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Thread: Miracle Control

  1. #8181
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    owerbart's Avatar
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    Hey guys, here's the list for not only Top 8, but Top 16.
    http://magic.wizards.com/en/events/c...sts-2015-07-05

    I really like Yohan Dodognon's version. It's wrong for me to make fun of European's names, but I cannot stop myself from chuckling.

    Guys, don't worry about Mentor Miracles, I'm going to practice my Stoneblade deck, in case SDT got banned. Actually, in a SDT banned Legacy, Esper Mentor might just take off.
    i think the card they should ban is monastery mentor. it's way too insane IMO

  2. #8182

    Re: [DTB] Miracle Control

    Hey guys. Im back from Lille! Had a blast. I didn't do good 5-4. But that was actually my goal so I was fine with that. I have never drank more water than I did in Lille. I will just name the matchups with a comment since I didn't do well, and just wanted to comment the deck I used.

    @mort- Really unfortunate not reaching day2 there despite the good start :( Off-topic: Are you Mortred on MODO? Since I was talking with Mortred under the name as Azunyan_ talking about the 20 lands 4 ponder.


    My list can be found few pages back. The 21 lands 3 ponder was a small amount of awkward. I have two karakas which is probably a really big deal, it seems I don't have enough blue sources for ponder(?) The list YOHAN DODOGNON used is probably the most "optimized" list which I would experiment with. Actually suprised that there were only 2 Swords. And he got away with it(?)

    So my matchups were:
    My matchups was a some of the unexpected. I prepared for a lot of Omni-tell and miracles. My friends met a lot of miracles while I met random Foodchain, Dredge, merfolk... (I know it is viable decks, but wasn't exactly expecting strange decks more than one time. Maybe this just describe that Legacy is healthy? :D)

    0-2 Food chain. I had no experience with food chain and my opponent was only playing french cards... Could someone explain the goal? Float CB on three / four for griff. Do keep CB despite Decays?
    0-2 Merfolk. Simply just got overrun. Was landshort both games despite having multiple Ponder.
    2-0 4c good stuff. A homebrew(?) of just the good stuff you can play, tasigur, strix, decay, shaman and so on.
    0-2 Death & Taxes. Vial is horrible to deal with, with no Council main. Despite having two plains out, two port kept me off terminus. (had no top to draw @upkeep) The same happened g2. It was good games and interactions tho. Really like this matchup.
    2-0 Omni-tell. This guy played Boseju main... So the float on three didn't help much. As he show&tell, I put venser bouncing his omniscience countering his wish. Best feeling ever :D My opponent kept a non-island explosive hand, and he never drew the Island.
    2-1 Omni-tell. Lost g1 to an explosive start. G2 and G3 was just me finding the canonist and sealing the deal with beatdowns.
    1-2 Burn. Won g1 off CB, g2 was me finding answer to his Vortex. Did not find it. G3 was me keeping a mull6 karakas + top + ponders. I got really punished. My other land was another Karakas...
    2-0 Death&Taxes. Forcing his vial kept CB alive. He didnt have another one. Entreat sealed the game. I wish I had another Entreat in these matchups. Pretty much the same g2.
    2-1 Dredge. Didnt find any terminus g1. g2 and g3 was me killing off my dudes(who needs gravehate :D) and terminus away zombies. was a better matchup than I thought.

    All in all I Enjoyed myself and deck despite always drinking water and going to WC after game. I will probably need new sleeves because of the sweat... I enjoyed some 8 mans with friends on sunday. The temperature was much better, sunday was best day. And I got the top mat signed my Philipp and Hagon. So much fun! I didn't have enough time to get top and mat signed by artist tho. There was a LONG queue with people wanting alters...

    I really like the deck and hope it slides through next B&R announcement. Tho we should probably get a list without Digs ready. I beat decks I expected to meet so I should be a little proud of myself :)

  3. #8183
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    Re: [DTB] Miracle Control

    Lately I've been wondering whether Canonist or Meddling Mage in the sideboard is better currently. I have tried both and they both seem fine, but I wanted to hear your opinions on it. Here's my list for reference. It's pretty much the same maindeck as the GP winning list with a slightly different sideboard.

