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Thread: [Deck] Goblins

  1. #9081
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    Re: [Deck] Goblins

    The blue splash is very viable, since it also gives you some nice sb tool with Spell Pierce. But yeah, it feels kinda awkward to run BS in Gobs, but well, its the broken card of the format.
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  2. #9082

    Re: [Deck] Goblins

    A couple weeks of updates.

    Went 1-3 last week with about the same list. Changed around a couple sideboard cards and fixed the omission of Sharpshooter. 2-0 win over U/B Delver brew. Then 0-2 loss to Omni. 0-2 loss to Elves. 0-2 loss to MUD.

    Went 2-1-1 this week with something new, a green splash for Collected Company. I jammed four copies to improve chances of seeing, not thinking too hard about tuning the numbers. It functions nicely as additional Ringleaders. It doesn't peak as a draw 4, but it has the upside of (probably) not missing. And it's a Ringleader that can hit non-goblin sideboard cards. Would run again.
    2-0 over Canadian/RUG Delver. 0-2 loss to Shardless. 1-1-1 draw with Miracles. 2-1 over Grixis Delver.

    Had my eye on situations where Subterranean Scout would have been nice to see. It would have been relevant several times. Looking forward to trying out one in the main.

  3. #9083
    Vatija Mlohavich
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    Re: [Deck] Goblins

    It's a little OT but gobbos are quite strong in current t2.. Love the deck so far

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  4. #9084

    Re: [Deck] Goblins

    Hello again! Are there any other Source Goblins players heading to SCG Chicago for the Legacy event on Sunday? I'd love to meet some of you in person!

    In addition, this is my most recent list. I've slimmed it down quite a bit after having some trouble deploying large mana costed threats and having played against Omnitell and Reanimator consistently at my local FNM. Luckily I've been able to 2-2 in matches against OmniTell and 2-0 versus Reanimator, but I've always been lucky enough to draw the correct hate when needed. I've also been trying out different variations of the deck - R/W with a Wear//Tear in the board, Canonists and Thalias, R/B with Earwig Squads and Cabal Therapies, and R/G with Krosan Grips, Pendelhavens, and Tin Street Hooligan. All have had above average results - the R/W variant went 4-0 last Friday and the R/G variant went 2-1 today but was far more convincing with the wins.

    I've settled on taking this R/G list to SCG Chicago:

    Lands (19)
    4 Cavern of Souls
    4 Mountain
    2 Taiga
    3 Bloodstained Mire
    2 Wooded Foothills
    2 Wasteland
    2 Pendelhaven

    Artifacts (7)
    4 AEther Vial
    3 Chrome Mox

    Creatures (31)
    4 Goblin Lackey
    4 Warren Instigator
    4 Goblin Piledriver
    4 Goblin Matron
    4 Goblin Ringleader
    3 Goblin Chieftain
    2 Goblin Warchief
    2 Goblin Rabblemaster
    1 Tuktuk Scrapper
    1 Goblin Sharpshooter
    1 Skirk Prospector
    1 Stingscourger

    Instant (3)
    3 Tarfire

    Sideboard
    3 Trinisphere
    3 Chalice of the Void
    2 Relic of Progenitus
    2 Krosan Grip
    2 Pyrokinesis
    1 Tin Street Hooligan
    1 Stingscourger
    1 Krenko, Mob Boss

    My concerns really right now are the following -

    -My mana base seems relatively susceptible to Wasteland - with 19 lands and 3 Chrome Mox, I'm at 22 mana sources and would LIKE to avoid flooding, but playing only 4 Mountains really is quite frightening. Should I cut a fetch land to up the basic count? Alternatively, should I drop a Chrome Mox? Thus far, I've only had a single game where having more than one of them was actually a burden... and it was because I also had Pyrokinesis in my hand :/

    -I really do feel naked without a 3rd Shatter Goblin somewhere in the 75. My losses have been the hardest to swallow versus decks that are running equipment. I was absolutely run over by Death and Taxes this past evening because I couldn't interact with Mother of Runes nor the equipment he placed on creatures. I've upped the Tarfire and Pyrokinesis count both by one as a concession to this matchup and Elves (which, sadly, I haven't had much practice against as no one around here runs it). Also, MUD has been a bit tricky to play against so playing many Shatter effects seems relevant versus them, though I don't know how popular the deck is outside of the two that are around my LGS. Should I try to fit in another Tuktuk or Tin Street? If I did fit in a Tin Street, would it replace a Warchief to have the best chance to avoid the 'nonbo'?

    -I hadn't realized before that Pendelhaven is a Legendary Land. Oops! How often is it a problem that you have drawn both? Perhaps I should drop one for a basic land as well?

