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Thread: [Deck] Imperial Painter

  1. #3321

    Re: [Deck] Imperial Painter

    I think I should probably share my new list tonight. I run Bolt, Slice and Dice and Shard Phoenix with Pyrokinesis in the board and I've shored it up with no problem.

  2. #3322
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by ORDAL View Post
    thx for the answer; but i have a little afraid of grixis match-up
    You shouldn't fear Grixis. Blood moon does a number against them and a silver bullet like Sphere of Law can shut them down. Burn is good against their win cons. If you're playing burn then sudden shock is the way to go but costing two mana is effectively time walking yourself. EE is also excellent. It forces them to lean on either delver or YP. Focusing tour burn on their chosen route to victory. However their but draw is better than ours so be prepared to lose to brainstorm.dec

    Quote Originally Posted by Michael Keller View Post
    I think I should probably share my new list tonight. I run Bolt, Slice and Dice and Shard Phoenix with Pyrokinesis in the board and I've shored it up with no problem.
    I think you should hurry up and finish your report as promised!

  3. #3323
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    Re: [Deck] Imperial Painter

    Agree on sudden shock. Finally started winning the matchup once I had those.
    Quote Originally Posted by jandax View Post
    You shouldn't fear Grixis. Blood moon does a number against them and a silver bullet like Sphere of Law can shut them down. Burn is good against their win cons. If you're playing burn then sudden shock is the way to go but costing two mana is effectively time walking yourself. EE is also excellent. It forces them to lean on either delver or YP. Focusing tour burn on their chosen route to victory. However their but draw is better than ours so be prepared to lose to brainstorm.dec



    I think you should hurry up and finish your report as promised!

  4. #3324

    Re: [Deck] Imperial Painter

    Here's what my list looks like currently:

    Imperial Painter

    [4x] Imperial Recruiter
    [4x] Painter's Servant
    [3x] Simian Spirit Guide
    [2x] Jaya Ballard, Task Mage
    [2x] Magus of the Moon
    [1x] Goblin Welder
    [1x] Shard Phoenix

    [4x] Grindstone
    [2x] Lotus Petal
    [2x] Sensei's Divining Top

    [4x] Blood Moon

    [4x] Red Elemental Blast
    [4x] Pyroblast
    [3x] Lightning Bolt
    [2x] Slice and Dice

    [5x] Mountain
    [4x] City of Traitors
    [4x] Ancient Tomb
    [2x] Bloodstained Mire
    [2x] Great Furnace
    [1x] Crystal Vein

    //Sideboard
    [4x] Trinisphere
    [4x] Tormod's Crypt
    [3x] Pyrokinesis
    [1x] Slice and Dice
    [1x] Viashino Heretic
    [1x] Phyrexian Revoker
    [1x] Faerie Macabre


    I've found the inclusion of Slice and Dice to be incredible. The utility this card provides is second to none in a format saturated with one-toughness creatures. After testing it out multiple times against decks like Grixis, Death and Taxes and Elves - the card has been spectacular. I like how it hits fliers, is essentially instant speed, cannot be countered and evades taxing effects from Thalia and friends. It replaces itself at worst, and at best, can blow out a huge army of creatures - including a mass of Empty tokens. I am currently playing this over Ensnaring Bridge because I feel its application in the existing metagame has a higher prevalence than Bridge. The cards that put Emrakul and such into play are the real culprits, and this variation runs eight (8) Blast effects to maximum capacity. I feel as though Legacy decks right now are winning attrition battles with smaller creatures (Young Pyromancer, Mentor, etc.), as opposed to larger threats that are more easily handled with Blasts or straight combo - hence the reason why they are in here.

    Which leads me to Shard Phoenix - a card I've absolutely been loving in this deck. It augments the attrition battles as an evasive tool and wipes clear gummed-up or threatening board states and provides recursion as needed. I think it has merit right now and I've done nothing but good things with it since running it.

    I'm testing Crystal Vein as another accelerator in the deck to power out either the combo or a Blood Moon turn one. You don't always have to sacrifice it the turn it comes down, which I do like. I'm trying to avoid running more than two fetches at the moment, due in large part to the damage received from Ancient Tomb. In matches where it's needed, it has been very applicable. The side is currently in flux, but I still like the thrashing it gives to mid-range aggro control decks.

  5. #3325

    Re: [Deck] Imperial Painter

    How do you guys feel about Goblin Sharpshooter as a tutor target? Not having a haste enabler like Goblins sucks but when it sticks, it wipes the field and more. Slice and Dice is actually pretty cool tech. Thanks!

  6. #3326

    Re: [Deck] Imperial Painter

    I just think Slice and Dice would be better than Sharpshooter in this instance because it doesn't have to worry about waiting a turn to be active, can't be countered, can't be stopped with removal and replaces itself with a card. Sure, you get board control with Sharpshooter if it sticks, but I think the instant-speed blowout capacity of Slice and Dice with its evasion makes it a more appealing option.

    And don't forget that Slice and Dice can be hard cast to completely wipe the board if larger creatures are in play.

  7. #3327
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    Re: [Deck] Imperial Painter

    BLOOD MOON!!


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  8. #3328

    Re: [Deck] Imperial Painter

    Quote Originally Posted by drude1 View Post
    BLOOD MOON!!


