Didn't see this post until a little later... One thing I don't like about mentor in this deck is that it needs a stream of cards to really shine. And unfortunately, this deck is like the king of card disadvantage. If you're playing Mentor, you want to try some Dig Through Times or something like that to maintain cards in hand to trigger.
Madman did back on page 111, although he was also splashing red for Young Peezy.
http://www.mtgthesource.com/forums/s...l=1#post884788
I'm wondering if you could side into some kind of aggro-control shell with Mentor and Ashiok, maybe with TNN? Ashiok is like a reusable Reanimate that's surprisingly hard to get rid of since it goes to 5 loyalty immediately. I'm just not sure the deck can handle siding into a ton of 3-drops though.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Has anybody been experimenting with a transformational list into Rest in Peace / Leyline of the Void + Helm of Awakening lately? I used that in a Reanimator SB years ago before RiP printing.
+ Grave hate is actually useful and not dead against some Legacy decks, compare with Painter-Stone
+ Not hit by Wasteland like Shelldock Isle
+ Combo can be divided over multiple turns, compare with Doomsday combo
+ Opponent should be unlikely to sb in enchantment + artifact hate after g1
+ Also works through N opposing life
+ The deck already has filtering and LDV/tutors for digging synergy
+ The deck already has fast mana sources for Helm play + activation synergy
+ The look on the opponent's face when they brought in gy hate and you play t2 RiP ;)
- Mana intensive, compare to Doomsday combo
- Lack of explosiveness, compare with YOLO and t1 potential. Especially bad vs fast unfair decks.
- Takes almost all 15 sb slots
- How to decide g3 strategy? same problem with all transitional sbs.
- Pithing Needle / Phyrexian Revoker / Meddling Mage still hits: Helm instead of Griselbrand.
Hi,
I'd probably get rid of both copies of duress, the third Griselbrand, and the second Children of Korlis. As the deck thrives on library manipulation and cheap cantripping, I would without a doubt add fill out your ponders. If your dead set against cards like silence, I would try and add maybe 1/1 lim-dul's vault and intuition. In my experience though, silence is such an effective card that I have never been without 2 in my 75! If you don't take all this advice, at the very least swap out the duresses for ponders (immediately! like right now! I don't care if you're on the toilet!).
Anyways, gl and hf!
PS! I just now looked at your mana base. I would also swap out an underground sea for a tundra. I just realized that your only white mana sources were from lotus petals. You end up hardcasting children more often than you think!
Last edited by cjrand; 09-15-2015 at 08:16 PM. Reason: Didn't take a look a the mana base
Instead of the Tundra, he should play a Scrubland, since B is more important than U in this deck (strange to say this).
Intuition looks interesting, however, I think, that LDV is better than Intuition, since it is one cheaper and has the same result as Intuition (grabbing the last piece of the combo). However, you can make with LDV some DD like piles, which allows you to combo of using them (did it a bunch of times, however, you need to know exactly how to build piles and how to build piles with LDV).
Greetings,
Kathal
Agreed with Kathal, in the traditional combo build, LDV is better. I used to play a lot of Intuition - as a two of, then a split with LDV.
I've played a couple of Digs main. The first is great, but the second one can be very bad - because it's a A+B combo, often a number of cards in your hand are dead, so can't be cast to fuel delve. However, a second postboard was very good in the grindy matchups.
I like this Mentor idea! Goryo's Vengeance sucks anyway, how about just cutting it for some Mentors and swapping in Daze?
Languages and dates for every set. For all you true pimps.
Whoops, correction later
3 Underground Sea
1 Scrubland
4 Bloodstained Mire
4 Polluted Delta
1 Swamp
1 Island
2 Griselbrand
1 Children of Korlis
1 Emrakul, the Aeons Torn
3 Goryo's Vengeance
4 Entomb
4 Cabal Therapy
4 Dark Ritual
4 Gitaxian Probe
4 Lotus Petal
4 Shallow Grave
4 Brainstorm
1 Reanimate
2 Ponder
4 Thoughtseize
2 Lim-Dul's Vault
1 Tendrils of Agony
1 Chrome Mox
SB
2 Pithing Needle
2 Disfigure
3 Abrupt Decay
1 Bayou
3 Massacre
2 Defense Grid
2 Chain of Vapor
Thanks for all of the critiques, I have been enjoying the reactive sideboard more so than the Doomsday build because I don't think I will play consistently at a large tournament setting with Doomsday (too much thinking sometimes, and I have little to no experience with it). Also, Death and Taxes I think is the most difficult match up, so I upped the Massacre count over Chain of Vapor.
I prefer to have the Tendrils in the deck, it comes up pretty frequently as the only reasonable kill condition.
I'm still debating Silence as a main deck or sideboard card, but am unsure.
As far as Ponder count is concerned, I just don't think it's that good in this deck, but I really can't think of something else to cut. Thoughtseize is fantastic.
Some things you could do:
Kick a Goryo's (worst reanimation spell) and a LDV for the 2 Ponders, however, I like LDV more than Ponder in this deck (basically a hardtutor for what we need).
