Just wanted to say i loved to read it! Thanks for great reading in the morning while eating my breakfast^^
So everyone, this is the deck im currently looking at, i dont have any S&T. would like to try packrat in sideboard against decks with much gravehate/leylione of the void. its a bit think on duresses/thoughtseizes. sadly i dont own more then one tropical n 2 mistys atm
1 Tidespout Tyrant
1 Elesh Norn, Grand Cenobite
3 Griselbrand
1 Iona, Shield of Emeria
1 Sire of Insanity
2 Island
1 Swamp
1 Bayou
2 Misty Rainforest
4 Polluted Delta
1 Tropical Island
3 Underground Sea
2 Verdant Catacombs
3 Lotus Petal
1 Animate Dead
4 Brainstorm
4 Daze
4 Entomb
4 Force of Will
4 Careful Study
4 Exhume
4 Ponder
4 Reanimate
2 Thoughtseize
61 Cards total
Side:
3 Pack Rat
1 Sphinx of the Steel Wind
3 Abrupt Decay
1 Disfigure
1 Dread of Night
1 Massacre
1 Thoughtseize
1 Duress
1 Inkwell Leviathan
2 Pithing Needle
Opinions? im quite heavy on creatures in SB due to packrats?
Best regards
Gaz
I have been playing 2 pack rat in my sideboard for a while. I did it at first while I was building the deck and was on a budget option, but once I finished the deck and I took them out I missed them. Sometimes they just get you a win out of nowhere, and its an alternate angle of attack. I have had a decent number of games where I land a pack rat, and my opponent is so focused on dealing with the multiplying rats that I am able to discard a fatty to pack rat and then reanimate while my opponent is worried about rats. I find hes most useful against rouge decks and does well for me because I play at 3 different stores in my area and don't know what Ill be facing.
Haha yeah i know didnt know what to cut! 15lands feel way to shaky for me since its first time playing the deck. maybe when im getting more used to it!
maybe cut sire and put him to the sideboard instead? =)
Ah nice, thanks for the input! =) Maybe two rats is enough in the sideboard then?
Glad to see somebody else did well with the deck at NJ. I was able to go undefeated in the Legacy portion of this event with a similar build of Reanimator.
I'm not sure I agree with taking out Lotus Petal - it gives you some necessary speed Game 1, even though I board it out most g2/g3 as well. Game 1 is about presenting the combo as quickly as possible, while g2/g3 you can move into a slower game of answering their hate and then moving in for the kill, a plan which lotus petal is not a good player in. I find myself boarding out of Daze as well in those scenarios.
I played 3 S&T in my board and don't think I ever cast one. It's hard to say if I want it or not, but I feel like my board was open enough to have it as a backup for decks that can hate out the graveyard really well.
If I can find time I can try to do a write-up of my matches: I played against 3 Delver decks (2 4C, 1 RUG), 2 Omnitell decks, a Tin Fins deck, some form of BUG deck, and burn. A few of my wins were from miracle drawing into the perfect solution, but the deck felt like it was ready to take on the field. I'd recommend it to anybody that's been considering!
Last edited by whataboutcats; 09-02-2015 at 11:44 AM.
Hey Guys, played in the invi as well with reanimator. Played to 3-1, dying to a leyline round one after a tough game one mull to 4. Played no show and tells, and again was ecstatic about it. People were overloading on therapies, pierces and rebs like Hank said, and i felt like i wanted to be more streamlined with all of the delver decks in the format. Lost to grixis control, then beat storm, omnitell and 4c delver. Unfortunately, i was severely underprepared in standard, and played Abzan Hangarback. The problem with the invitational is that you're entire tournament life is contingent upon knowing both formats better than most of the players at the event, where the caliber is exceptionally high. Anyway, i won't write a report or anything, but i was completely satisfied with my list. Going into sunday, people asked about changes i would make, and i couldn't place even one. I am still pretty adamant about the island being not good in this list, especially when the board plan consists of boarding out dazes and forces for black spells that are often best on the turn you also cast your reanimate spells. Either way, here was my list, the creature package has still managed to impress me. There has been a lot of talk about liliana being absent, and consequently grave titan being not good, but i can't stress enough how powerful he is. There is no clock like him. 10 power is still so much, and there is no matchup you could play where an early grave titan will not pressure them to the point of near/actual death.
