Its a little more complicated than that since blast can hit permanent in play later, while drawing pierce late is usually a blank.
Pierce saw play pre-khans, and will likely see some play again after. It helps deal with the Liliana / Hymn decks that should now come back, as well as being good in the mirror to stop an early counterbalance lock.
I have this list in mind now, although it might change a bit.
3 Tundra
3 Volcanic Island
4 Flooded Strand
2 Arid Mesa
4 Misty Rainforest
4 Island
1 Plains
3 Jace, the Mind Sculptor
4 Snapcaster Mage
4 Swords to Plowshares
4 Terminus
4 Ponder
4 Brainstorm
1 Entreat the Angels
1 Counterspell
2 Spell Pierce
4 Force of Will
4 Sensei's Divining Top
4 Counterbalance
SB: 1 Disenchant
SB: 1 Wear // Tear
SB: 1 Council's Judgment
SB: 2 Rest in Peace
SB: 2 Flusterstorm
SB: 3 Red Elemental Blast
SB: 2 Vendilion Clique
SB: 2 Monastery Mentor
SB: 1 Keranos, God of Storms
I think Spell Pierce is a good choice right now, since it can disrupt so much cards that will see play again (Hymn, Liliana, Sylvan Library, Sneak Attack,.. list goes on).
It might be correct to still play 1 REB effect in the maindeck.
As for the sideboard,I'm testing a bit. I like Keranos a lot versus decks like Shardless BUG,Jund,. which will reappear
People seem not to understand that spell piercing things is not what 4 Ponder miracles wants to do. Most of the time you have a turn 1 play like
-Sword a DRS
-Ponder
-Top
Easy example:
Lets say your opponent plays Fetchland->U_Sea->DRS, passes turn. your hand is: Strand, Top, Ponder, Swords, Spell Pierce, Tundra, Jace. Whats the Play? I guess Strand, keep Pierce up? just to get blown out by Hymn followed by a Daze?
There are bunch of other reasons why not to run it. Generally you just want answers as versatile as possible, especially maindeck. Consequently I'd take Counterspell or Council's Judgment over Pierce any day of the week.
i totally agree, pierce left the maindeck with GP Paris because it was so awkward to draw in lategame! Add that if our opponent knows we are playing those he will play to make that a dead card, plus pierce is a good card if we are on the offense , stealing our opponent tempo, vs. miracles our opponent can easily play around this.
If i am playing something like Mentor miracles, a very tempo oriented version, in that case pierce gets a chance to shine imho, in usual miracles this card is bad
They cut Pierce because they were yielding the combo matchup to have better numbers against Delver decks, which are half the format.
I will still be playing REB.
Card is still(!) excellent, even with a (perhaps?) uprise in Liliana, Hymn and random non-blue cards.
It's still good vs Sneak and Show, excellent versus delver and far better vs Shardless than Pierce is.
I'm still not decided between Spell Pierce and REBs MD.
Sure Spell Pierce tend to be dead in the late game but you are already favored in the late game against a very large portion of the field. The most important thing is to survive the first few turn to be able to pull up in the mid to late game and Spell Pierce does a great job at it.
Still I also agree that Spell Pierce seems way worse in the 4 Ponder lists since we will more likely want to spend mana in the early turn to sculpt our hand. I'm playing a 2 Ponder Legend list so the choice is less clear for me.
One final thing:
While we might see more BGx decks, I'm quite certain miracles is the, by far, best deck - Which is where REB is like... A million? times better than Spell Pierce.
Just play spell snare and thank me later :P
And exactly what is wrong with good ol' Counterspell?
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yeah, Miracle now has never been this strong.
Against Jund and Bug, you just lure out a Decay on Balance, then Surgical Extraction for free and you're almost there.
If he counters it? no one cares, because Snapmage lets you play it again for free.
Oh yes 4 Terminus also and apart from Tarmogoyf and some random 1x things everything in the format dies to Pyroclasm which is in our colors anyway..
They will ban Top imho.. that or Balance
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Oh god, bringing in Surgical against Shardless.
Opening up with ponder is such a meh play now, missing dig already.You can just pass turn holding up a like you should be doing in G1, anyway.
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