Pithing Needle is inferior to Trickbind in many ways; far beyond just Abrupt Decay. The most glaringly obvious one is that Trickbind is virtually impossible to counter. Like, holy shit, it is laughable that anyone would try to trivialize that fact. Sure, it's great to be able to Needle a Liliana of the Veil or a Deathrite Shaman...until it eats soft counters or Force of Will. Sometimes a single turn is enough, or against an unsuspecting planeswalker or Wasteland, the card could be gone anyway. Needle also turns on various other removal spells: Wear / Tear, Smash to Smithereens and Krosan Grip to name a few.
The other key with Trickbind is it always, always, always has something to hit. Storm? Sure, cast your spells. Grats on draining me for 2. You can stop Stoneforge Mystic from tutoring or you can stop the living weapon trigger of Batterskull. Playing against Sneak and Skill? Congratulations, you just cast Time Walk, guaranteed (though to be fair, a Sneak and Skill opponent can then learn to hold priority and activate Sneak more than once...but I've never seen this trick not work at least once). Miracles player about to put Top on top to counter something? Nope, sorry. Not happening. Craterhoof Behemoth coming to town? Yet another out aside from Crop Rotation, which means the odds of you actually having said out in your hand is that much greater. The absolute worst application of Trickbind is hitting a fetchland, in which case you still cast an uncounterable, instant-speed Stone Rain, which means congratulations, you are running Wasteland in 12-Post. True, Needle could hit a fetchland too, but any smart player will just fetch in response to you casting it. Otherwise, it can still be played around. Trickbind is an unknown asset in your hand until needed.
Why is Wipe Away in the deck? Because again, you are greatly de-valuing its versatility.
Here is a complete list of decks where Wipe Away has valid hits:
* All of them.
Bounce a land to make the Storm player who cast Infernal Tutor sad. Against Infect, bounce an Inkmoth Nexus: a card that dodges all sorts of countermeasures otherwise. Blightsteel Colossus doesn't kill you this turn. Even bouncing a stupid, flipped Delver of Secrets could be a massive tempo loss, enabling you to take the game. And if you're feeling super sneaky, you can even bounce one of your own permanents for some kind of advantage. Krosan Grip can't handle lands. Krosan Grip can't handle creatures that were cheated into play.
Wipe is useless? Hardly. Even against Miracles, you might be dealing with Monastery Mentor tokens, Angel tokens, Venser, or who knows what else. All of this buys you time. None of this is handled by Grip.
Yes, you probably need Candelabra if you're running a Cloudpost deck.
Thanks ZotMaster for some great insight. Now that we are all convinced that trickbind is the way to go and i happen to have 4 in my binder, can anyone suggest a FoW+ Trick build? is it feasible?
http://www.mtgthesource.com/forums/s...l=1#post901994
Check my latest attempt above. Replace stifle with trickbind. I'd recently taken out tyrant, ugin and 1 candel to replace with 3 needles (bad wasteland weekend, people practicing for gp). You could go with 2-3 wipeaways, or an extra snt, a third candel, a 4th trop. A cavern, keep the ugin. Ancient stirrings. These are all things id like to find room for.
I might try it rock's way and drop a vesuva or two.
+ 2 wipes
+1 ugin
+1 Tropical
- 1 vesuva
subtract the 5th fetch, the 3rd vesuva. Tabernacle another option, but i like the card too much.
no relic, no map, no platinum.
I completely agree that 3 if not 4 Stifle effects are part of the core of this deck. I am not sure if not running the actual Stifle is stronger than Trickbind though. Trickbind has 2 major advantages over Stifle imo: Chalice, SDT (with CB in play). These are big ones, but in all other cases Stifle seems better. One major advantage of Stifle is obviously its usage on turn 1-2 (like Trop go or 2nd turn drop a Cloudpost with blue mana up). Stifling their first turn fetch or a later one (which can be done by TB too ofc) isnt the worst play in my opinion. While this isnt a tempo deck, just delaying the opponent can make the difference. Repeal, Wipe Away and also Remand fall in the same category. Concerning the latter one, I would love to use it, but it may be underpowered in Legacy due to the general low mana curve. My thinking is that it actually "counters" everything compared to Spell Pierce or Repeal. I get gladly convinced of the superiority of Trickbind, so dont get me wrong.