3 griselbrand
1 Iona, shield of emeria
1 tidespout tyrant
1 elesh norn, grand cenobyte
1 grave titan
4 brainstorm
3 ponder
4 thoughtsieze
4 careful study
4 entomb
4 reanimate
4 daze
4 exhume
4 force of will
3 lotus petal
4 polluted delta
3 verdant catacombs
4 underground sea
1 tropical island
2 swamp
1 bayou
Board:
3 abrupt decay
3 duress
2 pithing needle
2 surgical extraction
2 disfigure
1 massacre
1 aetherling
1 sire of insanity
Stay Classy, Jake.
hey jake,
qq's about your list:
you had prior no bayous, 1 trop and an extra verdant right? how has the bayou performed overall? did you miss the 2nd trop?
is sire still worth keeping in the sb? is aethering more effective than keranos (any testing done?) and have you tried extirpate over surgical, or a 1:1 ?
and what's your opinion on that green 5/5 that gives your guys hexproof or shroud?
-rob
Do you think it is possible to play something like a "OmniTell" sideboard. That means first match gonna play Reanimator, next match we change to OmniTell without making use of our graveyard
Cockatrice: Deckerator
(
) Reanimator
Shardless BUG
Death&Taxes
if you're going for surprise it might be okay, but i think most people are going to assume you are siding into show and tell anyway, which puts you in a bad spot vs red blasts and flusterstorms. b/c of all the discard postboard i'd say give it a try. maybe carpet of flowers could even get you to hardcast stuff.
-rob
Sorry it took so long to respond.
Bayou has been good. Prior my manabase looked like 2 trop, 2 swamp, 4 uc, 7 fetches, and is now -1 trop, +1 bayou. Originally i was paranoid about not having enough blue sources without the island, but the more games i play, the more evident that blue is really a luxury color, and that the extra black source is necessary for the duresses on the board. It's been good so far, and i don't really miss the trop. Most games where you want to find a green source for abrupt decay, you also want to cast a discard spell the turn before, so the bayou gives you more fetching options to make your later lines more lucrative.
Sire has been phenomenal, there are a lot of mashups where your threats like elseh norn and tidespout are not good, and in almost all of those cases, sire is exactly what you want. It gives the deck another angle of potency in the early turns, and it great in the combo mashups as well as the midranged ones. Aetherling is more specific (Only for stoneblade and miracles) but is much more potent. If you play carefully, it is near impossible to remove him from the board, and kills in an average of 4 turns. The only caution that i want to exercise is that miracles now has access to mentor, which increases their ability to kill you on a dime, but aetherling is still exceptional. Just don't take too long idling if you have the option of putting him into play. Pressure is still crucial against that deck. Keranos for that reason, is not great. While it is better in a few more matchups, it does not apply that kind of pressure, and is answerable by councils judgment, or even just raced. Assuming that 2/3 of the cards you draw for turn are spells, it takes an average of 9-10 turns for it to get them dead, which is just not reliable enough for my taste.
Surgical is good because of cantrips. In matchups where you need it, you need it quick. Makes your discard more effective because it is free, and allows tapping out to be correct. As well, we have griselbrand and other effects that give you a bunch of cards, which makes again, not having to pay mana for the card much better. Its not often that a deck can really afford to fight over your disruption anyway. with 7 discard spells and 8 counterspells, backup for the surgical to resolve is not difficult to find. For that reason, i feel like surgical is almost always correct.
As for the Archetype, i think that it is too clunky and probably unnecessary. Assuming the card is for the D&T matchup, it is unlikely that we will have either the time or the mana to land 2 individual threats. In the same vein, Archetype doesnt actually do anything on his own. Without evasion or any real impact on the board, i feel like he is a waste of a slot. My philosophy is that we should just take our bad matchup with a grain of salt and continue to be consistent. Otherwise, i feel like we not only sacrifice our edge in other matchups by having him in our deck, and also how streamline the deck is. With 4 daze and 4 force, our gameplan is to stick a guy game one, and then protect it. Archetype undermines that and makes us go over the top to utilize him, which is something i would rather not subscribe to. Again, the creature package is all based on preference, there will never be a "correct" iteration, and if your metagame dictates something like that, then there is no reason not to test it. I would feel more comfortable with something like inkwell or empyreal archangel though.
