I've run NO in the sideboard but you really hedge your bets against fair stuff. The NO --> Pro/Ruric/something requires you to live until turn 3 or 4. Omni is frustrating because it can just win before you dump ruric on the field. There's no way you can muscle Ruric out faster.
For Miracles, I sometimes wish I had Ruric but in reality he doesn't do a whole lot. If they swords or terminus, they can afford 6 life. Jace bounces him for days. Entreat can still lethal you with him on the table.
I can't tell if Maverick needs to evolve in another direction or go back to its roots with focusing on denial & bear plans. The meta appears to be against that 'in-between' midrange plan (more recent lists with decay and fewer dedicated bears). I love this deck against a fair room. The minute I see control or combo, I'm screwed.
@Warden - I think if you were to build around Natural Order you would need more mana dorks and hold them off in the beginning with Thalia, Spirit of the Lab and teeg. Probably forgo the black route in favor for bears and NO into your wincon. However, terminus seems to be the thing that would hold back this strategy.
http://sales.starcitygames.com//deck...p?DeckID=86011 Here is an interesting list where they use Living Wish. I would tweak somethings like add Phyrexian Revoker, Canonist and Karakas to the Board. I would also take out Batterskull and add Sylvan Library to the main. An interesting thing would be to add something like Shriekmaw to the board as it can kill Emerkul.
You don't want Thalia with NO. It complicates things considerably. In the GP:NJ trial I won, I generally traded Thalias for NO straight up and pulled some irrelevant 1-2 slots for the target. But again, you need a meta that lets you play NO in the first place (fair decks lacking countermagic is a nice mix. The current blend of top decks is not too favorable).
As for the deck you posted, Idk if I like wish in that spot. Feels too slow and too dependent upon having it go through.
I made top 8 at mythic today. Small 5 round event. Will post a list sometime soon.
Key notes:
1. 2x Sensei's Top instead of 2x Sylvan Library worked wonderfully, as predicted
2. KotR is still my girl kicking asses and taking names
3. Sword of Light and Shadow was a champ today
If your metagame is infested with Grixis Dig, Miracles, and Omnitell like mine is, I recommend running 2 Gaddock Teeg, and maybe even 1 more out of the board. Another thing that I have been contemplating is going back to a Viciano/Aether Vial list with RIP in the board. I have not experimented by using RIP vs these tasigur/gurmag/snapcaster/dig through time decks, but I think it might be worthwhile. Also shardless is still a thing, and I have always hated getting RIP'ed when I played any DRS/Goyf deck.
Another thing that would be nice about the vial list is the mana stability to run Cavern of Souls. Ethersworn canonist is becoming increasingly important to resolve these days as people are shifting away from sneak attack and towards omniscience. Weathered wayfarer and knight can take care of a shown/told emrakul if they go for that plan.
I dunno just some ideas I have been mulling over. Thoughts?
I won't write a book, but I will give insight. First, I haven't played magic in about a month. Had 3 weddings across 3 concurrent weekends, so that's where my head and money have been. Felt good to go back to the game and sling some cardboard. I still openly doubt Maverick in the grand 'Murican meta but as long as you pair against fair decks, Maverick is always in-contention. I was really 50-50 on going, but it looks like I made the right call.
Mythic Games - June / Top 8 / GWb Dark Maverick / Chris Scagnelli
Creatures
3x Deathrite Shaman
2x Noble Hierarch
4x Mother of Runes
3x Thalia, Guardian of Thraben
2x Stoneforge Mystic
2x Qasali Pridemage
2x Scavenging Ooze
1x Gaddok Teeg
4x Knight of the Reliquary
1x Courser of Kruphix
Non-Creatures
4x Green Sun's Zenith
4x Swords to Plowshares
1x Abrupt Decay
2x Sensei's Divining Top
1x Umezawa's Jitte
1x Sword of Fire and Ice
1x Sword of Light and Shadow
Lands
4x Wasteland
4x Windswept Heath
3x Verdant Catacombs
1x Wooded Foothills
2x Forest
1x Plains
2x Savannah
2x Bayou
1x Scrubland
1x Gaeas Cradle
1x Karakas
1x Dryad Arbor
SB:
2x Ethersworn Cannoist
2x Krosan Grip
2x Zealous Persecution
2x Toxic Deluge
3x Natural Order
1x Progenitus
1x Ruric Thar
1x Gaddok Teeg
1x Elspeth, Knight-Errant
=======
Quickly from memory, some scraps for lifetotals as reference.
