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Thread: [Deck] 12 Post

  1. #3681
    Freedom is just as essential as air
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    I absolutely disagree. Top is far more ideal to have as it can dig you to lands and threats. Stirrings is a 1 time effect that usually finds lands. If you want to run the new card to get the ramp and put more lands into play, it should replace stirrings. Maybe explore if not stirrings.
    There is so much wrong in this post. Not only am I insulted by such a narrow reading of Ancient Stirrings as a Legacy player, but even more so as Modern player that has played Ancient Stirrings for years.

    1. Stirrings digs 5 deep for 1 mana.

    2. Stirrings does not just find lands. There is a wide spectrum of colorless cards that are not lands, and to be honest, you should know what they are.

    3. Stirrings is another means to clear a stagnate Sensei's Divining Top when the top 3 are abysmal.

    But I'll concede the point if you can come back to me with testing results.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  2. #3682

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    There is so much wrong in this post. Not only am I insulted by such a narrow reading of Ancient Stirrings as a Legacy player, but even more so as Modern player that has played Ancient Stirrings for years.

    1. Stirrings digs 5 deep for 1 mana.

    2. Stirrings does not just find lands. There is a wide spectrum of colorless cards that are not lands, and to be honest, you should know what they are.

    3. Stirrings is another means to clear a stagnate Sensei's Divining Top when the top 3 are abysmal.

    But I'll concede the point if you can come back to me with testing results.
    You don't have to agree with me. The person is looking for advice on what to cut for the new card. That was my suggestion. I would never cut top as the selection is a consistent permanent based dig card. That was completely incorrect and I was simply suggesting that I would cut stirrings before top. If you are on exploration you are probably better off curting stirrings as opposed to top.

    Personally I wouldn't run that new green card. Stirrings passing over 2 titan and an oracle finding only a forest and vesuva without a post is tough. Passing over the Eldrazi you need and dig to get to them sounds way worse to me. In the green build getting your mana built up isn't as tough as it can be to find a threat. At least stirrings can give you an ugin, eldrazi, top or a needle. Awakening can only give you more of what you most likely already have and don't need much more of... land. I've been playing green post for 3 or 4 years on and off. I know the deck well and stirrings is never a card I would replace personally. If it HAD to make a cut. That is the cut I would make if forced to. Maybe natural order, but I think I'm the only 1 ŕunning it.

    Looking over the list in question, I would cut the expedition maps.

  3. #3683

    Re: [Deck] Turbo Eldrazi

    On camera now, with a 9-1-1 record. Sergy Lamzin is playing the deck.

  4. #3684

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Darkenslight View Post
    On camera now, with a 9-1-1 record. Sergy Lamzin is playing the deck.
    missed streaming, do you know if it's possible to see it again somewhere?

  5. #3685

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    missed streaming, do you know if it's possible to see it again somewhere?
    Go to: http://www.twitch.tv/magic/v/6953315 and you can watch the past broadcasts of their stream, and rewind/fast-forward through it.

  6. #3686

    Re: [Deck] Turbo Eldrazi

    great, found, thank you!

  7. #3687
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    Pdingo's Avatar
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    Re: [Deck] Turbo Eldrazi

    hei guys

    played UG Post at gp lille.
    Won a trial 5:0 on friday with it.

    Then on day 1
    Finally on 5-3-1 would probably 6:3 but i couldnt finish the last one becaude of times..:
    Day 1 was like:

    2 Byes..
    2:0 MUD
    0:2 Grixis delver
    1:2 Grixis Delver (was to greedy ad the last and a blood moon surprised me)
    2:1 Miracle
    0:2 Infect
    11 Omni show ...yes i played a anti omni sideboard but times)

    Trial:
    2:0 Rug Delver
    2:1Miracles
    2:1Sneak and Show
    2:1 Shardelss BUG (Glimmerpost wins in a trial 1:1 and timed around;))
    2:0 BUG Delver

    List coming soon..

    Greets dingo
    Last edited by Pdingo; 07-06-2015 at 12:54 AM.

  8. #3688

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Loxmatii View Post
    Made day 2 at gp Lille with mono_G post
    X-1-1
    Lost against grixis delver, cause didnt see lands
    1-1 with DNT. Didnt have time to finish

    i will try my best for day 2 (-:
    post your list too! ;)

  9. #3689

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    I absolutely disagree. Top is far more ideal to have as it can dig you to lands and threats. Stirrings is a 1 time effect that usually finds lands. If you want to run the new card to get the ramp and put more lands into play, it should replace stirrings. Maybe explore if not stirrings.
    Stirrings digs for threats too. My build is about 80% colorless in the maindeck, so it finds pretty much whatever I need. The only things it can't find are Crop Rotation, more Stirrings, or the various colored sideboard cards. Top is good, but it only sees three deep and requires a shuffle effect for maximum utility.