    4 Monastery Mentor
    2 Snapcaster Mage

    4 Island
    1 Plains
    2 Arid Mesa
    4 Flooded Strand
    3 Scalding Tarn
    3 Tundra
    3 Volcanic Island

    4 Sensei's Divining Top
    4 Counterbalance
    4 Brainstorm
    1 Counterspell
    3 Daze
    2 Dig Through Time
    4 Force of Will
    2 Pyroblast
    3 Swords to Plowshares
    4 Ponder
    3 Terminus

    SB
    1 Engineered Explosives
    2 Ethersworn Canonist/Meddling Mage
    1 Rest in Peace
    2 Flusterstorm
    2 Red Elemental Blast
    1 Surgical Extraction
    2 Wear
    2 Vendilion Clique
    1 Jace, the Mind Sculptor
    1 Pyroclasm

  4. #8184
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Azunjan View Post
    @mort- Really unfortunate not reaching day2 there despite the good start :( Off-topic: Are you Mortred on MODO? Since I was talking with Mortred under the name as Azunyan_ talking about the 20 lands 4 ponder.
    Yes, I am.

    @goblinsplayer

    Ethersworn Canonist is by far the better card, Meddling Mage is more flexible and can also be very good against some random matchups were you want to shutdown cards that you can't shut down otherwise. Food Chain and the Griffins would be the best example for that. If there's room I'd probably play both, if not it's a clear yes for Canonist.

  5. #8185

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    Well the taxing effects of Ports is something that our decks have trouble dealing with.
    They're annoying, but not the end of the world, as they aren't backed up by a quick clock. Against RG Lands, G1 they cannot beat Counterbalance with a two on top. There's more play to the post-board games due to Krosan Grip, but you can overload them with RiP, Blood Moon, Relic, etc. The blue versions of Lands are a lot tougher.

  6. #8186

    Re: [DTB] Miracle Control

    Quote Originally Posted by Azunjan View Post
    I really like the deck and hope it slides through next B&R announcement. Tho we should probably get a list without Digs ready. I beat decks I expected to meet so I should be a little proud of myself :)
    Miracles without Dig is just a massive revert back to list before GP NJ, before Khan, which is early 2014. And then, you make the decision to go for extra JtMS or go for mentor build.

  7. #8187

    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    Miracles without Dig is just a massive revert back to list before GP NJ, before Khan, which is early 2014. And then, you make the decision to go for extra JtMS or go for mentor build.
    Yes, I don't know why people are saying 'Miracles is too powerful, ban dig', or even 'please don't ban dig, I love Miracles'. Miracles will be more dominant than today if dig is banned. How do people not see this?

    43

  8. #8188

    Re: [DTB] Miracle Control

    totally! DTT is one of the worst card we can play against!

    we hate opponent CA, we love him in hellbent mode

  9. #8189
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    Re: [DTB] Miracle Control

    Here is the list i played to a 14th place finish:

    22 LANDS
    4 Flooded Strand
    4 Island
    4 Scalding Tarn
    3 Tundra
    2 Karakas
    2 Arid Mesa
    1 Mountain
    1 Plains
    1 Volcanic Island
    5 CREATURES
    3 Vendilion Clique
    1 Venser, Shaper Savant
    1 Snapcaster Mage
    23 INSTANTS and SORC.
    4 Force of Will
    4 Brainstorm
    4 Terminus
    2 Dig Through Time
    2 Swords to Plowshares
    2 Ponder
    2 Entreat the Angels
    1 Pyroblast
    1 Red Elemental Blast
    1 Counterspell
    10 OTHER SPELLS
    4 Sensei's Divining Top
    4 Counterbalance
    2 Jace, the Mind Sculptor
    SIDEBOARD
    1 Venser, Shaper Savant
    1 Pyroblast
    1 Red Elemental Blast
    2 Flusterstorm
    1 Cavern of Souls
    2 Monastery Mentor
    1 Council's Judgment
    1 Wear / Tear
    2 Ethersworn Canonist
    2 Rest in Peace
    1 Pyroclasm

    I had only one bye this time (i had 2 two months ago for GP Paris ( ) where i finished 11th with 4C Collected Company).

