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Thread: [Deck] 12 Post

  1. #3941

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    I don't think that no-Evens eldrazi isn't good enough for this deck.

    Doubtful they will print one that shuts off odd spells, as it would be very difficult to kill. If they did, Tooth and Nail would become the most broken magic card ever. 9 mana, you win.

    Also did you see the "Hedron Network" card? (I think it's called Leyline of the Hedrons or something) It's a colorless oblivion ring for all our creatures...that any deck could play. Lets hope that never catches on.
    It's also five mana.

  2. #3942
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Darkenslight View Post
    It's also five mana.
    Four mana if Mythic Spoiler is to be believed.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  3. #3943
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    Four mana if Mythic Spoiler is to be believed.


    4 CMC, 5 Power exiled.
    "The Ancients teach us that if we can but last, we shall prevail."
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  4. #3944
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    I don't know. At a glance I don't think it will be that strong, as odd-CMC is much deadlier. Even does shut out Abrupt Decay, Tarmogoyf, Young Pyromancer, Tendrils of Agony, Dig Through Time and Daze. Still, I'd much rather shut out every 1 CMC cantrip, Force of Will and Deathrite Shaman. The other key is that pretty much all of those will come down first, and relevant removal (Maelstrom Pulse, Swords to Plowshares, Innocent Blood), are all still live against it.

    EDIT: Imgur link since I know the card you're talking about but it's not showing up:

    I think this may be the weirdest hate card in Magic the Gathering. It has hope, but all the cards you listed will have done their damage before this card ever gets online unless it's a slow crawl game against control. Those cards still need to be handled likely by forcing an early Chalice of the Void through.

    It'd be a great sideboard against Omnitell that goes Into the Infinite -> Release the Ants, but they'd just awkwardly stumble into Emrakul. Actually, I'm pretty sure all Combo decks would be stalled or defeated by it. It could definitely replace Kozilek as the keep in Eldrazi against combo (I know few do it, but Tidings digs for hate) because it's a big body that doesn't need to dig for answers when it kills a bunch of theirs instead. It'd do bad things to opponents, but Control has answers in the odds. So that leaves this in the same spot as many of the BfZ cards: test it but unlikely.

    I think a relevant card spoiled was Herald of Kozilek. It not only reduces Eldrazi spells, but Ugin, Karn and artifact cards as well. 0 mana Needles, Tops, and Maps... If only it wasn't izzet. Same final sentence as my comments on Void Winnower.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  5. #3945

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    I think this may be the weirdest hate card in Magic the Gathering. It has hope, but all the cards you listed will have done their damage before this card ever gets online unless it's a slow crawl game against control. Those cards still need to be handled likely by forcing an early Chalice of the Void through.

    It'd be a great sideboard against Omnitell that goes Into the Infinite -> Release the Ants, but they'd just awkwardly stumble into Emrakul. Actually, I'm pretty sure all Combo decks would be stalled or defeated by it. It could definitely replace Kozilek as the keep in Eldrazi against combo (I know few do it, but Tidings digs for hate) because it's a big body that doesn't need to dig for answers when it kills a bunch of theirs instead. It'd do bad things to opponents, but Control has answers in the odds. So that leaves this in the same spot as many of the BfZ cards: test it but unlikely.

    I think a relevant card spoiled was Herald of Kozilek. It not only reduces Eldrazi spells, but Ugin, Karn and artifact cards as well. 0 mana Needles, Tops, and Maps... If only it wasn't izzet. Same final sentence as my comments on Void Winnower.
    Herald, 2 tops and alhammarret's archive. Unlimited dig into your answers!

  6. #3946
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    Re: [Deck] Turbo Eldrazi

    I'm surprised people haven't mentioned that you can't dig through time with Winnower in play. I'm not necessarily saying it is good, but it is interesting.

  7. #3947
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    Re: [Deck] Turbo Eldrazi

    "From Beyond" has just been spoilered... A must have for our deck! It's an enchantment, 3G casting cost, with devoid. At the beginning of the upkeep you get a mana Token, and you can sacrifice the enchantment, paying 1G and search the bib for an Eldrazi card and put it into your hand. For me, it's close to excellent...

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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Postman View Post
    "From Beyond" has just been spoilered... A must have for our deck! It's an enchantment, 3G casting cost, with devoid. At the beginning of the upkeep you get a mana Token, and you can sacrifice the enchantment, paying 1G and search the bib for an Eldrazi card and put it into your hand. For me, it's close to excellent...
    Is it really that good? Can you elaborate which difficult match-ups it shores up or what you would remove from the deck to make room for it? (Honest questions, this is not snark.)

