Page 362 of 446 FirstFirst ... 262312352358359360361362363364365366372412 ... LastLast
Results 7,221 to 7,240 of 8918

Thread: [Deck] T.E.S. - The EPIC Storm

  1. #7221
    A Dedicated Storm Player...
    Pelikanudo's Avatar
    Join Date

    May 2008
    Location

    Universe > Laniakea > Virgo Supercluster > Milky Way Galaxy > Solar System > Earth By the moment...
    Posts

    595

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Lemnear View Post
    T1 discard is a mistake unless you can combo the following turn or KNOW to play against combo, therefore I rarely fetch for U.Sea T1 if I have a second land in hand.

    Agree. better play discard as silence. I expose more scenarios as examples which makes sense to play T1Discard - I refer mainly to just have that chance.

    On top that I think that T1+T2 discard isn't a common (with 6 discard spells) nor desireable opening for this deck to make Badlands worth including. Pondering off a fetched Volcanic if you just have 1 Fetchland and 1 IMS total in your hand, but a grip full of black cards is nonsense anyways ;)

    Well I would say U/B + B/R -> having a grip of U producers is nonsense also, what matters is to have T1: All available,T2: B/R/U. note also the Bryant Last Deck SCGDC has 13 lands 2 C.M and 7 Discards. What I am evaluating is to play regarding this list +1C.M -1 Dicard

    As mentioned, I prefer Volcanic as my first land unless I have good reasons to get an U.Sea as it is also disguising the deck to some extent. I hate T1 discard vs. Unknown as it's usually a waste unless you can go off T2 and a wasted card/mana, if you just Stare at D&T, Lands or similar (game 1s).

    Agree T1 discard vs unknow is not good except for: ANT, Omnishow, Therapies X n, D&T for hatebear, Miracles for C.B. so it seems relevant to have at least this chance, isn't it?

    @CoB

    If you want to keep 12 blue sources and 10 green postboard it would even make sense to play Tropical instead. Mind, that I don't agree with your stated requirements, but if you want to stick to those, Tropical is your card

    Tropical is a slow card not allowing you to cast D.R. and either RoF. I would prefer not to play this land.
    My Parfait Build
    My Psychatog Build
    Yes, I am advanced and you know it...

    Suggestion: Play Magic as a Hobby. Competitiveness is uniquely usefull in this Era and just to evolve the human being to a certain extent...

  2. #7222
    A Dedicated Storm Player...
    Pelikanudo's Avatar
    Join Date

    May 2008
    Location

    Universe > Laniakea > Virgo Supercluster > Milky Way Galaxy > Solar System > Earth By the moment...
    Posts

    595

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by RaNDoMxGeSTuReS View Post
    Historically, I haven't agreed with Pelikanudo because most of his points are nonsensical.
    it is ok, do not mind you have that general opinion, but the current SCG Bryant base is like I posted except -1C.M = +1 Duress. Even that Manabase I didn't play as I was on Gemstones Mire Era due to the lack of playing MTG.
    My Parfait Build
    My Psychatog Build
    Yes, I am advanced and you know it...

    Suggestion: Play Magic as a Hobby. Competitiveness is uniquely usefull in this Era and just to evolve the human being to a certain extent...

  3. #7223
    Greatness awaits!
    Lemnear's Avatar
    Join Date

    Oct 2010
    Location

    Berlin, Germany
    Posts

    6,997

    Re: [Deck] T.E.S. - The EPIC Storm

    How does two Fetches and therfore access to Sea + Volcanic cut you off from T1 discard? It does not. All you ever lose is EXACTLY 1 scenario:

    "T1 Fetchland #1 into Discard -> T2 Ponder/Brainstorm into Fetchland #2 into Badlands into discard #2 -> T3 having B+R via two lands"

    A Lotus Petal negates the need for the Badlands as well as any additional land would for your turn three on top of the low Chance/value of casting Discard T1 & T2


    Edit :
    Quote Originally Posted by Pelikanudo View Post
    it is ok, do not mind you have that general opinion, but the current SCG Bryant base is like I posted except -1C.M = +1 Duress. Even that Manabase I didn't play as I was on Gemstones Mire Era due to the lack of playing MTG.
    WTF dood? Why doesn't +/- 1 Mox, +/- 1 land, +/- 2 Rituals matter to you at all?
    www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!

