deal breaker. This time, I got the target right away but it's mana cost made that prohibitive to make full use of. I am thinking over my options but as I write this post I am really starting to think that EE, as great as it is, really is not made for this build of Lands.

    Edit:
    I think as I look back, if you want to make Ruins work, you need Manabond. The increase in mana means you can pop it in the opponents turn. Also, the coloured mana investment becomes prohibitive as well really pushing for a more Fetch heavy, Bond build to make it work. Basically a fairly major base redesign of the foundations of the deck. It's even possible, it's just done better in RUG.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
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    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  5. #365
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    Re: [Deck] R/G Combo Lands

    Can someone explain to me why Ravine doesn't see play?

    Rabblemaster was considered, and they both deal 15 in three turns and but Ravine is harder to answer, easier to find, uncounterable and recurrable. Just too expensive?
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Zombie View Post
    Can someone explain to me why Ravine doesn't see play?

    Rabblemaster was considered, and they both deal 15 in three turns and but Ravine is harder to answer, easier to find, uncounterable and recurrable. Just too expensive?
    I had Raging Ravine in my sideboard for a tournament and never wanted to bring it in.

    The plus for Goblin Rabblemaster is that it costs only 3 and once that mana investment is paid once you have recurring value. In post-board games you may want to leave mana open for Krosan Grip or Red Elemental Blast.

    It's possible that if you're playing Zuran Orb to protect the Ravine from Swords to Plowshares it might be better late game but I played Rabblemaster for the explicit purpose of closing out games as soon as possible.

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    Re: [Deck] R/G Combo Lands

    Fair enough, suspected as much.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

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    Re: [Deck] R/G Combo Lands

    Guys, I'm planning to take this list to GP Lille next week:

    Spells (16)
    4 Crop Rotation.
    4 Punishing Fire.
    4 Life from the Loam.
    4 Gamble.

    Other Spells (10)
    2 Manabond.
    4 Exploration.
    4 Mox Diamond.

    Lands (34)
    1 Forest.
    1 Karakas.
    1 Ghost Quarter.
    1 Glacial Chasm.
    1 The Tabernacle at Pendrell Vale.
    1 Verdant Catacombs.
    1 Windswept Heath.
    1 Wooded Foothills.
    1 Horizon Canopy.
    1 Tranquil Thicket.
    2 Taiga.
    3 Maze of Ith.
    3 Dark Depths.
    4 Rishadan Port.
    4 Wasteland.
    4 Thespian's Stage.
    4 Grove of the Burnwillows.

    Sideboard (15)
    1 Bojuka Bog.
    2 Choke.
    2 Trinisphere.
    2 Seismic Assault.
    4 Sphere of Resistance.
    4 Krosan Grip.

    Pretty standard, still some cards I'm not sure about.

    For instance, I like to include Boseiju in my 75. I was thinking something like -1 Choke/ +1 Boseiju.

    I like the Assaults, because I think we're going to see a lot of Blood Moon. But do I need two? Or should I go -1 Assault/ +1 Boseiju?

    Last question: P-Titan... A worthy inclusion or a tad too much?

    Your ideas or suggestions are much appreciated.
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  9. #369
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    Re: [Deck] R/G Combo Lands

    I do not like Seismic Assault, especially with you having only thirteen red sources. You're going to see more Miracles and Show & Tell than Blood Moon so tailoring your sideboard with that in mind seems more appropriate than playing a card which in the face of graveyard hate is "draw a card, shock you, go."

    Primeval Titan is a great win condition that doesn't use the graveyard. The problem is that it costs six mana and sometimes you just can't get to six mana before the game has been decided. That's why I'm trying out Goblin Rabblemaster - I found that I had titan rotting in my hand a lot alongside sideboard cards. If you can get to six mana and resolve a titan you're probably going to win.

  10. #370
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    I do not like Seismic Assault, especially with you having only thirteen red sources. You're going to see more Miracles and Show & Tell than Blood Moon so tailoring your sideboard with that in mind seems more appropriate than playing a card which in the face of graveyard hate is "draw a card, shock you, go."

