Just took 1st at a local Win-a-Trop today. I'm tired and on my phone, but I'll hopefully get around to a tournament report soon. (The last two rounds of Top 8 might be viewable on The Meadery's Twitch archives or YouTube channel. I don't know.)
In the meantime, here's my list:
Main Deck (61)
Creatures (4)
2 Kozilek, Butcher of Truth
1 Ulamog, the Infinite Gyre
1 Emrakul, the Aeons Torn
Spells (28)
2 Sensei's Divining Top
3 Exploration
3 Pithing Needle
4 Ancient Stirrings
4 Candelabra of Tawnos
4 Crop Rotation
4 Expedition Map
2 All Is Dust
2 Ugin, the Spirit Dragon
Lands (29)
1 Bojuka Bog
1 Eye of Ugin
1 Glacial Chasm
1 Karakas
1 The Tabernacle at Pendrell Vale
1 Thespian's Stage
3 Maze of Ith
4 Cloudpost
4 Glimmerpost
4 Vesuva
8 Forest
Sideboard (15)
2 Surgical Extraction
4 Sphere of Resistance
1 Oblivion Stone
1 Trinisphere
3 Krosan Grip
4 Mindbreak Trap
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congrats, also for the shirt :D.
I like the list, nothing to say. Only 4 traps in sideboard are strange to me.....you have 4 spheres against storm, why do you need also FOUR traps? I can understand 1 or 2....
Did you find any omnitell or burn?
To see you playing made me want to play the monogreen version again XD. I will wait the ban list and decide....
Thanks!
As far as 4x Traps goes, I'm sufficiently confident in my maindeck at handling any of the fair decks in the format that I don't really need to bring much in from the board. However, this also means that I have a LOT of dead cards in most combo matchups. Without a huge slew of sideboard hate, my Storm and Omni matchups are truly atrocious. With them, Storm goes to about 50% postboard, although Omni is still pretty wretched -- maybe 35%. Trap is also useful in a few other matchups though too, like Elves (although I don't bring in the full 4x there).
I didn't play against Omni or Burn. I did, however, play against High Tide (Reset) for my win-and-in. I lost game 1 with an Ulamog trigger still on the stack. But I won game 2 on the back of a turn 2 Trinisphere, followed by two Spheres. In game 3, my opponent attempted to go off at the end of the turn I cast Emrakul, before my extra turn. I attempted to Trap his High Tide, which he Forced. I let Force resolve, then hit his Meditate with the second Trap for the win.
If anyone else wants to watch, I found the link to the past broadcast (mislabeled as FNM for some reason):
http://www.twitch.tv/themeadery/v/15732954
My semifinals match against BUG Delver starts at around 54:00.
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Top 8'd the Legacy Premium IQ at the Worcester SCG Open with this list:
// Lands
2 [10E] Island (3)
4 [FNM] Cloudpost
1 [LG] Karakas
4 [SOM] Glimmerpost
1 [TSP] Vesuva
4 [A] Tropical Island
4 [ZEN] Misty Rainforest
1 [WWK] Eye of Ugin
2 [AVR] Cavern of Souls
1 [WWK] Bojuka Bog
1 [M15] Forest (3)
1 [IA] Glacial Chasm
// Creatures
1 [PRE] Emrakul, the Aeons Torn
4 [M12] Primeval Titan
2 [SOM] Platinum Emperion
// Spells
4 [TSP] Trickbind
3 [ZEN] Expedition Map
4 [US] Show and Tell
4 [MM] Brainstorm
2 [TSP] Wipe Away
1 [AQ] Candelabra of Tawnos
2 [ALA] Relic of Progenitus
4 [CHK] Sensei's Divining Top
3 [UL] Crop Rotation
// Sideboard
SB: 3 [CMD] Flusterstorm
SB: 2 [NPH] Surgical Extraction
SB: 3 [FNM] Krosan Grip
SB: 3 [WWK] Nature's Claim
SB: 2 [FD] Engineered Explosives
SB: 2 [NPH] Dismember
Lost in both the swiss and the top 8 to the same deck, an esper monestary mentor amalgam deck that honestly got insanely sequencing lucky against me. Tragically the rest of the Top 8 was super soft to me and I easily would've final'd ifnot swept it per some extremely outlier lucky plays in 3 games both in the swiss and top 8 vs Esper control.