    Join us at Facebook!

    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  4. #7224
    A Dedicated Storm Player...
    Pelikanudo's Avatar
    Join Date

    May 2008
    Location

    Universe > Laniakea > Virgo Supercluster > Milky Way Galaxy > Solar System > Earth By the moment...
    Posts

    595

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Lemnear View Post
    How does two Fetches and therfore access to Sea + Volcanic cut you off from T1 discard? It does not. All you ever lose is EXACTLY 1 scenario:

    "T1 Fetchland #1 into Discard -> T2 Ponder/Brainstorm into Fetchland #2 into Badlands into discard #2 -> T3 having B+R via two lands"

    A Lotus Petal negates the need for the Badlands as well as any additional land would for your turn three on top of the low Chance/value of casting Discard T1 & T2

    Related to this specific question: Agree, it does not.

    Ok, then there is +1 Scenario, also add all the scenarios I listed before, it seems that there are enough reasons to play Badlands.
    Lotus Petal? maybe I don't understand, I am talking about turn 2
    - Really don't you see a benefit playing U.Sea in case there is a need to play Discard in the 1st turn and next play B.S. into other discard?
    - U.Sea should be the Land most played in 1st turn because the deck has +7 or +6 Black Spells than Red Spells. it should be the natural choice and not fetching V.Island because next you need to ponder or B.S. with V.I to next fetch for U.S.... this is not logic.

    These are some I posted:

    a) C.M on ponder plus fetch for badlands to cast B.W. or I.T. on 1st turn to the needed card
    b) fetch to U.Sea to ponder to beeing able on next turn to play fetch to Badlands to cast disruption or B.W. or I.T. or cantrip
    c) fetch to U.Sea to discard, next turn B.S. and fetch to badlands to discard or other thing
    d) if Volcanic Island is wastelanded I still have Badlands, however with this manabase I find that U.Sea is the card I most of the times will search the first turn, which is also the one that handle most scenarios...



    Edit :


    WTF dood? Why doesn't +/- 1 Mox, +/- 1 land, +/- 2 Rituals matter to you at all?

    I compared the List I posted in the Link with the Bryant List which won him the SCG DC Torunament the unique differences were -1 C.M +1 Duress - See links below:
    I've never been a fan of C.R. in TES.

    Me:
    http://www.mtgthesource.com/forums/s...l=1#post895991

    Bryant:
    http://www.starcitygames.com/events/...yant_cook.html

    @Final Fortune:
    If you could throw some of your thoughts...

    I only see 3 alternatives...

    a) 8Fetch 2 U.S, 2 V.I. 1 Swamp:
    Con: 9 G Access Sources, not beeing able to cast discard on 1st turn and next B.S. with
    Pro: Sitting On Swamp To discard

    b) 8Fetch 2 U.S, 2 V.I. 1 Badlands
    Con: 9 G Access Sources
    Pro: See scenarios above

    c) 8Fetch 2 U.S, 1 V.I. 1 Badlands, 1 CoB
    Con: CoB cause damage?, Maybe there are chances to draw into dead fetches?
    Pro: 10 G Access Sources , See scenarios above
    My Parfait Build
    My Psychatog Build
    Yes, I am advanced and you know it...

    Suggestion: Play Magic as a Hobby. Competitiveness is uniquely usefull in this Era and just to evolve the human being to a certain extent...

  5. #7225
    Pays for Flusterstorm
    ManCharm's Avatar
    Join Date

    Nov 2014
    Location

    MO, US
    Posts

    26

    Re: [Deck] T.E.S. - The EPIC Storm

    Does this site have a block feature? This is a shitshow.
    Just beat the devil out of it

    Twitter: @Man_Charm

  6. #7226
    Bryant Cook
    Guest

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by ManCharm View Post
    Does this site have a block feature? This is a shitshow.
    It's what happens when you feed trolls.

  7. #7227

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by ManCharm View Post
    Does this site have a block feature? This is a shitshow.
    Click on the name of the dick head you want to block go to their profile, add to ignore list :) Welcome to The Source!
    Quote Originally Posted by Megadeus View Post
    UR Delver man forcing you to play it out then asking for the ID after he got his dick smashed seems scummy.

