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Thread: [BFZ]Battle for Zendikar spoilers thread

  1. #541

    Re: [BFZ]Battle for Zendikar spoilers thread

    As someone who flitters around in standard when the environment is looking good (as I strongly feel it was prior to DTK) this is one of the most disconcerting, if honest, statements I've ever seen from MaRo's weekly column.

    Before I wrap up for today, I do want to answer one pressing question. A recurring theme you'll see through this and last week's articles is how often things were changed in development. Spawn turned into Scions. Ingest and Processors were made. Awaken became variable. Converge was added. Why such an excess of changes in development?

    The answer is that we decided to swap from the three-set block model to a two-set block model in the middle of the design of Battle for Zendikar. During most of that time, Standard rotation hadn't changed—so we were trying to figure out how to keep Standard from increasing in complexity, and the only answer at the time seemed to be bringing down the complexity of each individual set. That meant I was trying to solve a very complex problem while keeping one hand tied behind my back, and the result is that the set didn't get handed over as complete as I would have liked.
    A mea culpa prior to even release? Usually they wait for something to be underwhelming or break the game in two to start issuing apologies. I'm officially on board with the idea that the Expeditions were a last minute addition now to spice up a set they were concerned about.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by simdude View Post
    As someone who flitters around in standard when the environment is looking good (as I strongly feel it was prior to DTK) this is one of the most disconcerting, if honest, statements I've ever seen from MaRo's weekly column.



    A mea culpa prior to even release? Usually they wait for something to be underwhelming or break the game in two to start issuing apologies. I'm officially on board with the idea that the Expeditions were a last minute addition now to spice up a set they were concerned about.
    That doesn't make any sense though...how does adding a bunch of shit and changing a creature type make Standard less complex? With the quicker rotation schedule, why is that even a bad thing? Like you're drawing in a ton of new players with another "milk it for nostalgia value" block anyway.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

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  3. #543
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by simdude View Post
    A mea culpa prior to even release? Usually they wait for something to be underwhelming or break the game in two to start issuing apologies. I'm officially on board with the idea that the Expeditions were a last minute addition now to spice up a set they were concerned about.
    It also kinda explains the random art on many of the expedition lands that don't fit the cardname at all. And the set continues to be underwhelming so far.

    On a different note:



    Between this, Cavern of Souls and Vial, maybe some kind of Ally deck becomes playable in the same way slivers are "playable"?

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by simdude View Post
    As someone who flitters around in standard when the environment is looking good (as I strongly feel it was prior to DTK) this is one of the most disconcerting, if honest, statements I've ever seen from MaRo's weekly column.



    A mea culpa prior to even release? Usually they wait for something to be underwhelming or break the game in two to start issuing apologies. I'm officially on board with the idea that the Expeditions were a last minute addition now to spice up a set they were concerned about.
    I don't see a problem with that statement of MaRo.


    More disconcerting to me is:

    We even started an enemy cycle of lands that can animate themselves, following in the footsteps of the ally land cycle in Worldwake.
    It probably means we won't see all 5 enemy-colored manlands in Battle for Zendikar.
    I hate it when they do incomplete cycles or spread a cycle over multiple sets. It leaves the cards of the cycle in different rarities (due to different sizes of the sets and different amount of opened boosters and so on).

    Btw. MaRo also said there will be a new spell land cycle:

    We made a new cycle of "spell lands" that enter the battlefield tapped but have an enter-the-battlefield effect.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by joven View Post
    Painful Truths(?)
    2B
    Sorcery
    Converge - Draw X cards and lose X life, where X is the number of colors of mana spent to cast Painful Truths.
    Marking it as sleeper. This will see some play. Maybe after Dig gets axed.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by theBloody View Post
    Marking it as sleeper. This will see some play. Maybe after Dig gets axed.
    5c Ramp&Taxes

    Seems like it would be an enormous pile of shit.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by theBloody View Post
    Marking it as sleeper. This will see some play. Maybe after Dig gets axed.
    Maybe? But skeptical. Obviously competing with night's whisper, and off color thirst for knowledge and compulsive research. And maybe less powerful than read the bones, which sees no play.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by theBloody View Post
    Marking it as sleeper. This will see some play. Maybe after Dig gets axed.
    Might be cool since it has potential to be a draw 3 at 3 mana.