    Exploration is always on the chopping block, however. I love seeing one in my opening, but it's a terrible topdeck in the mid/late game. Plus, it serves a similar ramping function as Awakening.
    Enjoy drinking and drafting? Try the booze cube
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  10. #3690

    Re: [Deck] Turbo Eldrazi

    Monogreen 12 Post took 34th at GP Lille. I'm definitely digging the Trinisphere in the board to fight the OmniTell menace.

    http://magic.wizards.com/en/events/c...sts-2015-07-05
    Enjoy drinking and drafting? Try the booze cube
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  11. #3691

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    Stirrings digs for threats too. My build is about 80% colorless in the maindeck, so it finds pretty much whatever I need. The only things it can't find are Crop Rotation, more Stirrings, or the various colored sideboard cards. Top is good, but it only sees three deep and requires a shuffle effect for maximum utility.

    Exploration is always on the chopping block, however. I love seeing one in my opening, but it's a terrible topdeck in the mid/late game. Plus, it serves a similar ramping function as Awakening.
    As I said later on, I love stirrings. I personally don't particularly like the idea of awakening. It definitely has potential, but I feel as though it is gimmicky and win more.

    I recently tested exploration with oracle of mul daya. It was really broken when I had them both online. It was very good turn 2 when you play land 3, 4, and 5. I felt like if I had more land in that version it would have been much more insane. I wanted to test with 2 courser and 3 oracle with 4 exploration and 4 tops. It could be a great way to ramp quickly off your top decks.

  12. #3692
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    Re: [Deck] Turbo Eldrazi

    34th place at GP Lille with mono_G posts



    Planeswalker (2)
    2 Ugin, the Spirit Dragon

    Creature (3)
    1 Emrakul, the Aeons Torn
    1 Kozilek, Butcher of Truth
    1 Ulamog, the Infinite Gyre

    Sorcery (8)
    2 All Is Dust
    4 Ancient Stirrings
    2 Explore

    Instant (4)
    4 Crop Rotation

    Artifact (13)
    3 Candelabra of Tawnos
    4 Expedition Map
    3 Pithing Needle
    3 Sensei's Divining Top

    Enchantment (1)
    1 Exploration

    Land (30)
    1 The Tabernacle at Pendrell Vale
    2 Windswept Heath
    6 Forest
    1 Dark Depths
    4 Vésuva
    1 Thespian's Stage
    1 Bojuka Bog
    3 Maze of Ith
    1 Karakas
    4 Glimmerpost
    1 Eye of Ugin
    4 Cloudpost
    1 Glacial Chasm
    61 Cards

    Sideboard (15)
    4 Sphere of Resistance
    4 Mindbreak Trap
    3 Krosan Grip
    2 Surgical Extraction
    1 Oblivion Stone
    1 Trinisphère

    Played without byes(they are for girls)
    Lost against 3 delvers. Only against their good hands. Not because the deck cant play with delvers
    Draw with dnt

    I like the list very much. Tested it for couple of month. I prefer a little bit another style, then TheboozeCube. I think, that top- is the main card. But cant find place for 4th :-(
    I think 4 candelabra is too much. Feel comfortable with 3
    Big fellows only 3
    Cant not to play dark depth. So much free wins with it

    Dont like 3 explorations. I think, that withou brainstorms the are often dead cards. Explore more flexible here

    In sb like trini very much. Side in against everybody with 4+ cantrips

    Thanks everybody (: found new friends. And saw a real source legend ((%

    Little bit later i will write a report(maybe i hope so)

    Best wishes, Sergey Lamzin
    byes are for girls!

  13. #3693
    Thinking about Magic...
    kingtk3's Avatar
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    Re: [Deck] Turbo Eldrazi

    Good job Sergey! I hope we will meet again soon and thank you for being such a nice guy: so much valuable memories :-)

    Inviato dal mio HUAWEI MT7-L09 utilizzando Tapatalk
    Ignorance is strength

  14. #3694

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Loxmatii View Post
    34th place at GP Lille with mono_G posts



    Planeswalker (2)
    2 Ugin, the Spirit Dragon

    Creature (3)
    1 Emrakul, the Aeons Torn
    1 Kozilek, Butcher of Truth
    1 Ulamog, the Infinite Gyre

    Sorcery (8)
    2 All Is Dust
    4 Ancient Stirrings
    2 Explore

    Instant (4)
    4 Crop Rotation

    Artifact (13)
    3 Candelabra of Tawnos
    4 Expedition Map
    3 Pithing Needle
    3 Sensei's Divining Top

    Enchantment (1)
    1 Exploration

    Land (30)
    1 The Tabernacle at Pendrell Vale
    2 Windswept Heath
    6 Forest
    1 Dark Depths
    4 Vésuva
    1 Thespian's Stage
    1 Bojuka Bog
    3 Maze of Ith
    1 Karakas
    4 Glimmerpost
    1 Eye of Ugin
    4 Cloudpost
    1 Glacial Chasm
    61 Cards

