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Thread: Miracle Control

  1. #8301
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    dcosiem's Avatar
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    Re: [DTB] Miracle Control

    Has anyone tried Dack Fayden in this deck? And what were his results of using such a card? I'm currently playing him as a 1 of in the main.
    2015 SCG Washington D.C. IQ Legacy Champion - 1st place w/ Sneak and Show


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  2. #8302
    The Agonistic Antagonist
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    Re: [DTB] Miracle Control

    At a glance, he shores up the MUD matchup somewhat but I say he's still kinda weak. You don't want to be casting him late game when he could be a Jace or ETA, and early game you don't want to tap out just to cast him.

  3. #8303

    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    In the Dig-infested meta, don't worry about Ponder Miracles. Just look at GP Kyoto and GP Lille. If you play Ponder Miracles in its purest form, you won't get too far. Rather, I would suggest that Mentor Miracles is the natural evolution of Ponder Miracles. Before Lille, some people including me have already mentioned that Ponder Miracles plays like a combo deck, you are barely controlling the board state. When you are cutting lands down to 20, running Daze, cutting Jace, tap out main phase to present Mentor as a threat with Daze/FoW backup, how much control are you really? I am not saying this is wrong, I am just saying that is the direction of Mentor Miracles. Without Jace MD, I question the reliability of putting Terminus back on top of Library. However, why bother doing that since you intend to smash with Mentor to begin with. It's as if you just treat Terminus as a dead draw/dead card in your hand and move on.

    The state of Legacy and Miracles as a whole, you either play Mentor Miracles without Karakas to be as pro-active as possible, or you have to MD Clique with Karakas in your Mana base. Looks like being pro-active in an intelligent manner can crush Omni-tell and get you a GP trophy.

    I wonder what is Philip's take on miracles after GP Lille Would love to hear from him soon.

  4. #8304
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    Re: [DTB] Miracle Control

    Quote Originally Posted by mike1987 View Post
    I wonder what is Philip's take on miracles after GP Lille Would love to hear from him soon.
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  5. #8305
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    Re: [DTB] Miracle Control

    Hello!

    First time poster on thread but long time looker :) I picked up this deck about 2 months ago and have loved it. Played for the first time at a small local event yesterday and took first.

    Here is the list for those who are interested.

    3 Snapcaster mage
    2 Monastery Mentor

    4 Terminus
    2 Entreat the Angels
    2 Ponder

    4 Brainstorm
    4 Swords to Plowshare
    4 Force of Will
    1 Dig Through Time
    1 Counterspell

    4 Counterbalance

    4 Sensei's Divining top

    3 Jace, TMS

    4 Flooded Strand
    3 Scalding Tarn
    2 Arid mesa
    3 Tunda
    2 Volcanic Island
    5 Island
    2 Plains
    1 Karakas

    SB:
    2 Pyroblast
    1 REB
    2 Wear/tear
    2 Fluster
    2 Ethersworn Cannonist
    2 Vendilion Clique
    1 Venser
    1 Supreme Verdict
    1 Izzet Staticaster
    1 Councils Judgement

    Matches:

    Bant 2:0
    Mud 2:1
    ANT 2:1

    Mentor was MVP all day. I would be more than happy to write up a report if anyone would like to know anything more :)

    If you are wondering why no grave hate in SB or blasts main it's due my meta being very fair. Lots of non blue decks.

  6. #8306
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Ghost588 View Post
    2 Monastery Mentor

    2 Entreat the Angels

    3 Jace, TMS
    That's a lot of winconditions. How was the relation between angels and monks, and which would you prefer?

    Why 3 jace? BGx decks?

  7. #8307

    Re: [DTB] Miracle Control

    HI EVERYBODY!!! :P
    I just got back from participating in the SCG Chicago Legacy Open event piloting my adaptation of U/W Miracles ending with a record of 3-3-2. I've been piloting this deck within my personal circle for about a year. This past month has been my first experience with competative play outside of my circle. The deck is built mainly around my own personal theories that were based off of watching SCG events:

    UW Miracles
    Land
    4 Flooded Strand
    4 Polluted Delta
    4 Tundra
    7 Island
    3 Plains

    Instants
    4 Brainstorm
    4 Force of Will
    4 Swords to Plowshares
    2 Counterspell
    2 Spell Snare
    2 Dig Through Time

    Sorceries
    4 Ponder
    4 Terminus
    2 Entreat the Angels
    1 Council's Judgement

