Page 435 of 645 FirstFirst ... 335385425431432433434435436437438439445485535 ... LastLast
Results 8,681 to 8,700 of 12895

Thread: Miracle Control

  1. #8681
    Tundra Player
    alphastryk's Avatar
    Join Date

    Feb 2011
    Location

    Atlanta
    Posts

    1,072

    Re: [DTB] Miracle Control

    Quote Originally Posted by PhyrexianLibrarian View Post
    I think this is a local meta-call; I try to make room for 2 Pierces where other decks posted here run 2 Pyroblasts, because my local shops are FULL of non-blue decks, and that's just going to get worse now.

    Relevant spells that Pierce hits but Pyroblast doesn't:
    - Thoughtseize/Inquisition/Cabal Therapy
    - Sylvan Library
    - Chalice of the Void
    - Glimpse of Nature
    - Aether Vial
    - Rituals/Mox Diamonds
    - Gamble/Exploration

    Relevant spells that Pyroblast hits but Pierce doesn't:
    - True-Name Nemesis
    - Delver of Secrets
    Its a little more complicated than that since blast can hit permanent in play later, while drawing pierce late is usually a blank.

    Pierce saw play pre-khans, and will likely see some play again after. It helps deal with the Liliana / Hymn decks that should now come back, as well as being good in the mirror to stop an early counterbalance lock.

  2. #8682
    The Agonistic Antagonist
    CutthroatCasual's Avatar
    Join Date

    Mar 2015
    Posts

    989

    Re: [DTB] Miracle Control

    Quote Originally Posted by alphastryk View Post
    Its a little more complicated than that since blast can hit permanent in play later, while drawing pierce late is usually a blank.

    Pierce saw play pre-khans, and will likely see some play again after. It helps deal with the Liliana / Hymn decks that should now come back, as well as being good in the mirror to stop an early counterbalance lock.
    It's also great against decks that want to jam Jace ASAP and think they're okay because you don't have red mana open.

  3. #8683
    Site Contributor
    Whitefaces's Avatar
    Join Date

    Jun 2013
    Location

    London
    Posts

    1,378

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    It's also great against decks that want to jam Jace ASAP and think they're okay because you don't have red mana open.
    That's just a player being bad, surely people know what Pyroblast does?
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  4. #8684

    Re: [DTB] Miracle Control

    I have this list in mind now, although it might change a bit.

    3 Tundra
    3 Volcanic Island
    4 Flooded Strand
    2 Arid Mesa
    4 Misty Rainforest
    4 Island
    1 Plains
    3 Jace, the Mind Sculptor
    4 Snapcaster Mage
    4 Swords to Plowshares
    4 Terminus
    4 Ponder
    4 Brainstorm
    1 Entreat the Angels
    1 Counterspell
    2 Spell Pierce
    4 Force of Will
    4 Sensei's Divining Top
    4 Counterbalance
    SB: 1 Disenchant
    SB: 1 Wear // Tear
    SB: 1 Council's Judgment
    SB: 2 Rest in Peace
    SB: 2 Flusterstorm
    SB: 3 Red Elemental Blast
    SB: 2 Vendilion Clique
    SB: 2 Monastery Mentor
    SB: 1 Keranos, God of Storms

    I think Spell Pierce is a good choice right now, since it can disrupt so much cards that will see play again (Hymn, Liliana, Sylvan Library, Sneak Attack,.. list goes on).
    It might be correct to still play 1 REB effect in the maindeck.

    As for the sideboard,I'm testing a bit. I like Keranos a lot versus decks like Shardless BUG,Jund,. which will reappear

  5. #8685

    Re: [DTB] Miracle Control

    People seem not to understand that spell piercing things is not what 4 Ponder miracles wants to do. Most of the time you have a turn 1 play like
    -Sword a DRS
    -Ponder
    -Top

    Easy example:
    Lets say your opponent plays Fetchland->U_Sea->DRS, passes turn. your hand is: Strand, Top, Ponder, Swords, Spell Pierce, Tundra, Jace. Whats the Play? I guess Strand, keep Pierce up? just to get blown out by Hymn followed by a Daze?

    There are bunch of other reasons why not to run it. Generally you just want answers as versatile as possible, especially maindeck. Consequently I'd take Counterspell or Council's Judgment over Pierce any day of the week.

  6. #8686

    Re: [DTB] Miracle Control

    Quote Originally Posted by decan View Post
    People seem not to understand that Spell Piercing things is not what 4 ponder miracles wants to do. Most of the time you have a turn 1 play like
    -sword a DRS
    -ponder
    -top

    Easy example:
    Lets say your opponent plays Fetchland->usea->DRS, passes turn. your hand is: Strand, Top, Ponder, Swords, Spell Pierce, Tundra, Jace. Whats the Play? I guess Strand, keep Pierce up? just to get blown out by hymn followed by a daze?