Testing some other builds for the local Lotus event next week, but this build has merit.
I don't understand why you guys prefer trickbind and wipe away over needle and krosan grip.
Needle is so great against a lot of thing, is inferior to trickbind only against decks that use abrupt decay. It costs only 1, is a permanent, great against rishadan port. I can understand trickbind in a build with 2/3 needle as secondary choice or with FOW, to have blue cards to pitch.
Wipe away is in our deck only for omnitell basically: why not use krosan? 1 green is easier to have than UU; destroy omniscense is better than bounce it;against miracle is a great card (wipe is useless); in general, against mud, chalice,equipment, there are a lot of things to target. Why wipe?
Vaguely recalling before work (not going over my match notes yet) I played against a ton of tempo. x2 Rug, x3 Grixis Control, x1 Bug, x1 Esper control (loss), x1 ID with Omni.
Platinum Emperion was amazing all day. Against bug I trickbind's a -2 on lilly to cause them to scoop, saving it. Against Esper Control it was gain 8 life for 8 mana, which was enough to take that game. I like the card, but it feels very clunky. I have been testing ugin, spirit dragon in its stead.
Trickbind really was the clutch card of the event though. Constantly was against tempo digging so hard for wasteland or lilly only to get split second'd. Trickbind is the only card in magic I can hold onto while on the cusp of winning or losing and feel like I am in control. Of my 6 win's against tempo, I dropped 2 games, both of which were due to not seeing trickbinds while they had 3+ wastes.
In fact, I understand the "surprise" factor, and the synergy with surgical is great. I think I'm gonna try with 2 needle and 2 trick, there are some games where needle can win alone the match.
What are your ideas about wipe away/krosan grip? Why do you prefer the first? anyway, congrats!
There's only two ways to counter Trickbind in Legacy: Blind flip on 2 from CB, and unmorph Voidmage Apprentice. Wipe away stops the Omni player from going off. They're both insane and underplayed, IMO, but they're not for every deck.
New spoiler: Sanctum of Ugin. It's a land. Taps for 1. When you cast a colorless spell for 7 or more, you may sacrifice the land and get an Eye of Ugin effect (tutor only).
I like the idea of this for something like a metalworker list more than for a 12 post list. Mostly because it plays great with crucible to cycle through your threats 1 after another. Eventually 1 will kill them. In 12 post it is really just a 1 shot effect. However, the fact that is does at least tap for a mana gives you the versatility that a hand with 1 land and eye of ugin is usually a mulligan hand whereas this may not result in those kind of issues.
Pros:
Free tutor effect when you cast your first big colorless spell, including Ugin or All Is Dust.
Taps for mana.
Cons:
Only one use.
Requires you to already have a big spell in hand, so not great in topdeck mode.
While being able to chain All Is Dust into Kozilek seems appealing, I still don't think it's worth a slot. I can't see any realistic situations where I'd tutor for this over Eye.
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being Eye of Ugin Legendary, I would play 1 of each..
Horribly Awry
Instant
Devoid
Counter Target Creature Spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it in its owner's graveyard.
Seems... possibly sideboard-able. Biggest catch for me is that it's a counterspell (well, more like Essence Scatter) that can be pulled with Ancient Stirrings. On the other hand, we need a creature heavy meta for this to be really good.
"Let go your earthly tether. Enter the void, empty, and become wind."
They've just spoiled a new cycle of ETB lands. The black one seems like it has potential: it puts a creature from your yard on top of your deck. It doesn't work well with the original Eldrazi, but it might be a useful trick to recur the new Ulamog. Or Primeval, Emperion, for those of you who play them.
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Wipe Away has a lot more application. Often with this deck you just need one more turn, which is what cards like Wipe Away enable. One thing wipe away does that Krosan Grip does not is bounce a land in response to Infernal Tutor, which is a play that can realistically survive a Gitaxian Probe>Cabal Therapy from the opponent. Though, I do find the double blue offputting, since the deck is actually skewed (in my opinion) towards assembling double green.
Some Fear the Dead
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