    Enchantments
    4 Counterbalance

    Artifacts
    3 Sensei's Divining Top

    Planeswalkers
    2 Jace, the Mind Sculptor

    SB
    2 Detention Sphere
    2 Grafdigger's Cage
    2 Leyline of Sanctity
    2 Mindbreak Trap
    2 Pithing Needle
    2 Rest in Peace
    1 Supreme Verdict
    1 Humility
    1 Elspeth, Knight-Errant

  8. #8308

    Re: [DTB] Miracle Control

    Quote Originally Posted by trino View Post
    HI EVERYBODY!!! :P
    I just got back from participating in the SCG Chicago Legacy Open event piloting my adaptation of U/W Miracles ending with a record of 3-3-2. I've been piloting this deck within my personal circle for about a year. This past month has been my first experience with competative play outside of my circle. The deck is built mainly around my own personal theories that were based off of watching SCG events:

    UW Miracles
    Land
    4 Flooded Strand
    4 Polluted Delta
    4 Tundra
    7 Island
    3 Plains

    Instants
    4 Brainstorm
    4 Force of Will
    4 Swords to Plowshares
    2 Counterspell
    2 Spell Snare
    2 Dig Through Time

    Sorceries
    4 Ponder
    4 Terminus
    2 Entreat the Angels
    1 Council's Judgement

    Enchantments
    4 Counterbalance

    Artifacts
    3 Sensei's Divining Top

    Planeswalkers
    2 Jace, the Mind Sculptor

    SB
    2 Detention Sphere
    2 Grafdigger's Cage
    2 Leyline of Sanctity
    2 Mindbreak Trap
    2 Pithing Needle
    2 Rest in Peace
    1 Supreme Verdict
    1 Humility
    1 Elspeth, Knight-Errant
    Just find space for + 1 Sensei's diviing top. It's a sin to play miracles without full set. Simply, it's the best card in deck and you want it in every game against any deck ASAP.
    controls

  9. #8309

    Re: [DTB] Miracle Control

    Quote Originally Posted by wizard_of_gore View Post
    Just find space for + 1 Sensei's diviing top. It's a sin to play miracles without full set. Simply, it's the best card in deck and you want it in every game against any deck ASAP.
    I agree, considering that I used this event as a glorified test run. Unfortunately I only owned 3. so basically put a 4th Ponder in it's place. I've made several notes, based off of my draws, of what cards I can get to avoid those.

  10. #8310
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    Re: [DTB] Miracle Control

    [QUOTE=Quasim0ff;894676]That's a lot of winconditions. How was the relation between angels and monks, and which would you prefer?

    Why 3 jace? BGx decks?[/QUOTE

    Honestly, the reason I decided to try 2 mentors main was because I was never seeing entreat enough. I like both for different reasons. In one of the matches against mud mentor stalled the game out long enough for me to win. Where in game 3 of mud I made 5 Angels and won on the spot. I like the mix up of both especially because if you are playing one they don't expect the other. I don't think I would want more than 2 though.

    As for Jace, yes. My meta is very fair. Lack of combo and delver. Jace just seals the deal for them.

  11. #8311

    Re: [DTB] Miracle Control

    I like the mix as well. 4 Mentors 1 Entreat for good 3cc playset on for Counterbalance.

  12. #8312

    Re: [DTB] Miracle Control

    Played a modified version of the mentor list to a top 4 finish in a 5 round tournament yesterday. I played the 4th daze and stp as opposed to the 2 MD blasts which I moved to the sb. I also played 2 rest in peace because there our metagame is usually littered by goyfs, dredge, and reanimator.


    Round 1 Win 2-1 against Omnitell.

    Quickly lost game 1 by way of an eladamri's call for emrakul. Won game 2 with my opponent on a mull to 6 on the back of snapcaster and clique beats supported by soft counters on cantrips while my opponent was light on lands. Then won game 3 with mentor while my opponent was on a mull to to 4 not being able to find show and tell.

    Round 2 Win 2-0 against reanimator (teammate that also top'8d the event)

    Won game 1 on the play after dazing and double fowing his turn 1 careful study. I luckily draw into a 2nd land to play a snapcaster on his eot. I then draw into top and cb to lock the game. Game 2 I won on the back of some monk tokens and vendilion clique.

    Round 3 Win 2-1 against omnitell

    Quickly lost game 1 to emrakul. Won game 2 on the back of a turn 2 snapcaster on his endstep while he struggles to find a combo piece. He was able to land a boseiju and cast 2 (that's right) uncounterable dig through time in addition to some other cantrips but he was never able to go off. Won game 3 on the draw with my opponent mulling to 4 or 5 off a clique and snapcaster under counterbalance while my opponent struggles to find show and tell off cantrips.