Hope that answers some questions. If anything comes up, ask again :)
- Jake.
thanks for the feedback. one i have some time to play this deck more (real life eek), or just get the few cards i need to get this on modo - i can ask some more meaningful questions and maybe come up with some suggestions for the list.
-rob
-rob
So while getting ready for seattle has been my groups focus the last couple months I've been trying to settle on decklists I could run. Tried out storm but with the recent uptick in pyromancer and omni grinding station isn't where I wanted to be. I've been running reanimator in my weeklies lately and been 3-1 or 4-0 the last month and I'm just trying to figure out my board or at least understand it a little better.
3 abrupt decay
2 disfigure
2 duress
1 hurkyl's recall
1 massacre
1 iona
3 piting needle
2 flex
I've tried pack rat, spell peirce and flusterstorm in the flex slots amd haven't been happy with any of them. Massacre doesn't seem needed and I've never brought it in let alone cast it. Disfigure has been really nice vs midrange and white decks especially on the draw so u never have to worry about containment priest.
Really what I'm wondering is what about our lands match? We only have one player with that deck and he rarely shows so I only have online to test against it and it seems very difficult if they can ever get a chasm or a quick liege token. Any advice or constructive comments would help.
Thanks
Lands is an easy matchup for us. They only have Bojuka bog for gravehate and Tidespout Tyrant absolutely ruins their day bouncing Karakas and Maze of Ith.
Lands isn't that much of a slam dunk, sure Crop Rotation into Bojuka Bog is their only relevant response, but recurring Wastelands will limit your options and they can get good hands that end up being just as fast as us. I don't mind seeing Lands, but if you got to stick that Tidespout Tyrant, if you never see an Entomb or he out plays your counters and you lose him, it gets very hard from there.
So pretty much counter their crop rotations and exploration effects and present the combo before turn 4 for their fastest natural kill?
Well yes if it's "Crop Rotation in response to your Exhume" pretty obvious play there.
It's when it's "Land, Mox Diamond, pitch land, Exploration, Wasteland your land, go" when you're sitting on only a Daze. Trying to use your Force of Wills aggressively on their turn 1 Exploration is okay if you also have the nuts in hand, but you're more likely only going to have half the combo, looking to pitch that Brainstorm you were hoping to patch the hand up. We're not a control deck, our counterspells are defensive, trying for the tempo play isn't a good play for us.
So there's a little more than just "counter their spells, easy" when facing Lands.
Also they can put out the token end of turn 2 for a lethal turn 3.
I am getting into legacy and I have chosen reanimator as my deck of choice. After actually putting some games in with it I really like it. I had been messing around with dredge, burn, and delver but this deck really fit what I'm looking for in a legacy deck. However I dont have a complete mana base yet. Like I said just starting out. I have 1 Underground Sea and I am using shocks for the rest. what should the order be for what duals I acquire next? should it be the 4 underground seas first? or should i get a 1 bayou/ trop then Undrgrounds?
Thanks
I'd get three Seas and a g/x dual and then go from there.
From my phone. I do my best, dammit!
I suggest you get the Underground Seas first. They are the ones most likely to jump in value on a moments notice. I suggest you get them all (The other 3 Underground Sea, Bayou and Tropical Island) in played condition first then upgrade to Near Mint as time goes on. If you have the cash...get them all in the best condition possible now because they would be easier to move in NM if you have to sell them later.
New to the deck.
We run about 19-20 blue cards, but when we board, we take out quite a bit of blue cards. Does this make it unsustainable for force of will?
For example, against miracles. You will need decay for their meddling mage and counter balance. You will also need pithing needle against karakas and sensei's
So what do you take out?
Also, it seems like i NEVER entomb a tidesprout tyrant. What's the use of this card?
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