Is it even right to play a KotR+ Retreat "combo" like it's always supposed to be a 20/20 Knight you're trying to make, though -- like, this is Bant we're talking about, board control is second-nature here, there are probably times more often than not where you'd just play the Knight like it was a Phyrexian Processor or something, and just make it a 10/10 unless you actually had to go huge. That shouldn't dick with your target land base too badly, right?
Retreat seems like one of those cards that would be a pretty good enabler type thing in a deck where you can just make it do more good things more often, though I guess that's the embodiment of a "win-more" card isn't it. Hmm
I'm still wonder how good Painful Truths would be if Dig was banned in the upcoming announcement. Draw 3 for 3 mana is pretty sexy.
Thirst for Knowledge is an instant and it goes in a deck for which the one discarded artifact is an advantage. It is a far superior card, but limited. At any rate, we are talking about blue here, so the only way Painful Truths has any prayer of making it into anything is in a three color deck that does not include blue. Beyond the color requirements though, and due to the existence of Deathrite Shaman, I can see it as a miser's singleton since it has no further requirements.
Well, ya gotta have 4 remaining life.
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
Right, calling an Eldrazi "she" makes as little sense as calling it "he." You call an Eldrazi "it," or if it is standing in front of you, "YOUR EXCELLENCY."
...HOWEVER, the mythical Gods invented by the Merfolk of Zendikar DID have genders, and Emeria was a female deity. That's probably where the gendered pronouns are coming from. It's like how people would still call Jesus a "he" even if it turned out he was a flying spaghetti monster who was coming to eat the world but had instead been sealed in the Great Pyramid.
Ya'll got a short memory. This set is pretty meh for eternal, sure, but most sets are. At least it's not full to the brim of eternal-hostile mechanics and five-mana Holy Strengths like Theros was. Not every set can be Khans of Tarkir.
Also, this set seems to be designed to broaden the playing base for Modern. They didn't print a ton of new chase rares for that format, but they are dumping a ton of lateral substitutes for already played cards onto the market. The Crapduals, for example, can act as pauper's Shocklands. The Expeditions let them get a small amount of real mana bases onto the market. The set will be cheap and plentiful and not picked over by eternal players because there's not a ton there.
It's that "SORCERY" part that just puts it out of consideration, in my mind. If this was an instant, we'd be talking Vintage applications.
I like the mana hedron. It's basically double mind stone or a smaller version of that 6 mana one. However, i think it has signifcant advantages over them because it come in a much better spot . Giving 2 mana is actually significant for ramping, 4 mana cost is not too much to not make the ramp irrilevant (as 6 is), and it doesn't cycle like mind stone, but actually give you cards. It's only significantly worse with voltaic key compared to Thran dynamo. I'd consider playing it in MUD lists that play Dynamo. Considering we had the UR-golem eye as a mana producer, i think it will see play, if not in legacy, probably in modern/standard as a ramp that double as draw.
I want to see the person who lives the dream and casts Painful Truths for 5 against Death and Taxes.
Modern manabases are almost as flexible as ours. I think they likely toyed with it in development and decided that this was the simplest and easiest point.would have pushed a serious 4c Modern/Legacy hard-control strategy.
/X
would have been really fun but likely too powerful to be honest (or at least too much of a draw to play 5c decks). Especially something of concern where Blood Moons are so rampant like in Modern.
Tidings only gets you 4 cards at 5 mana, Opportunity does 4 at instant speed for 6 mana. It's possible that they completely undervalued the life loss (against an aggro deck it's pretty much a Cruel Bargain), but with fetches and shocks it's completely significant (albeit easily mitigated).
And yet nobody plays Skeletal Scrying ... that 1 mana. So huge and yet so small.
XB would be too strong. You could cycle unwanted copies away for just B making it a cantrip and obviously only blue is allowed to do that!
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Ugh, if they'd wanted Black to have good draw spells they'd have made Treasure Cruise an 8-mana Ambition's Cost with Delve. They'd never do the decency of printing aspell with X in its cost that drew at a 1:1 ratio. You have to play Promise of Power if you want your draw 5 lose 5.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Um yeah, and like... I know that it's really easy to just go "oh fuck you MaRo, it's your fault" and I'm not doing that necessarily, but a minor theme over the last few years I've noted after reading Blogatog enough times is that they don't know what exactly they're doing with the color Black anymore. The narrative from his blog can IMO be summed up by saying, "We felt Black was too good at doing things that it shouldn't be able to do, so we toned down all the things it *can* do in-color like discard, tutor, and exchange life for cards. Unfortunately, we now have trouble coming up with any cards that aren't summarily color-derivative without being watered-down or secretly just a Red spell, so Black is really hard to design for right now."
There are currently 1 users browsing this thread. (0 members and 1 guests)