  8. #7228
    Pays for Flusterstorm
    ManCharm's Avatar
    Join Date

    Nov 2014
    Location

    MO, US
    Posts

    26

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by jake556 View Post
    Click on the name of the dick head you want to block go to their profile, add to ignore list :) Welcome to The Source!
    You are my favorite <3
    Just beat the devil out of it

    Twitter: @Man_Charm

  9. #7229

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Pelikanudo View Post
    @Final Fortune:
    If you could throw some of your thoughts...

    I only see 3 alternatives...

    a) 8Fetch 2 U.S, 2 V.I. 1 Swamp:
    Con: 9 G Access Sources, not beeing able to cast discard on 1st turn and next B.S. with
    Pro: Sitting On Swamp To discard

    b) 8Fetch 2 U.S, 2 V.I. 1 Badlands
    Con: 9 G Access Sources
    Pro: See scenarios above

    c) 8Fetch 2 U.S, 1 V.I. 1 Badlands, 1 CoB
    Con: CoB cause damage?, Maybe there are chances to draw into dead fetches?
    Pro: 10 G Access Sources , See scenarios above
    Badlands doesn't make sense to me without Island, the point is to have accesss to all three colors so that you can continue to develop your position with plays like discard or Burning Wish until you find the 3rd mana sources you need to be able to cast every thing. I think Island is perfectly sensible if you want to be able to Ponder, Go - it's just a bit slow and doesn't follow my T2 ETW Goldfish philosophy.

    I think 8 Fetch, 3 Sea, 2 Volc, 2 Mox is a fine alternative manabase as well and my preferred default, I tried the lists with MD Swamp and Bayou and had quite a few problems with sequencing cantrips with fetchlands, which is why I think every land producing blue is pretty important in a land light deck. I think the Swamp vs Underground Sea and a SB Thoughtseize vs 3rd Xantid Swarm is about all we disagree on, I've tried to steer away from aggressively playing Duress as the metagame has progressively become more blue. The value of gathering that information or pre-emptively stopping disruption has gotten less and less to the point where I'd rather just have more consistent mulligans and lose the SB space to the Bayou.

  10. #7230
    Greatness awaits!
    Lemnear's Avatar
    Join Date

    Oct 2010
    Location

    Berlin, Germany
    Posts

    6,997

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Pelikanudo View Post
    Ok, then there is +1 Scenario, also add all the scenarios I listed before, it seems that there are enough reasons to play Badlands.
    I have read only 1 scenario (double discard) where you want the badlands and that scenario doesn't make much sense, even statistically

    Quote Originally Posted by Pelikanudo View Post
    Lotus Petal? maybe I don't understand, I am talking about turn 2
    can you combo T2 after your cantrip + discard line? No. You have to move to turn 3 for the combo anyways and here any third land or Petal can fix the red mana, if you start with T1 Sea -> Discard, T2 Ponder/Brainstorm into Fetch for second Sea into Discard to maintain that marginal relevant playline even without Badlands.

    Quote Originally Posted by Pelikanudo View Post
    - Really don't you see a benefit playing U.Sea in case there is a need to play Discard in the 1st turn and next play B.S. into other discard?
    no, its an idiotic playline against unknown

    Quote Originally Posted by Pelikanudo View Post
    - U.Sea should be the Land most played in 1st turn because the deck has +7 or +6 Black Spells than Red Spells. it should be the natural choice and not fetching V.Island because next you need to ponder or B.S. with V.I to next fetch for U.S.... this is not logic.
    Again: No. You don't play this deck off a single IMS anyways and expose a dual T1 only for a) a desperate Ponder into land #2 or b) if you know to play against combo and want to cast the T1 discard or c) if you combo off turn 1. If you Fetch for a Sea to Ponder with the hope to find a second land, you're doing it wrong.

