I don't care about your personal dislike of the green splash. Maverick is still a deck based around GSZ, while Gw D&T has Vial (total nonbo with GSZ), Port, Revoker and Flickerwisp, for starters.
As for quality responses, I urge you to improve your post quality. Out of your posts since your recent registration, we get a whole bunch of nothing like the post above or this one:
You could at least explain why it's a bad idea instead of making unfunny jokes.
It's too many because when are you fetching for SoLaS? Jitte is faster and provides more lifegain while also having potential to be more aggressive in a damage race (2 vs 4 damage). The recur ability is quite conditional (and counters the lifegain if the targeted creature is removed, e.g. with DRS). So you would mainly play it for the pro white and +2/+2 bonus, which isn't too impressive. And too many equipments clock up the hand. For white Stoneforge decks, Manriki-Gusari is simply the better card in the sideboard, which is reason you normally don't see SoLas in any D&T 75.
Long story short, I'm playing in a Legacy League, and I might have to go up against Soldier Stompy in the next round (I'm currently 3-1) and Suppression Field wrecks the shit out of Death and Taxes. So it was a super meta-gamey thought, possibly inspired by my 1 loss being against miracles where I got swords to plowshared 7 times :(
As you said however the bonus from it is pretty average and 4 equipment MB is hella clunky.
Thanks for the responses guys.
It's nothing personal, I really thought the splash was interesting and I actually tested it.... Not in theory but in reality and the green splash turned out to not be very good.
I post here to help other/newer D&T players through my experience. There are no bad ideas here, if someone wants to play with two swords then he should and I encourage him to be innovative and test it himself. I don't force ideas on people and then tell them they are stupid or wrong when they don't agree with me.
My intent in my response to your post was to actually help and I want you to discuss your lighter green vial maverick deck in the maverick thread where they may have some insight to help improve it.
I understand that you are incapable of admitting that any idea you ever have is incorrect but you must know that not everyone agrees with you.
D+T and Maverick exist on the same spectrum...older versions of Maverick even played vial. I'm inclined to agree that even w/ ports and flickerwisp, if you are playing Noble Hierarch and Knight, you're playing a Maverick deck that is a little more disruptive and white rather than a D+T deck with a splash. When you have that # of green creatures and ramp, you might as well be playing GSZ so you can find that Teeg or relevant creature more reliably. And if you're playing manadorks, you might as well play DRS, which is the best one in legacy.
Splitting the difference between the two decks doesn't result in an unplayable deck, but you're giving up the disruptive consistency of D+T by playing relatively few hatebears and you're giving up the consistency that Maverick has by not playing GSZ or enough ramp to have 3 mana almost always available t2.
The best use for SoLaS I've seen is in the green splash, for recurring Pridemages blowing up their stuff. It's also useful to protect a guy from Abrupt Decay. That said, I'm into the green splash but not into SoLaS. I simply can't find the room.
Side note: SoLaS is unlikely to help you that much against Miracles. The problem isn't their StP (which is seen in other decks and you can use Mom/Flickerwisp to fight) but rather Terminus, which will remove your SoLaS-bearer and won't provide you graveyard fill to bring back with SoLaS.
P.S. I'm gonna talk about splashes until a moderator tells me otherwise. I welcome others to do the same.
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
And that's why sometimes what is right for a wider meta, isn't right for your local meta! If you're going up against lots of white or black decks I would encourage you to give it a shot. You could put the sword in the board for those matchup. If Suppression Field and other artifacts or enchantments is what is giving you fits however, might think about things like Leonin Relic-Warder, Qasali Pridemage (in green splash, works well with SoLaS), War Priest of Thune or even Disenchant since Suppression Field turns off equipping.
Hey guys!
I have a question about creature's removal in the sideboard for mono-white version.
I'm not a fan of taking sideboard slots for that but I want to improve mirror, Elves and Infect matchups. What is the best removal for these matchups? Gut Shot, Dismember...
If you need more information about my full sideboard for posible changes including creature's removal, here it is:
2 x Council's Judgment
2 x Cataclysm
1 x Pithing Needle
1 x Containment Priest
4 x Ethersworn Canonist
2 x Ratchet Bomb
3 x Rest in Peace
Thanks!![]()
In this forum you will not find a good place for discussing the deep green splash. Maverick's players are too loyal to GSZ for considering seriously Aether Vial buids and you did see by yourself what happens if you discuss this in the D&T area.
I did top100 at GP Lille, top16 at Mkm and, consistently, good results at local events with the original Maverick. I'll post you the list here and if you are interested in exchanging ideas you can send me a PM.
