pure control doesn't pay anymore in modern meta. you have to put a clock on the opponent WHILE you control the board, else you just survive until your death.
Blue creatures are not good at that because of Pyroblast and Wasteland. Stoneforge and Mentors do. He was playing them both. He won because of that.
Sulfur Elemental could have been fine either.
3cc cards are always sweet in a metagame infested with Show and Tell.
SnT
RESP: Containment Priest (or Karakas into play)
SnT resolves. he can only play Omniscience, you drop Canonist.
Nothing can be played anymore but artifacts
In your turn you Tear/REB his Omniscience. And counter with Counterbalance in case..
this is the perfect situation, which doesn't occur often but you just hold 1 of your three Canonist in hand/topdeck all time and you win against Omniscience.
2 Karakas
3 Canonist
2 Priest
4 Counterbalance
in my 75
Wow. Simply wow.
Also, Priest is not a card you bring in against Omnitell. They will almost NEVER Show in an Emrakul. In the off-chance that they have to, they will never, and I mean NEVER, do so against a deck holding up. And if they're a bad enough player to take this line of play, they can choose not to Show in anything at all once Priest resolves.
you're right, I'm sorry.
Karakas plan then or Rule of Law instead of Canonist..
And they have wasted 1 of their obly 4 cards we fear while we have just played a 2/2 flash keeping all the hand up.
Anyway, please, let's get back to the point: Wasteland is good here as well.
It kills opponent's scarce, in current meta, lands
mirror's Karakas
Omnitell Boseiju
Wasteland is definitely good against Omnitell's Boseiju and decks that are *generally* unfavorable MU's (43 Lands.dec, MUD, 12-Post). If your meta is filled with those, you should definitely consider playing that GP Kyoto list. But for an unknown meta, Wasteland isn't really a card you want to have. Though I can see it becoming more and more popular because of decks starting to play more Cavern of Souls.
We'll have to see where the meta goes from here.
Lands is not an unfavorable matchup (especially G1), and Wasteland is a liability against them if you are skimping on basics to fit Wastelands in.
Seriously, how is this relevant to anyone else but you??? The point of this forum is to discuss a deck in the context of what is broadly the legacy metagame. Yes, there might be local differences and that's fine, but you can't just say 'Lands is a bad M/U' and then say 'oh, but when I say lands, I don't mean what everyone else thinks, I mean this other thing that nobody can relate to.' This is totally useless information.
Wasteland seems like a really horrible way to answer a problem that is not even that big. Yes, Boseiju turns off our counterspells - then we play Clique, we play hatebears, we play redblasts to counter the first spell after SnT. Wasteland is just narrow and counterproductive to our plan, why would we do that?
So I only played 6 matches with the Mentor list, will probably get more when I decide that I won't be greedy and buy Daze on MTGO. With that being said:
1. Depends fully on the MU, I try to at least make one token with Mentor while playing him as safe as possible. Cavern helps a great deal obv, but generally four mana is where I want to be before I cast Mentor. In the tournament I mostly sided out Daze and FoW. Being that I was on the draw very often (Daze not as good) and playing against Tempodecks where I didn't want to trade 2-1 (FoW out). The thing is that Mentor really can get out of hand pretty fast, so it's a very good way of board control as long as you don't play him too greedy.
2. Never had a situation where I wanted to Terminus away my stuff. Don't think it will occur that often with eight cantrips and four Tops as the card selection is very high.
3. Don't like the Bolt plan. You can still play this deck like a regular Miracles which feels great, lean back and wait for you opponent to act, or go on the offensive and play a more tempo oriented plan. Switching the strategies depending on how your opponent acts makes this deck stronger, as he doesn't know how he can counteract your gameplan. So I wouldn't actually scrap the control route that's available. This might obv change when people are getting used to the deck.
For all the Omnitell discussion, the unbeatable line is:
Have Karakas, Canonist and REB / Pyroblast in hand. Drop Canonist into SNT, then REB Omniscience or play Karakas in your next turn if he put in Emrakul. Of note here is that playing the removal spell for Omniscience must happen in their turn, as they can just counter your spell and you can't back because of Canonist in your turn.
Also, there seems to be some slight misconception regarding counterspells in this MU. As I've seen, the Omnitell player will wait a few more turns if he can then play SnT off Boseiju, so CB doesn't work that well in that regard. The best hate is imho to get proactive, meaning to play Canonist / Clique or even Meddling Mage off a Cavern and start pressuring him. If you give them the time to assemble their stuff, bad things will happen. In my experience, winning the counterwar against their business spells with an Omniscience on the field is close to impossible.
Hey guys, here's the list for not only Top 8, but Top 16.
http://magic.wizards.com/en/events/c...sts-2015-07-05
I really like Yohan Dodognon's version. It's wrong for me to make fun of European's names, but I cannot stop myself from chuckling.
Guys, don't worry about Mentor Miracles, I'm going to practice my Stoneblade deck, in case SDT got banned. Actually, in a SDT banned Legacy, Esper Mentor might just take off.
There are currently 1 users browsing this thread. (0 members and 1 guests)