  9. #3949
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    Re: [Deck] Turbo Eldrazi

    I'm on the UG build with 2 Ugins. Guess I will cut 1 Ugin and add 1 From Beyond. Not for a specific MU, but for my personal game plan. Fits good into my mana curve, and the tokens can jump block or provide mana. Already thought about "Awaking Zone" in the past, but you don't want to draw that one in mid or late game. Here shines "From Beyond": it's more expensive, but it's like a second" Eye of Ugin".

  10. #3950
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    Re: [Deck] Turbo Eldrazi

    Herald of Kozilek is still my favorite card in the set. Might tinker with it, futuresight, and Force of will for infinite combo of a different variety. Thus far enjoying Trickbind, Show & Tell, brainstorm, Wipeaway/Repeal main, and Herald of Kozilek would facilitate mana fixing tremendously.

    Ulamog's nullifier is also quite interesting. A mystic snake for 12post.

  11. #3951

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Vicar in a tutu View Post
    Is it really that good? Can you elaborate which difficult match-ups it shores up or what you would remove from the deck to make room for it? (Honest questions, this is not snark.)
    None of these cards seem valuable at all for legacy. What are you going to do with a 9 cmc creature in a format where the match trajectory is decided by turn 2 or 3? At best you can SNT it in or be christmas fortunate enough to have it in your hand against omni. Maybe you're running reanimator and can get it into your graveyard on t1. From Beyond and Awakening zone are equally worthless, by the time you can cast them on turn 3 or 4 the game is essentially over and you'd have been better off running some mashup of manaweft slivers. Otherwise, these are cards for a standard slow match and wizards has no love for eternal colorless where we get a bunch of awesome cards with no chance of ever using them. The power level simply isn't there. Show us a 3/4 void winnower with cmc 3-4 or forget about it. How about an All is Dust with cmc 5, or with flashback or uncounterable for 7. Otherwise, you're running SNT to keep up (when you should be running Omni) and you're playing a fringe deck (purely for aesthetics) that doesn't place often enough to be statistically relevant.

    Focus on getting over chalice on 1, getting everything countered by tempo, or getting stomped out by combo. Post needs a strong ramp and play on t1 or 2 to put down any kind of meta competitive lock. The format is trending hard against decks that go much longer than t3 or 4. D&T and Miracles both not showing well.

  12. #3952

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ponders View Post
    None of these cards seem valuable at all for legacy. What are you going to do with a 9 cmc creature in a format where the match trajectory is decided by turn 2 or 3? At best you can SNT it in or be christmas fortunate enough to have it in your hand against omni. Maybe you're running reanimator and can get it into your graveyard on t1. From Beyond and Awakening zone are equally worthless, by the time you can cast them on turn 3 or 4 the game is essentially over and you'd have been better off running some mashup of manaweft slivers. Otherwise, these are cards for a standard slow match and wizards has no love for eternal colorless where we get a bunch of awesome cards with no chance of ever using them. The power level simply isn't there. Show us a 3/4 void winnower with cmc 3-4 or forget about it. How about an All is Dust with cmc 5, or with flashback or uncounterable for 7. Otherwise, you're running SNT to keep up (when you should be running Omni) and you're playing a fringe deck (purely for aesthetics) that doesn't place often enough to be statistically relevant.

    Focus on getting over chalice on 1, getting everything countered by tempo, or getting stomped out by combo. Post needs a strong ramp and play on t1 or 2 to put down any kind of meta competitive lock. The format is trending hard against decks that go much longer than t3 or 4. D&T and Miracles both not showing well.
    I think Void Winnower is interesting enough to warrant testing, although I have the feeling that it's still not good enough. I see it as a potential SB card vs OmniTell, where it shuts off a couple of important cards:
    • Dig Through Time
    • Release the Ants
    • Eladamri's Call
    • Impulse

    The interesting thing about these particular cards is that it prevents us from dying on the spot to a single Cunning Wish, without them also having more. Without Eladamri's Call, they have to either have Emrakul in hand or rely on non-DTT cantrips to find it. And without a second Wish for Wipe Away, they can't Release the Ants either. So this might be a reasonable card to put in off an opposing Show & Tell.