    I won against Jeskai Delver (2-0), Elves (2-0), Affinity (2-0), Omnishow (2-1), Miracles (2-1), Reanimator (2-1), BUG Devler (2-0), Omnishow (2-1), 4c Delver (2-0), Miracles (2-0), Reanimator (2-0) and lost Round 6 vs MUD (1-2), Round 10 vs Storm (1-2 against Jamie Westlake who finished 12th) and the decisive Round 13 (1-2 against a friend playing Infect who lost the last 2 rounds ).

    The decks worked perfectly well and i like my version against a field of Miracles, Omnishow and Delver decks.
    RiP was MVP in my sideboard and single-handedly won me 3 matches (against 2 BUG Delver and 1 Reanimator).

    If you have any questions, feel free to ask me. I will answer.

    Yohan DUdognon

  10. #8190
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    Re: [DTB] Miracle Control

    Quote Originally Posted by FortyThree View Post
    Yes, I don't know why people are saying 'Miracles is too powerful, ban dig', or even 'please don't ban dig, I love Miracles'. Miracles will be more dominant than today if dig is banned. How do people not see this?

    43
    Absolutely, I'll be very happy to see the back of DTT!

    On the subject of Mentor, I think it shores up one of the biggest problems the deck has at large tournaments. Time. Even if piloted by someone competent, Miracles can just take ages to kill even if the game is won a long time ago. Personally I like the idea of 2-3 in the SB, it keeps your opponent guessing if they need to have removal and can put games away quickly if G1 goes long and is lost. Being white is great too, dodging all the Pyros and REBs everywhere.

  11. #8191

    Re: [DTB] Miracle Control

    Quote Originally Posted by Azunjan View Post
    0-2 Food chain. I had no experience with food chain and my opponent was only playing french cards... Could someone explain the goal? Float CB on three / four for griff. Do keep CB despite Decays?
    0-2 Merfolk. Simply just got overrun. Was landshort both games despite having multiple Ponder.
    2-0 4c good stuff. A homebrew(?) of just the good stuff you can play, tasigur, strix, decay, shaman and so on.
    0-2 Death & Taxes. Vial is horrible to deal with, with no Council main. Despite having two plains out, two port kept me off terminus. (had no top to draw @upkeep) The same happened g2. It was good games and interactions tho. Really like this matchup.
    1. Food chain
    This MU is tricky. Try to stop the first Manipulate fate without losing to food chain. The longer you can delay the griffin plan the better. Yes, the end goal is to float 3 and 4 via CB, but often we don't get there. If food chain resolves somehow, your only plan left is to deny him from having any creatures not named DRS. Try to use StP on DRS, use Red Blast effect on Griffin/Manipulate Fate/Dig.

    Some Food chain players take out Food Chain in the SB games, trying to blank enchantment hate for more beats.

    2. DnT
    Council isn't exactly what you expect it to be in DnT. Often he'll have Thalia in play, bump Council to 4 CMC. If he can Port you down before the 4th land, the outcome of the game might be decided before you can finally bypass Port + Thalia using Council, that's not to mention Flickerwisp.

  12. #8192
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    1. Food chain
    This MU is tricky. Try to stop the first Manipulate fate without losing to food chain. The longer you can delay the griffin plan the better. Yes, the end goal is to float 3 and 4 via CB, but often we don't get there. If food chain resolves somehow, your only plan left is to deny him from having any creatures not named DRS. Try to use StP on DRS, use Red Blast effect on Griffin/Manipulate Fate/Dig.

    Some Food chain players take out Food Chain in the SB games, trying to blank enchantment hate for more beats.