R1. Jeremy with 4C Delver (URbg) / W
-I take game 1 by turning things around. He's got delver, pyro, drs, daze, force, pierce, bstorm, ponder, and some amount of Dig. I know DRS holds his mana together, so wasteland + nuking DRS is key.
-I keep an opening hand of double wasteland + fetch + stuff. He turn 1 volc -> delver. I waste. Usually this pays off but he blind flips. Lays sea. cantrips or something. I waste that Sea. I can't assemble mana as he DOES has FoW and then Forked Bolt. This is the cliche "turn 1 delver - protect it - win" godhand. My life reads: 20, 19, 16, 13, 12, 9, 6, scoop. He's at 18 :/
-I play tight and manage to Scooze + SFM. The game isn't quick but at some point (my turn 5? 6?), I gain momentum and never look back. I stabilize at 10, then fall to 9. But he plummets from 19 to 16 to 14 to 6. In this final game his pokemon cards (pyro tokens) were the only thing holding him back from imminent death. At the later turns, I have a big Knight. I remember just swinging away because he needed those tokens if he were to grind-win/outpace my big guns.
*KotR were consistently double digits against him all match.
R2. Ben with Red Painter / L
-I know Ben is on painter. Kept a fetchland heavy hand hoping to "make fetch happen" but he turn 1 has the blood moon. He spills his deck in terms of components: I see recruiters, servant, grindstone, SSG, plateaus.
-Game 2 I bring in the vengeance and kick the shit out of him. He scooped very quickly (i guess deeming he's got nothing).
-Game 3 was ugly. I mull into decent stuff. My notes read "stupid". He got a fast magus. I am a turn behind as I have Dryad Arbor, who is a 1/1 mountain dude. Dryad needed 1 more turn to swing with Fire/Ice and bail me out. I was a turn too slow. He pulls the "well i just win" via SSG. Stupid.
R3. Carl with DnT / W
-I see Karakas, STP, and Rishadan after he mulled to 6. I win with lifetotals reading 18 vs 8. He just got blown out.
-Rusty match. I feel my hand was decent but the combination of "I suck and haven't played" + "I dont play in general" + "he got insane land sequencing" wins. I lose to a key wasteland + 2 rishadans. I can't muscle out the bombs sitting in hand (KotR x2 and a ZP). I manage to STP 2 of his threats off a lone plains. But he drops a second brimaz (dude #3) and I just can't get mana.
-I run past him quickly. He has next to nothing going on. I think I had a well timed QPM and wasteland, which holds him off doing anything while I beat.
R4. Steve with Nic Fit / Draw
I lose a long game 1. He uses shocks but managed to just make it to the long game following a deed that blew me out. I note that he plays slow, which is a statement coming from me. I play below average/average speed and he was just not making moves. I ask him to pick it up because we got 25 mins going into game 2. I don't regret playing things out a bit to get more information. Doing so helped set up game 2's win. Time lost where I coulda scooped cost me a potential game 3.
I kill him game 2. Pain in the ass grind but I actually won through hard-casting Ruric (thank you DRS). Ruric meant deeds or recurring would be near-lethal. Ruric also cleared out a shit ton of his board.
Game 3 I have a VERY winnable hand but we have like 2-3 minutes before turns. If we played for real, I'd need another 5 minutes max. Unfortunately I don't have that much time.
*NO package very real threat here
R5. Timur with Grixis Delver/Pyro brew / W
*Intentionally scooped to me because Timur is a gentleman. The bracket was weird and he would need a lot to break correctly should he win. I would be a guaranteed top 8. We playtest and by this point I'm exhausted. He stomps me and we talk legacy. Timur always provides genius stats and insight. I really appreciate him analyzing the match. He doesn't think the SDT thing is stupid. He think Top vs Library is playstyle and me "playing the long game rather than the early game". He's totally right. I won games with top that were grindy and/or required long term deck manipulation. He thinks top in Maverick isn't crazy. Props to Timur for being a gentleman.
Top 8
Quarters. Dan (store owner) with DnT / Chop
-I wait like 40 minutes for Dan, which was frustrating but he's a good guy. Game 1 I either punt or lose to luck or both.
