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Thread: [Deck] 12 Post

  1. #3901

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Vicar in a tutu View Post


    Conduit of Ruin {6}
    Creature - Eldrazi
    When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or higher. If you do, shuffle your library, then put that card on top.
    The first creature spell you cast each turn costs {2} less.
    5/5

    It doesn't put the creature into your hand... Why, WoTC? WHY?


    This is a deck desperate for some new tricks.

  2. #3902

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Vicar in a tutu View Post
    It doesn't put the creature into your hand... Why, WoTC? WHY?
    for this!!!!!



  3. #3903

    Re: [Deck] Turbo Eldrazi

    Loving the spoilers so far. Even the desolation twin is pretty sick.

  4. #3904

    Re: [Deck] Turbo Eldrazi

    I hope a mishra workshop land for eldrazi or something like eldrazi temple...or more eye of ugin effect

  5. #3905

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    My friends, we have THE card:



    When you cast Guide to Destruction, you may search your library for a colorless creature card with converted mana cost 7 or higher. If you do, shuffle your library, then put that card on top.

    The first creature spell you cast each turn costs 2 less.


    not sure for the UG build, but for the monogreen.....so, it's an eldrazi. if you have eye of ugin in play, it cost FOUR colorless mana. ok. you CAST it, and you tutor kozilek. Meanwhile, you have ONLY a 5/5 into play. Next turn, kozilek cost SIX (10-2 eye -2 guide). I can cry
    I'm not impressed by this card for monogreen. Sure, you get a few magical Christmasland scenarios when the Eye is out early (although having the Eye out early is usually not optimal). But he seems too cute. I just can't justify a slot in an already-tight list when the Eye tutors for the big guys much more efficiently (that is, repeatedly, at instant speed, and can be easily tutored for itself).


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  6. #3906

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by atopebenidorm View Post
    I hope a mishra workshop land for eldrazi or something like eldrazi temple...or more eye of ugin effect
    We have more than enough ramp. I want new ETB toolbox lands. We got Bojuka Bog last time. I'm hoping for a red land that deals 1 or black land that gives -1/-1. Basically, a land that we can use to kill a Pyromancer with Crop Rotation.


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  7. #3907

    Re: [Deck] Turbo Eldrazi

    ok, I got excited by this card yesterday, but I think it can still deserve a try. Like animist.....but I think this one is better.
    -sometimes eye is in your hand, or is the only colorless card revelaled with stirrings, etc etc. There are some cases where you have in the battlefield on early turns and of course it's useless in this case. With this eldrazi it could be a not wasted drop.
    -it is colorless: titan needs 2 green mana; not hard to have, but normally you have to wait turn 4 to drop it. With this you can try the colorless way (cloudpost -> cloudpost/vesuva -> glimmerpost) and have a 5/5 on turn 3.
    -it fits well with ancient stirrings: a lot of time I wasted titans for stirrings.....have a mid-power colorless eldrazi it's something (not critical of course) that this deck doens't have.

    I know, all of this are "extreme" conditions, and maybe this card will be not a "must have". But I think that it's a wonderfull second choice, and if you have some free slots, you could give it a try.

  8. #3908
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    -sometimes eye is in your hand, or is the only colorless card revelaled with stirrings, etc etc. There are some cases where you have in the battlefield on early turns and of course it's useless in this case. With this eldrazi it could be a not wasted drop.
    -it is colorless: titan needs 2 green mana; not hard to have, but normally you have to wait turn 4 to drop it. With this you can try the colorless way (cloudpost -> cloudpost/vesuva -> glimmerpost) and have a 5/5 on turn 3.
    -it fits well with ancient stirrings: a lot of time I wasted titans for stirrings.....have a mid-power colorless eldrazi it's something (not critical of course) that this deck doens't have.
    I can't see myself ever being glad I drew or cast this card. It's basically a blank 5/5, especially if you have an active Eye of Ugin. A random 5/5 does not ever seem better than resolving a titan, regardless of creature type, since a 5/5 will rarely keep us alive very long. Unlike Eye, this card cannot find garbage creatures we might like to play like Phyrexian Revoker, Silent Arbiter or some yet unspoiled incredible UG devoiddrazi. The waiting a turn thing is really bad in a deck whose core strategy is making it to the next turn. We already have a mid-power colorless Eldrazi from Scars of Mirrodin: Wurmcoil Engine.