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    I went outside with my wife and looked at it - pretty cool stuff.

  9. #3329
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    Re: [Deck] Imperial Painter

    Actually, I do like Slice and Dice. I'm currently playing with one Pyrokinesis in the board for creature MUs. I could potentially see swapping it out for slice and dice due to the card disadvantage of pyrokinesis. However, I have taken out more than on deathrite shaman and stoneforge mystic with it as well. Gotta think about that one. I don't love shard phoenix. Tried playing with it once and it just seemed sooooo sloooowww against decks where you would want it (young pyro, mentor, elves, etc.). EE main just seems way better, although I'm playing more than one color as well.

  10. #3330

    Re: [Deck] Imperial Painter

    Played a small tournament at my local gamestore (40 players) yesterday. It was my first time to test the black splash. In ended up not casting any of the black cards, BUT the basic plain that is added as a 20th land when compared to standard strawberry shortcake lists felt awesome! Over the last dozen tournaments or so I found myself in so many situations where I felt uncomfortable fetching for a Plateau due to wasteland but didn't like the thought of not being able to cast a top decked Enlightened Tutor as well.

    The tournament itself was kind of meh - I ended up 9th, winning against Pox, Loam, Manaless Dredge, Goblins and losing against MUD and Instant Reanimator (strange MUs considering the tons of Miracles, Grixis, Show&Tell and Storm players that my meta usually consists of)...

    Reflecting the event:
    best thing: the basic plain
    worst thing: cutting the Containment Priest from the board


    @Slice and Dice: awesome idea! I'm definitely going to test it!

  11. #3331
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    Re: [Deck] Imperial Painter

    So Dig Through Time got the ban. Anyone gonna keep splashing black for Slaughter Games/Engineered Plague? I don't think the black is doing as much without the threat of a terrifying OmniTell...

  12. #3332

    Re: [Deck] Imperial Painter

    Quote Originally Posted by tired_papasmurf View Post
    So Dig Through Time got the ban. Anyone gonna keep splashing black for Slaughter Games/Engineered Plague? I don't think the black is doing as much without the threat of a terrifying OmniTell...
    Dig is gone, but OmniTell was a thing before it, should stay a thing now.

  13. #3333
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    Re: [Deck] Imperial Painter

    Omni-tell was a thing but not a big thing. I doubt it will be relevant enough to keep playing the black splash but that could prove incorrect. Most people will likely return to sneak though which was always much easier to beat

  14. #3334
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    Re: [Deck] Imperial Painter

    I think old omni I was way more fair. The dig omni was just oppressive and annoying. (Ps my Uba mask in my SB just got some more value)

  15. #3335
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by tired_papasmurf View Post
    So Dig Through Time got the ban. Anyone gonna keep splashing black for Slaughter Games/Engineered Plague? I don't think the black is doing as much without the threat of a terrifying OmniTell...
    Yeah, that's a good question. I guess it will depend on how the new meta shakes out. I don't think the monk/elemental decks will go away so e.plague is still good. I have become accustomed to bringing slaughter pact in against storm and Miracles decks but not as big a deal against those MUs. Slaughter Pact would probably still be good against sneak and show but revoker probably needs to get back into the 75 somewhere. The other question now is whether canonist is still necessary in the main. Everything changes....

  16. #3336
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    Re: [Deck] Imperial Painter

    Very good news, althought I'm a bit in doubt about how to build now.. may just wait a little before doing big changes.

    But scrying ahead, Canonist may remain in the main as Storm should rise a bit, but be moved to SB if not. Nevertheless it should be in the 75.
    As for the black.. I've become a big fan of E.Plague and Nihil Spellbomb instead of T.Crypt. It will be a bit sour to remove them, but as we don't really need Slaughter Games that much anymore, black should probably be dropped completely for consistency (thought the changes to manabase are slim).

    I'm very excited about the inclusion of Slice and Dice, thought. It seems perfect for the very reason it can't be countered. It's a little bit different approach as one go down with Welders and remove Bridge entirely, so I'm curious to see which version will deal with creatures most consistentely. Bridge can be dealt with, but also tutored, whereas Slice is the opposite.

  17. #3337

    Re: [Deck] Imperial Painter

    i'm still exicted about Pia and Kiran . I want to play one of them in the main as a tutorable ( recruiter) flex slot for the mid game / the more grindy matches. with 3 welder and one LED in main you can enable the combo pretty solid while being low on mana.
    Slice and Dice looks very nice in this meta but to be fair it's just a meta card, so i might play them in the sideboard over one of the traditional burn removal.

  18. #3338
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    Re: [Deck] Imperial Painter

    I was curious if anyone ever thought of having a token made for when you name a color with painter? Had the thought one day and might commission an artist to do something. (Really it's cause I'm sad this deck doesn't use tokens, PKN not included).

  19. #3339
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    Re: [Deck] Imperial Painter

    You can use glass beads and it would be great if there was a dye with all the mana colors on it


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  20. #3340
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Uroborian View Post
    I was curious if anyone ever thought of having a token made for when you name a color with painter? Had the thought one day and might commission an artist to do something. (Really it's cause I'm sad this deck doesn't use tokens, PKN not included).
    Or use pieces from the game of Life or something like that. Better yet you could use crayons to stick with the "painter" theme.


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