-Game 2 I run through him casting RIP and making a fatal misplay (equipping jitte on SFM and swinging into my Mom). I light and shadow him to death while blowing up 2 straight equipment via pridemage. QPM is a hero sometimes.
-Game 3 I play smart and manage to pull awful topdecks down the stretch. I have 2 DRS, Noble, a gigantic KotR, and SFM + Light and Shadow vs his Batterskull (equipped with Fire/Ice) + Mom + SFM. At some point, he casts Containment Priest. I try to race Batterskull with super Knight while he's relyign on 2 plains and 2 Vials to do something. He offers to chop, which I blow off. At this point everyone is watching. I go to swing with knight and he vials in flickerwisp. ouch. I ask if the chop is still on the table, as i wonder wtf i did to punt. He accepts. Almost immediately after, my good friend Ben (not round 2 dude) says vial + priest should have nuked Mom #2 and Flicker. We all missed that interaction. it didn't bother me, but I still question if I coulda won past the boardstate. I was sitting on a STP to nerf damage from batterskull once. I am not too salty, as I had a good run. Plus Dan gives me a small % of his split, signaling how I shoulda won that match (no mom #2 or flicker to stay on table). I had SO MANY OUTS to dan (2 grips, qpm, toxics, zp, etc, sitting on STP to nerf batterskull for a turn). Hey, you can't fault a good day.
@Cambriel: Top just works better for me. I love it as a turn 1 play. I love it as a turn 2 play, leaving me open to STP or drop a dork. I love it over the course of a game. I love it working ridiculously well with Kruphix. It's unfair when you can just filter stuff with Kruphix out and gain life. Top also wins me some games when I can filter on a stalled boardstate. Library would require me to wait or pay extra life to accelerate. Sometimes I need to rearrange multiple times before I draw (ie; top on my turn, top on their turn due to new circumstances). Just like miracles, Top is also strong with lots of shuffling and fetches.
Howdy, I started playing Legacy about six months ago. I absolutely love it, and I want to start building a second deck. I am two duals, a Karakas, and one SFM away from the following version of Dark Maverick.
Creatures
3x Deathrite Shaman
2x Noble Hierarch
4x Mother of Runes
4x Thalia, Guardian of Thraben
2x Stoneforge Mystic
2x Qasali Pridemage
2x Scavenging Ooze
1x Gaddock Teeg
4x Knight of the Reliquary
Non-Creatures
4x Green Sun's Zenith
4x Swords to Plowshares
2x Abrupt Decay
1x Sylvan Library
1x Umezawa's Jitte
1x Sword of Fire and Ice
Lands
4x Wasteland
4x Windswept Heath
4x Verdant Catacombs
2x Savannah
2x Bayou
1x Scrubland
1x Forest
1x Plains
1x Dryad Arbor
1x Gaea's Cradle
1x Horizon Canopy
1x Karakas
Could you all help me build a SB? I only play in small local events. These are the match-ups I want to be ready for (in order of importance): DnT, Miracles, MUD, OmniTell, Storm, Reanimator, and the mirror-match. Thank you all in advance.
2x Teeg in the board is good, especially vs Miracles. Increases chance of drawing it, and you can be damn sure they're gonna Swords him or Judgement him as soon as possible, so having more to find with GSZ is pretty awesome. DnT is already in your favor, but Zealous Persecution wrecks them pretty hard, 1 or 2 in the board is solid. I played 4 Thoughtseize in the board when I last played Maverick, which can really help against combo decks. 2-3 Containment Priest is insane for the Reanimator match up, and is good against Elves, DnT, SnT, and Dredge as well. 1 Pithing Needle is good against many things, but I'm a bit biased towards the card, and rarely leave it out of sideboards. If there's a bunch of Stone-Forge in your meta, Manriki-Gusari is also not a bad inclusion for the SB.
Okay, I am thinking something along these lines:
4x Thoughtseize (combo)
2x Krosan Grip (Miracles, MUD, DnT)
2x Zealous Persecution (DnT, Elves, mirror)
1x Toxic Deluge (DnT, Elves, mirror)
2x Gaddock Teeg (Miracles)
2x Ethersworn Canonist (Storm, OmniTell, Elves)
2x Containment Priest (Reanimator, Elves)
What do you all think of that?