BBB
Since there seems to be a grand non-comprehension about why trickbind is in the deck, and I don't foresee dropping it any time soon, the card is there for one reason and one reason only: The card allows you to play defensively or offensively regardless of if you are winning or losing.
It isn't mana denial, although rarely it can be used as such.
It isn't cute gimmicks, although rarely it can be used as such.
It isn't a cantrip, although rarely it can be used as such.
It IS an angel's grace for 1U that reads "You don't lose the game, and your opponent doesn't win," which is all this deck wants. I have never seen multiple trickbinds and thought they were completely dead.
Like all amounts of high level play in this deck, trickbind requires you to be planning out your next 3+ moves and determining what is the correct play to get safely to your 4th. Things I trickbind in this category:
Wasteland
Delver flips (especially if set up with brainstorm)
Fetchlands post-brainstorm
Wasteland
Miracle Triggers
Deathrite shaman when people are broadcasting their need for the 3rd mana or show the spell.
Glacial Chasm - Cumulative Upkeep
Glacial Chasm - Land Sacrifice
Karakas
Wasteland
Stoneforge Mystic
Equip:
Inkmoth Nexus / Mutavault / Creeping Tar Pit
Wasteland
Liliana -2 abiilty
Liliana -6 ability
Jace -12 ability
Wasteland
Craterhoof Behemoth
Chalice of the Void
Kuldotha Forgemaster
Spine of Ish Sah
Karn Liberated
Wasteland
Emrakul extra turn
Primeval Titan trigger
Candelabra of Tawnos
Expedition Map
Eye of Ugin
Wasteland
Griselbrand
Sire of Insanity
Helm of Obedience
Rishadan Port
Storm Trigger (Fluster/Tendrils/Warrens)
Wasteland
Knight of the Reliquary
Wasteland
Wasteland
Dudes,
since no one wants to post a suggestion for a trickbind / fow list I guess I have to do it. I took the FoW build from Mr. Tim (a few pages back) and jammed in those trickbinds and wipe aways. Dont look at the sideboard I dont know what its supposed to be. Lets just discuss the possibility of playing FoW MB with trickbind, as I dont want my $ to be wasted!! I mean come on why do you guys refuse to play FoW? Rock dude why no FoW???
Any thoughts?
Land (25)
1x Bojuka Bog
1x Cavern of Souls
4x Cloudpost
1x Eye of Ugin
1x Forest
1x Glacial Chasm
4x Glimmerpost
2x Island
1x Karakas
4x Misty Rainforest
4x Tropical Island
1x Vesuva
Instant (16)
4x Brainstorm
3x Crop Rotation
4x Force of Will
3x Trickbind
2x Wipe Away
Artifact (7)
1x Candelabra of Tawnos
1x Engineered Explosives
1x Expedition Map
4x Sensei's Divining Top
Creature (7)
1x Emrakul, the Aeons Torn
1x Kozilek, Butcher of Truth
4x Primeval Titan
1x Trinket Mage
Sorcery (5)
2x Ponder
3x Show and Tell
Sideboard (15)
1x Glen Elendra Archmage
3x Krosan Grip
1x Platinum Emperion
1x Pithing Needle
1x Relic of Progenitus
1x Surgical Extraction
3x Swan Song
1x Trickbind
2x Trinisphere
2x Spell Pierce
Oh! They are still posting these! Here you can watch me stomp Miracles at 27:50 and get wrecked by Alluren at 2:08:00.
I know personally I've played Force a lot, while the card is very good we don't exactly generate the card advantage necessary to turn it into a real threat. Having it isn't even a guarantee we can make it through a game against storm or omnitell, so it isn't super duper thrilling. There are metagames where it is an incredible snap in, but I'm not so sure right now. Making our mainboard really like in order to support a card that doesn't feel very dependable doesn't make me feel very good. In your list, maybe you want to go -1 ponder +1 DTT? I feel like Trickbind effectively does a lot of what we want out of Force of Will sans hitting a Blood Moon or Ruination on the stack. Though personally I have gone -1 Trickbind +1 Needle in the main, but that's because I seriously <3 Needle and keep losing to Alluren
Last edited by Neko448; 09-16-2015 at 03:04 PM.
Some Fear the Dead
Maybe I'm just drunk, but is anybody else considering Scour from Existinece? I don't play Karn because paying 7 for spot removal seems inferior when you can wipe the board for the asme price. But at instant speed in monogreen? Maybe? I don't know. What is everyone else thinking?