However, something you could try (and several people already did) is 2 Dazes instead of 2 Seize. Daze is better in the early game, Seize gets better the longer the game is.
Also, I would replace 1 Mire with a Strand, since you kinda want 5 ways to grab that basic Island (also, it can grab any other land).
Greetings,
Kathal
http://i.imgur.com/HLwHIIl.jpg
Ya boiiiiii let's get back on the Onion Burst.
Remember, with a reactive sideboard, when all else fails:
http://i.imgur.com/AKlsTxK.jpg
As a sidenote, I do love playing with the Doomsday sideboard, but as I've observed from my FNM meta, there's 2 burn decks, an ANT deck, and then I've seen 1 stoneblade, 1 junk and taxes, a dredge, and slivers, all of which aren't the easiest match up with Doomsday, but not too bad with a few changed slots in our board.
Last edited by Acclimation; 09-18-2015 at 02:32 AM. Reason: Getting pictures to work would be grand edit 2- to hell with it, links
Tinfins & Bizarro Stormy & Belcher & DDFT
@acclimation6 on twitter
Back to back t1 kills at SCG STL 2013:
https://youtu.be/kk3crCPsNLg
Nice deck, however, if this a Summer or Revised DR (I can't see it on the picture). If this is a Revised one, get another one from Mirage (by far the best artwork). And I only dislike that Emmi (and I know, how expensive a non-promo foil is).
Your meta looks interesting, it looks really soft to Tin Fins, besides D&T and Stoneblade, in which DD is better. But as you said, just to have a DD SB for those 2 match-ups isn't right.
Greetings,
Kathal
I play with a small crowd at FNM (around 12-15 players), the meta is very very fair with Death & Taxes x2, Maverick, Shardless BUG, Grixis Control being among the top decks.
Would you play Tin Fins in such a meta and what version would work best?
A closer look at my rituals.
http://i.imgur.com/G4Xwxa4.jpg
I actually have 3 more of that white bordered one in my binder, but I'm kind of attached to those 4, for sentimental/superstitious purposes. That being said, I would replace them with beta rituals in a heart beat. My favorite part about the Mirage ritual is that it's the same artist who did Shallow Grave, it's like they were meant to be cast together!
The Emrakul is actually a bit beat up, I picked it up years ago in a trade at an FNM.
Ended up going 3-1 at FNM tonight, 28 people showed up for Legacy, so it was a good time.
2-0 Burn
2-1 Merfolk
1-2 Omni tell
2-0 some sort of mono black dark depths reanimator thing
Highlights include watching the burn player bring in 11(!) sideboard cards against me, and still going off on t4- he went t1 cage, and my blind therapy (called for surgical) saw 2 Mindbreak trap, 1 Ensnaring Bridge, and a Price of Progress and hard casting Griselbrand against the fish player game 3 (2 petal, 6 lands).
That being said, I found the omnitell match-up to be much harder than it used to now that Dig Through Time is a thing. Still ended up having very close games, so I'm not too upset about it.
As far as playing Tinfins in a D&T, Maverick, shardless, and Grixis meta, I would do it, but mostly because I really only own this deck and embrace the #YOLO. Fear is the mind killer, make them fear you.
Tinfins & Bizarro Stormy & Belcher & DDFT
@acclimation6 on twitter
Back to back t1 kills at SCG STL 2013:
https://youtu.be/kk3crCPsNLg
If I were in a disproportionately D&T meta, I would probably have some number of Dread of Night before Not of This World, since Pithing Needle is a much better alternative to dealing with Karakas (discard takes care of any left over Swords to Plowshares).
I've always done
+2 Needle +2 Chain +2 Massacre
-2 LDV -4 Probe -1 Reanimate
as my board plan against D&T.
In soft metas, it's almost better to do reactive sideboards, since you can deal with almost any hate between the 7 discard spells we run and 2 Chain of Vapor; the other pieces are essentially more specialized tools.
Tinfins & Bizarro Stormy & Belcher & DDFT
@acclimation6 on twitter
Back to back t1 kills at SCG STL 2013:
https://youtu.be/kk3crCPsNLg
Having picked up TinFins again, Doomsday was a load of fun last week with a positive if somewhat mediocre result. Now everyone know's im back on TinFins/DD.... time for an alternative SB. I've never considered the man-plan to be good enough, but I guess the only way is to test it.
4x SFM
1x Jitte
1x Batterskull
3-4x Bitterblossom
3-4x Mentor
This leaves me 2-3 slots for bounce, extraction, card draw (DTT or Bob), or more threats (Stalker, TNN, Delver, etc). I'm erring towards more threats to help put the game away.
Keep in mind, I hadnt actually tested that, was just theorycrafting
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Bob / Mentor is a good call. I just have a craving to make tombstalker !! None of the BUG lists can justify the heavy B commitment in a world of DTT. I'm fearful delver will not be good enough, we lack its support through stifle, daze, force followed up with Goyf to push through.
I may take the bob / mentor suggestion, perhaps with SFM to give bob some teeth.
There are currently 1 users browsing this thread. (0 members and 1 guests)