    -Is four Piledriver too many? Especially considering I'm running two Rabblemasters (who have performed well, by the way, but still not certain I need more than one.) Should I make a slot for either another utility Goblin like Goblin Settler/Siege Gang Commander or just stick with the all in damages plan?

    Anyway, hopefully someone will be around in Chicago as well. Feel free to post here or message me, I'll be sure to check it before I leave and when I get in town late Saturday.

  5. #9085
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    Re: [Deck] Goblins

    Quote Originally Posted by Dan Pyre View Post
    Hello again! Are there any other Source Goblins players heading to SCG Chicago for the Legacy event on Sunday? I'd love to meet some of you in person!

    In addition, this is my most recent list. I've slimmed it down quite a bit after having some trouble deploying large mana costed threats and having played against Omnitell and Reanimator consistently at my local FNM. Luckily I've been able to 2-2 in matches against OmniTell and 2-0 versus Reanimator, but I've always been lucky enough to draw the correct hate when needed. I've also been trying out different variations of the deck - R/W with a Wear//Tear in the board, Canonists and Thalias, R/B with Earwig Squads and Cabal Therapies, and R/G with Krosan Grips, Pendelhavens, and Tin Street Hooligan. All have had above average results - the R/W variant went 4-0 last Friday and the R/G variant went 2-1 today but was far more convincing with the wins.

    I've settled on taking this R/G list to SCG Chicago:

    Lands (19)
    4 Cavern of Souls
    4 Mountain
    2 Taiga
    3 Bloodstained Mire
    2 Wooded Foothills
    2 Wasteland
    2 Pendelhaven

    Artifacts (7)
    4 AEther Vial
    3 Chrome Mox

    Creatures (31)
    4 Goblin Lackey
    4 Warren Instigator
    4 Goblin Piledriver
    4 Goblin Matron
    4 Goblin Ringleader
    3 Goblin Chieftain
    2 Goblin Warchief
    2 Goblin Rabblemaster
    1 Tuktuk Scrapper
    1 Goblin Sharpshooter
    1 Skirk Prospector
    1 Stingscourger

    Instant (3)
    3 Tarfire

    Sideboard
    3 Trinisphere
    3 Chalice of the Void
    2 Relic of Progenitus
    2 Krosan Grip
    2 Pyrokinesis
    1 Tin Street Hooligan
    1 Stingscourger
    1 Krenko, Mob Boss

    My concerns really right now are the following -

    -My mana base seems relatively susceptible to Wasteland - with 19 lands and 3 Chrome Mox, I'm at 22 mana sources and would LIKE to avoid flooding, but playing only 4 Mountains really is quite frightening. Should I cut a fetch land to up the basic count? Alternatively, should I drop a Chrome Mox? Thus far, I've only had a single game where having more than one of them was actually a burden... and it was because I also had Pyrokinesis in my hand :/

    -I really do feel naked without a 3rd Shatter Goblin somewhere in the 75. My losses have been the hardest to swallow versus decks that are running equipment. I was absolutely run over by Death and Taxes this past evening because I couldn't interact with Mother of Runes nor the equipment he placed on creatures. I've upped the Tarfire and Pyrokinesis count both by one as a concession to this matchup and Elves (which, sadly, I haven't had much practice against as no one around here runs it). Also, MUD has been a bit tricky to play against so playing many Shatter effects seems relevant versus them, though I don't know how popular the deck is outside of the two that are around my LGS. Should I try to fit in another Tuktuk or Tin Street? If I did fit in a Tin Street, would it replace a Warchief to have the best chance to avoid the 'nonbo'?

    -I hadn't realized before that Pendelhaven is a Legendary Land. Oops! How often is it a problem that you have drawn both? Perhaps I should drop one for a basic land as well?

    -Is four Piledriver too many? Especially considering I'm running two Rabblemasters (who have performed well, by the way, but still not certain I need more than one.) Should I make a slot for either another utility Goblin like Goblin Settler/Siege Gang Commander or just stick with the all in damages plan?

    Anyway, hopefully someone will be around in Chicago as well. Feel free to post here or message me, I'll be sure to check it before I leave and when I get in town late Saturday.
    Your maindeck only has three Tarfires for removal spells. I would suggest adding two copies of Gempalm Incinerator, cutting some combination of Goblin Piledriver and Goblin Rabblemaster.

    Also, the main benefit of Tin Street Hooligan over Tuktuk Scrapper is that it's a lot better when you don't need the artifact removal. I'd say it makes more sense to have Tin-Street Hooligan maindeck and Scrapper side.

    Maybe something like this?

    -2 Rabblemaster
    -1 Piledriver
    -1 Scrapper
    +2 TSH
    +2 Gempalm

    This should improve your matchup versus DnT, and then you can reassess what matchups need improvement.

  6. #9086
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    I agree with Sandro. Gempalm is very powerful against DnT, and you want to run Tin Street over Tuktuk in the main.

