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Thread: [BFZ]Battle for Zendikar spoilers thread

  1. #521

    Re: [BFZ] Battle for Zendikar spoilers thread

    Quote Originally Posted by Barook View Post
    What I like about the set is how it catches the flavor how alien the Eldrazi are. Too bad they're all so overcosted that they suck ass.

    And whoever is responsible for the art direction should be fired. Yes, Zendikar has lots of Hedrons. But they don't need to be shown in perceived 120% of all artworks.
    Heh. That said, the Eldrazi are basically Cthulhu mythos meets Galactus.

  2. #522
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    Re: [BFZ]Battle for Zendikar spoilers thread

    I keep seeing these ho-hum devoid cards, and the thought that comes to mind after each of them is "what good is devoid"? It seems to me that there has never been much in the way of benefits to colorless. Maybe stuff from Rise of the Eldrazi. But nothing much else. Anything that makes devoid have some use is bound to be relegated to Standard power level.
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Finn View Post
    I keep seeing these ho-hum devoid cards, and the thought that comes to mind after each of them is "what good is devoid"? It seems to me that there has never been much in the way of benefits to colorless. Maybe stuff from Rise of the Eldrazi. But nothing much else. Anything that makes devoid have some use is bound to be relegated to Standard power level.
    The big thing is flavour. Eldrazi are supposed to transcend color, and Devoid is a good way to get across the fact that Spell X is Eldrazi magic or one of the purer Eldrazi creatures.
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    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  4. #524

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Finn View Post
    I keep seeing these ho-hum devoid cards, and the thought that comes to mind after each of them is "what good is devoid"? It seems to me that there has never been much in the way of benefits to colorless. Maybe stuff from Rise of the Eldrazi. But nothing much else. Anything that makes devoid have some use is bound to be relegated to Standard power level.
    Only Purelace can save us now

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Finn View Post
    I keep seeing these ho-hum devoid cards, and the thought that comes to mind after each of them is "what good is devoid"? It seems to me that there has never been much in the way of benefits to colorless.
    They are like having artefact creatures immune to artefact destruction. They get round Mother of Runes, Dread of night and other colour hosers. It is only going to matter if we get an Eldrazi hate bear. Imagine Ethersworn Canonist for coloured spells?
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by lyracian View Post
    They are like having artefact creatures immune to artefact destruction. They get round Mother of Runes, Dread of night and other colour hosers. It is only going to matter if we get an Eldrazi hate bear. Imagine Ethersworn Canonist for coloured spells?
    That would be nifty, but white isn't going to get Eldrazi, at least not in this set.

  7. #527
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    Re: [BFZ]Battle for Zendikar spoilers thread

    I... guess.... if Infect was "phyrexia wins" flavor for Mirrodin 2.0, then Devoid is "eldrazi wins" flavor for Zendikar... only Infect actually does a thing that matters and it would surprise me if Devoid ended up mattering a damn outside that actual block.

    Like I guess color-protection is weaker but meh. Or anything in the REB/Pyroblast ballpark. It just seems so fracking inconsequential. Like I thought the biggest reason "Tribal" as a card type was killed was its underwhelming importance during gameplay; they tried it in playtesting Innistrad but it ended up appearing too often and doing too little. The last Tribal cards were therefore Eldrazi cards.

    I think this is some brand of irony at work.
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by lyracian View Post
    They are like having artefact creatures immune to artefact destruction. They get round Mother of Runes, Dread of night and other colour hosers. It is only going to matter if we get an Eldrazi hate bear. Imagine Ethersworn Canonist for coloured spells?
    I would love this. Possibly a Lodestone Golem 2.0 (which is also from the plane of Zendikar)
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by (nameless one) View Post
    I would love this. Possibly a Lodestone Golem 2.0 (which is also from the plane of Zendikar)
    I doubt this. While they talk of not looking at eternal formats, they can not overlook the impact such a card would have on Vintage.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Dice_Box View Post
    I doubt this. While they talk of not looking at eternal formats, they can not overlook the impact such a card would have on Vintage.
    It won't be as bad, considering Eldrazistone Golem can't be cast by Workshops.

  11. #531
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Dice_Box View Post
    I doubt this. While they talk of not looking at eternal formats, they can not overlook the impact such a card would have on Vintage.
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Quasim0ff View Post
    It won't be as bad, considering Eldrazistone Golem can't be cast by Workshops.
    This is a pretty important point yeah. A 2 or 3 mana eldrazi resistor wouldn't impact vintage that much.

    Like:

    Eldrazi shitter 2
    Creature - Eldrazi
    Devoid
    Whenever your opponent play an odd cmc spell, put a 1/1 eldrazi drone otb.
    Ingest
    2/2

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Dragonmaster Outcast reprint

    and some more interesting stuff:

    Painful Truths(?)
    2B
    Sorcery
    Converge - Draw X cards and lose X life, where X is the number of colors of mana spent to cast Painful Truths.


    Crumble to Dust
    3R
    Sorcery
    Devoid (This card has no color.)
    Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or library.


    Crumble to Dust (the name should have rather been something like "Void the Land" IMO) is basically a functional reprint of Sowing Salt with better casting cost and colorless.

  14. #534

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by joven View Post
    ...
    Painful Truths(?)
    2B
    Sorcery
    Converge - Draw X cards and lose X life, where X is the number of colors of mana spent to cast Painful Truths.
    ...
    It's obviously not so good with the cards spoiled so far, but will Fist of Suns (and any other alternative mana costs) work with Converge cards the way I think it will?

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by rufus View Post
    It's obviously not so good with the cards spoiled so far, but will Fist of Suns (and any other alternative mana costs) work with Converge cards the way I think it will?
    Yes. Taxes like Thalia will also allow for extra cards.

    But, just to be clear, the card is still actually awful.
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Yay... Dragonmaster... So now silly people can flock to the Lands thread and ask if it will be good.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  17. #537
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Too bad hybrid mana is only a cost and not an actual type of mana, I'd consider paying to draw 5/lose 5.

    EDIT: Ugh except at that point you're already tapping something that makes blue mana, so of course you instantly must have had better things to do for 3 mana. Sigh
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    Re: [BFZ]Battle for Zendikar spoilers thread

    And the ultimate mana curve fixer for decks of any color:

    Endless One
    X
    Creature - Eldrazi
    Endless One enters the battlefield with X +1/+1 counters on it.


    Boy, I want the color pie back! ;)

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Gheizen64 View Post
    This is a pretty important point yeah. A 2 or 3 mana eldrazi resistor wouldn't impact vintage that much.
    Imagine something like this:

    Eldrazi Resistor
    Creature - Eldrazi
    Devoid
    Colored spells cost more to cast.
    2/2

    That would be a good way to push an overcosted, coloress Eldrazi strategy for Standard.

    As for actual spoilers, Endless One seems kinda odd. It curves extremely well. No Legacy material, though.

  20. #540
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by joven View Post
    And the ultimate mana curve fixer for decks of any color:

    Endless One
    X
    Creature - Eldrazi
    Endless One enters the battlefield with X +1/+1 counters on it.


    Boy, I want the color pie back! ;)
    Without doing a bunch of Gatherer research, I'm almost certain that a vanilla X/X for X is just slightly under the curve for just about every color these days. I'm certain every color now has a 2/2 for 2 with a relevant ability or two*, and I'm pretty sure every color even has a 4/4 for 4 but I'm not 100% on that. Anyway, it's interesting that it is always on curve (or slightly below, w/e) but that's all it is

    * not counting hybrid mana guildmages, I guess I mean mono-colored guys in all colors
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