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Thread: [Deck] 12 Post

  1. #3921

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    In addition to stopping wasteland, Sacred Ground also stops Annihilator & Cataclysm, which is occasionally relevant. :-)
    you are right! I never thought to Cataclysm because in my meta D&T is basically absent.....

    I'm gonna test the deck without repeal, adding some spell pierce/flusterstorm: I think it's better to have mainboard some answers to combo/counter, we can (maybe.....) win a g1 against omnitell....

  2. #3922

    Re: [Deck] Turbo Eldrazi

    [QUOTE=Neko448;903194]Ohhh, do you mean Natural Order? Natural Selection is "G Instant Look at the top three cards of your library and put them back in any order, you may shuffle your library."

    yes Natural Order my phone has autocorrect didnt notice it lol but i'll try k. grip in that omni matchup :D

  3. #3923

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    In addition to stopping wasteland, Sacred Ground also stops Annihilator & Cataclysm, which is occasionally relevant. :-)
    I might be the first person to Top8 a Legacy event with Sacred Ground in my sideboard and I can honestly say the card isn't great - Usually the decks will answer with Abrupt Decay - The reason i put it in was because Mono Black Pox was a deck that was floating around .. that matchup is actually unwinnable without Sacred Ground.. In the mono green 12 post list you can hold up crop rotation to "save" your land against Wastelands. Anyway I feel like there is so many ways to get land with the deck anyway via (Top, Map, Crop, Oracle) 4 wastelands can stall you but they need to have pressure to defeat you - sometimes you have land heavy hands and it doesn't matter .. so pithing needle should be enough to stall the game from wastelands - Sacred Ground is just more cute than good.

  4. #3924

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ehhh View Post
    I might be the first person to Top8 a Legacy event with Sacred Ground in my sideboard and I can honestly say the card isn't great - Usually the decks will answer with Abrupt Decay - The reason i put it in was because Mono Black Pox was a deck that was floating around .. that matchup is actually unwinnable without Sacred Ground.. In the mono green 12 post list you can hold up crop rotation to "save" your land against Wastelands. Anyway I feel like there is so many ways to get land with the deck anyway via (Top, Map, Crop, Oracle) 4 wastelands can stall you but they need to have pressure to defeat you - sometimes you have land heavy hands and it doesn't matter .. so pithing needle should be enough to stall the game from wastelands - Sacred Ground is just more cute than good.

    I like misdirection for that match. Format skews blue for a reason. I'm also finding myself in agreement on the split second cards. While stifle is a great t1 play if you happen to have 2 or a crop in hand, trickbind is just a level better. I'm also finding pithing needle to be a really versatile card and powerful answer to the post problem provided you can get it passed a chalice or counter.

  5. #3925
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ehhh View Post
    Ugin I added over 1 Animist. Natural Selection is like a Show and tell very strong in the right spot.. low resources gamble fun. Spheres are great vs tendrals or belcher but they can win on turn 1 or 2 leyline let's you beat them or force them to have the bounce for it. Otherwise u play
    them with fingers crossed. I dislike mindbreaktrap and flusterstorm because they can therapy or duress these cards out and combo off.. if you add teeg. Leyline and thorns or sphere they cannot combo through all.. my focus is on bad / horrible matchups so again I added reclamation sage because it forces omnitell to have the stifle effect. Is krosan grip better ? I haven't tried against omnitell but Ya all the green creatures are amazing with green sun zenith.
    Assuming that you're referring to Natural Order then I see what you mean.

    My problem with Leylines was that Storm could find bounce before I could actually kill them, at which point the Leyline became insufficient to win. Sphere/Thorn + Leyline worked well but the number of sideboard slots needed to have a reliable chance of seeing that combination became prohibitive. Perhaps with the prevalence of cantrip-fueled decks it makes sense to maindeck some spheres to gain a greater density of hate cards and free up sb space.

    I have a 3/1 SB split between Krosan Grip and Rec Sage. If I didn't use GSZ it would be 4 Grips. Mostly this is because grip more reliably kills Blood Moon and Back to Basics and reliablity is key since I probably only see one Grip/Sage per game. My plan against Omni is to hold an ETB permanent to gain priority at some point and use that window to take out Omniscience. Krosan Grip + ETB permanent also allows you to beat Wish into Trickbind which Rec Sage cannot do.
    a.k.a. Eddy Viscosity

  6. #3926

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by k_omega View Post
    Assuming that you're referring to Natural Order then I see what you mean.

    My problem with Leylines was that Storm could find bounce before I could actually kill them, at which point the Leyline became insufficient to win. Sphere/Thorn + Leyline worked well but the number of sideboard slots needed to have a reliable chance of seeing that combination became prohibitive. Perhaps with the prevalence of cantrip-fueled decks it makes sense to maindeck some spheres to gain a greater density of hate cards and free up sb space.

    I have a 3/1 SB split between Krosan Grip and Rec Sage. If I didn't use GSZ it would be 4 Grips. Mostly this is because grip more reliably kills Blood Moon and Back to Basics and reliablity is key since I probably only see one Grip/Sage per game. My plan against Omni is to hold an ETB permanent to gain priority at some point and use that window to take out Omniscience. Krosan Grip + ETB permanent also allows you to beat Wish into Trickbind which Rec Sage cannot do.