Looks great. K Grip slipped my mind, but it is a great board card for Maverick. Deluge is another good one. Let us know how it works out for ya.
2 deluge instead of 1. I'd swap numbers with that so you can lock down elves and DnT better. the -2/-2 or occasional -3/-3 clinches games.
I'm a big Deluge Fan over Persecution--but I do not think one is better than the other. Instant + Buffs your team means Zealous Persecution is a great reactive card, big numbers board sweeper means Deluge is a great proactive card. Whichever your playstyle prefers should be what decides between both. Essentially--you can topdeck a deluge and it can 180 the game almost no matter what the board state while persecution you really have to navigate to get the most out of it.
I specifically address his concerns over Elves and DnT. I find Deluge to be a significantly better card. Elves dies to -2/-2, whereas some of them (DRS, Nettle) survive through ZP and proceed to punish you for doing so. DnT if you can go beyond -1/-1 you basically win. This is especially relevant in the late-game, where Knights can survive Deluge @ 4 (killing off Brimaz and Batterskull if needed).
No disagreement on all counts. Its the reason I run Deluge over Persecution. But I also know I've saved my board with persecution and I've also done a one sided wrath effect with persecution keeping my moms and thalias alive. Still, sometimes True-Name is wearing a sword of whatever and whatever and you just need to deluge for X.
"Vryn Wingmare-2W
Creature - Pegasus
Flying
Noncreature spells cost 1 more to cast.
2/1"
Source: http://mythicspoiler.com/ori/cards/vrynwingmare.html
Thoughts on the new guy? I like him, and flying is great, but Glowrider has the same effect (sans flying) for the same cost and nobody plays Glowrider. This shouldn't replace Thalia, but I could see it as a 1-2 of somewhere in the 75
Not really. Thalia is the best because she's a 2cc (1+W) taxer with first strike. Anything in the 3-hole needs to really do damage. This is just more of the tax. This flyer still loses to burn, terminus, wrath, and a swarm of opposing creatures. Most of us already don't bother with Aven Mindcensor, who IMO is miles better for the deck as a whole. If you want spells to simply cost more, run 4x Thalia and some amount of Thorn of Amethyst. The pegasus just isnt enough.
Hello!
I'm just getting into legacy and I've chosen maverick as my first deck!
This is the 75 I have in mind, but I'm not 100% sure on it (especially the sideboard).
From the minor proxied testing I have done I have really enjoyed Titania as the curvetopper bomb. She allows us to go wide if the going high plan with Knight of the Reliquary isn't working, as well as having some minor Karakas synergy.
I'd love any type of feedback, negative or positive, but please be constructive. Explain why some card choices are bad/good, I only want to learn more about this awesome format!
Not sure if posting links is allowed, so I put the decklist in here. Please update me if a tappedout link is preferred :)
Lands (23)
4 Windswept Heath
3 Wooded Foothills
4 Wasteland
3 Savannah
2 Bayou
1 Karakas
1 Gaea's Cradle
1 Scrubland
1 Horizon Canopy
1 Dryad Arbor
1 Plains
1 Forest
Creatures (24)
4 Knight of the Reliquary
3 Thalia, Guardian of Thraben
4 Mother of Runes
3 Deathrite Shaman
2 Qasali Pridemage
2 Stoneforge Mystic
1 Titania, Protector of Argoth
1 Courser of Kruphix
1 Gaddock Teeg
1 Scavenging Ooze
1 Scryb Ranger
1 Birds of Paradise
Instants and Sorceries (10)
4 Green Sun's Zenith
4 Swords to Plowshares
2 Abrupt Decay
Enchantments (1)
1 Sylvan Library
Artifacts (2)
1 Umezawa's Jitte
1 Sword of Fire and Ice
Artifacts (2)
1 Umezawa's Jitte
1 Sword of Fire and Ice
Sideboard (15)
1 Bojuka Bog
1 Cataclysm
2 Choke
1 Council's Judgment
3 Ethersworn Canonist
1 Gaddock Teeg
1 Krosan Grip
1 Sylvan Safekeeper
2 Thoughtseize
2 Zealous Persecution
Last edited by Daban; 06-26-2015 at 04:09 PM. Reason: added more thorough questions
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