    Your list looks good. One thing- Run all four Chieftains before you run any Warchiefs. You're maindeck ing TSH and Winstigator. Chieftain is just better.

  7. #9087
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    Quote Originally Posted by nedleeds View Post
    Dat 1/1 with built in pump. Watch out Griselbrand here comes lizard mid range.
    Quote Originally Posted by Von View Post
    Is this a troll or are gobbos really dtb?

  8. #9088

    Re: [Deck] Goblins

    Isn't this just a RG winstigator list? What part of it is the 'classic vial' element?

  9. #9089
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    Re: [Deck] Goblins

    Quote Originally Posted by kombatkiwi View Post
    Isn't this just a RG winstigator list? What part of it is the 'classic vial' element?
    Only 4 lords, Siege Gang Commander, Prospector, Tin Street Hooligan, Gempalm Incinerator. Feels a lot more like "Classic" goblins with chrome mox and winstigators thrown in than the other way round.
    Quote Originally Posted by nedleeds View Post
    Dat 1/1 with built in pump. Watch out Griselbrand here comes lizard mid range.
    Quote Originally Posted by Von View Post
    Is this a troll or are gobbos really dtb?

  10. #9090

    Re: [Deck] Goblins

    This was me :) Just got home, need sleep, will write a report tomorrow with all of the last minute changes I made on the list I posted above ^^

  11. #9091
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    Re: [Deck] Goblins

    Quote Originally Posted by Dan Pyre View Post
    This was me :) Just got home, need sleep, will write a report tomorrow with all of the last minute changes I made on the list I posted above ^^
    Congrats! Looking forward to your report
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  12. #9092
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    Re: [Deck] Goblins

    Awesome. For me it does look like a Instigator build with some toolbox.
    Props to the trini in the side. Maybe he visits this forum.
    Congratz man.

    Edit: stupid me. You were here all along. Congrats Dan!
    Last edited by ScatmanX; 07-20-2015 at 05:43 AM.
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  13. #9093
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    Re: [Deck] Goblins

    Quote Originally Posted by Dan Pyre View Post
    This was me :) Just got home, need sleep, will write a report tomorrow with all of the last minute changes I made on the list I posted above ^^
    Looking at the other decklists in the top 32, looks like you kicked some seeeeerious arse against a lot of tough matchups . Well done dude, looking forward to it!
    Quote Originally Posted by nedleeds View Post
    Dat 1/1 with built in pump. Watch out Griselbrand here comes lizard mid range.
    Quote Originally Posted by Von View Post
    Is this a troll or are gobbos really dtb?

  14. #9094
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    Well done, Brennan! I'm glad to see the Rg Winstigator list doing well. The sideboard is looking pretty strong as well. KGrip+thorn gives you plenty of SnT answers that also play well against combo and control.

    As to the mana base: Do you miss the Full sets of Waste and Port? I would think with Winstigators you might be able to take More advantage of the colorless lands. Or is the idea that as the game progresses you just want to out-Aggro your opponent with board position?

  15. #9095

    Re: [Deck] Goblins

    Here is my tournament report SCG Chicago with Goblins

    Quote Originally Posted by Stevestamopz View Post
    Only 4 lords, Siege Gang Commander, Prospector, Tin Street Hooligan, Gempalm Incinerator. Feels a lot more like "Classic" goblins with chrome mox and winstigators thrown in than the other way round.
    While I prefer to look at it like a WInstigator list, I'm still playing four Vial. The advantage engine is too real when Instigator connects. I'd like to think of it as a hybrid of the two.

    Quote Originally Posted by Chatto View Post
    Congrats! Looking forward to your report
    Thanks! It's up now.

    Quote Originally Posted by ScatmanX View Post
    Awesome. For me it does look like a Instigator build with some toolbox.
    Props to the trini in the side. Maybe he visits this forum.
    Congratz man.

    Edit: stupid me. You were here all along. Congrats Dan!
    Thank you! Yes, Trinisphere was excellent when I played OmniTell and I think all Goblins players should be including to fix that matchup.

    Quote Originally Posted by Stevestamopz View Post
    Looking at the other decklists in the top 32, looks like you kicked some seeeeerious arse against a lot of tough matchups . Well done dude, looking forward to it!
    Thanks! Yeah, I was able to beat Reanimator and Omnitell but lost to BURG delver and Death and Taxes - DnT is seriously harder than I thought.

    Quote Originally Posted by jrw1985 View Post
    Well done, Brennan! I'm glad to see the Rg Winstigator list doing well. The sideboard is looking pretty strong as well. KGrip+thorn gives you plenty of SnT answers that also play well against combo and control.

    As to the mana base: Do you miss the Full sets of Waste and Port? I would think with Winstigators you might be able to take More advantage of the colorless lands. Or is the idea that as the game progresses you just want to out-Aggro your opponent with board position?
    Thank you! I don't have thorn but KGrip was a beast.