    Sideboard (15)
    4 Sphere of Resistance
    4 Mindbreak Trap
    3 Krosan Grip
    2 Surgical Extraction
    1 Oblivion Stone
    1 Trinisphère

    Played without byes(they are for girls)
    Lost against 3 delvers. Only against their good hands. Not because the deck cant play with delvers
    Draw with dnt

    I like the list very much. Tested it for couple of month. I prefer a little bit another style, then TheboozeCube. I think, that top- is the main card. But cant find place for 4th :-(
    I think 4 candelabra is too much. Feel comfortable with 3
    Big fellows only 3
    Cant not to play dark depth. So much free wins with it

    Dont like 3 explorations. I think, that withou brainstorms the are often dead cards. Explore more flexible here

    In sb like trini very much. Side in against everybody with 4+ cantrips

    Thanks everybody (: found new friends. And saw a real source legend ((%

    Little bit later i will write a report(maybe i hope so)

    Best wishes, Sergey Lamzin
    Congrats, I like the list a lot. Did you find that 4 trap was too many or really necessary? Just curious. Seems to really help combo match up. Mostly when you can float it on top and then top to draw against storm. Then again you have 4 sphere there. I have been considering it a lot lately. Any changes you think you would make?

  15. #3695

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Loxmatii View Post
    34th place at GP Lille with mono_G posts



    Planeswalker (2)
    2 Ugin, the Spirit Dragon

    Creature (3)
    1 Emrakul, the Aeons Torn
    1 Kozilek, Butcher of Truth
    1 Ulamog, the Infinite Gyre

    Sorcery (8)
    2 All Is Dust
    4 Ancient Stirrings
    2 Explore

    Instant (4)
    4 Crop Rotation

    Artifact (13)
    3 Candelabra of Tawnos
    4 Expedition Map
    3 Pithing Needle
    3 Sensei's Divining Top

    Enchantment (1)
    1 Exploration

    Land (30)
    1 The Tabernacle at Pendrell Vale
    2 Windswept Heath
    6 Forest
    1 Dark Depths
    4 Vésuva
    1 Thespian's Stage
    1 Bojuka Bog
    3 Maze of Ith
    1 Karakas
    4 Glimmerpost
    1 Eye of Ugin
    4 Cloudpost
    1 Glacial Chasm
    61 Cards

    Sideboard (15)
    4 Sphere of Resistance
    4 Mindbreak Trap
    3 Krosan Grip
    2 Surgical Extraction
    1 Oblivion Stone
    1 Trinisphère

    Played without byes(they are for girls)
    Lost against 3 delvers. Only against their good hands. Not because the deck cant play with delvers
    Draw with dnt

    I like the list very much. Tested it for couple of month. I prefer a little bit another style, then TheboozeCube. I think, that top- is the main card. But cant find place for 4th :-(
    I think 4 candelabra is too much. Feel comfortable with 3
    Big fellows only 3
    Cant not to play dark depth. So much free wins with it

    Dont like 3 explorations. I think, that withou brainstorms the are often dead cards. Explore more flexible here

    In sb like trini very much. Side in against everybody with 4+ cantrips

    Thanks everybody (: found new friends. And saw a real source legend ((%

    Little bit later i will write a report(maybe i hope so)

    Best wishes, Sergey Lamzin
    Congrats!!!

    I'd love to hear more about your experiences with Dark Depths. Do you go for the combo when you already have one piece or do you spend multiple tutors to get both halves? What matchups did it work best/worst in?
    Enjoy drinking and drafting? Try the booze cube
    Follow me on Twitter: @theboozecube

  16. #3696

    Re: [Deck] Turbo Eldrazi

    Congrats to both of you!
    Love to see the deck played in big tournaments, although i still can't find the replay of the match that was supposedly on camera? i missed it yesterday

    On another note after playtesting the UG version i realized i'm too dumb to play it, hopefully temporarily. I'm having trouble with sensei not to mention brainstorm i get distracted and confused and can't find a good line to play. Will stick with monoG until i get the feeling for sensei and the deck in general. UG is just too hard to play for a novice player like me. Tropicals going into the binder

  17. #3697
    Member
    Pdingo's Avatar
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    Re: [Deck] Turbo Eldrazi

    Here is my List:

    2 Ugin, the Spirit Dragon
    3 Crop Rotation
    4 Cloudpost
    4 Glimmerpost
    2 Show and Tell
    4 Tropical Island
    3 Expedition Map
    1 The Tabernacle at Pendrell Vale
    1 Glacial Chasm
    2 Vesuva
    1 Bojuka Bog
    1 Karakas
    4 Misty Rainforest
    1 Emrakul, the Aeons Torn
    1 Kozilek, Butcher of Truth
    4 Primeval Titan
    1 Eye of Ugin
    3 Sensei's Divining Top
    2 Pithing Needle
    2 Candelabra of Tawnos
    1 Cavern of Souls
    1 Island
    3 Force of Will
    4 Repeal
    4 Brainstorm
    1 Moment's Peace

    SB: 4 Flusterstorm
    SB: 3 Mindbreak Trap
    SB: 1 Moment's Peace
    SB: 1 Maze of Ith
    SB: 1 Pithing Needle
    SB: 2 Hydroblast
    SB: 2 Venser, Shaper Savant
    SB: 1 Force of Will

    It was a Blast to play and give me some Points i want to change. I playing a Anti Storm and Omnitel SB.
    I don't like permanent hate like Chalice and Sphere because it's slow you down also with Counters and maybe tap yourself out...
    Only Trinisphere against omni seems ok but i like Venser more because he has more flexibility and he's blue.
    First i wait for the new Bann list.
    Juts ask me if you have questions to my card choices.

    Greets Dingo
    Last edited by Pdingo; 07-06-2015 at 09:35 AM.

  18. #3698
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    Re: [Deck] Turbo Eldrazi

    I did some testing with Dark Depths and Thespian's Stage as well and really really liked it! Stage alone is fine in the deck, as it can copy Cloudpost or basics to stay protected from Wastelands, and with 3—4 Crop Rotations it's quite easy to find DD (or Stage, whatever is missing). Against many decks Marit Lage can win you the game (e.g. BUG) or it gives you 20 life AND opponent has to "waste" Swords for it instead for the Prime Time. If opponent doesn't play Wastelands, you can consider grabbing both with Prime Time as well.

  19. #3699

    Re: [Deck] Turbo Eldrazi

    I tried a lot DD+stage..... Stage in main is good, absolutely. So many trick with glacial chasm, maze, cloudpost. Depths I think is a good sideboard card. In main deck it's very hard to sacrifice a slot for a doubt win card. Against any deck with StP I don't think it's good to make the opponent waste a StP for marit instead of titan: we also wasted 2 land drop to build marit, I don't care if I have 20 hit points more. I need to ramp (in monoG version at least), loosing 2 land is not so good in my opinion.
    But with some decks, like burn, elf, bug, MUD, can be an easy condition.
    I'd put in maindeck if it gave me mana.....
    Personally, at the moment it's not in my sideboard, I'm searching something better for the matchups above. Depths is indeed slow, I cannot have marit before 4th turn, and against wasteland and liliana if I don't find a needle it's very hard to build the combo.

  20. #3700

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Loxmatii View Post
    34th place at GP Lille with mono_G posts



    Planeswalker (2)
    2 Ugin, the Spirit Dragon

    Creature (3)
    1 Emrakul, the Aeons Torn
    1 Kozilek, Butcher of Truth
    1 Ulamog, the Infinite Gyre

    Sorcery (8)
    2 All Is Dust
    4 Ancient Stirrings
    2 Explore

    Instant (4)
    4 Crop Rotation

    Artifact (13)
    3 Candelabra of Tawnos
    4 Expedition Map
    3 Pithing Needle
    3 Sensei's Divining Top

    Enchantment (1)
    1 Exploration

    Land (30)
    1 The Tabernacle at Pendrell Vale
    2 Windswept Heath
    6 Forest
    1 Dark Depths
    4 Vésuva
    1 Thespian's Stage
    1 Bojuka Bog
    3 Maze of Ith
    1 Karakas
    4 Glimmerpost
    1 Eye of Ugin
    4 Cloudpost
    1 Glacial Chasm
    61 Cards

    Sideboard (15)
    4 Sphere of Resistance
    4 Mindbreak Trap
    3 Krosan Grip
    2 Surgical Extraction
    1 Oblivion Stone
    1 Trinisphère

    Played without byes(they are for girls)
    Lost against 3 delvers. Only against their good hands. Not because the deck cant play with delvers
    Draw with dnt

    I like the list very much. Tested it for couple of month. I prefer a little bit another style, then TheboozeCube. I think, that top- is the main card. But cant find place for 4th :-(
    I think 4 candelabra is too much. Feel comfortable with 3
    Big fellows only 3
    Cant not to play dark depth. So much free wins with it

    Dont like 3 explorations. I think, that withou brainstorms the are often dead cards. Explore more flexible here

    In sb like trini very much. Side in against everybody with 4+ cantrips

    Thanks everybody (: found new friends. And saw a real source legend ((%

    Little bit later i will write a report(maybe i hope so)

    Best wishes, Sergey Lamzin
    Congratz on that finish !! You are the guy eith the deck full of alters? Karakas alterd for night, candels too?

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