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Thread: [Deck] Merfolk

  1. #7641

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    My legacy scene is in, pardon me, crap, and I have to go to other countries for some nice legacy action.
    This is why my list doesn't change much or why I am not writing more about it (or it works so no need for radical measures):

    12 Island
    4 Mutavault
    2 Wasteland
    3 Cavern of Souls

    4 Cursecatcher
    4 Silvergill Adept
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    4 True-Name Nemesis
    3 Phantasmal Image
    2 Vendillion Clique

    4 Aether Vial
    4 Force of Will
    3 Chalice of the Void
    2 Umezawa's Jitte
    1 Echoing Truth

    Sideboard:
    3 Flusterstorm
    2 Spell Pierce
    3 Relic of Progenitus
    1 Grafdigger's Cage
    1 Pithing Needle
    1 Chalice of the Void
    2 Submerge (can be 2 Dismember)
    2 Venser, Shaper Savant

    I haven't touched Harbinger in legacy. Other than Delver of Secrets there is nothing else I would want to return.
    Delver is ubiquitous but not enough for me to tamper with my 75. Things might change, but for now I am not a believer.

    There is a big-ish legacy tournament across the border next month. Maybe I'll have something to say.
    Curious where you side in Vensers? Omnitell?
    "Everything is better topless"

  2. #7642
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    Re: [Deck] Merfolk

    Omnitell of course, Show and Tell (for Batman and fat Robin), Reanimator, then Lands (Glacial Chasm and 20/20) and D&T (helping Cliques in fighting SoF&I).

  3. #7643

    Re: [Deck] Merfolk

    Venser is often a fine answer to terminus against miracles. Wouldn't you bring it then?

  4. #7644
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    Re: [Deck] Merfolk

    Already have 2 Clique for that, but sure, instant speed threat that can at least counter a Terminus or return Mentor or whatever.
    Venser can also return a piece of the combo against Painter even through his ReB, answer Ensnaring Bridge and plenty other stuff (legacy is huge).
    It can even counter a f**king Supreme Verdict from UWr Stoneblade, which is nice.
    Just like Echoing Truth in the main, I am rarely disappointed to see Venser in my hand.

  5. #7645

    Re: [Deck] Merfolk

    Agreed :)

  6. #7646

    Re: [Deck] Merfolk

    someone one went 3-0 on MTGO with this list:

    Creature (27)
    4 Cursecatcher
    4 Harbinger of the Tides
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    3 Phantasmal Image
    4 Silvergill Adept
    4 True-Name Nemesis
    Instant (6)
    2 Echoing Truth
    4 Force of Will
    Artifact (3)
    3 Chalice of the Void
    Land (20)
    4 Cavern of Souls
    12 Island
    4 Mutavault
    Other (4)
    4 Aether Vial


    Sideboard (15)
    2 Arcane Laboratory 2 Back to Basics 1 Cursed Totem 1 Ensnare 2 Flusterstorm 1 Hurkyl's Recall 1 Relic of Progenitus 1 Tower of the Magistrate 2 Umezawa's Jitte 1 Vendilion Clique 1 Venser, Shaper Savant

    Very streamlined with 4 harbinger MD, and Clique and Jitte in the side. Interesting choice, but I'm personally not ready to go that far given the meta I expect for the east coast this fall.

  7. #7647
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    Re: [Deck] Merfolk

    What meta he/she expects to have 4 Harbingers in the main? What nonDelver creatures can it return?

  8. #7648

    Re: [Deck] Merfolk

    Let me try to do a count for "reasonable targets":

    Goyf, Angler, Deathrite, Pyromancer tokens, Mother of Runes, Knight of the Reliquary, fatties from Reanimator (unfortunately not Elesh Norn...), Marit Lage tokens, a random Elf

    Am I missing something? Doesn't seem anything like enough to me... Even though Harbinger seems like the dream card against Grixis Delver, so there is that.

    Thought experiment: is Harbinger better than dismember against Grixis Delver? I would tend to say yes.

    Maybe that's your answer :) he/she expected playing it every round...

  9. #7649
    Bear Cub > Tarmogoyf

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    Re: [Deck] Merfolk

    I'm really torn. Sure it's useful as a Merfolk with tricks, but at the same time it's quite limited compared to our other options. It can't bounce your creatures to save them from removal. It can't return an Emrakul before it Annihilates you or Griselbrand before it draws them into a win. Is it a great card? Sure. Is it better than Echoing Truth, Jitte, and Clique? I'm not sure. In short, my sig.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  10. #7650

    Re: [Deck] Merfolk

    I am testing out 2 Harbinger in my board right now. I really enjoy the synergy it has with Reej. However, I can't see the desire to play 4 in the main with no reej. I feel like its ability is too narrow, and, at least in my meta, I feel like there are better fish to play main.