    I have never played Goblins with Port so I cannot comment on that but I think that two or three wastelands was good enough for what I was doing. Having too many colorless lands makes casting Instigator on early turns very frustrating. Death and Taxes does the mana denial aspect far better than we can, so I don't know if I agree with trying to do that the same way as them. Splashing a color for sideboard (or even mainboard) options seems like a far better approach for Goblins.

  16. #9096
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    Re: [Deck] Goblins

    If you have problems with a lot of utility creatures and elves, try cursed totem
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  17. #9097

    Re: [Deck] Goblins

    I rarely if ever played sharpshooter...but if you're running it y not tutor it vs death and taxes? He hits 18 of 26 creatures by himself in the 27th place Chicago list. Everything else but Serra has 2 toughness which just require u to run one of your gobbos into a wall to get 2 damage points.

    What do people like to Matron for vs death and taxes?

    Edit: to clarify I'm not suggesting him when staring down equipment, when you can resolve siege gang, or when you need a Hail Mary ringleader.
    Last edited by kinda; 07-20-2015 at 07:56 PM.

  18. #9098
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    Re: [Deck] Goblins

    Interesting run you had there!

    It's pretty interesting to read that Skirk Prospector seems to fall out of favor. I have the same feeling after cutting MWM. Do more people feel this way?

    Also, I was thinking about playing a second Goblin Sharpshooter in the SB, making room by cutting Pyrokinesis. Any thoughts?

    What is the generaal opinion abour 3Sphere without the manadenial-package? Lately, I am thinking about Ashen Rider in the sb again. Against most Omnitell-builds it is just devistating.

    Again, congrats!! It was a good read.
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  19. #9099

    Re: [Deck] Goblins

    Quote Originally Posted by kinda View Post
    I rarely if ever played sharpshooter...but if you're running it y not tutor it vs death and taxes? He hits 18 of 26 creatures by himself in the 27th place Chicago list. Everything else but Serra has 2 toughness which just require u to run one of your gobbos into a wall to get 2 damage points.

    What do people like to Matron for vs death and taxes?

    Edit: to clarify I'm not suggesting him when staring down equipment, when you can resolve siege gang, or when you need a Hail Mary ringleader.
    I suppose I could have gone for Sharpshooter, but with no other threats in hand I wanted the cycle to draw some sort of gas. Any other Goblin draw there puts me ahead in the game. Either way, if I tutor for Sharpshooter he can Revoker that as well and the end result is generally the same if I can't goad him into blocking with the Serra Avenger to untap my Sharpshooter.

    Quote Originally Posted by Chatto View Post
    Interesting run you had there!

    It's pretty interesting to read that Skirk Prospector seems to fall out of favor. I have the same feeling after cutting MWM. Do more people feel this way?

    Also, I was thinking about playing a second Goblin Sharpshooter in the SB, making room by cutting Pyrokinesis. Any thoughts?

    What is the generaal opinion abour 3Sphere without the manadenial-package? Lately, I am thinking about Ashen Rider in the sb again. Against most Omnitell-builds it is just devistating.

    Again, congrats!! It was a good read.
    Pyrokinesis is far better IMO - Instant Speed, 4 damage spread now which can kill larger toughness creatures without relying on tricks to untap, and it's a surprise and doesn't have summoning sickness. Granted, I didn't see Sharpshooter all day so maybe that's just me v0v

    I would not want to run any sideboard hate against Omnitell that doesn't either immediately hose them or at least buy us a turn to win with a massive attack. The problem with Ashen Rider is that they can respond to the trigger by either Cunning Wish for Trickbind and go about their business (yes you can exile Emrakul on the Annihilator trigger but you're also down 6 permanents, good luck winning against Omniscience) or they just respond with Cunning Wish again and kill you with the Release the Ants/Firemind's Foresight package.

    Krosan Grip is the #1 way to beat this deck, and I will probably be going up to three copies in the sideboard. All we have to do is have a creature with an EtB ability and a KGrip in our hand. The moment Show and Tell resolves, as soon as you get priority from the trigger, you KGrip the Omniscience. Sure, they get a free Dig/Cunning Wish or whatever if they're savvy but you've dealt with the immediate problem. Trinisphere just helps supplement this plan and prevents you from auto-losing to a free Emrakul, in additional to making all of their cheap cantrips into not-so-cheap cantrips.

  20. #9100
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    Re: [Deck] Goblins

    Hi Dan,

    Congrats on your good result. Interesting that you settled on G as your splashcolor. I find G an attractive splashcolor as well, but not for Kgrip, but rather for Carpet of Flowers. How do you like that card (against U creature based decks like RUG, grixis, BUG and the likes)?
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