    Yes Natural Order ..
    12 Post has problems vs Combo Decks so playing Multiple Hate cards even if it is up to 12 slots is OK i'm not struggling vs other decks and I want to have a chance against my worst matchup is essentially what i'm trying to do with my SB. For Example : would I want to increase my overall % of winning against my worst matchup ? Yes, ofcourse so I'll do what is reasonable that gives me a chance. The other question to be asked is if there is enough versatile cards to sideboard in and I think there is. I want to be prepared for all matchups and understand what every sideboard slot is used for and for what matchup(s) and why is it necessary. My sideboard is against all my bad matchups ... I usually only sideboard 1-2 cards vs decks I should beat [Reclamation Sage is that versatile card slot as K Grip would be]

  7. #3927

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ponders View Post
    I like misdirection for that match. Format skews blue for a reason. I'm also finding myself in agreement on the split second cards. While stifle is a great t1 play if you happen to have 2 or a crop in hand, trickbind is just a level better. I'm also finding pithing needle to be a really versatile card and powerful answer to the post problem provided you can get it passed a chalice or counter.
    Ya i'm fighting a different battle as G splash white the blue gives you some cool options but when I played Blue i found I was more land vulnerable because I had to play more land protection since wasteland on my tropical Island meant I wasn't casting colored spells. I just play basic forest and I'm not in danger of much in the format. Trickbind is nice but costs 1 extra which can be relevant! But back to Sacred Ground - it is really a meta call if you want extra protection - assuming you're playing 4x Pithing Needle and want a 5th (depends on meta).

  8. #3928
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    Re: [Deck] Turbo Eldrazi

    When are you going to do the twitch stream?

    Gesendet von meinem SM-G900F mit Tapatalk

  9. #3929

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Postman View Post
    When are you going to do the twitch stream?

    Gesendet von meinem SM-G900F mit Tapatalk
    I gotta get internet connection settled @ my home .. maybe in a month? or less hopefully

  10. #3930
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ehhh View Post
    I might be the first person to Top8 a Legacy event with Sacred Ground in my sideboard and I can honestly say the card isn't great - Usually the decks will answer with Abrupt Decay - The reason i put it in was because Mono Black Pox was a deck that was floating around .. that matchup is actually unwinnable without Sacred Ground.. In the mono green 12 post list you can hold up crop rotation to "save" your land against Wastelands. Anyway I feel like there is so many ways to get land with the deck anyway via (Top, Map, Crop, Oracle) 4 wastelands can stall you but they need to have pressure to defeat you - sometimes you have land heavy hands and it doesn't matter .. so pithing needle should be enough to stall the game from wastelands - Sacred Ground is just more cute than good.
    Every time I cast it this week, while it was on the stack, I said, "does my do nothing card resolve? " I'm not a fan of it either.

  11. #3931
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    Re: [Deck] Turbo Eldrazi




    Woah. Is this good? Does it do enough late game? This absolutely needs testing. How do you get magiccards.info to show all the relevant even numbered cards in legacy? haha
    Last edited by Neko448; 09-10-2015 at 12:41 PM.
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  12. #3932
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Neko448 View Post



    Woah. Is this good? Does it do enough late game? This absolutely needs testing. How do you get magiccards.info to show all the relevant even numbered cards in legacy? haha
    I don't know. At a glance I don't think it will be that strong, as odd-CMC is much deadlier. Even does shut out Abrupt Decay, Tarmogoyf, Young Pyromancer, Tendrils of Agony, Dig Through Time and Daze. Still, I'd much rather shut out every 1 CMC cantrip, Force of Will and Deathrite Shaman. The other key is that pretty much all of those will come down first, and relevant removal (Maelstrom Pulse, Swords to Plowshares, Innocent Blood), are all still live against it.

    EDIT: Imgur link since I know the card you're talking about but it's not showing up:

    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  13. #3933
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    Re: [Deck] Turbo Eldrazi

    Sideboard vs Miracles? Shuts off CB, Terminus, and Supreme Verdict.

  14. #3934

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    I don't know. At a glance I don't think it will be that strong, as odd-CMC is much deadlier. Even does shut out Abrupt Decay, Tarmogoyf, Young Pyromancer, Tendrils of Agony, Dig Through Time and Daze. Still, I'd much rather shut out every 1 CMC cantrip, Force of Will and Deathrite Shaman. The other key is that pretty much all of those will come down first, and relevant removal (Maelstrom Pulse, Swords to Plowshares, Innocent Blood), are all still live against it.

    EDIT: Imgur link since I know the card you're talking about but it's not showing up:

    It's probably getin a baby brother an odd one?

  15. #3935

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    It's probably getin a baby brother an odd one?
    At first I thought it was bonkers because my friend posted something about this card being 'Odd' - Odd shuts off alot of the cards vs Omnitell (Show and Tell) and Brainstorm / Ponder effects but maybe this is better actually because they can't use Cunning Wish which is the most important card in the deck it might be playable.

  16. #3936

    Re: [Deck] Turbo Eldrazi

    Nope. Cunning Wish has a CMC of 3. Chalice at 3 shuts off OmniTell completely unless they have Boseju. I want an odd version with an CMC of 8. That'd be insane.

  17. #3937

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by L10 View Post
    Nope. Cunning Wish has a CMC of 3. Chalice at 3 shuts off OmniTell completely unless they have Boseju. I want an odd version. That'd be insane.
    ahhh i thought cunning costed 2 only haha ok so yes we want an Odd to bring in vs Omnitell :D

  18. #3938
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
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  19. #3939

    Re: [Deck] Turbo Eldrazi

    wow just to think if they print an odd we can just Eye of Ugin activate for it when they show n tell :D !

  20. #3940
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    Re: [Deck] Turbo Eldrazi

    I don't think that no-Evens eldrazi isn't good enough for this deck.

    Doubtful they will print one that shuts off odd spells, as it would be very difficult to kill. If they did, Tooth and Nail would become the most broken magic card ever. 9 mana, you win.

    Also did you see the "Hedron Network" card? (I think it's called Leyline of the Hedrons or something) It's a colorless oblivion ring for all our creatures...that any deck could play. Lets hope that never catches on.

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