Page 30 of 49 FirstFirst ... 2026272829303132333440 ... LastLast
Results 581 to 600 of 965

Thread: Magic Origins

  1. #581
    get outta here, humanity.
    iamajellydonut's Avatar
    Join Date

    Jun 2009
    Location

    Butugychag
    Posts

    2,031

    Re: Magic Origins

    Quote Originally Posted by bruizar View Post
    I disagree. Sylvan Library and Dark Confidant are equally slow. Those are being played, but they don't flashback cards nor shrink creatures.
    Sylvan Library provides exceptional card filter and can produce overwhelming card advantage completely on command.

    Dark Confidant has a relevant set of legs and produces a continuous stream card advantage for every turn that he's allowed to live.

    Jace is a Merfolk Looter that flips into a dumpy planeswalker that can be completely ignored.
    Quote Originally Posted by sdematt View Post
    tits.

  2. #582

    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    Sylvan Library provides exceptional card filter and can produce overwhelming card advantage completely on command.

    Dark Confidant has a relevant set of legs and produces a continuous stream card advantage for every turn that he's allowed to live.

    Jace is a Merfolk Looter that flips into a dumpy planeswalker that can be completely ignored.
    Careful, Jellydonut.

    Remember how *down* you were on Treasure Cruise and Dig through Time when they were spoiled? And how skeptical you were of Jace, the Mind Sculptor during Worldwake spoiler season?

  3. #583
    bruizar
    Guest

    Re: Magic Origins

    Well, for what its worth, my speculation so far paid 4 years of university tuition and many vacations thus far :-)

  4. #584
    Zombie Elf Warrior
    danyul's Avatar
    Join Date

    Dec 2004
    Location

    seattle
    Posts

    966

    Re: Magic Origins

    Quote Originally Posted by bruizar View Post
    Well, for what its worth, my speculation so far paid 4 years of university tuition and many vacations thus far :-)
    Baller. You could scrub of every tournament from here until forever and you'd still be winning at this game. Well done.
    Quote Originally Posted by nedleeds View Post
    was greg mitchells hair ever on camera?
    Elves Discord Channel: https://discord.gg/2EVsdw2

  5. #585
    get outta here, humanity.
    iamajellydonut's Avatar
    Join Date

    Jun 2009
    Location

    Butugychag
    Posts

    2,031

    Re: Magic Origins

    Quote Originally Posted by MGB View Post
    Careful, Jellydonut.

    Remember how *down* you were on Treasure Cruise and Dig through Time when they were spoiled? And how skeptical you were of Jace, the Mind Sculptor during Worldwake spoiler season?
    Taurean Mauler 4 lyfe, man.
    Quote Originally Posted by sdematt View Post
    tits.

  6. #586
    bruizar
    Guest

    Re: Magic Origins

    Quote Originally Posted by danyul View Post
    Baller. You could scrub of every tournament from here until forever and you'd still be winning at this game. Well done.
    Thanks :D This game has been rather generous to me.

  7. #587
    Member

    Join Date

    May 2007
    Location

    Italy, Eternal
    Posts

    1,848

    Re: Magic Origins

    Yeah i think Jace will prove to be the best planeswalker of the bunch, again. Consider it a 2 mana planeswalker that has to use a +3 (draw/discard) as its first ability, then get 5 loyalty and can flashback for -3, give -2/-0 for +1 , and has an ultimate that sucks but w/e. Tbh if his +1 ability was only slightly better, i'd say he WILL get played in legacy. As it is, the -2-0 ability seems a bit too irrilevant, but maybe i'm underestimating him. Ironically, i think jace will prove better in older formats because the lower mana cost is much more crucial there, and getting 5 cards in the grave is much easier.

    EDIT: forgot the flashback is basically sorcery speed... that make it significantly worse.

  8. #588

    Re: Magic Origins

    Quote Originally Posted by bruizar View Post
    what you said
    Agreed!

    If you have to compare a card to snapcastermage, you talk about a tier 1 card!

    How is looting irrelevant? It feels like a mini cantrip, synergies with Top and helps to fill your gy.
    How can you not flip him?
    +1 is weak, the ulti is useless.
    The starting loyalty 5 is great!
    -3 has his pros and cons (prolly more cons). Now that you flipped him its 0 mana instead of 1U. But you cant counter anything so you basically have to stick with removals and cantrips...

    He is really hard to evaluate (at least for me) ill just play some scenarios:

    Who's better in the early game? If you dont have anything to do on turn 2, Jace is a legit drop and Snappy not. Thats a + for Jace but you really should have something to do, like play your counterbalance/decay something or whatever just do what your deck does...

    Midgame? Snapcaster rocks the midgame! He is just faster, more flexible, less predictable etc... Snappy is a trick that helps you turn the game into your direction.