2 Weathered Wayfarer
4 AEther Vial
3 Mother of Runes
3 Thalia, Guardian of Thraben
4 Wasteland
2 Horizon Canopy
2 Stoneforge Mystic
2 Phyrexian Revoker
1 Gaea's Cradle
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Forest
1 Plains
3 Birds of Paradise
4 Windswept Heath
4 Savannah
1 Karakas
3 Knight of the Reliquary
1 Sylvan Safekeeper
4 Swords to Plowshares
1 Cavern of Souls
2 Ethersworn Canonist
2 Gaddock Teeg
1 Qasali Pridemage
2 Fauna Shaman
1 Scryb Ranger
1 Scavenging Ooze
1 Rishadan Port
1 Flooded Strand
1 Sword of Light and Shadow
SB: 2 Ethersworn Canonist
SB: 1 Gaddock Teeg
SB: 1 Grafdigger's Cage
SB: 1 Pithing Needle
SB: 1 Absolute Law
SB: 2 Choke
SB: 1 Engineered Explosives
SB: 1 Qasali Pridemage
SB: 2 Council's Judgment
SB: 1 Scavenging Ooze
SB: 2 Rest in Peace
Have anyone tried out Vryn Wingmare yet? Is it worth playing in the mono-w decks? I'm using one Aven Mindcensor atm, will problably try the horse-thalia in that slot. The big question is if it's good enough to run 2, or even 4?
Tested last days this build with Vryn Wingmare. I add light splash which is probably unique (didn't see it before here):
4 Thalia, Guardian of Thraben
4 Stoneforge Mystic
2 Meddling Mage
4 AEther Vial
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
4 Mother of Runes
4 Fiend Hunter
4 Phantasmal Image
4 Flickerwisp
2 Karakas
4 Wasteland
4 Rishadan Port
4 Tundra
4 Flooded Strand
3 Plains
4 Vryn Wingmare
2 Phyrexian Revoker
//SB:
2 Cataclysm
2 Rest in Peace
1 Pithing Needle
3 Swords to Plowshares
2 Leonin Relic-Warder
2 Containment Priest
3 Ethersworn Canonist
Few words about build:
Vryn Wingmare is really great, taxing stp for 3+ is really great. It isnt rare when opponent can't cast Abrupt Decay on vial, you just play turn 2 thalia, then turn 3 Vryn + clones.
Yes clones when we look at legacy targeting options in current legacy tier decks we don't see too many options. Sure it has some downsides like you can't equip it, or protect with mom, but on the other side it's perfectly copy goyfs, or adding more taxing effects if needed, it's very universal and never dead in hand with best cmc - 2. More tricks with Flickerwisp (copy it and things get ugly for opponent).
Other big change was stp which goes to SB, with 12 taxing effect most time you can't cast even 1 cmc spell. For example in mirror for g2 I sided stp in, but after they cost 5 (2 thalia, 2 vryn, 1 Image as 3rd vryn) they where good only vs turn 1 mom.
Probably the worst card MD from tested was Glowrider - still looking good replacement -evansion is big difference (actually Meddling Mage) - maybe Aven Mindcensor testing different variants.
I'm not a big fan of Mirrian Crusader (just a beater with protections in my eyes and still can be stopped by TNN), Flying is key to race.
Cool idea, I like it.
Good thing you changed the Glowrider, that seemed underwhelming. But still, you run 12 three-drops and only 21 lands?That seems questionable.
If you're looking for a flying beater, why not just run good old Serra Avengers? Doesn't seem too shabby as copy target, either.
A couple of other things:
- I would at least run 3 Revokers. Gw has Pridemages to compensate to a certain degree, Wu has not.
- You have given reasons for moving StP to the board due to heavy taxing, but I remain sceptical that Fiend Hunter can fill its role properly, due to speed, double white requirement and only being temporary if they have removal.
Manabase is quite greedy that's right - I should probably shave some Fiend Hunter for land (still love them with flickerwisp/clone combo's) but they as you said - slow - but necessary evil - remember if you can't cast removal which cost 1 - opponent also can't. Fiend Hunter is the cheapest white removal on legs.
Build need heavy testing vs blind meta.
I can say it has much better MU vs OmniTell then standard build, Revokers was decreased due not many non-creature spells resolve anyway. Sure if opponent win the roll, and you don't have vial, he can manage every taxed one by one (for example Jund with bolt build - but it's quite rare nowadays). I keep revoker for MUD where you need to answer Metalworker ASAP (Fiend Hunter maybe to slow here same with Mangara).
Edit: Achievement earned - having own Griselbrand and bounce opponent one :-)
Has anyone experience with Cavern of Souls? We are already running lots of humans and resolving thalia and sfm vs miracle and tempo decks seems good! + For the red splash its an actual dual land...
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
It's really good depending in what creatures you play in your maindeck. Works best in non green versions of the deck, especially WR because as you said it has more commonality in creature types. Having a high amount of Flickerwisps (3-4) is also recommended since it can bounce the Cavern to change creature types when needed, to prevent it from being another generic colorless land after you landed your first relevant spell of it. Although I woulnan't play more than 2 of it in any case, there's still enough variance with creature types in the deck (collides with Serra Avenger and Brimaz mainly, and can also affect SFM's white requirements) that make it not very convenient in large quantities.
I've been playing the RW version and found cavern to be one of my best lands (whereas I found it generally meh in classic mono-w). An opening 7 with cavern, mom, thalia and magus will be hard for a lot of decks to beat. I've been testing with more than 1 lately...it might just be objectively wrong given mana math, but I do think there's a lot of potential.
It would seem that DTT is here to stay, along with the 3 big blue decks that spam it.
It also would seem that Death and Taxes has pretty dismal chances against Miracles when Monastery Mentor is involved. What would you guys do against the GP winner deck for example? Sideboarding paths mainly.
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