    In an unrelated note, they spoiled a very bad Temple of the False God. We'll probably get toolbox ETB lands in the next set or even the next block, based on how they treated the constellation cards.
    Some Fear the Dead

  9. #3909

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Neko448 View Post
    I can't see myself ever being glad I drew or cast this card. It's basically a blank 5/5, especially if you have an active Eye of Ugin. A random 5/5 does not ever seem better than resolving a titan, regardless of creature type, since a 5/5 will rarely keep us alive very long. Unlike Eye, this card cannot find garbage creatures we might like to play like Phyrexian Revoker, Silent Arbiter or some yet unspoiled incredible UG devoiddrazi. The waiting a turn thing is really bad in a deck whose core strategy is making it to the next turn. We already have a mid-power colorless Eldrazi from Scars of Mirrodin: Wurmcoil Engine.

    In an unrelated note, they spoiled a very bad Temple of the False God. We'll probably get toolbox ETB lands in the next set or even the next block, based on how they treated the constellation cards.
    well since i'm fully committed to the deck I wish you are right... the next block will do just fine

  10. #3910
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Vicar in a tutu View Post


    Conduit of Ruin {6}
    Creature - Eldrazi
    When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or higher. If you do, shuffle your library, then put that card on top.
    The first creature spell you cast each turn costs {2} less.
    5/5

    It doesn't put the creature into your hand... Why, WoTC? WHY?
    It was probably a testing issue.

    What I do notice that I think might have passed over a few heads is ALL first creature spells cost less, not just colorless ones. Casting a Primeval Titan for could be something of interest. But I think the space issue is something still of concern. We'll see what testing brings.

    Right now though, it's still the third most interesting card to our deck that's been spoiled so far. Second is Desolation Twin, but that's only because a 10/10 token on a cast trigger is interesting in both applying pressure and establishing presence, but considering that one to two 10/10's that don't do much else won't help that much. So far Ulamog 2.0 is the best thing spoiled for Legacy play.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  11. #3911

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Neko448 View Post
    I'm not proud to admit it, but I had to look up Natural Selection. What are your thoughts/feelings on the inclusion of this card?

    Also, I've always felt that Glacial Chasm steals many more G1s than G2s and 3s. Is the second Dryad Arbor really worth this card being inaccessible with our tutors game 1?

    Glad you hear from you John, can't wait to see how you do!
    Hey neko .. natural selection is a nice show and tell esque card to sneak an early prime time.. my theory is that if prime time resolves in this deck it is pretty much Gg vs non combo decks. Dryad Arbor is the only turn 1 ramp and I have always enjoyed ramping on turn 1 it smooths the draws and allows t4 kills with dark depths combo. Chasm I feel is matchup specific to counter a price of progress or an all in attack vs goblins merfolk or elves. Playing chasm comes with a cost I'm not trying to buy I'm every match just some.

    So the list was fine over the weekend but I want Ugin in the deck because it is so hard to defeat and I can't wait until the new Ulamog is out because I was stuck on 10 with 11 cc ulamog in my hand hating life.. added reclamation sage to Sb and beat Omni tell with t4 Dark depths g1. Then 3 thorn effects into hardcast Emrakul.

  12. #3912

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    Wow it's actually great to see you post. The only reason I picked mono green post up again was because of your top finishes with your into the north build, hence the snow-covered forests in my list. I went quite different than you, being more on the ramp mana plan but that was the reason I went back to mono green post with the white splash after a while of not playing the deck. Why no into the north this time since you're still running dark depths combo?
    Hey mykat I noticed into the North was the card I Sb out the most and Animist is a higher impact ramp spell just trying it out.

  13. #3913

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by k_omega View Post
    I'd watch that stream. Watching you thrash Manaless Dredge on camera is the reason I picked up 12 post, and Legacy as a whole for that matter.

    No Ugin? Natural Selection over Ancient Stirrings? Leyline of Sanctity over additional spheres? No Krosan Grip? I'd like to know your thoughts on those choices as they're quite different from what has worked well for me.
    Ugin I added over 1 Animist. Natural Selection is like a Show and tell very strong in the right spot.. low resources gamble fun. Spheres are great vs tendrals or belcher but they can win on turn 1 or 2 leyline let's you beat them or force them to have the bounce for it. Otherwise u play
    them with fingers crossed. I dislike mindbreaktrap and flusterstorm because they can therapy or duress these cards out and combo off.. if you add teeg. Leyline and thorns or sphere they cannot combo through all.. my focus is on bad / horrible matchups so again I added reclamation sage because it forces omnitell to have the stifle effect. Is krosan grip better ? I haven't tried against omnitell but Ya all the green creatures are amazing with green sun zenith.