    Whats the better topdeck? Snappy "does something" now. Jaces does nothing immediately . If you are under pressure you really want the snapy to do "something". On an even /slightly unfavourable board (lets say both players are in topdeck mode but a tarmo beats you) jace might be better. You let tarmo hit you for another turn, fix your next draw with the loot - flip - flashback your removal. A PW on an empty board should be better than a 2/1 vanilla.

    tl;dr He might be ok!
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  9. #589
    ..sry, whut? ◔̯◔
    Humphrey's Avatar
    Join Date

    Jan 2008
    Location

    Germany
    Posts

    730

    Re: Magic Origins

    lategame i play the real jace, thanks.
    Got tired of Legacy and you like drafts? Try my Paupercube What?

  10. #590
    Site Contributor

    Join Date

    Feb 2015
    Location

    Detroit, MI
    Posts

    370

    Re: Magic Origins

    Speculation on Legacy playables seems bad. Modern seems to drive the price of new cards. Liliana would be rather affordable if it was banned like JTMS. I think that's good news for us (Legacy players) since it helps keep prices reasonable with the exception of our file cabinet of $100+ staples (duals, FOW, LED, etc.).

  11. #591
    Some dipshit of a Moderator.
    Dice_Box's Avatar
    Join Date

    Mar 2013
    Location

    A Tabernacle in some random Valley.
    Posts

    4,843

    Re: Magic Origins

    It's Modern Pro Tour season so the prices are higher than normal right now. Everything will calm down soon.

    Legacy doesn't have this because it is not a Tour played format. God help us if it was. I don't actually know a single local Legacy player trying to get on the Pro Tour anyway so it's likely best this way.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  12. #592

    Re: Magic Origins

    Not really too sure about Jace 6.0.

    His planeswalker side looks nice, especially the high starting loyalty and the minus three ability. It's especially nice how the Recoup effect doesn't cost mana, so to speak, unlike Snappy who essentially "adds two" to the cost of every spell flashed back. Instants/Sorceries with CMCs of 2-4 can actually be recurred on a regular basis with this.

    That said, his creature side blows. He's a 0/2, Legendary looter for 1U. He doesn't have haste, he dies to everything, he can't be a threat, and he can't block for crap. If he was a 0/3, a 1/2, or even a 2/1 (this is probably a little too OP) his critter side would be a lot better. As it stands now, you have to untap with him after having a fortuitous first two turns to get him online early. As a topdeck, he's seems pretty awful, given that he barely impacts the board and isn't ready for business until a turn later.

    I predict next to zero, non-budget play in Modern, though Legacy may be a bit kinder to him because less decks are stuffed full of critter extermination spells like many (non-combo) Modern decks are. He might actually stand a chance of surviving instead of eating an Electrolyze or Kolaghan's Command. Zero idea of his Standard playability.

    So I'm not entirely certain if he's a solid speculation target.

    Now this guy...

    http://media-dominaria.cursecdn.com/...8506900425.jpg

    Harbinger of the Tides UU

    Creature - Merfolk Wizard R

    You may cast Harbinger if the Tides as though it had flash if you pay 2 more to cast it

    When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

    2/2
    ...looks like guaranteed fun, even if he's destined to be mostly a 1-of miser or sideboard material.

    Also, screw Kytheon's Irregulars, a card that stands no chance of seeing serious constructed play (outside of hypercasual decks), yet will utterly ruin tons of Limited games in a totally unfun way. Why do these cards exist again?

  13. #593
    bruizar
    Guest

    Re: Magic Origins

    Modern does affect prices greatly, but remember cards like liliana were already expensive before modern took off. Legacy has a big influence on prices still. The best speculation targets are post rotation foil multiformat staples, like abrupt decay.

    As mentioned before, the -3 will be useful for bigger spells than snapcaster because the mana is already paid. I think that jace plays a control role whereas snapcaster mage plays more of a surprise/value trick, like vendillion clique and bloodbraid elf.



    • Higher CC
    • Double loot
    • More irrelevant abilities (for legacy)
    • Doesn't protect itself
    • Less abilities
    • not legal in modern
    • Yet more expensive than jace
    • Foil price is due to Vintage (Dead format, yet still has impact)



    Product Availability
    Available items: 297
    From (EX+): 23,85 €
    Price Trend: 29,73 €
    Available foils: 20
    Foils from: 244,90 €
    My standard knowledge is limited, but I think that Jace, Vryn's Prodigy + Ojutai's Command might be a thing. In those colors you can also play Narset Transcendent essentially doubling the output of your spells between flashback and rebound. Both start with extremely high loyalty too, but again I'm not a limited player.

    Can someone check if Moonmist works?
    Last edited by bruizar; 06-27-2015 at 04:25 AM.

  14. #594
    !
    jrsthethird's Avatar
    Join Date

    Jan 2010
    Location

    Lehigh Valley, PA
    Posts

    1,654

    Re: Magic Origins

    Quote Originally Posted by Lemnear View Post
    Seriously, horses, pegasi and shit need the keyword "mount" on them, basically attaching to other creature :)
    They tried that. Didn't go over so well.


  15. #595

    Re: Magic Origins

    To me, Jace is like a cantrip. He doesn't do anything amazing, but accrues small advantages, and he only costs 2 mana. I don't think his +1 is as bad as people think it is, it can buy a ton of time against things like delver, clique and other non aggro beats. For 2 mana he seems like a pretty good tool that helps control stabilize, he isn't super threatening like confidant, he 'nickles and dimes' advantages, which just might be good enough in a format like modern, where games are longer, and casting costs are higher.