    I love to play "Fetch, go" in my first turn to break the fetch in my second turn for Volcanic, Ponder/Brainstorm, dig for Sea with Fetch #2, cast discard and combo turn 3. Even with T1 Ponder, T2 Brainstorm into discard the land sequencing stays the same. I'm shattered that I really have to talk about cantrip fundamentals. Its not logic to choose lands according to colors in the deck rather than cards in hand ;)
    These are some I posted:

    Quote Originally Posted by Pelikanudo View Post
    a) C.M on ponder plus fetch for badlands to cast B.W. or I.T. on 1st turn to the needed card
    Doesn't fix Dark Ritual + Wish. We have two colored acceleration/business and have to credit that. How many times do I have to mention that as construction fundament?

    Quote Originally Posted by Pelikanudo View Post
    b) fetch to U.Sea to ponder to beeing able on next turn to play fetch to Badlands to cast disruption or B.W. or I.T. or cantrip
    And how is Volcanic/Sea and different here?

    Quote Originally Posted by Pelikanudo View Post
    c) fetch to U.Sea to discard, next turn B.S. and fetch to badlands to discard or other thing
    As mentioned before: Idiotic playline which could be done with double U.Sea as well. as you don't combo turn 2 anyways but turn 3, a Petal or an additional Fetch/Volcanic can fix colors still.

    Quote Originally Posted by Pelikanudo View Post
    d) if Volcanic Island is wastelanded I still have Badlands, however with this manabase I find that U.Sea is the card I most of the times will search the first turn, which is also the one that handle most scenarios...
    It does not and I explained it before. Does 1 land provide black + red mana for your combo? No, so skip the skewed "1 IMS left after Wasteland" argument.


    Quote Originally Posted by Pelikanudo View Post
    I compared the List I posted in the Link with the Bryant List which won him the SCG DC Torunament the unique differences were -1 C.M +1 Duress - See links below:
    he did not "win" the tournament. this is Day 1 data
    www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!

    Join us at Facebook!

    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  11. #7231
    Bryant Cook
    Guest

    Re: [Deck] T.E.S. - The EPIC Storm

    I like how the troll is trying to take credit for my top 8 list, when I posted one two posts above his that was one card different from what I played.

  12. #7232
    Greatness awaits!
    Lemnear's Avatar
    Join Date

    Oct 2010
    Location

    Berlin, Germany
    Posts

    6,997

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Bryant Cook View Post
    I like how the troll is trying to take credit for my top 8 list, when I posted one two posts above his that was one card different from what I played.
    anything you were unpleased with? The games 2 & 3 against infect killed me watching
    www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!

    Join us at Facebook!

    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  13. #7233
    Bryant Cook
    Guest

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Lemnear View Post
    anything you were unpleased with? The games 2 & 3 against infect killed me watching
    I had some pretty bad luck that round, but variance happens. I mulled to 5 game two (Can't do much about that) and game three my Brainstorm just bricked, it happens. I do have some other thoughts which will be in my report.

  14. #7234
    Member
    Jesture's Avatar
    Join Date

    Apr 2014
    Location

    Houston, TX
    Posts

    362

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Bryant Cook View Post
    I had some pretty bad luck that round, but variance happens. I mulled to 5 game two (Can't do much about that) and game three my Brainstorm just bricked, it happens. I do have some other thoughts which will be in my report.
    Bad beats there. Do you side in CoV's for the matchup? Was hoping to see a punish on the misplayed Vines -> Elf instead of Vines -> Inkmoth.

  15. #7235
    jtw11632 on MTGO

    Join Date

    Aug 2013
    Posts

    81

    Re: [Deck] T.E.S. - The EPIC Storm

    Hey All,

    After about a 2 year break from Legacy and Magic all together, I have come back into Legacy on MTGO (yea I know, it sucks compared to paper). I had to sell off the majority of my paper collection save Affinity in Modern, and RUG Delver in Legacy. Coming back in on MTGO was cheaper and fit my play schedule a bit more. Storm was the deck I wanted to build online since I had the most fun with it. RUG was the paper deck I kept since the odds of it changing a ton of cards over time was slimmer then Storm changing a bunch of cards.

    TLDR: I took a break from Magic for ~2 years. I am back on MTGO. Storm is cheap (ish) on MTGO. I am looking to buy Storm.

    What are the big changes (summary is fine) and why? I see now that we cut white and Silence from the board, Wish board is still intact to a degree, etc.
    I know back 2 years back I played TES over ANT since the speed seemed to be very powerful to just spit out 14 ish Goblins and win off that turn 1. Is this still the main difference between the decks, "Speed + Mana Producers (C. Mox, RoF) + Wish Board (more tutors)" versus "More discard + Graveyard dependent (cabal rit, PiF) + 2 Color Manabase".