    Round 4 ID against the mirror

    Round 5 against Dredge (a teammate, he won the tournament)

    Top 8 2-0 win against mirror from round 4

    Won game 1 quickly off the back of mentor and some tokens while my opponent floods and was unable to draw business. Won game 2 with mentor again with my opponent mulling to 4. I was able to establish counter top early and then cast mentor. I was able to counter some of his business with counter top. We had a massive war on the stack over a stp on mentor which fueled mentor and some tokens to swing lethal next turn.
    Top 4 Lost 2-0 mono W death and taxes (another teammate)

    Lost game 1 in a few swings after keeping a 6 card hand with 1 Plains, top, 3 stp, brainstorm. Wasn't able to draw any more lands while my opponent curved into vial, mom, jitte then vial in Thalia , vryn wingmare, flickerwisp. Lost game 2 in a similar manner after mulling a no lander 7 into a tundra and top 6 hander. I decided to mull furthe6as I want at least 2 lands or a way to get basics against his deck. Unfortunately, I wasn't able to see any lands until I got to a 3 card hand with 2 arid Mesa and a snapcaster.

    The deck was powerful and I felt very much into the game always. This was something I didn't feel using older miracles decks which is why I refused to play it competitively. I actually just built the deck a few days before the tournament so I was iffy with playing it at first, good thing I stuck with it as the tournament had a lot of miracles and combo decks which was perfect for the list. Mentor was a beast all the day as expected. I'll definitely be rocking these in future tournaments.

    Will keep you guys posted.
    Why so serious?

  13. #8313
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    Re: [DTB] Miracle Control

    Split the finals of one of our weeklies with a traditional list this week:


    4 Brainstorm
    4 Sensei's Divining Top
    3 Swords to Plowshares
    3 Ponder
    1 Spell Pierce
    1 Pyroblast
    2 Snapcaster Mage
    1 Counterspell
    4 Counterbalance
    2 Vendilion Clique
    2 Entreat the Angels
    1 Council's Judgment
    2 Jace, the Mind Sculptor
    3 Force of Will
    4 Terminus
    2 Dig Through Time
    2 Arid Mesa
    4 Flooded Strand
    4 Scalding Tarn
    2 Plains
    4 Island
    2 Tundra
    2 Volcanic Island
    1 Cavern of Souls

    Sideboard:
    2 Flusterstorm
    2 Containment Priest
    2 Ethersworn Cannonist
    2 Wear // Tear
    1 Pyroblast
    1 Red Elemental Blast
    1 Counterspell
    1 Engineered Explosives
    1 Izzet Staticaster
    1 Tsabo's Web
    1 Monastery Mentor


    Continued evolution of my hybrid ponder / legends build. Generally was very happy with the list, but I do want to fit another Mentor in the board somewhere - just don't want to cut anything I have now.

  14. #8314

    Re: [DTB] Miracle Control

    Quote Originally Posted by bum_man View Post
    Played a modified version of the mentor list to a top 4 finish in a 5 round tournament yesterday. I played the 4th daze and stp as opposed to the 2 MD blasts which I moved to the sb. I also played 2 rest in peace because there our metagame is usually littered by goyfs, dredge, and reanimator.


    Round 1 Win 2-1 against Omnitell.

    Quickly lost game 1 by way of an eladamri's call for emrakul. Won game 2 with my opponent on a mull to 6 on the back of snapcaster and clique beats supported by soft counters on cantrips while my opponent was light on lands. Then won game 3 with mentor while my opponent was on a mull to to 4 not being able to find show and tell.

    Round 2 Win 2-0 against reanimator (teammate that also top'8d the event)

    Won game 1 on the play after dazing and double fowing his turn 1 careful study. I luckily draw into a 2nd land to play a snapcaster on his eot. I then draw into top and cb to lock the game. Game 2 I won on the back of some monk tokens and vendilion clique.

    Round 3 Win 2-1 against omnitell

    Quickly lost game 1 to emrakul. Won game 2 on the back of a turn 2 snapcaster on his endstep while he struggles to find a combo piece. He was able to land a boseiju and cast 2 (that's right) uncounterable dig through time in addition to some other cantrips but he was never able to go off. Won game 3 on the draw with my opponent mulling to 4 or 5 off a clique and snapcaster under counterbalance while my opponent struggles to find show and tell off cantrips.