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I'm not drunk and i'm considering Phyrexian Dreadnought for a trinket / trickbind build.... any thoughts? it's probably too cute right?
well if trickbind is sitting in your hand for 5 turns and your opponent is in topdeck mode.. why not? it's 1 card on 75
It's an additional way to win in case of Blood Moon.. I would consider it if you're already playing Trickbind and Trinket Mage.
Probably Show and Tell is just better at that point
Okay Dudes, Ill play along. So heres my netdeck. I moved the FoW to the sideboard (I just have to include them spent too much money to not run them in the 75, I guess I should have bought fluster, but it seemed too expensive in comparison) and basically took some ideas from Mr. Tims FoW list (namely trinket -> explosives plan) and copied Mr. Rocks Trickbind build. The idea would be to change to the FoW build post-board if needed.
A few questions for u guyses:
Is this a valid sideboard plan?
Can you guys help me to pimp the sideboard - what do I need to run to compensate my weaknesses MB?
Should I run glen / venser?
Should I run more board wipes?
Any other questions I should be asking? Answer those as well
Many thanks for your help.
Land (25)
1x Bojuka Bog
1x Cavern of Souls
4x Cloudpost
1x Eye of Ugin
1x Forest
1x Glacial Chasm
4x Glimmerpost
2x Island
1x Karakas
4x Misty Rainforest
4x Tropical Island
1x Vesuva
Artifact (10)
1x Candelabra of Tawnos
1x Engineered Explosives
2x Expedition Map
2x Relic of Progenitus
4x Sensei's Divining Top
Instant (13)
4x Brainstorm
3x Crop Rotation
4x Trickbind
2x Wipe Away
Sorcery (4)
4x Show and Tell
Creature (8)
1x Emrakul, the Aeons Torn
2x Platinum Emperion
4x Primeval Titan
1x Trinket Mage
Sideboard (15)
4x Force of Will
1x Glen Elendra Archmage
3x Krosan Grip
1x Surgical Extraction
3x Swan Song
2x Trinisphere
1x Venser, Shaper Savant
Maybeboard (8)
Phyrexian Dreadnought
Pithing Needle
Spell Pierce
Yeah, sucks that you just got the Forces. I know the feeling as I just cut my Tabernacle. Flusterstorm has a ton of application in and outside this deck so they're a really good pick up.
I don't think Glen Elendra Archmage is very good, and Venser probably isn't either, but might still be worth playing if it interests you. No Blue Elemental blast? I like Swan Song less with no Repeals, but I guess it is better than straight losing.
Stepping away from that though, I can't ever beat a Monastery Mentor on turn 3. Engineered Explosives does work against him, but it never feels like enough. Is there other stuff I can be doing to deal with this guy? How do people feel about builds with MB Meddling Mages?
Some Fear the Dead
Mainboard meddling mage feels like it dilutes the deck too much. Your are probably better off with something like cyclonic rift or just using wipe away to essentially time walk them and buy another couple turns. Obviously Glacial Chasm can help, but there is always the issue that if you don't get something going after then it is all for not.
When Combo was more prevalent, I was running 3x FoW maindeck. Against the fair decks, I would FoW their first threat and make them burn a FoW to keep their threat or Daze it setting them effectively back a turn. In the fair matchups, they would get immediately removed into three sideboard cards. The challenge becomes you need to play enough blue cards to support FoW. I usually shoot for 15 maindeck when including them. Right now my local metagame is largely fair decks, so I can justify not including them.
I'm actively working to tune the bant version from Eternal weekend to suite my liking. There's one thing I don't like about the bant build, the lack of shuffling cards. Right now, I basically have 5-6 fetches and 3 crop rotations because termini take up spots.
Has anyone tested Alhammeret's Archive in the archetype or is just a "win-more" card as I think it is?
Is running KoTR an obsolete plan?
I tried it once. Con: close to Titan mana and no comes into play effect. But if it hits the board, your opponent is in great trouble^^ Brainstorm has to be countered, SDT as well and lifegain is insane. But it didn't feel like a card you need to win, because it didn't support my main goal: landing Prime Time asap. It's sweet, but felt like win-more. Most of the time, other "traditional" cards are better.
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