  14. #3914

    Re: [Deck] Turbo Eldrazi

    Has any one tried running Animist's Awakening?
    im thinking with 1 Bosejiu it could be viable crop rotate after floating a crapton of mana and boom Animist's Awakening into like 10 lands with it you have a sorcery in the yard seems fair to me

  15. #3915

    Re: [Deck] Turbo Eldrazi

    Wouldn't Sphere of Resistance + Chain of vapor in hand do pretty well against omni?

  16. #3916
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ponders View Post
    Wouldn't Sphere of Resistance + Chain of vapor in hand do pretty well against omni?
    Sure, or any other two hate pieces you happen to have in hand as long as one is a permanent and another is instant removal.
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  17. #3917
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by chris80rowland View Post
    Hey sorry I'm a little late ive been busy. This was my deck from eternal weekend, the deck worked wonders, and if you guys have any questions about the list or w/e just let me know...
    So I took Chris' Eweekend deck, sleeved it up and played my weekly with some minor mods.
    -2 Platinum Emperion
    +1 Kozilek & Ugin

    Went 2-1. Lost to lands. Game 1 died the turn before Emperion got online. Game 2, hid behind sacred ground. Game 3, keep a greedy 7 and got punished.

    I played against 3 different wasteland decks and after every matched I asked them all if sacred ground did anything. Two out of three people showed me wastelands in hand.

    Wow....terminus is a heck of a magic card and it feels good to be casting Prime Time again! :-)

  18. #3918

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    So I took Chris' Eweekend deck, sleeved it up and played my weekly with some minor mods.
    -2 Platinum Emperion
    +1 Kozilek & Ugin

    Went 2-1. Lost to lands. Game 1 died the turn before Emperion got online. Game 2, hid behind sacred ground. Game 3, keep a greedy 7 and got punished.

    I played against 3 different wasteland decks and after every matched I asked them all if sacred ground did anything. Two out of three people showed me wastelands in hand.

    Wow....terminus is a heck of a magic card and it feels good to be casting Prime Time again! :-)
    I'm gonna test it me too! I had the same feeling: keep only 1 emperion and add something more versatile. Sacred ground is great, but I don't know if it's better than a classic needle....beside the fact that it's not stopped by a chalice of the void, what's its advantage?

  19. #3919
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ehhh View Post
    Hey neko .. natural selection is a nice show and tell esque card to sneak an early prime time..
    Ohhh, do you mean Natural Order? Natural Selection is "G Instant Look at the top three cards of your library and put them back in any order, you may shuffle your library."

    I've never really liked the Stage/Depths combo in UG, but mono G is a very different deck. The combo doesn't have the stark inevitability of committing to activating Eye. I'd rather be playing something which allows me to take more turns that I otherwise would not be able to take, since I feel as if the higher the amount of turns in a game, the higher my win percentage will go with this deck.

    As per Dryad Arbors, I totally forgot about the interaction between them and GSZ :P Thought they were for Liliana -2 which is not as prevalent as it used to be.

    Floating a Flusterstorm/Mindbreak Trap with an SDT makes a lot of non-Xantid Swarm combo decks cold, which I feel is where those cards really shine.

    Playing Rec Sage should be for it being a GSZ target. A good Omni Player will always have the Cunning Wish or the tools to get it. Split Second answers are so incredible against Omnitell and I think they are our most powerful tool in the matchup.

    Ugin is probably better than Animist.

    Quote Originally Posted by Ponders View Post
    Wouldn't Sphere of Resistance + Chain of vapor in hand do pretty well against omni?
    Not to sound like a broken record, but the split second cards are just so much better, imo. Putting in a primetime and bouncing their Omni in resp to the trigger feels so good and gives the tempo boost you really need to push through the rest of the game. While sphere is good, it can be played around and chain of vapor can be countered (not to mention that they can sac a land to bounce our sphere of resistance or w/e)
    Some Fear the Dead

  20. #3920
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    I'm gonna test it me too! I had the same feeling: keep only 1 emperion and add something more versatile. Sacred ground is great, but I don't know if it's better than a classic needle....beside the fact that it's not stopped by a chalice of the void, what's its advantage?
    In addition to stopping wasteland, Sacred Ground also stops Annihilator & Cataclysm, which is occasionally relevant. :-)

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