    Round 4 ID against the mirror

    Round 5 against Dredge (a teammate, he won the tournament)

    Top 8 2-0 win against mirror from round 4

    Won game 1 quickly off the back of mentor and some tokens while my opponent floods and was unable to draw business. Won game 2 with mentor again with my opponent mulling to 4. I was able to establish counter top early and then cast mentor. I was able to counter some of his business with counter top. We had a massive war on the stack over a stp on mentor which fueled mentor and some tokens to swing lethal next turn.
    Top 4 Lost 2-0 mono W death and taxes (another teammate)

    Lost game 1 in a few swings after keeping a 6 card hand with 1 Plains, top, 3 stp, brainstorm. Wasn't able to draw any more lands while my opponent curved into vial, mom, jitte then vial in Thalia , vryn wingmare, flickerwisp. Lost game 2 in a similar manner after mulling a no lander 7 into a tundra and top 6 hander. I decided to mull furthe6as I want at least 2 lands or a way to get basics against his deck. Unfortunately, I wasn't able to see any lands until I got to a 3 card hand with 2 arid Mesa and a snapcaster.

    The deck was powerful and I felt very much into the game always. This was something I didn't feel using older miracles decks which is why I refused to play it competitively. I actually just built the deck a few days before the tournament so I was iffy with playing it at first, good thing I stuck with it as the tournament had a lot of miracles and combo decks which was perfect for the list. Mentor was a beast all the day as expected. I'll definitely be rocking these in future tournaments.

    Will keep you guys posted.
    Can you post your list in detal? I am really interested to see how you play Mentor Miracles.

  15. #8315

    Re: [DTB] Miracle Control

    Quote Originally Posted by alphastryk View Post
    Split the finals of one of our weeklies with a traditional list this week:

    Continued evolution of my hybrid ponder / legends build. Generally was very happy with the list, but I do want to fit another Mentor in the board somewhere - just don't want to cut anything I have now.
    21 lands and no karakas? Hmm...., interesting.

  16. #8316
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    21 lands and no karakas? Hmm...., interesting.
    I've never been a huge fan of Karakas, and I haven't wanted to bounce my opponents' creatures in a while. I'm coming from a lower land-count Ponder build, and I really don't want to add another nonblue land. Especially one that can get wastelanded.

  17. #8317

    Re: [DTB] Miracle Control

    played Legends/Ponder hybrid at our weekly, going 8-1-0 in games.

    Spells (39)

    2 Snapcaster Mage
    2 Vendilion Clique

    4 Brainstorm
    4 Ponder
    4 Counterbalance
    4 Sensei's Diving Top
    4 Force of Will
    1 Counterspell
    4 Swords to Plowshares
    4 Terminus
    1 Council's Judgment
    2 Jace, the Mindsculptor
    2 Dig Through Time
    1 Entreat the Angels

    Lands (21)

    4 Flooded Strand
    4 Polluted Delta
    1 Arid Mesa
    4 Island
    2 Plains
    1 Karakas
    3 Tundra
    2 Volcanic Island

    Sideboard

    2 Monastery Mentor
    2 Pyroblast
    1 Reb Elemental Blast
    2 Flusterstorm
    1 Pyroclasm
    1 Engineered Explosives
    1 Izzet Staticaster
    1 Blood Moon
    1 Ethersworn Canonist
    2 Rest in Peace
    1 Disenchant

    I played against Grixis Delver (2-1), ANT (2-0), Omni (2-0), and Doomsday (2-0). Even the one game loss was close, as my opponent was hellbent with lethal on board, and I had several fresh looks at a Terminus.

    I absolutely wrecked Omni and drew hot fire in that match. G1 he mulls to 6 and FoWs my turn one top. From there I was able to get cards out of his hand via my own FoW. He actually gets Omni into play, but doesn't have anything leftover to cast for free. I then immediately untap and Council's Judgment his Omni. Ambush Viper gets there.

    For G2, he had Tundras in his deck and I know he has a proclivity for Mentor, so I assumed they were coming in post-board. (-4 STP, -2 Plains, -1 Terminus, -2 JTMS; +2 Flusterstorm, +2 Pyro, +1 REB, +1 Disenchant, +1 EE, +1 Staticaster, +1 Canonist -- the 4th Terminus might have been better than the Staticaster, but I went with the latter to increase my blue count). In this game, he resolves a turn 4 Mentor and Preordains. I untap and kill it with Council's Judgment, and have Brainstorm + Terminus to clean things up if he tries to fight. I then Terminus away the tokens. We go draw-go for a few turns until he goes for it. His turn happens like this: With five lands, he first casts a Preordain, and then a Show and Tell. I currently have three blue-producing lands untapped, and have 2x Flusterstorm and 1x DTT in hand. I first DTT (delving six). He responds with Brainstorm (presumably to find FoW), which allows me to Flusterstorm both the Brainstorm and Show and Tell. The game is very easy from here, as I find CB, Top, and Canonist from DTT + draw step.