    However, is it better than Trinisphere or Sphere of Resistance here? Probably not. The main advantage that I think it has is that it doesn't just sit there and delay OmniTell; it also presents a 2-turn clock. That said, its mana cost makes it significantly less versatile in other matchups where Sphere or Trinisphere do important work, such as Elves and Storm.
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  13. #3953

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ehhh View Post
    wow just to think if they print an odd we can just Eye of Ugin activate for it when they show n tell :D !
    Yah, and to think you only need 7 mana with eye in play on turn 3.

  14. #3954

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ponders View Post
    None of these cards seem valuable at all for legacy. What are you going to do with a 9 cmc creature in a format where the match trajectory is decided by turn 2 or 3? At best you can SNT it in or be christmas fortunate enough to have it in your hand against omni. Maybe you're running reanimator and can get it into your graveyard on t1. From Beyond and Awakening zone are equally worthless, by the time you can cast them on turn 3 or 4 the game is essentially over and you'd have been better off running some mashup of manaweft slivers. Otherwise, these are cards for a standard slow match and wizards has no love for eternal colorless where we get a bunch of awesome cards with no chance of ever using them. The power level simply isn't there. Show us a 3/4 void winnower with cmc 3-4 or forget about it. How about an All is Dust with cmc 5, or with flashback or uncounterable for 7. Otherwise, you're running SNT to keep up (when you should be running Omni) and you're playing a fringe deck (purely for aesthetics) that doesn't place often enough to be statistically relevant.

    Focus on getting over chalice on 1, getting everything countered by tempo, or getting stomped out by combo. Post needs a strong ramp and play on t1 or 2 to put down any kind of meta competitive lock. The format is trending hard against decks that go much longer than t3 or 4. D&T and Miracles both not showing well.
    Yes exactly this. I like it. It’s not fair … like life itself right? why complain -> work with what you have… gimme solutions!

  15. #3955

    Re: [Deck] Turbo Eldrazi

    There's no such thing as a good late game card in a format where there is no late game. Repeat that 3 times to yourself.

  16. #3956

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by H View Post


    4 CMC, 5 Power exiled.
    I look at that card and I think wizards is determined to make legacy a 3 deck format.

  17. #3957

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ponders View Post
    I look at that card and I think wizards is determined to make legacy a 3 deck format.
    I don't understand why you think this card will be effective. They don't get a chance to cast this when we hardcast Emrakul. Once PrimeTime hits the battlefield, it's already done its job. The only thing I could see it possibly messing up would be put in by our Show and Tell when we drop in an Eldrazi, something that most people don't like to do. But even if they were to play this card, we could always Repeal/Wipe Away/Grip it at their EOT and then go to town on them our following turn.

    I can't see this card being played over something like Ensnaring Bridge, which is more annoying for us and generally better against a lot of other decks.

  18. #3958

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by into_play View Post
    I don't understand why you think this card will be effective. They don't get a chance to cast this when we hardcast Emrakul. Once PrimeTime hits the battlefield, it's already done its job. The only thing I could see it possibly messing up would be put in by our Show and Tell when we drop in an Eldrazi, something that most people don't like to do. But even if they were to play this card, we could always Repeal/Wipe Away/Grip it at their EOT and then go to town on them our following turn.

    I can't see this card being played over something like Ensnaring Bridge, which is more annoying for us and generally better against a lot of other decks.
    ok, ill give you that.

  19. #3959
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    I'm surprised people haven't mentioned that you can't dig through time with Winnower in play. I'm not necessarily saying it is good, but it is interesting.
    Come on, man! I totally did! :)
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  20. #3960

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ehhh View Post
    Yes Natural Order ..
    12 Post has problems vs Combo Decks so playing Multiple Hate cards even if it is up to 12 slots is OK i'm not struggling vs other decks and I want to have a chance against my worst matchup is essentially what i'm trying to do with my SB. For Example : would I want to increase my overall % of winning against my worst matchup ? Yes, ofcourse so I'll do what is reasonable that gives me a chance. The other question to be asked is if there is enough versatile cards to sideboard in and I think there is. I want to be prepared for all matchups and understand what every sideboard slot is used for and for what matchup(s) and why is it necessary. My sideboard is against all my bad matchups ... I usually only sideboard 1-2 cards vs decks I should beat [Reclamation Sage is that versatile card slot as K Grip would be]
    I like the list, and the mono green route. I'm just not sure if I like it because its trying something new with animist, and that it seems to roll with a lot of options sphere, natural order, dark depths, krosan grip. It's like the swiss army knife of post decks. My only concern then is that running that many 1-2 of's dilutes any strategy you can have. Of course, doubling down on stifles and other land protection hasn't profited either.
    Last edited by Ponders; 09-12-2015 at 12:09 AM.

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