    Thanks in advance, happy to be back!
    -Seabass

  16. #7236

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by oSeabass View Post
    Hey All,

    After about a 2 year break from Legacy and Magic all together, I have come back into Legacy on MTGO (yea I know, it sucks compared to paper). I had to sell off the majority of my paper collection save Affinity in Modern, and RUG Delver in Legacy. Coming back in on MTGO was cheaper and fit my play schedule a bit more. Storm was the deck I wanted to build online since I had the most fun with it. RUG was the paper deck I kept since the odds of it changing a ton of cards over time was slimmer then Storm changing a bunch of cards.

    TLDR: I took a break from Magic for ~2 years. I am back on MTGO. Storm is cheap (ish) on MTGO. I am looking to buy Storm.

    What are the big changes (summary is fine) and why? I see now that we cut white and Silence from the board, Wish board is still intact to a degree, etc.
    I know back 2 years back I played TES over ANT since the speed seemed to be very powerful to just spit out 14 ish Goblins and win off that turn 1. Is this still the main difference between the decks, "Speed + Mana Producers (C. Mox, RoF) + Wish Board (more tutors)" versus "More discard + Graveyard dependent (cabal rit, PiF) + 2 Color Manabase".

    Thanks in advance, happy to be back!
    -Seabass
    We cut White, moved to a Fetchland manabase, increased the number of lands and decreased the number of Chrome Mox in order to be a more consistent and resilient T2 Storm deck.

    Most of the thread has just been squabbling over the exact configuration of lands and number of Chrome Mox.

    @Bryant

    Do you have any thoughts on 13 land/2 Mox vs 14 lands/1 Mox MD?

  17. #7237
    Bryant Cook
    Guest

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Final Fortune View Post
    We cut White, moved to a Fetchland manabase, increased the number of lands and decreased the number of Chrome Mox in order to be a more consistent and resilient T2 Storm deck.

    Most of the thread has just been squabbling over the exact configuration of lands and number of Chrome Mox.

    @Bryant

    Do you have any thoughts on 13 land/2 Mox vs 14 lands/1 Mox MD?
    If you watched any of the coverage, my Ad Nauseams were praying to reveal more Chrome Moxes in most scenarios. I'm sticking to two.

  18. #7238
    jtw11632 on MTGO

    Join Date

    Aug 2013
    Posts

    81

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Final Fortune View Post
    We cut White, moved to a Fetchland manabase, increased the number of lands and decreased the number of Chrome Mox in order to be a more consistent and resilient T2 Storm deck.

    Most of the thread has just been squabbling over the exact configuration of lands and number of Chrome Mox.

    @Bryant

    Do you have any thoughts on 13 land/2 Mox vs 14 lands/1 Mox MD?
    Thanks for the update. I know back when I ran it I really liked having the Chrome Mox since I found myself relying on the AN route more often then not. In those scenarios having another 0 mana source when I have to go all in with no floating mana and hope for a source seems great.


    Sent from my iPhone using Tapatalk

  19. #7239

    Re: [Deck] T.E.S. - The EPIC Storm

    When you cut Chrome Mox, you have to significantly change how you approach Ad Nauseam, you play "new" TES a lot closer to ANT via floating mana rather than "old" TES and it takes some getting used to. I default board out ETW g2 vs BUG/RUG tho', so cutting the 4cc card may have an impact. Granted it's a pretty delicate balance if you want to play Ad Nauseam aggressively.

  20. #7240

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Final Fortune View Post
    When you cut Chrome Mox, you have to significantly change how you approach Ad Nauseam, you play "new" TES a lot closer to ANT via floating mana rather than "old" TES and it takes some getting used to. I default board out ETW g2 vs BUG/RUG tho', so cutting the 4cc card may have an impact. Granted it's a pretty delicate balance if you want to play Ad Nauseam aggressively.
    If I may quickly ask, what makes you choose the Ad Nauseam route per default over a quick EtW vs BUG/RUG?
    The journey of a new player riding The EPIC Storm
    www.theepicstorm.com

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)