  18. #8318
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post
    I like the mix as well. 4 Mentors 1 Entreat for good 3cc playset on for Counterbalance.
    It was great all day. I cannot wait to test it out more. I'm not sure how much I would like 4 mentors, or what to cut for them. I love having 3 snaps as my meta is very creature heavy. Having terminus and stp is a must.

  19. #8319

    Re: [DTB] Miracle Control

    Quote Originally Posted by Ghost588 View Post
    It was great all day. I cannot wait to test it out more. I'm not sure how much I would like 4 mentors, or what to cut for them. I love having 3 snaps as my meta is very creature heavy. Having terminus and stp is a must.
    I like Snap a lot as well. Apart from Countertop and Mentor it's the natural target of Seize

  20. #8320

    Re: [DTB] Miracle Control

    I got second in an 86 player legacy event locally with the following decklist. I switched to two Izzet Staticaster because I expected a lot of Pyromancer running around. It turned out there was a lot of infect too, so that choice worked out well. Staticaster was fantastic. Mentor was great when I saw it, but I didn't feel like I saw it very much in post board games. Overall, I was pretty happy with how the list performed. The one entreat served me very well, and I don't plan to cut it, but one was enough. Venser was great every time he came down, but Clique was the real MVP. http://www.mtgtop8.com/event?e=10042

    [7 creatures]
    2 Snapcaster Mage
    3 Vendilion Clique
    2 Venser, Shaper Savant
    [10 permanents]
    4 Sensei's Divining Top
    4 Counterbalance
    2 Jace, the Mindsculptor
    [21 spells]
    2 Pyroblast
    3 Swords to Plowshares
    4 Brainstorm
    1 Counterspell
    1 Entreat the Angels
    4 Force of Will
    4 Terminus
    2 Dig Through Time
    [22 lands]
    1 Mountain
    2 Plains
    4 Island
    1 Arid Mesa
    4 Scalding Tarn
    4 Flooded Strand
    1 Cavern of Souls
    2 Karakas
    2 Tundra
    1 Volcanic Island
    [Sideboard]
    1 Cavern of Souls
    1 Pithing Needle
    2 Relic of Progenitus
    2 Flusterstorm
    2 Red Elemental Blast
    1 Wear // Tear
    1 Containment Priest
    1 Counterspell
    2 Izzet Staticaster
    2 Monastery Mentor

    Round 1
    LED Dredge 2-1
    Game 1 - draw - loss - We both mull to 6. He gets the dredge engine going, and I never find a terminus.
    Game 2 - play - win - I counter a couple enablers and clear out a couple bridges. I find a Relic of Progenitus and set it up just chewing a single card off his fully stocked graveyard for a few turns. He goes for a LED flashed back Faithless Looting, and in response I blow relic and Venser the flashback.
    Game 3 - draw - win - My opening 7 sees Containment Priest. His first two dredges miss any relevant creatures, and Containment Priest and Vendilion Clique take it home.

    Round 2
    Grixis Delver 2-0
    Game 1 - draw - win - He gets a Delver and a Pyromancer with a few tokens, but top finds a Terminus to clean things up. I set up Counter-Top with Jace at 2 life, and there’s no coming back.
    Game 2 - draw - win - I take some early pressure from a Pyromancer, but a terminus cleans up, and Venser and Mentor take it home.

    Round 3
    Merfolk 2-0
    Game 1 - draw - win - Early pressure and lords put me down to 4, but I find a Terminus and clear the way for Jace to fateseal his way to victory.
    Game 2 - draw - win - A turn three True-Name Nemesis starts the clock, so I entreat for 2 on turn 5. I proceed to race, counter the blockers. EOT Snapcaster, and swing for the win past a tapped True-Name with 2 life left.