    2. DnT
    Council isn't exactly what you expect it to be in DnT. Often he'll have Thalia in play, bump Council to 4 CMC. If he can Port you down before the 4th land, the outcome of the game might be decided before you can finally bypass Port + Thalia using Council, that's not to mention Flickerwisp.
    1. I disagree a bit. I'd rather focus on Food Chain and not spent your cards trying to counter MF, as the griffins can be removed pretty easily with Terminus and/or REB later on while he can cascade into another MF. The problem is really that you need to find a clock rather than giving him time to build up his board as his engine is pretty annoying.

    2. Agreed. I also don't like Council atm. For me it was THE card to handle Liliana, but Mentor does this pretty well. So there's actually no need for it in the 75.

  13. #8193
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    Re: [DTB] Miracle Control

    Quote Originally Posted by mort- View Post
    2. Agreed. I also don't like Council atm. For me it was THE card to handle Liliana, but Mentor does this pretty well. So there's actually no need for it in the 75.
    There are a number of scenarios that it's gotten me out of trouble from recently. Gaddock Teeg with Mother of Runes and Choke off my two basics plains spring to mind first, I've also exiled so many Sword of Fire and Ice with it. I really like having a catch all card in the 60, despite how clunky it is. But this is talking solely about the non-MD Mentor version.

  14. #8194
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Dissection View Post
    There are a number of scenarios that it's gotten me out of trouble from recently. Gaddock Teeg with Mother of Runes and Choke off my two basics plains spring to mind first, I've also exiled so many Sword of Fire and Ice with it. I really like having a catch all card in the 60, despite how clunky it is. But this is talking solely about the non-MD Mentor version.
    Except for the Mother / Gaddock scenario, having two Disenchant effects SB seems to be way better.

  15. #8195

    Re: [DTB] Miracle Control

    Quote Originally Posted by FortyThree View Post
    Yes, I don't know why people are saying 'Miracles is too powerful, ban dig', or even 'please don't ban dig, I love Miracles'. Miracles will be more dominant than today if dig is banned. How do people not see this?

    43
    That's why it's important to ban the Top. Hopefully that will happen this time and then Miracles just becomes another Tier 2 deck like all the others!

  16. #8196

    Re: [DTB] Miracle Control

    Hi, i'm Claudio Bonanni

    I'll do the report about the GP, but i need some time, my english is not very good!
    Thx to all!

  17. #8197

    Re: [DTB] Miracle Control

    Quote Originally Posted by B88 View Post
    Hi, i'm Claudio Bonanni

    I'll do the report about the GP, but i need some time, my english is not very good!
    Thx to all!
    Hi man, congrats on your finish. Waiting to Know how you feel about the dazes maindeck.

  18. #8198

    Re: [DTB] Miracle Control

    Congratulation!!

  19. #8199
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    Re: [DTB] Miracle Control

    Quote Originally Posted by presquepartout View Post
    They're annoying, but not the end of the world, as they aren't backed up by a quick clock. Against RG Lands, G1 they cannot beat Counterbalance with a two on top. There's more play to the post-board games due to Krosan Grip, but you can overload them with RiP, Blood Moon, Relic, etc. The blue versions of Lands are a lot tougher.
    When I said 43 Lands.dec, I was talking about the controlly versions of lands. I have never had a problem with RG Combo Lands.

  20. #8200

    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    Hey guys, here's the list for not only Top 8, but Top 16.
    http://magic.wizards.com/en/events/c...sts-2015-07-05

    I really like Yohan Dodognon's version. It's wrong for me to make fun of European's names, but I cannot stop myself from chuckling.

    Guys, don't worry about Mentor Miracles, I'm going to practice my Stoneblade deck, in case SDT got banned. Actually, in a SDT banned Legacy, Esper Mentor might just take off.
    DODOGNON DISLIKES SMOKE

    I feel like the Lands matchup should be pretty good for us, we have a legit out to Marit Lage tokens and can generally beat them faster than they can kill us with Punishing Fire, and their lock pieces affect us a lot less than other decks. Obviously, versions running Karakas are even better, and at this point I feel like legendary creatures are so problematic (Marit Lage, Thalia, Gaddock Teeg) that it's worth finding room for a Karakas even in the Ponder versions.

    Obviously it gets much better if you run Wasteland/RIP/Pithing Needle (on Thespian's Stage).

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