    Primeval Titan is a great win condition that doesn't use the graveyard. The problem is that it costs six mana and sometimes you just can't get to six mana before the game has been decided. That's why I'm trying out Goblin Rabblemaster - I found that I had titan rotting in my hand a lot alongside sideboard cards. If you can get to six mana and resolve a titan you're probably going to win.
    Dryad Arbor/Khalni Garden, NO, Titan?
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  11. #371
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    I do not like Seismic Assault, especially with you having only thirteen red sources. You're going to see more Miracles and Show & Tell than Blood Moon so tailoring your sideboard with that in mind seems more appropriate than playing a card which in the face of graveyard hate is "draw a card, shock you, go."

    Primeval Titan is a great win condition that doesn't use the graveyard. The problem is that it costs six mana and sometimes you just can't get to six mana before the game has been decided. That's why I'm trying out Goblin Rabblemaster - I found that I had titan rotting in my hand a lot alongside sideboard cards. If you can get to six mana and resolve a titan you're probably going to win.
    I tried Rabblemaster as wel, but.... I don't know. Seems a bit late to test it now, but I will take him in consideration. If I was to run Rabblemaster, it would like this:

    -2 Choke
    -2 Assault
    +1 Cavern of Souls
    +3 Goblin Rabblemaster

    Still, how would Boseiju fit in?

    Quote Originally Posted by Zombie View Post
    Dryad Arbor/Khalni Garden, NO, Titan?
    Five or six dedicated slots is bit much. It could work, I think.
    "Be it ever so crumbled, there's no place like home."

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Zombie View Post
    Dryad Arbor/Khalni Garden, NO, Titan?
    If I'm going down the Natural Order rabbit hole I'm going for Progenitus, I think. :)

    And I agree that several slots for NO is a little much. Might be better off going down the Jund Lands path for a reanimator sideboard plan if you're Going Big with Natural Order.

  13. #373

    Re: [Deck] R/G Combo Lands

    I'm totaly new to Lands and i'm right now playing David Longs list.

    My Question is in what matchups do i siedboard Emrakul in?

    What are the cards you guys are siedboarding in and out the most?

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by DigitalPsycho View Post
    I'm totaly new to Lands and i'm right now playing David Longs list.

    My Question is in what matchups do i siedboard Emrakul in?

    What are the cards you guys are siedboarding in and out the most?
    Omnitell, Sneak and Show, I guess you could make an arugment for any of the Grindstone decks.

    Punishing Fire, Life from the Loam, Manabond, Maze of Ith, Tabernacle, Glacial Chasm, Bojuka Bog, etc. it really depends on what you are playing against.

  15. #375

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by DigitalPsycho View Post
    My Question is in what matchups do i siedboard Emrakul in?
    Honestly, I wouldn't run Emrakul, as it won't help you much versus Omnitell. Pretty sure David Long intended it versus Painter (think he mentions it during his dechtech), as the matchup has cost him at least two matches during SCG-top8's. I don't suspect Painter to be represented a lot, in the current Miracles/Omnitell heavy environment.

  16. #376

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Ingo View Post
    Honestly, I wouldn't run Emrakul, as it won't help you much versus Omnitell. Pretty sure David Long intended it versus Painter (think he mentions it during his dechtech), as the matchup has cost him at least two matches during SCG-top8's. I don't suspect Painter to be represented a lot, in the current Miracles/Omnitell heavy environment.
    Thank you, i did not see that he did a deck tech. So its always 4xSphere of Resistance and 1-2 Thorn of Amethyst or Trinisphere, when do you guys play Thorn or Trinisphere?

  17. #377

    Re: [Deck] R/G Combo Lands

    Here's the link.

  18. #378
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    Re: [Deck] R/G Combo Lands

    Emmy was for Painter. It plays hell with their Combo. I am not a fan though since they can just beat you to death. I mean I did that many a time playing that deck.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  19. #379
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    Re: [Deck] R/G Combo Lands

    Who will be attending GP Lille as well?
    "Be it ever so crumbled, there's no place like home."

    RGCL (GQ)


    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
    Quote Originally Posted by Lord_Mcdonalds View Post
    That actually sounds erotic.
    Youtube-playlist dedicated to RGCL

  20. #380

    Re: [Deck] R/G Combo Lands

    Has anyone considered playtesting with Nissa, Vastwood Seer?

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