    Round 4
    Esper Deathblade 2-1 - this player goes on to make it to top 8 as well
    Game 1 - play - loss - I mull to six and a pair of Thoughtseize tear apart my hand. I’m able to Clique, but it’s not enough. I go for a desperate Entreat, but it gets countered, and I fall to Batterskull.
    Game 2 - play - win - I don't really remember what happened. I didn't have a spectacular draw, but he flooded. I find a Mentor and an Entreat on the top, so I decided to Entreat and hide the Mentor for game 3. He falls in two turns.
    Game 3 - draw - win - A terminus cleans up a Stoneforge, a Deathrite, and a germ token after we're both low on resources. I've held back a Venser in hand and find a Karakas as he goes to recast a bounced Batterskull. EOT I bounce the germ with Venser and follow up with Mentor replay Top, and he dies over two turns.

    Round 5
    Shardless BUG 0-2 - this player lost a win-and-in in the final round against the infect player I played in top 8
    Game 1 - play - loss - I mull to 6. I know this player and suspect he's on Aluren. I get punished for that assumption. He gets some early creatures to pressure me pretty hard. I have a pair of cliques with a Karakas in hand, and I try to fog the Tarmogoyf, but a Shardless cascades into Hymn, and I’m wrecked.
    Game 2 - play - loss - I keep Island, Top, Brainstorm, Brainstorm. He forces the Top turn 1 the Thoughtseizes a Snapcaster. I Brainstorm and find no land. I make a monumental error where I don’t hide the other brainstorm on the top of my deck, and he Thoughtseizes the other Brainstorm. He has t3 Lili, and I struggle to do anything of substance. I’m able to land a couple Digs after Lili ults, but it’s not enough.

    Round 6
    Omnitell 2-0
    Game 1 - draw - win - I open with a pair of Pyroblast in hand. I counter one cantrip and hold up the other for a while until she casts Dig. I land a Counterbalance and hold up a Snapcaster for Pyroblast, and the first Show and Tell is countered to a blind reveal Vendilion Clique. She finds a Boseiju, but no meaningful spells. I manipulate for a bit, land a Jace with Clique, and fateseal my way to victory.
    Game 2 - draw - win - I keep a red blast and a Counterspell in my opener. I find a Force and a Wear/Tear shortly thereafter. She attempts to Dig on my EOT, so I red blast it, she forces back, I allow the force to resolve so I have enough graveyard to dig into a blue card to pitch to my Force as well as another red blast. After my next turn she plays Show and Tell. I red blast and Force, and she Forces twice. She gets Omniscience into play, but has nothing to cast after committing so hard. I tear the Omniscience, play Clique and beat down.

    Round 7
    Draw into top 8

    Top 8 Quarterfinals
    Maverick Wish 2-0
    Game 1 - draw - win - I keep a slightly sketchy hand with a swords and a Clique. He has a Tidehollow Sculler on my counterbalance applying some pressure, so I play a Clique and start beating down. He starts to Karakas the clique, so I use that to tear his hand apart. I Entreat for 1 and win the race.
    Game 2 - draw - win - I mull to six and keep a sketchy hand he mulls to 5. He has a Spirit of the Labyrinth that does some work. I use Venser to mess with his mom and swords his Spirit. He finds a Stoneforge into Batterskull, but Terminus cleans up, and Karakas-Venser takes it home.

    Top 8 Semifinals
    Infect 2-1
    Game 1 - draw - win - My opener is 3x Brainstorm, 2x Snapcaster, 1x Swords, fetch land. I find an additional pair of swords pretty quickly. I never attempt any removal during combat. He gets me to 7 infect, but I’m able to snap-swords/ambush viper so many infect creatures that a Vendilion Clique can take it home.
    Game 2 - draw - loss - We go back and forth for a while. I establish a strong board presence with Clique and Jace, but he’s able to Become Immense into Berserk on his Inkmoth, and Snap-Swords wasn’t enough.
    Game 3 - play - win - He mulls to 6 and plays a couple of Inkmoth. I’m able to swords an Inkmoth and land a Clique to see he has no colored mana and a lone Force for castable spells. I follow up with Jace and fateseal bottomong only colored land sources. He finds another Inkmoth that meets Izzet Staticaster. Jace keeps him off colored lands until his entire library gets exiled.

    Top 8 Finals
    UR Delver 0-2
    Game 1 - draw - loss - A quick Delver flips to bolt and Swiftspear smash in for a lot of damage. I have a turn 2 top, but I’m unable to get any answers through Daze, and I die very quickly.
    Game 2 - play - loss - I have a top into a turn 2 Pithing Needle. I attempt to Wear the Needle, but it gets countered, and I’m unable to find a Terminus until it’s too late. I see a Terminus on top from a Counterbalance flip. I play Jace and need to find exactly Terminus, brainstorm, land. I don't, so I die.

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