    I would say he is more like confidant than snapcaster, but the thing is confidant gives you an extra card a turn, I don't think Jace gives you that much value a turn.

    But then again, note how bad Tibalt is for 2 mana, and how Jace is blue, is more splashable, and R&D can't help but print strong blue cards.

  16. #596
    !
    jrsthethird's Avatar
    Join Date

    Jan 2010
    Location

    Lehigh Valley, PA
    Posts

    1,654

    Re: Magic Origins

    Quote Originally Posted by bruizar

    • Higher CC
    • Double loot
    • More irrelevant abilities (for legacy)
    • Doesn't protect itself
    • Less abilities
    • not legal in modern
    • Yet more expensive than jace
    • Foil price is due to Vintage (Dead format, yet still has impact)
    Dack's 1st and 3rd abilities are better than Jace's respective ones in a vacuum, and his 2nd ability has a lot of incidental uses. It can even force 2CC+ spells through CounterTop. I really like this guy. Jace is not bad but I think this comparison isn't fair.

    Can someone check if Moonmist works?
    It works, if you want to kill your opponent's Jace.

    Planeswalkers enter the battlefield with loyalty counters equal to the starting loyalty. If he's transformed without leaving the battlefield, he'll be a planeswalker with zero loyalty counters, and be placed in the graveyard due to state-based effects.

    Quote Originally Posted by phonics View Post
    But then again, note how bad Tibalt is for 2 mana, and how Jace is blue, is more splashable, and R&D can't help but print strong blue cards.
    T: Draw a card, and discard a card. If you have 5 or more cards in your graveyard, sacrifice this. If you do, destroy target Jace, the Mind Sculptor.

  17. #597
    bruizar
    Guest

    Re: Magic Origins

    I agree that the comparison to Dack Fayden isn't fair. I pointed out Dack Fayden because he has a vaguely similar ability and isn't driven by modern / standard prices. Phonics explained rather well the reasons why I'm bullish about Jace. Jace sticks incremental CA and card quality, Snapcaster doesn't stick.

  18. #598

    Re: Magic Origins

    Quote Originally Posted by Finn View Post
    Shaman of the Pack is a frightening card. Elves typically does not have more than 5 in play when I keel over though. Are there decks using stuff like Ensnaring Bridge to fight them? Or Moat? When would this chick be better than craterhoofing? Are we talking Wirewood Symbiote tricks? Seems slow.
    Like you said: Ensnaring Bridge, etc.

    Also, and I'm way out of the loop with current Legacy decklists, but it can be Collected Company'd, so that may be relevant.

    I think it's more relevant for Modern, where the option to do unfair things is really curtailed. No Cradle, no Glimpse, and no GSZ means Elves has to play a MUCH less exponential game.

    I'm actually kind of curious about the 2/2 for 2 that poops out an elf token. Getting a +2 count on your elves for 2 mana, and can be re-used with Wirewood Symbiote, Cloudstone Curio, etc can do some fun and silly things with Heritage Druid. For example, the Nettle Sentinel + Heritage Druid + Glimpse of Nature is pretty key to elves in Legacy, yes? Well, now we can replace that with Cloudstone Curio and have a combo option similar to Splinter Twin.

  19. #599

    Re: Magic Origins

    Quote Originally Posted by bruizar View Post
    I agree that the comparison to Dack Fayden isn't fair. I pointed out Dack Fayden because he has a vaguely similar ability and isn't driven by modern / standard prices. Phonics explained rather well the reasons why I'm bullish about Jace. Jace sticks incremental CA and card quality, Snapcaster doesn't stick.
    The flip walkers being non-optional flips really kills most of them for me. If you could choose to, or not, Jace would be way better. As it is, there are times you really want to dig but you're gonna flip him immediately and then he's gonna sit there and do not much before dying.

  20. #600
    bruizar
    Guest

    Re: Magic Origins

    Quote Originally Posted by evanmartyr View Post
    The flip walkers being non-optional flips really kills most of them for me. If you could choose to, or not, Jace would be way better. As it is, there are times you really want to dig but you're gonna flip him immediately and then he's gonna sit there and do not much before dying.
    Well, how fast will he actually die? If you flip him and +1, you send him to 6 loyalty. That means your opponent needs to hit Jace Telepath Unbound for 8. If your opponent can deal 8 damage he's not going for Jace Telepath Unbound, he's going for your face and you'll be happy that you can stop the bleeding with the +1 until you can flashback something like Firespout. I mention Firespout because it goes well with Punishing Fire and Jace, Vryn's Prodigy, but it could be any sweeper given that the mana cost is so perfectly splashable. Even flashbacking a Terminus is not that far-fetched because you already paid for Jace.

    Retribution of the Meek, Perish/Nature's Ruin/Virtue's Ruin/Damnation, Supreme Verdict are all fine targets. But other cards like like Hymn to Tourach, Abrupt Decay, Swords to Plowshares or Dig Through Time should not be forgotten. Some of those are cards that become prohibitively expensive with Snapcaster Mage but not with Jace.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)