    Still would have liked it better as and X spell.

  9. #549

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by theBloody View Post
    Marking it as sleeper. This will see some play. Maybe after Dig gets axed.
    Drawing 3 cards is a lot stronger than drawing 2, but I think it will be more of a standard/modern card than a legacy card because of the mana cost.

  10. #550

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Barook View Post
    ...

    Between this, Cavern of Souls and Vial, maybe some kind of Ally deck becomes playable in the same way slivers are "playable"?
    Maybe, but there aren't enough good low cc allies in legacy to reach critical mass.

  11. #551
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Chimeric mass

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by rufus View Post
    Maybe, but there aren't enough good low cc allies in legacy to reach critical mass.
    Not to mention that the biggest setback with any plan such as this is that Brainstorm and Abrupt Decay and Daze aren't Tribal Allies and can't be cast with this land or any related land such as Ancient Ziggurat.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by rufus View Post
    Drawing 3 cards is a lot stronger than drawing 2, but I think it will be more of a standard/modern card than a legacy card because of the mana cost.
    You got me thinking - the answer is DRS. Does both ramp and provide color fixing for the converge part. That's kinda nifty in my books.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by theBloody View Post
    Marking it as sleeper. This will see some play. Maybe after Dig gets axed.
    This would never show up in lists where DTT was, because the minute you put into the cost of this card you have a huge wealth of other draw spells you could have been casting that don't make this card look very attractive. Like even as a draw three, do you really play this over something like Thirst for Knowledge?
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by conboy31 View Post
    [...] Obviously competing with night's whisper, and off color thirst for knowledge and compulsive research. And maybe less powerful than read the bones, which sees no play.
    I guess conboy31 is right, Compulsive Research and Read the Bones are probably better most of the time and they see no play.

  16. #556

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by joven View Post
    I guess conboy31 is right, Compulsive Research and Read the Bones are probably better most of the time and they see no play.
    ...in Legacy. Both RtB and Compulsive have seen some play in Modern, although not nearly as much draw spells like Ancestral Vision.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Darkenslight View Post
    ...in Legacy. Both RtB and Compulsive have seen some play in Modern, although not nearly as much draw spells like Ancestral Vision.
    Ancestral's seen play in Modern?
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  18. #558

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Zombie View Post
    Ancestral's seen play in Modern?
    Yes. It's even on the ban list. http://magic.wizards.com/en/gameinfo...nnedrestricted

    Net +2 cards is significantly stronger than net +1 card, and we can reasonably expect legacy and modern decks to find 3 colors by turn 3. I'm not sure how apt the comparison to read the bones really is.

  19. #559

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by TsumiBand View Post
    This would never show up in lists where DTT was, because the minute you put into the cost of this card you have a huge wealth of other draw spells you could have been casting that don't make this card look very attractive. Like even as a draw three, do you really play this over something like Thirst for Knowledge?
    No, but it's not the casting cost that's the issue. Getting this card to be a pay 3, draw 1,2, or 3 depending on the situation is not a bad card. It's quite strong, actually. Situationally better than Dream Cache, Read the Bones, etc...

    BUT

    The painful truth is that this is a Sorcery. That's really, really bad for a card like this. As an Instant, I'd be all over this to the point where I'd invest real money in foil copies.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Yeah, I'm looking at Painful Truths as draw 3 for 3 mana. The similar cards are Ancestral Vision and Standstill. Obviously Dig Through Time is the most powerful draw spell available right now. If it ever gets banned, then Painful Truth could be viable option for control lists to (almost) unconditionally draw 3 for 3 mana.

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