    There are bunch of other reason why not to run it. Generally you just want answers as versatile as possible, especially maindeck. Consequently I'd take counterspell or Council's judgment over Pierce any day of the week.
    i totally agree, pierce left the maindeck with GP Paris because it was so awkward to draw in lategame! Add that if our opponent knows we are playing those he will play to make that a dead card, plus pierce is a good card if we are on the offense , stealing our opponent tempo, vs. miracles our opponent can easily play around this.
    If i am playing something like Mentor miracles, a very tempo oriented version, in that case pierce gets a chance to shine imho, in usual miracles this card is bad

  7. #8687

    Re: [DTB] Miracle Control

    They cut Pierce because they were yielding the combo matchup to have better numbers against Delver decks, which are half the format.

  8. #8688
    Site Contributor
    Quasim0ff's Avatar
    Join Date

    Apr 2013
    Posts

    1,433

    Re: [DTB] Miracle Control

    I will still be playing REB.

    Card is still(!) excellent, even with a (perhaps?) uprise in Liliana, Hymn and random non-blue cards.

    It's still good vs Sneak and Show, excellent versus delver and far better vs Shardless than Pierce is.

  9. #8689
    Member

    Join Date

    Jan 2012
    Location

    Marseille, France
    Posts

    74

    Re: [DTB] Miracle Control

    I'm still not decided between Spell Pierce and REBs MD.

    Sure Spell Pierce tend to be dead in the late game but you are already favored in the late game against a very large portion of the field. The most important thing is to survive the first few turn to be able to pull up in the mid to late game and Spell Pierce does a great job at it.

    Still I also agree that Spell Pierce seems way worse in the 4 Ponder lists since we will more likely want to spend mana in the early turn to sculpt our hand. I'm playing a 2 Ponder Legend list so the choice is less clear for me.

  10. #8690
    Site Contributor
    Quasim0ff's Avatar
    Join Date

    Apr 2013
    Posts

    1,433

    Re: [DTB] Miracle Control

    One final thing:

    While we might see more BGx decks, I'm quite certain miracles is the, by far, best deck - Which is where REB is like... A million? times better than Spell Pierce.

  11. #8691

    Re: [DTB] Miracle Control

    Just play spell snare and thank me later :P

  12. #8692

    Re: [DTB] Miracle Control

    And exactly what is wrong with good ol' Counterspell?

    From my phone. I do my best, dammit!

  13. #8693

    Re: [DTB] Miracle Control

    yeah, Miracle now has never been this strong.

    Against Jund and Bug, you just lure out a Decay on Balance, then Surgical Extraction for free and you're almost there.
    If he counters it? no one cares, because Snapmage lets you play it again for free.

    Oh yes 4 Terminus also and apart from Tarmogoyf and some random 1x things everything in the format dies to Pyroclasm which is in our colors anyway..

    They will ban Top imho.. that or Balance

  14. #8694

    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post
    yeah, Miracle now has never been this strong.

    Against Jund and Bug, you just lure out a Decay on Balance, then Surgical Extraction for free and you're almost there.
    If he counters it? no one cares, because Snapmage lets you play it again for free.

    Oh yes 4 Terminus also and apart from Tarmogoyf and some random 1x things everything in the format dies to Pyroclasm which is in our colors anyway..

    They will ban Top imho.. that or Balance
    I wish they would just unban things instead of banning things. I also don't think Miracles is "never been this strong". Deck always been good, I think Mentor helps it a lot post board now because people have to keep in bad cards like Bolt/STP to respect it.

  15. #8695

    Re: [DTB] Miracle Control

    Oh god, bringing in Surgical against Shardless.

  16. #8696
    The Agonistic Antagonist
    CutthroatCasual's Avatar
    Join Date

    Mar 2015
    Posts

    989

    Re: [DTB] Miracle Control

    Quote Originally Posted by Shaka1333 View Post
    Still I also agree that Spell Pierce seems way worse in the 4 Ponder lists since we will more likely want to spend mana in the early turn to sculpt our hand.
    You can just pass turn holding up a like you should be doing in G1, anyway.

  17. #8697

    Re: [DTB] Miracle Control

    Quote Originally Posted by presquepartout View Post
    Oh god, bringing in Surgical against Shardless.
    Just take a look at who it was that posted this nonsensical piece of advice and all should be clear.

  18. #8698

    Re: [DTB] Miracle Control

    You can just pass turn holding up a like you should be doing in G1, anyway.
    Opening up with ponder is such a meh play now, missing dig already.

  19. #8699

    Re: [DTB] Miracle Control

    Quote Originally Posted by Ocean View Post
    Opening up with ponder is such a meh play now, missing dig already.
    If i don't have top in starting hand i guess that vs. An unkown deck i will always start with t1 ponder... why would this be a "meh play"?

  20. #8700
    Site Contributor
    Quasim0ff's Avatar
    Join Date

    Apr 2013
    Posts

    1,433

    Re: [DTB] Miracle Control

    Quote Originally Posted by Ocean View Post
    Opening up with ponder is such a meh play now, missing dig already.
    let me suggest cutting Ponder from your list?

    4 Ponder miracles put up better results PRE-DIG era.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)