  11. #7651
    Bear Cub > Tarmogoyf

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    Re: [Deck] Merfolk

    Right, and how many Reejery and how many Harbingers are you planning on running? If they work well together, you'll want 4 of each to maximize the chances of drawing them. Of course, there's no room for that.

    tl;dr;dead horse;broken record: my sig. Sure the cards are good. But they aren't better, and that's the key to any card choice.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  12. #7652

    Re: [Deck] Merfolk

    After some time I decided that I'll play Merfolk at the next Legacy event in my area. While I played Merfolk in Legacy long time ago but haven't really touch it recently I have a question how does it do against most common/best decks in the Legacy (Grixis Delver, Omnitell, ANT, Miracles, Shardless Sultai, Stoneblade, Lands, Elves, Death and Taxes, Sultai Delver,...)?

  13. #7653

    Re: [Deck] Merfolk

    In a nutshell, my view is:

    Relatively good: Grixis Delver, Omnitell, ANT, Miracles, Shardless Sultai,Sultai Delver

    Even: Stoneblade

    Hard/relatively hard: Lands, Elves, Death and Taxes

    You need to play True Name, Cavern and Chalice to do well in the current meta I believe, that are the main difference with the previous incarnation of the deck.

    Post your list if you want more feedback on specific card choices

  14. #7654

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    My legacy scene is in, pardon me, crap, and I have to go to other countries for some nice legacy action.
    This is why my list doesn't change much or why I am not writing more about it (or it works so no need for radical measures):

    12 Island
    4 Mutavault
    2 Wasteland
    3 Cavern of Souls

    4 Cursecatcher
    4 Silvergill Adept
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    4 True-Name Nemesis
    3 Phantasmal Image
    2 Vendillion Clique

    4 Aether Vial
    4 Force of Will
    3 Chalice of the Void
    2 Umezawa's Jitte
    1 Echoing Truth

    Sideboard:
    3 Flusterstorm
    2 Spell Pierce
    3 Relic of Progenitus
    1 Grafdigger's Cage
    1 Pithing Needle
    1 Chalice of the Void
    2 Submerge (can be 2 Dismember)
    2 Venser, Shaper Savant

    I haven't touched Harbinger in legacy. Other than Delver of Secrets there is nothing else I would want to return.
    Delver is ubiquitous but not enough for me to tamper with my 75. Things might change, but for now I am not a believer.

    There is a big-ish legacy tournament across the border next month. Maybe I'll have something to say.
    May I ask you if tournament you're talking about is the one at 10th october in Slovenia. If so cya there because I'm going to that tournament too and that way I won't be the only one playing fish which is nice to see.

  15. #7655
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    Re: [Deck] Merfolk

    Quote Originally Posted by Ayiluss View Post
    May I ask you if tournament you're talking about is the one at 10th october in Slovenia. If so cya there because I'm going to that tournament too and that way I won't be the only one playing fish which is nice to see.
    Then we have 2 Merfolk at the same tournament and you have my decklist

  16. #7656
    Bear Cub > Tarmogoyf

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    Re: [Deck] Merfolk

    That calls for 4 Llawans maindeck, definitely.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  17. #7657
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    Re: [Deck] Merfolk

    Quote Originally Posted by dinosaurus View Post
    Hard/relatively hard: Lands, Elves, Death and Taxes
    Elves should not be an issues as we have Chalices in MD and some additional hatred in SB. For instance, I run 2x Cursed Totem and 3x Arcane Laboratory in SB and constantly win 2:0 against Elves.

    Maverick is usually a troublemaker with its lands, but so far I have been wining against it 2:1. Pithing Needle helps against Maverick.
    ---
    Carpe Diem

  18. #7658

    Re: [Deck] Merfolk

    Quote Originally Posted by Chronatog View Post
    Elves should not be an issues as we have Chalices in MD and some additional hatred in SB. For instance, I run 2x Cursed Totem and 3x Arcane Laboratory in SB and constantly win 2:0 against Elves.

    Maverick is usually a troublemaker with its lands, but so far I have been wining against it 2:1. Pithing Needle helps against Maverick.

    Sometimes they just have multiple natural orders and can go back to back, lost in top4 this week to a total of 5 natural orders across 2 games.

  19. #7659
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    Re: [Deck] Merfolk

    Not even that. They have multiple Decay and that Naturalize guy for 3 mana etb after sideboard. Cage and Chalice are never sticking around.

  20. #7660
    Bear Cub > Tarmogoyf

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    Re: [Deck] Merfolk

    Yeah, I'm really wondering about the consistent 2-0 wins against Elves. It could certainly happen from time to time, but the word "consistent" is hard to believe judging by what I know about the decks.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

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